16L G40 axis-dominion vs gamer (allies) BM


  • @axis-dominion:

    and whatever bad luck you’re having, seems to be made up in your convoy…never seen such great raids with so few subs

    I want to be crystal clear, I do not think I have had below average dice for the game overall.  I just can’t resist talking about (for fun) things like USA bombers getting shot down like crazy, and likewise I enjoy your comments on convoy rolls.

    That being said, you have got to be kidding!  So I got some 3’s, and Borneo got drilled for 4 once, but while that double 3 in Z93 was unbelievable, of course the damage was only 3 and the damage would be about 2 on average, so that roll is a big whopping +1!  And yeah, you got hit for 3 at Norway this turn?  Well, you only lost 1 last turn, so now it’s average over the past 2 turns  
    A single bomber getting shot down on a bomb run is approximately a minus 17.5, plus a piece on the board that is in position has been removed, so it’s not even comparable to 17.5 in extra convoy damage because that is a damage to your income, which couldn’t buy pieces for another turn, which can’t be moved for another turn after that, and I have lost, what, 4 bombers, I’m losing count  :lol:

    I’m only writing this because I enjoy talking about the dice - I’m a numbers guy - don’t take it as a complaint or an attack, because it’s neither.  It’s all in good fun A&A banter.


  • yup i understand, and you won’t be getting any break after the russian turn as i already have japan fully worked out  :-D

    @Gamerman01:

    Sure, I understand, and I’ll try - it’s just those big USA/UK moves that give me trouble.  The way I approach those moves, it takes a sitting down of 1-3 hours at a time with energy and minimal distractions.  I still wish the designers had found a way to not have back to back moves for major powers - indeed, in my modded game that I haven’t finished because the balanced mod filled the void, that is one of the issues I fixed.

    And the way you always move super fast, it puts the ball in my court that much quicker.  If I’m playing someone who averages a move every 1-2 days, that gives me more time


  • yea no prob, the many games i play in parallel helps with the wait on this game. i do have to admit, the challenge you’re presenting makes the wait more acceptable, as i can tell a lot of thought has been invested in each move, which is welcomed and appreciated. i don’t get that from some of my other opponents who are also fast-movers.

    and yah, today is good with me.

    @Gamerman01:

    I’ve played 10 games in a year and you’ve played 50,
    Year before was 8, to 53.  I just don’t play the game the same way you do.  I let the big moves marinate and roll around in my brain a few or several days.  Let my subconscious work on it and everything…

    But I don’t blame you at all for not liking 2 week breaks in action - you’re playing other games and even if you weren’t, then you have to get re-acquainted with the board - I totally get it and that’s why I thanked you and apologized on multiple occasions, and I really appreciated the patience and understanding you communicated.

    These Russian moves have required about 1/10th the strategy of the USA moves.  I will probably have it done Monday


  • yah i didn’t take it as dice-whining at all, i know you’ve been pretty fair about the dice judgement, and i agree the bomber strike-down luck i’ve been having is pretty funny, i know in the past i’ve had such bad streaks involving aaa fire, to the point where i started getting frustrated when the pattern turned up in many of my games at the same time…made me take a significant break from aaa (which for me is like 2 weeks lol)

    @Gamerman01:

    @axis-dominion:

    and whatever bad luck you’re having, seems to be made up in your convoy…never seen such great raids with so few subs

    I want to be crystal clear, I do not think I have had below average dice for the game overall.  I just can’t resist talking about (for fun) things like USA bombers getting shot down like crazy, and likewise I enjoy your comments on convoy rolls.

    That being said, you have got to be kidding!  So I got some 3’s, and Borneo got drilled for 4 once, but while that double 3 in Z93 was unbelievable, of course the damage was only 3 and the damage would be about 2 on average, so that roll is a big whopping +1!  And yeah, you got hit for 3 at Norway this turn?  Well, you only lost 1 last turn, so now it’s average over the past 2 turns  
    A single bomber getting shot down on a bomb run is approximately a minus 17.5, plus a piece on the board that is in position has been removed, so it’s not even comparable to 17.5 in extra convoy damage because that is a damage to your income, which couldn’t buy pieces for another turn, which can’t be moved for another turn after that, and I have lost, what, 4 bombers, I’m losing count  :lol:

    I’m only writing this because I enjoy talking about the dice - I’m a numbers guy - don’t take it as a complaint or an attack, because it’s neither.  It’s all in good fun A&A banter.


  • @axis-dominion:

    yup i understand, and you won’t be getting any break after the russian turn as i already have japan fully worked out  :-D

    You’re a machine.  Yes, it is one of the better games I’ve played - most interesting, competitive, and fun I mean


  • @axis-dominion:

    yea no prob, the many games i play in parallel helps with the wait on this game. i do have to admit, the challenge you’re presenting makes the wait more acceptable, as i can tell a lot of thought has been invested in each move, which is welcomed and appreciated. i don’t get that from some of my other opponents who are also fast-movers.

    and yah, today is good with me.

