To prevent from duplicates and to always have an up to date overview of currently unresolved (rules-related) bugs/issues of wwII-games, I have collected the respective engine-related Github-issues to list them here.
I am focussing on Github here, as all related content has been approved, so that the issues qualify.
So this topic serves as sort of inventory for everybody who is interested in the current status.
Note: In case an issue is marked as “closed” (on Github) this does not imply that it has been resolved.
I can’t guarantee that this list is complete, due to the masses of opened and closed issues, but I will try to keep it updated. This list does not contain bugs that have not been documented by a Github issue yet.
Also this list will be checked against the latest pre-releases. So issues not appearing here might be fixed for pre-releases but not for the latest stable.
In case I might have missed any change here please give me a note and I will update this topic accordingly.
If you discover new issues please report them on Github:
Rules Issues on GitHub (this list does not include issues filed at the map repos):
1. Unresolved issues
Sub combat rules wrong:
(example see https://www.axisandallies.org/forums/post/1249085)
v5-1942 air battles not supported:
Should Be Able To Retreat To SZ With Only Enemy Subs (>=V3):
Display Overbuy Rule to Game Players:
Incorrect handling of AA-fire and/or AA-fire casualty selection:
Kamikazes don’t kill marines on board:
Can blitz through a friendly neutral. Should not be possible:
Rule problem: should not offer option to retreat:
Allied Air Units Cannot Be Taken as Casualties Offensively (v1):
Submarine submerge and retreat issues:
V4 [and others] Should [not] give refund for an overbuy:
Anniversary AAA/Paratrooper issue:
Battle calculator in Global 1940 incorrectly distinguishes UK-pacific from British units:
Non Combat Move Unloading From Transports Unloaded During Combat Move (v2):
Placement on friendly carrier is incorrectly allowed:
TripleA allows NCM-landing in territories that have not been friendly at the start of the turn:
Transports allowed to load and move in Combat phase then offload in Non-combat phase:
2. Partly resolved issues
Rocket attacks and Scrambling resolved during wrong phases:
(solved for G40; there are remaining aspects (e.g. v1))
TripleA illegally allows placement of newly built air units on friendly carriers:
3. Resolved issues
Incorrect transports already unloaded error message:
Incorrect handling of Transport’s “stalemate”:
Transport loading bug (rules):
Can’t remove transported units without removing transport:
Aircraft casualties should take those with least move pts: