@surfer need scramble and submerge orders for 110
15L G40 AeV (Axis) vs oysteilo (Allies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - British
British buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier and 1 fighter
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 carrier and 1 fighter
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 carrier and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
2 artilleries and 2 infantry moved from Alexandria to Tobruk
1 armour moved from Alexandria to Tobruk
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 armour moved from Egypt to Tobruk
2 fighters moved from United Kingdom to 97 Sea Zone
1 mech_infantry moved from Egypt to Tobruk
1 battleship moved from 110 Sea Zone to 111 Sea Zone
1 fighter moved from Scotland to 111 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea ZoneCombat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 111 Sea Zone
British attack with 1 battleship and 1 fighter
Germans defend with 1 battleship
Units damaged: 1 battleship owned by the British
British win with 1 battleship and 1 fighter remaining. Battle score for attacker is 20
Casualties for Germans: 1 battleship
Battle in 96 Sea Zone
British attack with 2 fighters and 1 transport
Italians defend with 1 destroyer and 1 transport
British win with 1 fighter and 1 transport remaining. Battle score for attacker is 5
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer and 1 transport
Battle in Tobruk
British attack with 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British win, taking Tobruk from Italians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 artilleries and 3 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the Italians
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser, 1 destroyer and 1 submarine
Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport
Battle in 91 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 tactical_bomber moved from 97 Sea Zone to Malta
1 bomber moved from 97 Sea Zone to Malta
1 fighter moved from 96 Sea Zone to Malta
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
2 infantry moved from Scotland to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Scotland to United Kingdom
1 fighter moved from 111 Sea Zone to United Kingdom
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 fighter moved from Burma to India
1 artillery and 6 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 transport moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 infantry moved from Malaya to Shan State
1 battleship moved from 37 Sea Zone to 55 Sea Zone
1 battleship moved from 55 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 39 Sea Zone to 57 Sea Zone
1 cruiser and 1 destroyer moved from 57 Sea Zone to 56 Sea ZonePlace Units - British
3 artilleries and 6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,6,5,5
British collect 27 PUs (1 lost to blockades); end with 27 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUsPlace Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry -
please select fighters as first causalties if you attack the loaded carrier
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 cruiser and 1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 armour and 2 infantry moved from Albania to Greece
1 bomber moved from Northern Italy to Greece
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern FranceCombat - Italians
Battle in Greece
Italians attack with 1 armour, 1 artillery, 1 bomber and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Greece, round 2 : 2/6 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Greece, round 3 : 4/5 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 97 Sea Zone
Italians attack with 1 submarine
British defend with 1 carrier and 2 fighters
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 carrier in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 carrier in 97 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 4 : 1/1 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier in 97 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 carrier in 97 Sea Zone, round 5 : 0/1 hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 6 : 1/1 hits
1 carrier owned by the British lost in 97 Sea Zone
1 submarine owned by the Italians Submerged
British win with 2 fighters remaining. Battle score for attacker is 16
Casualties for British: 1 carrier
Battle in 93 Sea Zone
Italians attack with 1 cruiser and 1 destroyer
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the French lost in 93 Sea Zone
Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 3 : 2/2 hits
French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 1/4 hits
French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits
1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
2 fighters owned by the British could not land and were killedNon Combat Move - Italians
1 armour moved from Northern Italy to Romania
2 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Greece to Southern ItalyPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Italians :
Kenya : 1 flag, 1 infantry
Anglo Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Romania : 1 armour
Northern Italy : 2 aaGuns, 1 factory_major, 2 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
95 Sea Zone : 1 submarine
93 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
Greece : 1 flag, 1 armour, 1 artillery and 1 infantry
99 Sea Zone : 1 transport
97 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
1 infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 74 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 74 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 1 infantry, 7 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 submarine moved from 112 Sea Zone to 111 Sea Zone
1 bomber moved from Western Germany to 111 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 112 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Southern Italy to 96 Sea Zone
1 tactical_bomber moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in 111 Sea Zone
Germans attack with 2 bombers and 1 submarine
British defend with 1 battleship
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the British lost in 111 Sea Zone
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in 96 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/5 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
French defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 91 Sea Zone
