Losing the UK Capital sent ripples through the world that just now manifested… defending UK positions is getting more and more difficult…
Global 1940 Wittman and Private Panic vs Credulous and Elrood
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Guys - had a chat with Mark yesterday and he said he will be able to do his turn today ….
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
18 fighters moved from 6 Sea Zone to 18 Sea Zone
5 tactical_bombers moved from Midway to 18 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 18 Sea Zone
Americans attack with 18 fighters and 5 tactical_bombers
Japanese defend with 2 battleships and 1 cruiser
Americans win, taking 6 Sea Zone from Japanese with 15 fighters and 5 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Americans: 3 fighters
Casualties for Japanese: 2 battleships and 1 cruiserNon Combat Move - Americans
15 fighters and 5 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
2 carriers moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
4 artilleries and 4 infantry moved from Western United States to 10 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 10 Sea Zone to 1 Sea Zone
4 artilleries and 4 infantry moved from 1 Sea Zone to Alaska
2 infantry and 2 transports moved from 11 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
2 mech_infantrys moved from Western United States to Alaska
4 fighters moved from Gibraltar to United Kingdom
2 aaGuns moved from Eastern United States to Quebec
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 transport placed in 2 Sea Zone
1 artillery and 1 infantry placed in Alaska
3 fighters placed in Western United States
1 carrier, 2 destroyers and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
18 fighters moved from 6 Sea Zone to 18 Sea Zone
5 tactical_bombers moved from Midway to 18 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 18 Sea Zone
Americans attack with 18 fighters and 5 tactical_bombers
Japanese defend with 2 battleships and 1 cruiser
Americans win, taking 6 Sea Zone from Japanese with 15 fighters and 5 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Americans: 3 fighters
Casualties for Japanese: 2 battleships and 1 cruiserNon Combat Move - Americans
15 fighters and 5 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
2 carriers moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
4 artilleries and 4 infantry moved from Western United States to 10 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 10 Sea Zone to 1 Sea Zone
4 artilleries and 4 infantry moved from 1 Sea Zone to Alaska
2 infantry and 2 transports moved from 11 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
2 mech_infantrys moved from Western United States to Alaska
4 fighters moved from Gibraltar to United Kingdom
2 aaGuns moved from Eastern United States to Quebec
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 transport placed in 2 Sea Zone
1 artillery and 1 infantry placed in Alaska
3 fighters placed in Western United States
1 carrier, 2 destroyers and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 2 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 1 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KwangtungTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
18 fighters moved from 6 Sea Zone to 18 Sea Zone
5 tactical_bombers moved from Midway to 18 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 18 Sea Zone
Americans attack with 18 fighters and 5 tactical_bombers
Japanese defend with 2 battleships and 1 cruiser
Americans win, taking 6 Sea Zone from Japanese with 15 fighters and 5 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Americans: 3 fighters
Casualties for Japanese: 2 battleships and 1 cruiserNon Combat Move - Americans
15 fighters and 5 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
2 carriers moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
4 artilleries and 4 infantry moved from Western United States to 10 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 10 Sea Zone to 1 Sea Zone
4 artilleries and 4 infantry moved from 1 Sea Zone to Alaska
2 infantry and 2 transports moved from 11 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
2 mech_infantrys moved from Western United States to Alaska
4 fighters moved from Gibraltar to United Kingdom
2 aaGuns moved from Eastern United States to Quebec
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 transport placed in 2 Sea Zone
1 artillery and 1 infantry placed in Alaska
3 fighters placed in Western United States
1 carrier, 2 destroyers and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 2 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 1 Sea Zone: 1 transport
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KwangtungTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs totalPurchase Units - British
British repair damage of 13x factory_major; Remaining resources: 10 PUs;
British buy 3 infantry; Remaining resources: 1 PUs;Combat Move - British
Non Combat Move - British
3 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 battleships, 2 carriers, 3 cruisers, 2 destroyers, 1 fighter and 2 transports moved from 75 Sea Zone to 71 Sea ZonePlace Units - British
