L20 BM3 dawgoneit (L+30) vs AetV (X no IJ NO)


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 fighters, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Yunnan to Burma
            1 infantry moved from Shan State to Burma
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Kweichow to Szechwan
            1 fighter and 1 tactical_bomber moved from Yunnan to Burma
            2 bombers moved from Yunnan to Szechwan
            2 fighters and 2 tactical_bombers moved from Hopei to Szechwan
    
        Combat - Japanese
            Battle in Western Australia
            Battle in Szechwan
                Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 5/8 hits, 4,00 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Western Australia from ANZAC with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 3 infantry
            Battle in 55 Sea Zone
                Japanese attack with 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Burma
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1,50 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Burma to Yunnan
            1 aaGun, 1 artillery, 9 infantry and 1 mech_infantry moved from Hopei to Kweichow
            1 infantry moved from Hopei to Chahar
            2 bombers, 2 fighters and 2 tactical_bombers moved from Szechwan to Yunnan
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            1 battleship, 1 carrier and 1 destroyer moved from 42 Sea Zone to 56 Sea Zone
            2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 56 Sea Zone
            1 marine moved from Celebes to 44 Sea Zone
            1 cruiser and 1 marine moved from 44 Sea Zone to 56 Sea Zone
            1 marine moved from 56 Sea Zone to Western Australia
            1 carrier moved from 35 Sea Zone to 56 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery moved from Shan State to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from Japan to Caroline Islands
            2 armour and 1 mech_infantry moved from French Indo China to Yunnan
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 infantry placed in Malaya
            3 submarines placed in 6 Sea Zone
            3 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,00
    Japanese regular : 2,17
    UK_Pacific regular : 0,67
    ANZAC regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 2 mech_infantrys moved from Morocco to Tunisia
            1 artillery and 2 infantry moved from Morocco to Algeria
            1 mech_infantry moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
    
        Combat - Americans
            Battle in Tunisia
                Americans attack with 1 armour and 2 mech_infantrys
                Italians defend with 1 infantry
                    Americans roll dice for 1 armour and 2 mech_infantrys in Tunisia, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Tunisia
                    Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 infantry moved from French West Africa to French Central Africa
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 122 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            1 transport moved from 87 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 12 Sea Zone to 10 Sea Zone
            1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
            3 fighters moved from 31 Sea Zone to New Zealand
            3 fighters moved from Wake Island to New Zealand
            1 bomber moved from Wake Island to New Zealand
            1 tactical_bomber moved from 31 Sea Zone to New Zealand
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 1 infantry, 2 submarines and 1 transport moved from 31 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            3 artilleries and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Italians regular : 0.33
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 2 mech_infantrys moved from Morocco to Tunisia
            1 artillery and 2 infantry moved from Morocco to Algeria
            1 mech_infantry moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
    
        Combat - Americans
            Battle in Tunisia
                Americans attack with 1 armour and 2 mech_infantrys
                Italians defend with 1 infantry
                    Americans roll dice for 1 armour and 2 mech_infantrys in Tunisia, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Tunisia
                    Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 infantry moved from French West Africa to French Central Africa
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 122 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            1 transport moved from 87 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 12 Sea Zone to 10 Sea Zone
            1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
            3 fighters moved from 31 Sea Zone to New Zealand
            3 fighters moved from Wake Island to New Zealand
            1 bomber moved from Wake Island to New Zealand
            1 tactical_bomber moved from 31 Sea Zone to New Zealand
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 1 infantry, 2 submarines and 1 transport moved from 31 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            3 artilleries and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Italians regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            9 infantry moved from Sikang to Tsinghai
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 2 mech_infantrys moved from Morocco to Tunisia
            1 artillery and 2 infantry moved from Morocco to Algeria
            1 mech_infantry moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
    