    I thought that’s what you probably thought, but I really appreciate you communicating that.  I don’t think quality games are too easy to come by
    Yes, still planning on today/tonight for the Reds


  • @axis-dominion:

    yah i didn’t take it as dice-whining at all, i know you’ve been pretty fair about the dice judgement, and i agree the bomber strike-down luck i’ve been having is pretty funny, i know in the past i’ve had such bad streaks involving aaa fire, to the point where i started getting frustrated when the pattern turned up in many of my games at the same time…made me take a significant break from aaa (which for me is like 2 weeks lol)

    I think it’s hilarious that the Chinese are now the latest in a long line to fail in 1v1 infantry battles too

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @axis-dominion:

    yea no prob, the many games i play in parallel helps with the wait on this game. i do have to admit, the challenge you’re presenting makes the wait more acceptable, as i can tell a lot of thought has been invested in each move, which is welcomed and appreciated. i don’t get that from some of my other opponents who are also fast-movers.

    and yah, today is good with me.

    @Gamerman01:

    I’ve played 10 games in a year and you’ve played 50,
    Year before was 8, to 53.  I just don’t play the game the same way you do.  I let the big moves marinate and roll around in my brain a few or several days.  Let my subconscious work on it and everything…

    But I don’t blame you at all for not liking 2 week breaks in action - you’re playing other games and even if you weren’t, then you have to get re-acquainted with the board - I totally get it and that’s why I thanked you and apologized on multiple occasions, and I really appreciated the patience and understanding you communicated.

    These Russian moves have required about 1/10th the strategy of the USA moves.  I will probably have it done Monday

    Fast is the only way to play!  :lol:


  • Yup the fast ones are fun too!!! But they’re just not as well thought out usually, unless it’s Adam lol

    @Karl7:

    @axis-dominion:

    yea no prob, the many games i play in parallel helps with the wait on this game. i do have to admit, the challenge you’re presenting makes the wait more acceptable, as i can tell a lot of thought has been invested in each move, which is welcomed and appreciated. i don’t get that from some of my other opponents who are also fast-movers.

    and yah, today is good with me.

    @Gamerman01:

    I’ve played 10 games in a year and you’ve played 50,
    Year before was 8, to 53.  I just don’t play the game the same way you do.  I let the big moves marinate and roll around in my brain a few or several days.  Let my subconscious work on it and everything…

    But I don’t blame you at all for not liking 2 week breaks in action - you’re playing other games and even if you weren’t, then you have to get re-acquainted with the board - I totally get it and that’s why I thanked you and apologized on multiple occasions, and I really appreciated the patience and understanding you communicated.

    These Russian moves have required about 1/10th the strategy of the USA moves.  I will probably have it done Monday

    Fast is the only way to play!  :lol:

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @axis-dominion:

    Yup the fast ones are fun too!!! But they’re just not as well thought out usually, unless it’s Adam lol

    @Karl7:

    @axis-dominion:

    yea no prob, the many games i play in parallel helps with the wait on this game. i do have to admit, the challenge you’re presenting makes the wait more acceptable, as i can tell a lot of thought has been invested in each move, which is welcomed and appreciated. i don’t get that from some of my other opponents who are also fast-movers.

    and yah, today is good with me.

    @Gamerman01:

    I’ve played 10 games in a year and you’ve played 50,
    Year before was 8, to 53.  I just don’t play the game the same way you do.  I let the big moves marinate and roll around in my brain a few or several days.  Let my subconscious work on it and everything…

    But I don’t blame you at all for not liking 2 week breaks in action - you’re playing other games and even if you weren’t, then you have to get re-acquainted with the board - I totally get it and that’s why I thanked you and apologized on multiple occasions, and I really appreciated the patience and understanding you communicated.

    These Russian moves have required about 1/10th the strategy of the USA moves.  I will probably have it done Monday

    Fast is the only way to play!  :lol:

    true, I’d probably have a better win/loss if I put more time into my games. But then where would I find time to write my crappy novels?

    If you guys find your way to San Fran, look me up. The only way to know who is the best is Face to Face!


