@captainwalker nevermind the rolls done for Anzac. I was just fooling around with Anzac after my British move and forgot I was online.
@Private-Panic Anzac is up
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 submarines and 8 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 armour moved from French West Africa to Belgian Congo
Germans take Belgian Congo from British
3 bombers moved from France to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 4,4,2 and causes: 10 damage to unit: factory
Bombing raid in United Kingdom causes 10 damage total.
Non Combat Move - Germans
3 bombers moved from United Kingdom to France
1 fighter moved from France to 5 Sea Zone
1 infantry moved from France to Germany
1 infantry moved from France to Germany
1 armour moved from East Poland to Poland
1 armour moved from East Poland to Poland
1 armour moved from East Poland to Poland
1 armour moved from East Poland to Caucasus
4 armour moved from Caucasus to India
3 armour moved from Eastern Ukraine to Kazakh S.S.R.
10 armour moved from Russia to Chinghai
2 armour moved from Russia to Evenki National Okrug
1 aaGun moved from Russia to Kazakh S.S.R.
1 aaGun moved from Russia to Kazakh S.S.R.
1 aaGun moved from Russia to Urals
1 armour moved from Russia to Urals
1 aaGun moved from Belorussia to Baltic States
1 artillery moved from Archangel to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
7 armour moved from Russia to Chinghai
1 infantry moved from Germany to France
1 infantry moved from Germany to France
Place Units - Germans
1 destroyer, 1 submarine and 8 transports placed in 5 Sea Zone
2 submarines placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Objective 3: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Territory Summary for Germans :
Anglo-Egypt Sudan : 1 flag
Archangel : 1 flag
Baltic States : 1 flag, 1 aaGun, 1 artillery and 1 infantry
Belgian Congo : 1 flag, 1 armour
Belorussia : 1 flag
Caucasus : 1 flag, 1 armour and 1 factory
Chinghai : 17 armour
East Poland : 1 flag
Evenki National Okrug : 2 armour
France : 1 aaGun, 3 bombers and 2 infantry
French Equatorial Africa : 1 flag
French West Africa : 1 flag
Germany : 3 armour, 1 factory and 5 infantry
India : 4 armour
Karelia S.S.R. : 1 flag, 1 artillery, 1 factory and 1 infantry
Kazakh S.S.R. : 2 aaGuns and 3 armour
Eastern Ukraine : 1 flag
Poland : 6 armour, 1 factory and 3 infantry
Russia : 1 flag, 1 factory
Ukraine : 1 flag
Urals : 1 flag, 1 aaGun and 1 armour
5 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 9 transports
Production/PUs Summary :
Germans : 56 / 71
Russians : 0 / 0
Japanese : 28 / 0
British : 23 / 38
Italians : 14 / 28
Chinese : 11 / 0
Americans : 46 / 99
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Burma to French Indo-China Thailand
Russians take French Indo-China Thailand from Japanese
Combat - Russians
Non Combat Move - Russians
3 infantry moved from Yunnan to Fukien
Turn Complete - Russians
TripleA Move Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 cruiser moved from 60 Sea Zone to 62 Sea Zone
1 destroyer moved from 60 Sea Zone to 59 Sea Zone
2 fighters moved from 60 Sea Zone to 59 Sea Zone
6 fighters moved from 60 Sea Zone to Japan
1 battleship moved from 60 Sea Zone to 62 Sea Zone
1 destroyer moved from 60 Sea Zone to 62 Sea Zone
7 carriers moved from 60 Sea Zone to 62 Sea Zone
1 infantry moved from Chinghai to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Okinawa to 60 Sea Zone
1 transport moved from 60 Sea Zone to 62 Sea Zone
Triple a is acting up on loading my TT’s correctly.
So I will roll dice for 1xInf and 1xInf paired w. an Art here.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 cruiser moved from 60 Sea Zone to 62 Sea Zone
1 destroyer moved from 60 Sea Zone to 59 Sea Zone
2 fighters moved from 60 Sea Zone to 59 Sea Zone
6 fighters moved from 60 Sea Zone to Japan
1 battleship moved from 60 Sea Zone to 62 Sea Zone
1 destroyer moved from 60 Sea Zone to 62 Sea Zone
7 carriers moved from 60 Sea Zone to 62 Sea Zone
1 infantry moved from Chinghai to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Okinawa to 60 Sea Zone
1 transport moved from 60 Sea Zone to 62 Sea Zone
Combat - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 1 artillery and 2 infantry
EDIT: Removing units owned by Japanese from 60 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Okinawa: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to 60 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Battle in 62 Sea Zone
Japanese attack with 1 battleship, 7 carriers, 1 cruiser, 1 destroyer and 1 transport
Americans defend with 1 carrier and 1 transport
Japanese roll dice for 1 battleship, 7 carriers, 1 cruiser, 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 2/10 hits
Americans roll dice for 1 carrier and 1 transport in 62 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 carrier owned by the Americans and 1 transport owned by the Americans lost in 62 Sea Zone
Japanese win with 1 battleship, 7 carriers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 21
Casualties for Americans: 1 carrier and 1 transport
Battle in Japan
Japanese attack with 6 fighters
Americans defend with 1 aaGun, 1 artillery and 1 factory
AA fire in Japan : 1/6 hits
1 fighter owned by the Japanese lost in Japan
Japanese roll dice for 5 fighters in Japan, round 2 : 3/5 hits
Americans roll dice for 1 artillery in Japan, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Japan
Japanese win with 5 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 fighter
Battle in 59 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 59 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 59 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 59 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
5 fighters moved from Japan to 62 Sea Zone
2 fighters moved from 59 Sea Zone to 62 Sea Zone
1 armour moved from Persia to India
Turn Complete - Japanese
1 unit repaired.