        Combat - Americans
            Battle in Tunisia
                Americans attack with 1 armour and 2 mech_infantrys
                Italians defend with 1 infantry
                    Americans roll dice for 1 armour and 2 mech_infantrys in Tunisia, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Tunisia
                    Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 infantry moved from French West Africa to French Central Africa
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 122 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            1 transport moved from 87 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 12 Sea Zone to 10 Sea Zone
            1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
            3 fighters moved from 31 Sea Zone to New Zealand
            3 fighters moved from Wake Island to New Zealand
            1 bomber moved from Wake Island to New Zealand
            1 tactical_bomber moved from 31 Sea Zone to New Zealand
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 1 infantry, 2 submarines and 1 transport moved from 31 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            3 artilleries and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            9 infantry moved from Sikang to Tsinghai
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from India to Burma
            1 bomber, 2 fighters and 1 tactical_bomber moved from India to Burma
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 cruiser moved from 81 Sea Zone to 99 Sea Zone
            1 battleship moved from 81 Sea Zone to 99 Sea Zone
            1 destroyer moved from 81 Sea Zone to 99 Sea Zone
            2 infantry moved from Egypt to Alexandria
            3 armour, 2 infantry and 5 mech_infantrys moved from Egypt to Alexandria
            1 carrier and 2 fighters moved from 92 Sea Zone to 99 Sea Zone
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Belgian Congo to Italian Somaliland
                  British take Italian Somaliland from Italians
    
        Combat - British
            Battle in 99 Sea Zone
                British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                British win, taking 99 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Alexandria
                British attack with 3 armour, 4 infantry and 5 mech_infantrys
                Italians defend with 1 infantry
                    British roll dice for 3 armour, 4 infantry and 5 mech_infantrys in Alexandria, round 2 : 2/12 hits, 3.00 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
                British win, taking Alexandria from Italians with 3 armour, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Burma
                British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Cyprus
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Cyprus, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Cyprus, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Cyprus
                British win, taking Cyprus from Italians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Crete
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Crete
                British win, taking Crete from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            3 fighters moved from Egypt to Gibraltar
            2 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 bomber, 2 fighters and 1 tactical_bomber moved from Burma to India
            1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 transports moved from 91 Sea Zone to 106 Sea Zone
            2 armour and 2 infantry moved from Morocco to Algeria
            2 armour and 1 artillery moved from Algeria to Tunisia
    
        Place Units - British
            1 airfield placed in Gibraltar
            1 factory_minor placed in Egypt
            1 artillery and 2 infantry placed in Quebec
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Japanese regular : -0.33
    Italians regular : 1.00
    British regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Poland to Eastern Poland
            2 armour and 1 mech_infantry moved from Ukraine to Rostov
            1 bomber moved from Southern Italy to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 2 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 aaGun and 3 infantry
                    Russians roll AA dice in Rostov : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1,83 expected hits
                    Russians roll dice for 1 aaGun and 3 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 aaGun owned by the Russians lost in Rostov
                    Italians roll dice for 2 armour and 1 bomber in Rostov, round 3 : 1/3 hits, 1,67 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
                    Italians roll dice for 1 armour and 1 bomber in Rostov, round 4 : 2/2 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 armour and 1 mech_infantry
                Casualties for Russians: 1 aaGun and 3 infantry
            Battle in Eastern Poland
                Italians attack with 1 artillery
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Eastern Poland
                Russians win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - Italians
            1 bomber moved from Rostov to Ukraine
            1 mech_infantry moved from Northern Italy to Romania
            1 artillery and 1 infantry moved from Bulgaria to Romania
            1 mech_infantry moved from Archangel to Novgorod
            1 artillery and 1 infantry moved from Tobruk to Libya
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            1 armour placed in Northern Italy
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1,5,2,5,5,5
            Italians collect 12 PUs (2 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,00
    Russians regular : 0,67
    Russians AA : -0,17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Trans-Jordan
            1 armour moved from New South Wales to Western Australia
            3 fighters moved from Queensland to Western Australia
            1 fighter moved from New South Wales to Western Australia
    