  • I still need to read your book
    Man, I loved the Rum and the Fury Karl, what a great read that was

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Gamerman01:

    I still need to read your book
    Man, I loved the Rum and the Fury Karl, what a great read that was

    ha, no time like the present!  :lol:


  • I’d better wait til my game with Dominion is done - he’s had the patience of a saint until recently  :lol:


  • TripleA Move Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 13 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Rostov to Northwest Persia
                1 infantry moved from Smolensk to Archangel
                1 infantry moved from Smolensk to Archangel
                1 fighter moved from Russia to Archangel
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Belarus
                1 bomber moved from Russia to Northwest Persia
                1 fighter moved from Russia to Belarus
                1 tactical_bomber moved from Russia to Belarus
                1 fighter moved from Russia to Belarus

    triplea_38484_Rus10.tsvg


  • Like the guys are saying, MARTI seems to be down.  There’s my move, I’ll roll the dice later when they’re working


  • @Gamerman01:

    Like the guys are saying, MARTI seems to be down.  There’s my move, I’ll roll the dice later when they’re working

    You can just roll locally I trust you.


  • OK, I had the same thought, but just now re-checking the thread….
    Ah, MARTI is working now anyway


  • TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 13 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Rostov to Northwest Persia
                1 infantry moved from Smolensk to Archangel
                1 infantry moved from Smolensk to Archangel
                1 fighter moved from Russia to Archangel
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Belarus
                1 bomber moved from Russia to Northwest Persia
                1 fighter moved from Russia to Belarus
                1 tactical_bomber moved from Russia to Belarus
                1 fighter moved from Russia to Belarus

    Combat - Russians
                Battle in Belarus
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                    Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Northwest Persia
                    Russians attack with 1 bomber and 1 mech_infantry
                    Italians defend with 1 mech_infantry
                    Russians win, taking Northwest Persia from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Archangel
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Archangel to Russia
                2 aaGuns and 17 infantry moved from Buryatia to Amur
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk
                4 artilleries moved from Russia to Bryansk
                1 infantry moved from Tsinghai to Kazakhstan
                1 submarine moved from 92 Sea Zone to 93 Sea Zone
                1 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Turkmenistan to Caucasus
                1 aaGun moved from Rostov to Caucasus
                1 mech_infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Ukraine to Western Ukraine
                1 mech_infantry moved from Russia to Kazakhstan
                1 armour moved from Russia to Kazakhstan
                1 mech_infantry moved from Russia to Kazakhstan
                1 armour moved from Bryansk to Russia
                1 mech_infantry moved from Bryansk to Russia
                1 mech_infantry moved from Bryansk to Russia
                1 tactical_bomber moved from Belarus to Caucasus
                1 fighter moved from Belarus to Russia
                1 bomber moved from Northwest Persia to Kazakhstan
                1 fighter moved from Belarus to Caucasus

    Place Units - Russians
                1 infantry placed in Ukraine
                2 infantry placed in Volgograd
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 34 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs

    triplea_38484_Rus10.tsvg


  • TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 3 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 destroyer moved from 37 Sea Zone to 20 Sea Zone
                2 artilleries moved from Java to 42 Sea Zone
                2 artilleries and 2 transports moved from 42 Sea Zone to 36 Sea Zone
                2 artilleries moved from 36 Sea Zone to French Indo China
                1 marine moved from Borneo to 43 Sea Zone
                1 cruiser and 1 marine moved from 43 Sea Zone to 36 Sea Zone
                1 marine moved from 36 Sea Zone to French Indo China
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
                2 fighters moved from 35 Sea Zone to 21 Sea Zone
                2 fighters moved from 37 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from Philippines to 20 Sea Zone
                1 tactical_bomber moved from Philippines to 21 Sea Zone
                1 fighter moved from 35 Sea Zone to 21 Sea Zone
                2 fighters moved from 35 Sea Zone to 21 Sea Zone
                3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 43 Sea Zone to 21 Sea Zone
                1 fighter moved from 43 Sea Zone to 20 Sea Zone
                1 armour moved from Kweichow to French Indo China
                2 bombers moved from Kweichow to French Indo China

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 destroyer, 6 fighters and 4 tactical_bombers
                    Americans defend with 1 destroyer and 1 submarine
                    Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in French Indo China
                    Japanese attack with 1 armour, 3 artilleries, 2 bombers, 1 infantry and 1 marine
                    British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield and 1 harbour
                    Japanese win, taking French Indo China from UK_Pacific with 1 armour, 3 artilleries, 2 bombers and 1 marine remaining. Battle score for attacker is 1
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in 21 Sea Zone
                    Japanese attack with 5 fighters and 4 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 battleship, 4 carriers and 1 destroyer moved from 35 Sea Zone to 19 Sea Zone
                3 infantry moved from Philippines to 35 Sea Zone
                3 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                4 infantry and 2 transports moved from 20 Sea Zone to 19 Sea Zone
                4 infantry moved from 19 Sea Zone to Manchuria
                3 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
                3 fighters moved from 20 Sea Zone to 19 Sea Zone
                3 fighters moved from 20 Sea Zone to 19 Sea Zone
                1 fighter moved from 21 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to Manchuria
                3 fighters and 4 tactical_bombers moved from 21 Sea Zone to Manchuria
                1 carrier and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                1 submarine moved from 42 Sea Zone to 37 Sea Zone
                1 battleship and 3 carriers moved from 42 Sea Zone to 36 Sea Zone
                2 carriers and 1 cruiser moved from 43 Sea Zone to 36 Sea Zone
                2 bombers moved from French Indo China to Hainan
                1 armour moved from Hopei to Anhwe
                1 artillery moved from Anhwe to Hopei
                1 mech_infantry moved from Hunan to French Indo China
                2 infantry moved from Kwangtung to Kiangsi
                1 mech_infantry moved from Anhwe to Manchuria
                1 infantry moved from Kweichow to Yunnan
                1 mech_infantry moved from Anhwe to Hunan
                1 aaGun moved from Kweichow to Anhwe
                1 fighter moved from 21 Sea Zone to Manchuria

