Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
Your Chinese fighter was stuck - it was the only place it could be because you were down to one territory. You pushed out and killed several Axis units. It wasn’t a mistake to lose the Chinese fighter.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 2 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 bomber and 2 fighters moved from United Kingdom to Normandy Bordeaux
3 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber and 5 fighters moved from Normandy Bordeaux to Southern France
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Americans creates battle in territory 55 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Philippines
Battle in Normandy Bordeaux
Americans attack with 1 artillery
Germans defend with 1 aaGun, 2 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Germans win, taking Philippines from Japanese with 1 aaGun, 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Southern France
Americans attack with 1 bomber and 5 fighters
Germans defend with 1 aaGun, 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 1 aaGun, 1 armour, 1 bomber and 1 infantry
Casualties for Americans: 1 fighter
Battle in 55 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 95 Sea Zone
British loiter and taunt; Americans attack with 1 submarine
Germans defend with 3 fighters; Italians defend with 1 destroyer
Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
1 bomber and 4 fighters moved from Southern France to 110 Sea Zone
1 bomber moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Gibraltar
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to Tunisia
1 artillery, 1 infantry and 1 mech_infantry moved from Queensland to New South Wales
1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 54 Sea Zone to 49 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 49 Sea Zone to 30 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 bomber moved from British Columbia to 10 Sea Zone
1 bomber moved from British Columbia to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 destroyer moved from 1 Sea Zone to 10 Sea Zone
1 artillery, 2 bombers, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Midway
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
Place Units - Americans
1 fighter and 1 tactical_bomber placed in Eastern United States
3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 106 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Territory Summary for Americans :
British Columbia : 1 mech_infantry
New South Wales : 1 artillery, 1 infantry and 1 mech_infantry
Philippines : 1 airfield, 1 harbour and 1 infantry
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Aleutian Islands : 2 artilleries
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 harbour and 3 infantry
Midway : 1 airfield and 1 fighter
35 Sea Zone : 1 transport
26 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 destroyers, 4 fighters, 3 submarines and 1 transport
25 Sea Zone : 2 destroyers
10 Sea Zone : 4 destroyers, 1 submarine and 1 transport
1 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
Gibraltar : 1 aaGun, 2 fighters and 2 infantry
New Brunswick Nova Scotia : 1 aaGun
United Kingdom : 1 bomber
Morocco : 1 infantry and 1 mech_infantry
Tunisia : 1 infantry
93 Sea Zone : 1 flag
92 Sea Zone : 1 submarine
Brazil : 1 flag
91 Sea Zone : 1 destroyer and 1 transport
110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 transport
Production/PUs Summary :
Germans : 62 / 88
Russians : 19 / 19
Japanese : 71 / 79
Americans : 54 / 79
Chinese : 2 / 6
British : 23 / 28
UK_Pacific : 5 / 5
Italians : 12 / 16
ANZAC : 10 / 13
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 armour
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Territory Summary for Chinese :
Shensi : 2 infantry
Tsinghai : 3 infantry
Sikang : 1 infantry
Production/PUs Summary :
Germans : 62 / 88
Russians : 19 / 19
Japanese : 70 / 79
Americans : 54 / 79
Chinese : 3 / 3
British : 23 / 28
UK_Pacific : 5 / 5
Italians : 12 / 16
ANZAC : 10 / 13
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 fighters and 2 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from West India to Persia
1 infantry moved from Eastern Persia to Persia
1 fighter moved from West India to Persia
1 fighter and 2 tactical_bombers moved from India to Persia
Combat - British
British creates battle in territory 95 Sea Zone
British creates battle in territory 97 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 95 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in 95 Sea Zone
Italians defend with 1 destroyer
Battle in Normandy Bordeaux
British attack with 1 artillery and 1 infantry
Germans defend with 1 aaGun, 2 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans winItalians win with 1 destroyer remaining with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 97 Sea Zone
British attack with 3 submarines
Germans defend with 3 fighters; Italians defend with 1 destroyer
1 submarine owned by the British Submerged
Italians win with 3 fighters remaining. Battle score for attacker is -4
Casualties for British: 2 submarines
Casualties for Italians: 1 destroyer
Battle in Persia
British attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 armour and 5 mech_infantrys
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 1 armour and 5 mech_infantrys
Casualties for British: 1 infantry and 1 mech_infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
2 fighters and 2 tactical_bombers moved from Persia to West India
1 aaGun, 3 artilleries and 3 infantry moved from West India to India
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 103 Sea Zone
2 infantry and 1 transport moved from 103 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
Place Units - British
1 fighter placed in 110 Sea Zone
1 fighter and 2 infantry placed in Union of South Africa
Turn Complete - British
British collect 23 PUs; end with 25 PUs total
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
UK_Pacific collect 3 PUs (2 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 infantry
Territory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 7 infantry
West India : 2 fighters and 2 tactical_bombers
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 artillery, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Morocco : 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
109 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 2 submarines
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
91 Sea Zone : 1 transport
110 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
Production/PUs Summary :
Germans : 62 / 88
Russians : 19 / 19
Japanese : 70 / 79
Americans : 54 / 79
Chinese : 3 / 3
British : 23 / 25
UK_Pacific : 5 / 5
Italians : 12 / 16
ANZAC : 10 / 13
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I think that was my last meaningful Allied turn.
I moved the sub in 95, because I would have redone UK go otherwise and I don’t have the time to download and redo Combat.