        Combat - ANZAC
            Battle in Western Australia
                ANZAC attack with 1 armour and 4 fighters
                Japanese defend with 3 artilleries, 3 infantry and 1 marine
                    ANZAC roll dice for 1 armour and 4 fighters in Western Australia, round 2 : 3/5 hits, 2.50 expected hits
                    Japanese roll dice for 3 artilleries, 3 infantry and 1 marine in Western Australia, round 2 : 4/7 hits, 2.33 expected hits
                    3 infantry owned by the Japanese, 1 armour owned by the ANZAC and 3 fighters owned by the ANZAC lost in Western Australia
                1 fighter owned by the ANZAC retreated
                Japanese win with 3 artilleries and 1 marine remaining. Battle score for attacker is -27
                Casualties for ANZAC: 1 armour and 3 fighters
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Western Australia to New South Wales
            2 infantry moved from Queensland to New South Wales
            1 infantry moved from Queensland to New South Wales
            1 infantry moved from Queensland to New South Wales
            1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 cruiser moved from 62 Sea Zone to 63 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun
            EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.67
    ANZAC regular : 0.50
    

    Savegame


  • @dawgoneit France is missing. Are you going to move with any Fra Unit?

    If you do not move with any, let me know and I am going to pick it up from here.


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Trans-Jordan
            1 armour moved from New South Wales to Western Australia
            3 fighters moved from Queensland to Western Australia
            1 fighter moved from New South Wales to Western Australia
    
        Combat - ANZAC
            Battle in Western Australia
                ANZAC attack with 1 armour and 4 fighters
                Japanese defend with 3 artilleries, 3 infantry and 1 marine
                    ANZAC roll dice for 1 armour and 4 fighters in Western Australia, round 2 : 3/5 hits, 2.50 expected hits
                    Japanese roll dice for 3 artilleries, 3 infantry and 1 marine in Western Australia, round 2 : 4/7 hits, 2.33 expected hits
                    3 infantry owned by the Japanese, 1 armour owned by the ANZAC and 3 fighters owned by the ANZAC lost in Western Australia
                1 fighter owned by the ANZAC retreated
                Japanese win with 3 artilleries and 1 marine remaining. Battle score for attacker is -27
                Casualties for ANZAC: 1 armour and 3 fighters
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Western Australia to New South Wales
            2 infantry moved from Queensland to New South Wales
            1 infantry moved from Queensland to New South Wales
            1 infantry moved from Queensland to New South Wales
            1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 cruiser moved from 62 Sea Zone to 63 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun
            EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    
        Combat Move - French
            1 fighter moved from United Kingdom to Gibraltar
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 1.67
    ANZAC regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 5 artilleries, 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
            13 armour and 12 mech_infantrys moved from Ukraine to Volgograd
            1 artillery and 2 infantry moved from Ukraine to Bryansk
            1 artillery and 1 infantry moved from Ukraine to Western Ukraine
            1 fighter moved from Ukraine to Western Ukraine
            1 fighter moved from Ukraine to Caucasus
            2 infantry moved from Ukraine to Bessarabia
            1 fighter moved from Ukraine to Bessarabia
            1 armour and 1 mech_infantry moved from Poland to Eastern Poland
            1 artillery, 2 infantry and 1 mech_infantry moved from Novgorod to Belarus
            1 armour and 4 mech_infantrys moved from Poland to Belarus
            1 armour and 1 mech_infantry moved from Archangel to Belarus
            1 bomber moved from Novgorod to Eastern Poland
            1 bomber moved from Novgorod to Eastern Poland
            1 submarine moved from 124 Sea Zone to 125 Sea Zone
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 2/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 aaGun and 3 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 aaGun and 3 infantry in Bryansk, round 2 : 0/3 hits, 1,00 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 aaGun and 3 infantry in Bryansk, round 3 : 0/3 hits, 1,00 expected hits
                    1 aaGun owned by the Russians lost in Bryansk
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 4 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 4 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 5 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 5 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
                Russians win with 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 aaGun and 2 infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Western Ukraine
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 2 armour, 1 artillery, 2 infantry and 6 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 armour, 1 artillery, 2 infantry and 6 mech_infantrys in Belarus, round 2 : 0/11 hits, 2,83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 2 armour, 1 artillery, 2 infantry and 6 mech_infantrys in Belarus, round 3 : 1/11 hits, 2,83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 2 armour, 1 artillery, 1 infantry and 6 mech_infantrys in Belarus, round 4 : 4/10 hits, 2,67 expected hits
                    Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 armour, 1 artillery, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Volgograd
                Germans attack with 13 armour and 12 mech_infantrys
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 13 armour and 12 mech_infantrys in Volgograd, round 2 : 8/25 hits, 8,50 expected hits
                    Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 13 armour and 11 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 3 infantry
            Battle in Caucasus
                Germans attack with 1 armour, 1 fighter and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 1 armour, 2 bombers and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Eastern Poland, round 2 : 3/4 hits, 2,00 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Eastern Poland to Ukraine
            1 fighter moved from Bessarabia to Ukraine
            1 fighter moved from Western Ukraine to Ukraine
            6 artilleries and 5 infantry moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Rostov
            2 infantry moved from Ukraine to Rostov
            2 aaGuns moved from Ukraine to Rostov
            1 fighter moved from Caucasus to Ukraine
            1 battleship, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
            1 fighter moved from Normandy Bordeaux to Western Germany
            7 mech_infantrys moved from Western Germany to Poland
            1 infantry moved from Germany to Poland
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in Novgorod
            3 artilleries placed in Ukraine
            1 fighter and 2 mech_infantrys placed in Western Germany
            1 armour and 5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
            Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1,67
    Germans regular : -2,17
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Samara to Kazakhstan
            1 infantry moved from Novosibirsk to Samara
            1 infantry moved from Russia to Tambov
            2 infantry moved from Russia to Tambov
            2 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Italians
            1 infantry moved from Vologda to Archangel
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Tambov
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 aaGuns and 17 infantry moved from Novosibirsk to Samara
            1 infantry moved from Russia to Tambov
            30 infantry moved from Russia to Samara
    