    Place Units - Japanese
                1 carrier placed in 19 Sea Zone
                3 fighters and 1 infantry placed in Japan
                2 artilleries placed in Manchuria
                1 infantry placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,3,2,6,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,4,5,2,6,5,6,6,1,2,1,6,6,1,1,3,3
                Japanese collect 41 PUs (13 lost to blockades); end with 41 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUs

    triplea_38484_Jap10.tsvg


  • TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 3 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 destroyer moved from 37 Sea Zone to 20 Sea Zone
                2 artilleries moved from Java to 42 Sea Zone
                2 artilleries and 2 transports moved from 42 Sea Zone to 36 Sea Zone
                2 artilleries moved from 36 Sea Zone to French Indo China
                1 marine moved from Borneo to 43 Sea Zone
                1 cruiser and 1 marine moved from 43 Sea Zone to 36 Sea Zone
                1 marine moved from 36 Sea Zone to French Indo China
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
                2 fighters moved from 35 Sea Zone to 21 Sea Zone
                2 fighters moved from 37 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from Philippines to 20 Sea Zone
                1 tactical_bomber moved from Philippines to 21 Sea Zone
                1 fighter moved from 35 Sea Zone to 21 Sea Zone
                2 fighters moved from 35 Sea Zone to 21 Sea Zone
                3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 43 Sea Zone to 21 Sea Zone
                1 fighter moved from 43 Sea Zone to 20 Sea Zone
                1 armour moved from Kweichow to French Indo China
                2 bombers moved from Kweichow to French Indo China

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 destroyer, 6 fighters and 4 tactical_bombers
                    Americans defend with 1 destroyer and 1 submarine
                    Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in French Indo China
                    Japanese attack with 1 armour, 3 artilleries, 2 bombers, 1 infantry and 1 marine
                    British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield and 1 harbour
                    Japanese win, taking French Indo China from UK_Pacific with 1 armour, 3 artilleries, 2 bombers and 1 marine remaining. Battle score for attacker is 1
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in 21 Sea Zone
                    Japanese attack with 5 fighters and 4 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 battleship, 4 carriers and 1 destroyer moved from 35 Sea Zone to 19 Sea Zone
                3 infantry moved from Philippines to 35 Sea Zone
                3 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                4 infantry and 2 transports moved from 20 Sea Zone to 19 Sea Zone
                4 infantry moved from 19 Sea Zone to Manchuria
                3 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
                3 fighters moved from 20 Sea Zone to 19 Sea Zone
                3 fighters moved from 20 Sea Zone to 19 Sea Zone
                1 fighter moved from 21 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to Manchuria
                3 fighters and 4 tactical_bombers moved from 21 Sea Zone to Manchuria
                1 carrier and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                1 submarine moved from 42 Sea Zone to 37 Sea Zone
                1 battleship and 3 carriers moved from 42 Sea Zone to 36 Sea Zone
                2 carriers and 1 cruiser moved from 43 Sea Zone to 36 Sea Zone
                2 bombers moved from French Indo China to Hainan
                1 armour moved from Hopei to Anhwe
                1 artillery moved from Anhwe to Hopei
                1 mech_infantry moved from Hunan to French Indo China
                2 infantry moved from Kwangtung to Kiangsi
                1 mech_infantry moved from Anhwe to Manchuria
                1 infantry moved from Kweichow to Yunnan
                1 mech_infantry moved from Anhwe to Hunan
                1 aaGun moved from Kweichow to Anhwe
                1 fighter moved from 21 Sea Zone to Manchuria

    Place Units - Japanese
                1 carrier placed in 19 Sea Zone
                3 fighters and 1 infantry placed in Japan
                2 artilleries placed in Manchuria
                1 infantry placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,3,2,6,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,4,5,2,6,5,6,6,1,2,1,6,6,1,1,3,3
                Japanese collect 41 PUs (13 lost to blockades); end with 41 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Trans-Jordan: 1 fighter
                EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode

    triplea_38484_Jap10.tsvg

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