Germans attack with 2 bombers, 1 cruiser and 1 transport
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 bombers, 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Germans and 1 destroyer owned by the British lost in 91 Sea Zone
1 transport owned by the British lost in 91 Sea Zone
Germans win with 2 bombers and 1 transport remaining. Battle score for attacker is 3
Casualties for Germans: 1 cruiser
Casualties for British: 1 destroyer and 1 transport
Battle in Gibraltar
Germans attack with 1 artillery and 1 infantry
British defend with 1 harbour and 2 infantry
Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits
British roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Gibraltar
Germans win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
2 bombers moved from 91 Sea Zone to Southern France
2 armour and 2 mech_infantrys moved from France to Germany
1 armour moved from France to Germany
1 artillery moved from France to Southern France
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 fighter moved from Holland Belgium to 112 Sea Zone
2 bombers moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to France
1 aaGun moved from Germany to Slovakia Hungary
1 aaGun moved from Germany to Poland
2 artilleries and 8 infantry moved from Germany to Poland
4 armour and 2 artilleries moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Northern Italy
5 infantry moved from Bulgaria to Romania
2 infantry moved from Yugoslavia to Romania
1 tactical_bomber moved from 96 Sea Zone to Southern Italy
2 infantry moved from Norway to FinlandPlace Units - Germans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
6 mech_infantrys placed in Germany
1 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 artillery and 1 harbour
Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Southern France : 1 artillery and 2 bombers
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 aaGun, 4 armour, 2 artilleries and 2 infantry
Western Germany : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Romania : 8 infantry
Poland : 1 aaGun, 2 artilleries and 11 infantry
Germany : 1 aaGun, 3 armour, 1 factory_major and 8 mech_infantrys
Denmark : 2 infantry
Holland Belgium : 1 artillery and 1 infantry
Northern Italy : 2 infantry
Southern Italy : 1 tactical_bomber
112 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
106 Sea Zone : 1 flag, 2 submarines
Bulgaria : 1 flag
Yugoslavia : 1 flag
91 Sea Zone : 1 transport
Finland : 1 flag, 7 infantry
111 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 infantry moved from Archangel to Belarus
4 artilleries moved from Novgorod to Belarus
5 infantry moved from Novgorod to Belarus
4 infantry moved from Novgorod to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Bryansk to Western Ukraine
3 artilleries moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 armour and 1 mech_infantry moved from Volgograd to Ukraine
1 armour moved from Kazakhstan to Tambov
1 infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Kazakhstan to Sikang
2 aaGuns moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Novgorod
1 infantry moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Belarus to Novgorod
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns moved from Buryatia to Yakut S.S.R.
8 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Amur to Buryatia
1 infantry moved from Amur to SiberiaPlace Units - Russians
3 artilleries placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 harbour and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery, 1 infantry and 1 mech_infantry moved from Chahar to Hopei
1 artillery and 2 infantry moved from Hunan to Yunnan
2 artilleries moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
3 infantry moved from Anhwe to Kweichow
3 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
2 bombers moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to YunnanCombat - Japanese
Battle in Hopei
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Hopei, round 2 : 0/3 hits
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Hopei, round 3 : 0/3 hits
Chinese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Hopei, round 4 : 1/3 hits
Chinese roll dice for 3 infantry in Hopei, round 4 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 artillery and 1 mech_infantry in Hopei, round 5 : 1/2 hits
Chinese roll dice for 2 infantry in Hopei, round 5 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 artillery in Hopei, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Hopei, round 7 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 7 : 0/1 hits
Japanese roll dice for 1 artillery in Hopei, round 8 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 8 : 0/1 hits
Japanese roll dice for 1 artillery in Hopei, round 9 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 9 : 0/1 hits
Japanese roll dice for 1 artillery in Hopei, round 10 : 1/1 hits
Chinese roll dice for 1 infantry in Hopei, round 10 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with no units remaining. Battle score for attacker is -2
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Szechwan
Japanese attack with 2 bombers, 4 fighters and 4 tactical_bombers
Chinese defend with 1 fighter and 7 infantry
Japanese roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in Szechwan, round 2 : 8/10 hits
Chinese roll dice for 1 fighter and 7 infantry in Szechwan, round 2 : 3/8 hits
1 fighter owned by the Chinese, 2 fighters owned by the Japanese, 7 infantry owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Szechwan
Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 fighter and 7 infantry
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 infantry moved from Kiangsi to Kwangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
2 fighters and 3 tactical_bombers moved from Szechwan to French Indo China
2 bombers moved from Szechwan to French Indo China
2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Korea to ManchuriaPlace Units - Japanese
1 harbour placed in Hainan
1 armour and 1 infantry placed in Kiangsu
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 3 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 artilleries and 3 infantry
Korea : 1 fighter and 3 infantry
Kiangsu : 1 flag, 1 armour, 1 factory_minor and 1 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Jehol : 1 flag
Okinawa : 1 infantry
Manchuria : 1 flag, 1 aaGun and 6 infantry
Hainan : 1 harbour