        Place Units - Russians
            2 armour, 1 artillery and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 carriers, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 armour and 1 mech_infantry moved from Yunnan to Burma
            3 fighters moved from Yunnan to Burma
            3 tactical_bombers moved from Yunnan to Burma
            2 bombers moved from Yunnan to Burma
            1 marine moved from Western Australia to 56 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 marine and 2 tactical_bombers moved from 56 Sea Zone to 45 Sea Zone
            1 mech_infantry moved from Kweichow to Burma
            1 marine moved from 45 Sea Zone to Dutch New Guinea
    
        Combat - Japanese
            Battle in Dutch New Guinea
            Battle in Burma
                Japanese attack with 1 armour, 2 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 1 armour, 2 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Burma, round 2 : 5/11 hits, 5,67 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Burma
                Japanese win, taking Dutch New Guinea from ANZAC, taking Burma from UK_Pacific with 1 armour, 2 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Burma to Yunnan
            7 infantry moved from Kweichow to Yunnan
            1 aaGun and 1 artillery moved from Kweichow to Yunnan
            3 infantry moved from French Indo China to Yunnan
            3 fighters and 3 tactical_bombers moved from Burma to Yunnan
            2 fighters and 2 tactical_bombers moved from Caroline Islands to 6 Sea Zone
            1 marine moved from Philippines to 35 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 marine, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Japan
            1 artillery moved from Yunnan to Shan State
            3 infantry moved from Malaya to Shan State
            3 artilleries moved from Western Australia to 56 Sea Zone
            3 artilleries and 3 transports moved from 56 Sea Zone to 45 Sea Zone
            3 artilleries moved from 45 Sea Zone to Dutch New Guinea
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 6 Sea Zone
            2 artilleries placed in Japan
            3 infantry placed in French Indo China
            3 infantry placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,67
    UK_Pacific regular : -0,67
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 2 infantry moved from Algeria to Tunisia
            5 infantry and 1 mech_infantry moved from Morocco to Algeria
            1 mech_infantry moved from Algeria to Tunisia
            1 destroyer moved from 92 Sea Zone to 104 Sea Zone
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 infantry and 1 mech_infantry moved from French Central Africa to French Equatorial Africa
            1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            6 fighters and 1 tactical_bomber moved from New Zealand to 54 Sea Zone
            1 bomber moved from New Zealand to Queensland
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 4 carriers, 2 cruisers, 5 destroyers, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 battleship moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from 26 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from 54 Sea Zone to Queensland
            1 fighter moved from 26 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
    