3 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 28 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tambov to Samara
Italians take Samara from RussiansCombat - Italians
Non Combat Move - Italians
3 armour and 7 mech_infantrys moved from Iraq to Trans-Jordan
1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Trans-Jordan to Southern Italy
6 mech_infantrys moved from Caucasus to Iraq
1 infantry moved from Rostov to Caucasus
1 aaGun moved from Iraq to Trans-JordanPlace Units - Italians
2 fighters placed in Southern Italy
1 armour and 1 artillery placed in Northern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Java to 42 Sea Zone
1 mech_infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in Philippines
ANZAC attack with 1 mech_infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
ANZAC roll dice for 1 mech_infantry in Philippines, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 marine moved from New South Wales to Queensland
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 75 Sea Zone to 71 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 75 Sea Zone to 71 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 bomber, 2 fighters, 5 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans
1 marine moved from Western Germany to 113 Sea Zone
1 cruiser and 1 marine moved from 113 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from Germany to 113 Sea Zone
3 artilleries, 5 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
3 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 113 Sea Zone to 110 Sea Zone
3 artilleries, 5 infantry and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to United Kingdom
16 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
4 artilleries and 3 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to VolgogradCombat - Germans
Battle in United Kingdom
Germans attack with 4 artilleries, 18 bombers, 8 infantry, 1 marine and 2 mech_infantrys
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry; Americans defend with 4 fighters
Germans captures 28PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 4 artilleries, 11 bombers, 3 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for French: 2 infantry
Casualties for Germans: 7 bombers and 5 infantry
Casualties for British: 5 aaGuns, 11 infantry and 1 mech_infantry
Casualties for Americans: 4 fighters
Battle in Volgograd
Germans attack with 4 artilleries and 4 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to BritishNon Combat Move - Germans
3 artilleries and 1 infantry moved from Russia to Samara
5 aaGuns moved from Tambov to Volgograd
6 armour, 14 artilleries, 9 infantry and 40 mech_infantrys moved from Tambov to Volgograd
9 mech_infantrys moved from Bryansk to Volgograd
2 armour moved from Russia to Volgograd
1 infantry moved from Smolensk to Russia
1 mech_infantry moved from Urals to Novosibirsk
1 mech_infantry moved from Nenetsia to Novosibirsk
2 armour moved from Caucasus to Iraq
1 mech_infantry moved from Caucasus to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Northwest Persia to Iraq
11 bombers moved from United Kingdom to Western Germany
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea ZonePlace Units - Germans
1 artillery and 1 infantry placed in Normandy Bordeaux
3 mech_infantrys placed in Russia
4 artilleries and 4 infantry placed in Western Germany
1 bomber, 1 fighter and 1 tactical_bomber placed in Novgorod
1 fighter and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 71 PUs; end with 100 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 105 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 125 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 130 PUs -
Is That gane over?
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@wittmann:
Is That gane over?
Only if Euro Axis can hold all 8 VCs for one turn :-P
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Congrats Seb! Are you about to take Egypt too? No time to look at the map ……
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@Private:
Congrats Seb! Are you about to take Egypt too? No time to look at the map ……
Its in the bag!
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I can play the next game. Kevin, do you want to play with us?
Seb has suggested a 1942.2 game. -
Five powers, five players - sounds perfect! 8-)
I knew I could rely on you Seb! :wink:
As I did not to throw away 5 TTs a while back! :roll:
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Could one of you please check Kevin Is okay with taht and roll sides? I Am off to work.
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@wittmann:
Could one of you please check Kevin Is okay with taht and roll sides? I Am off to work.
Roll dice
I am inMove along, move along… :-D
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Are the Allies abjectly surrendering Kevin? :-P
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@Private:
Are the Allies abjectly surrendering Kevin? :-P
It will be up to Marc and his last word.
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Also… Cred says he doesnt want to surrender yet