Turning on Edit Mode
EDIT: Changing ownership of Japan from Americans to Japanese
EDIT: Removing units owned by Japanese from 60 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 60 Sea Zone: 1 infantry and 1 transport
EDIT: Turning off Edit Mode
It finally worked to add the Units in via edit but still having Trouble w. the Units off of Philli.
Marc, you Need to edit a Ghost Sub in, destroy the TT and edit the ghost Sub out please.
Thank you.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 cruiser moved from 60 Sea Zone to 62 Sea Zone
1 destroyer moved from 60 Sea Zone to 59 Sea Zone
2 fighters moved from 60 Sea Zone to 59 Sea Zone
6 fighters moved from 60 Sea Zone to Japan
1 battleship moved from 60 Sea Zone to 62 Sea Zone
1 destroyer moved from 60 Sea Zone to 62 Sea Zone
7 carriers moved from 60 Sea Zone to 62 Sea Zone
1 infantry moved from Chinghai to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Okinawa to 60 Sea Zone
1 transport moved from 60 Sea Zone to 62 Sea Zone
Combat - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 1 artillery and 2 infantry
EDIT: Removing units owned by Japanese from 60 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Okinawa: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to 60 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Battle in 62 Sea Zone
Japanese attack with 1 battleship, 7 carriers, 1 cruiser, 1 destroyer and 1 transport
Americans defend with 1 carrier and 1 transport
Japanese roll dice for 1 battleship, 7 carriers, 1 cruiser, 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 2/10 hits
Americans roll dice for 1 carrier and 1 transport in 62 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 carrier owned by the Americans and 1 transport owned by the Americans lost in 62 Sea Zone
Japanese win with 1 battleship, 7 carriers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 21
Casualties for Americans: 1 carrier and 1 transport
Battle in Japan
Japanese attack with 6 fighters
Americans defend with 1 aaGun, 1 artillery and 1 factory
AA fire in Japan : 1/6 hits
1 fighter owned by the Japanese lost in Japan
Japanese roll dice for 5 fighters in Japan, round 2 : 3/5 hits
Americans roll dice for 1 artillery in Japan, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Japan
Japanese win with 5 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 fighter
Battle in 59 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 59 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 59 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 59 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
5 fighters moved from Japan to 62 Sea Zone
2 fighters moved from 59 Sea Zone to 62 Sea Zone
1 armour moved from Persia to India
Turn Complete - Japanese
1 unit repaired.
Turning on Edit Mode
EDIT: Changing ownership of Japan from Americans to Japanese
EDIT: Removing units owned by Japanese from 60 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 60 Sea Zone: 1 infantry and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to India: 1 aaGun
EDIT: Removing units owned by Japanese from Persia: 1 aaGun
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Purchase Units - British
British repair damage of 10x factory; Remaining resources: 28 PUs; 0 techTokens;
British buy 1 armour and 7 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - British
2 carriers and 4 fighters moved from 36 Sea Zone to 62 Sea Zone
1 bomber moved from Hupeh to 62 Sea Zone
Combat - British
Battle in 62 Sea Zone
British attack with 1 bomber, 2 carriers and 4 fighters
Japanese defend with 1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 7 fighters and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 7 fighters and 1 transport remaining. Battle score for attacker is -80
Casualties for British: 1 bomber, 2 carriers and 4 fighters
Non Combat Move - British
Place Units - British
1 armour and 7 infantry placed in United Kingdom
Turn Complete - British
British collect 23 PUs; end with 25 PUs total
Objective 1: British met a national objective for an additional 5 PUs; end with 30 PUs
1 unit repaired.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 armour and 1 bomber; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
1 infantry moved from Italy to 14 Sea Zone
1 armour moved from Italy to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 34 Sea Zone
1 armour moved from 34 Sea Zone to Italian Africa
Italians take Italian Africa from British
1 infantry moved from 34 Sea Zone to Italian Africa
1 artillery moved from India to Burma
Italians take Burma from British
Combat - Italians
Non Combat Move - Italians
1 fighter moved from 35 Sea Zone to 62 Sea Zone
1 fighter moved from 35 Sea Zone to 62 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 bomber moved from Persia to India
1 artillery moved from Persia to India
1 artillery moved from Italy to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 12 Sea Zone
1 artillery moved from 12 Sea Zone to Morocco Algeria
1 infantry moved from 12 Sea Zone to Morocco Algeria
Place Units - Italians
3 armour placed in India
1 bomber placed in Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective 1: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Territory Summary for Italians :
Burma : 1 flag, 1 artillery
Caucasus : 1 armour
Gibraltar : 1 flag
India : 1 flag, 3 armour, 1 artillery, 1 bomber and 1 factory
Italian Africa : 1 flag, 1 armour and 1 infantry
Italy : 1 bomber and 1 factory
Morocco Algeria : 1 artillery and 1 infantry
Trans-Jordan : 1 flag
12 Sea Zone : 1 transport
34 Sea Zone : 1 transport
36 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport
62 Sea Zone : 2 fighters
Production/PUs Summary :
Germans : 56 / 71
Russians : 2 / 0
Japanese : 35 / 0
British : 20 / 30
Italians : 17 / 28
Chinese : 10 / 0
Americans : 38 / 99
TripleA Move Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Combat Move - Chinese
TestRolling 1d100:
(22)
Rolling 1d100:
(49)
Outstanding Leo!
AetV rolls a…
Rolling 1d100:
(3)
and scores…
Yes, just win Baby!!
:-P
Rolling 1d100:
(25)
Here is the link to the new thread:
For credRolling 1d100:
(64)