        Place Units - Americans
            3 infantry and 3 mech_infantrys placed in Eastern United States
            1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 19 infantry moved from Tsinghai to Shensi
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 2 infantry moved from Algeria to Tunisia
            5 infantry and 1 mech_infantry moved from Morocco to Algeria
            1 mech_infantry moved from Algeria to Tunisia
            1 destroyer moved from 92 Sea Zone to 104 Sea Zone
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 infantry and 1 mech_infantry moved from French Central Africa to French Equatorial Africa
            1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            6 fighters and 1 tactical_bomber moved from New Zealand to 54 Sea Zone
            1 bomber moved from New Zealand to Queensland
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 4 carriers, 2 cruisers, 5 destroyers, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 battleship moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from 26 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from 54 Sea Zone to Queensland
            1 fighter moved from 26 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
    
        Place Units - Americans
            3 infantry and 3 mech_infantrys placed in Eastern United States
            1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 19 infantry moved from Tsinghai to Shensi
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from India to Burma
            1 bomber moved from India to Burma
            1 infantry moved from Syria to Iraq
            2 mech_infantrys moved from Egypt to Iraq
            3 infantry moved from Alexandria to Tobruk
            1 armour and 1 mech_infantry moved from Alexandria to Tobruk
            2 armour moved from Alexandria to Trans-Jordan
            1 mech_infantry moved from Alexandria to Tobruk
            2 mech_infantrys moved from Alexandria to Trans-Jordan
            1 artillery moved from Cyprus to 99 Sea Zone
            1 artillery and 1 infantry moved from Crete to 99 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
            1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 infantry moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
                Japanese defend with 1 armour and 2 mech_infantrys
                    British roll dice for 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in Burma, round 2 : 3/8 hits, 3.00 expected hits
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Burma, round 2 : 2/3 hits, 1.17 expected hits
                    2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 armour and 2 mech_infantrys
            Battle in Tobruk
                British attack with 1 armour, 3 infantry and 2 mech_infantrys
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Tobruk, round 2 : 3/6 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Tobruk
                British win, taking Tobruk from Italians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            2 artilleries and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 mech_infantry moved from Alexandria to Trans-Jordan
            2 infantry moved from Algeria to Tunisia
            1 infantry moved from Morocco to Algeria
            1 mech_infantry moved from Morocco to Tunisia
            1 artillery and 3 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 106 Sea Zone
            1 bomber, 2 fighters and 1 tactical_bomber moved from Burma to India
            4 infantry moved from India to West India
            1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - British
            1 armour and 2 fighters placed in Egypt
            2 infantry and 1 mech_infantry placed in Union of South Africa
            2 infantry placed in Quebec
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
            UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    Japanese regular : 0.83
    British regular : 1.67
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Rostov to Northwest Persia
                  Italians take Northwest Persia from Neutral_Allies
            1 bomber moved from Ukraine to Archangel
            1 mech_infantry moved from Novgorod to Archangel
    
        Combat - Italians
            Battle in Archangel
                Italians attack with 1 bomber and 1 mech_infantry
                Russians defend with 2 infantry
                    Italians roll dice for 1 bomber and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Italians lost in Archangel
                 retreated to Archangel
                Russians win with 2 infantry remaining. Battle score for attacker is -4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from Archangel to Novgorod
            1 aaGun moved from Poland to Baltic States
            1 mech_infantry moved from Romania to Ukraine
            1 artillery and 1 infantry moved from Romania to Bessarabia
            1 armour moved from Northern Italy to Romania
    
        Place Units - Italians
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,83
    Russians regular : 0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Trans-Jordan to Iraq
    
        Non Combat Move - ANZAC
            1 aaGun, 1 artillery, 2 fighters and 6 infantry moved from New South Wales to Queensland
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 transport moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Trans-Jordan to Iraq
    