Enjoy uour next few goes!
@wittmann:
I think that was my last meaningful Allied turn.
Hey, you lasted 10 rounds with the champ! That’s more than Leon Spinks can say! (90 seconds against Mike Tyson, if I recall correctly)
Nice move on East Persia - I’m pretty sure I fell asleep there seeing only 2 ground units and not considering all that air power. 'course you lucked out, too, but that’s the attacker’s advantage - the ability to retreat. A very nice move and it paid off big. Now let’s see if India misses her air defenses…. maybe you luck out there too. If I even attack…
Thanks, but will be a pyrrhic battle, if I lose India.
Just wanted you to be aware that I do still have some bite, when cornered!
Off to work, so have a fun evening. Lots of sport tomorrow too.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 bomber and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 armour moved from Anglo Egyptian Sudan to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Anglo Egyptian Sudan to British Somaliland
Italians take Ethiopia from British
Italians take British Somaliland from British
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber and 1 destroyer
British defend with 2 submarines
Italians win, taking 97 Sea Zone from British with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12
Casualties for British: 2 submarines
Non Combat Move - Italians
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Bessarabia
1 bomber moved from 97 Sea Zone to Western Germany
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Holland Belgium to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 mech_infantry moved from Slovakia Hungary to Northern Italy
1 mech_infantry moved from Slovakia Hungary to Eastern Poland
Place Units - Italians
1 bomber and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
@wittmann:
Just wanted you to be aware that I do still have some bite, when cornered!
There’s no doubt there
You sure could have had more luck in 97 though…… :-(
Italy is back in the game!
Should I have moved my fleets into the Med? But then no Normandy Attack (Bombardmenrd both missed) and the risky S France Attack would have been impossible.
It seems whatever I do, you have another option open.
Is frustrating.
I’m afraid I can’t answer that at this time :-)
I knew it!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking Java from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 30 Sea Zone
1 cruiser moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to 30 Sea Zone
1 fighter moved from Queensland to 30 Sea Zone
1 infantry moved from South Australia to New South Wales
2 aaGuns, 1 artillery and 3 infantry moved from Queensland to New South Wales
2 fighters moved from 30 Sea Zone to Hawaiian Islands
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Hawaiian Islands : 2 fighters
Java : 1 flag, 2 infantry
42 Sea Zone : 1 transport
46 Sea Zone : 1 destroyer
26 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 62 / 88
Russians : 19 / 19
Japanese : 66 / 79
Americans : 54 / 79
Chinese : 3 / 3
British : 21 / 25
UK_Pacific : 5 / 5
Italians : 14 / 22
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Libya to Tobruk
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
110 Sea Zone : 2 infantry
Production/PUs Summary :
Germans : 62 / 88
Russians : 19 / 19
Japanese : 66 / 79
Americans : 54 / 79
Chinese : 3 / 3
British : 21 / 25
UK_Pacific : 5 / 5
Italians : 14 / 22
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Germans repair damage of 3x factory_major; Remaining resources: 85 PUs;
Germans buy 1 armour, 3 artilleries, 4 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Caroline Islands to 35 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 armour moved from Kenya to 72 Sea Zone
1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour and 1 infantry moved from 71 Sea Zone to Union of South Africa
4 armour and 1 mech_infantry moved from Belgian Congo to Union of South Africa
Germans take Rhodesia from British
1 armour moved from French Equatorial Africa to French Central Africa
Germans take Nigeria from British
Germans take French Central Africa from French
1 bomber moved from Egypt to Union of South Africa
1 bomber and 1 fighter moved from Novgorod to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
3 fighters moved from Southern Italy to 110 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Archangel to Vologda
1 fighter moved from Smolensk to Vologda
1 infantry moved from Archangel to Vologda
OK, I really dislike how Triple A doesn’t handle fleet battles with subs correctly, requiring casualty choices prematurely and everything, so the big showdown in 110 will be rolled here
German onslaught:
Subs:
Rolls: 2@2; Total Hits: 12@2: (1, 6)
Rest
Rolls: 2@2 12@3 1@4; Total Hits: 52@2: (4, 5)12@3: (5, 3, 3, 6, 5, 4, 5, 6, 4, 3, 3, 3)1@4: (6)
You lucked out there
Was starting to feel bad for you after South Africa, but as soon as I do that, my opponent gets lucky
OK, you would take a hit to the battleship, the 3 carriers, and 2 destroyers, I imagine
Defense
Rolls: 6@2 2@3 7@4; Total Hits: 96@2: (3, 2, 5, 3, 1, 4)2@3: (1, 6)7@4: (3, 5, 3, 3, 4, 4, 1)
I really didn’t need to make this attack - you only have 1 transport of each nation in 110 and separately, neither fleet (UK or US) is all that powerful, and I could keep you out of 112 forever, so this is the wrong move but of course I can absorb a bad battle here and am just going for the win
I lose 2 carriers, 2 subs, 2 destroyers, and the cruiser, so all my boats are sunk in 1 round
11 fighters, 1 bomber vs. 1 destroyer, 3 damaged carriers, 2 cruisers, 6 fighters, and a damaged battleship
Well, it’s 37 punch against 42 and 12 units against 13, so I guess I’m not horribly disadvantaged yet even after a disastrous round 1 so I’ll go again
Rolls: 11@3 1@4; Total Hits: 611@3: (2, 5, 2, 5, 6, 2, 1, 5, 5, 5, 3)1@4: (3)