        Non Combat Move - ANZAC
            1 aaGun, 1 artillery, 2 fighters and 6 infantry moved from New South Wales to Queensland
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 transport moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 4 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 artilleries and 1 infantry moved from Novgorod to Archangel
            1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
            1 artillery moved from Western Ukraine to Bryansk
            3 artilleries and 6 infantry moved from Ukraine to Bryansk
            1 mech_infantry moved from Caucasus to Persia
                  Germans take Persia from British
            1 artillery and 2 infantry moved from Rostov to Tambov
            1 infantry moved from Rostov to Tambov
            1 bomber moved from Ukraine to Tambov
            1 fighter moved from Ukraine to Tambov
            1 bomber moved from Ukraine to Archangel
            1 fighter moved from Ukraine to Archangel
            1 artillery and 1 infantry moved from Belarus to Smolensk
            1 mech_infantry moved from Belarus to Smolensk
            1 fighter moved from Ukraine to Smolensk
            1 infantry moved from Rostov to Tambov
            1 infantry moved from Rostov to Tambov
            3 artilleries and 1 infantry moved from Rostov to Bryansk
            2 armour and 5 mech_infantrys moved from Belarus to Bryansk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 3 armour, 7 artilleries, 7 infantry and 6 mech_infantrys
                Russians defend with 5 infantry
                    Germans roll dice for 3 armour, 7 artilleries, 7 infantry and 6 mech_infantrys in Bryansk, round 2 : 10/23 hits, 7,17 expected hits
                    Russians roll dice for 5 infantry in Bryansk, round 2 : 0/5 hits, 1,67 expected hits
                    5 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 3 armour, 7 artilleries, 7 infantry and 6 mech_infantrys remaining. Battle score for attacker is 15
                Casualties for Russians: 5 infantry
            Battle in Smolensk
                Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                Russians defend with 3 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 2/4 hits, 1,33 expected hits
                    Russians roll dice for 3 infantry in Smolensk, round 2 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Smolensk, round 3 : 1/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Germans: 1 infantry and 1 mech_infantry
                Casualties for Russians: 3 infantry
            Battle in Tambov
                Germans attack with 1 artillery, 1 bomber, 1 fighter and 5 infantry
                Russians defend with 6 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 5 infantry in Tambov, round 2 : 4/8 hits, 2,50 expected hits
                    Russians roll dice for 6 infantry in Tambov, round 2 : 3/6 hits, 2,00 expected hits
                    4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Tambov
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Tambov, round 3 : 2/5 hits, 2,00 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
                Casualties for Russians: 6 infantry
            Battle in Archangel
                Germans attack with 2 artilleries, 1 bomber, 1 fighter and 1 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Archangel, round 2 : 2/5 hits, 2,17 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 bomber and 1 fighter moved from Archangel to Novgorod
            1 fighter moved from Smolensk to Ukraine
            1 aaGun, 1 artillery and 1 infantry moved from Rostov to Caucasus
            2 armour and 2 mech_infantrys moved from Volgograd to Caucasus
            1 fighter moved from Tambov to Caucasus
            2 infantry moved from Bessarabia to Ukraine
            11 armour and 9 mech_infantrys moved from Volgograd to Northwest Persia
            1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
            1 bomber moved from Tambov to Ukraine
            1 aaGun, 1 artillery and 1 infantry moved from Rostov to Bryansk
            3 mech_infantrys moved from Poland to Belarus
            4 mech_infantrys moved from Poland to Western Ukraine
            1 armour moved from Germany to 114 Sea Zone
            1 infantry moved from Poland to 114 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 armour and 1 infantry moved from 115 Sea Zone to Novgorod
            5 mech_infantrys moved from Germany to Eastern Poland
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from Western Germany to Southern Italy
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Novgorod
            3 infantry placed in Normandy Bordeaux
            5 armour, 2 artilleries and 3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
            Germans collect 61 PUs (3 lost to blockades); end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,33
    Germans regular : 4,67
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Samara to Volgograd
                  Russians take Volgograd from Germans
            1 mech_infantry moved from Kazakhstan to Russia
            1 infantry moved from Samara to Kazakhstan
            4 infantry moved from Samara to Tambov
            1 fighter and 1 tactical_bomber moved from Russia to Tambov
            2 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            1 infantry moved from Samara to Tambov
            1 infantry moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 3/4 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Tambov
                Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Tambov, round 2 : 1/7 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Tambov, round 3 : 2/6 hits, 1.83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 2 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Tambov to Russia
            1 fighter moved from Smolensk to Russia
            9 infantry moved from Samara to Vologda
            2 aaGuns and 27 infantry moved from Samara to Russia
            1 infantry moved from Samara to Volgograd
            4 infantry moved from Samara to Vologda
    
        Place Units - Russians
            1 artillery and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    Russians regular : 1.17
    

    Savegame

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