Yunnan : 1 flag, 1 artillery and 2 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 2 artilleries and 3 infantry
Hunan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 2 infantry
French Indo China : 1 flag, 1 armour, 1 artillery, 2 bombers, 4 fighters, 4 infantry and 4 tactical_bombers
33 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
36 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 3 transports
19 Sea Zone : 1 transport
17 Sea Zone : 1 transport
6 Sea Zone : 2 destroyers -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 23 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 submarine moved from 48 Sea Zone to 26 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Shensi to KansuPlace Units - Chinese
5 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 carrier and 1 factory_minor; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from Malta to 91 Sea Zone
1 fighter moved from Malta to 99 Sea ZoneCombat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 91 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - British
1 bomber moved from 91 Sea Zone to French West Africa
1 fighter moved from 99 Sea Zone to Egypt
1 tactical_bomber moved from Malta to Egypt
2 armour and 1 mech_infantry moved from Tobruk to Egypt
1 artillery moved from Tobruk to Alexandria
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Eire to United Kingdom
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
UK_Pacific take Java from Dutch
1 cruiser and 1 destroyer moved from 56 Sea Zone to 54 Sea Zone
1 artillery moved from Ontario to Quebec
1 infantry moved from Ontario to Quebec
1 aaGun moved from Burma to India
5 infantry moved from Burma to India
2 infantry moved from Burma to India
1 infantry moved from Shan State to Burma
1 infantry moved from Burma to IndiaPlace Units - British
1 factory_minor placed in Egypt
1 carrier placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,6,3,5
British collect 25 PUs (3 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
1 artillery, 4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 26 PUs total
Some Units in India change ownership: 1 artillery, 4 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 submarine moved from 97 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in Belgian Congo
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 2 : 1/3 hits
British roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits
1 infantry owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 cruiser and 1 destroyer moved from 93 Sea Zone to 95 Sea Zone
2 artilleries moved from Southern France to Northern Italy
1 mech_infantry moved from Northern Italy to Romania
1 armour moved from Greece to Romania
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern France to Northern Italy
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer and 2 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 1 artillery and 2 infantry
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 infantry
Southern France : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
Romania : 2 armour and 1 mech_infantry
Northern Italy : 1 aaGun, 2 artilleries, 1 factory_major and 2 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
95 Sea Zone : 1 cruiser, 2 destroyers, 1 submarine and 2 transports
93 Sea Zone : 1 flag
Greece : 1 flag, 1 artillery and 1 infantry
Yugoslavia : 1 aaGun and 2 infantry
98 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Egypt to Anglo Egyptian SudanCombat - ANZAC
Battle in Anglo Egyptian Sudan
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC win, taking Anglo Egyptian Sudan from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from DutchPlace Units - ANZAC
1 artillery placed in New South Wales
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Germans
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
  Round: 3
    Purchase Units - Germans
sorry, I hit done instead of post
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It happens :-).
If you have no combats on your minors turn,
I would be ok if you skip them. I will read out the buy and ncm.
For example: china, no combat on your turn?
Just post US turn and then UK turn when finish.
If you are not doing any major with France, post anzak and a note like"proceed"
Then I know to pick up the anzak file skip france and go ahead with germany.
So we also save memory space for triplea to play.And only if you are ok with it.
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its fine!
germany next!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 111 Sea Zone to 109 Sea Zone
1 submarine moved from 106 Sea Zone to 90 Sea Zone
1 submarine moved from 106 Sea Zone to 90 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from 112 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Southern Italy to 91 Sea Zone
1 fighter moved from 112 Sea Zone to Western GermanyCombat - Germans
Battle in MoroccoNon Combat Move - Germans
1 armour, 1 artillery and 1 mech_infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Northern Italy to Southern France
2 bombers moved from Southern France to Southern Italy
4 armour moved from Slovakia Hungary to Romania
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Poland to Slovakia Hungary
1 aaGun moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
3 armour and 8 mech_infantrys moved from Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia Hungary
2 infantry moved from Slovakia Hungary to RomaniaPlace Units - Germans
1 fighter placed in Western Germany
1 armour and 8 mech_infantrys placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 artillery and 1 harbour
Morocco : 1 flag, 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 aaGun, 3 armour, 2 artilleries and 9 mech_infantrys
Western Germany : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
Romania : 1 aaGun, 4 armour and 10 infantry
Poland : 1 aaGun, 2 artilleries and 11 infantry
Germany : 1 aaGun, 1 armour, 1 factory_major and 8 mech_infantrys
Denmark : 2 infantry
Southern Italy : 2 bombers
106 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 submarine
90 Sea Zone : 2 submarines
Yugoslavia : 1 flag
91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Finland : 1 flag, 7 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery, 4 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
Non Combat Move - Russians
2 aaGuns moved from Bryansk to Belarus
1 infantry moved from Western Ukraine to Bessarabia
5 artilleries moved from Western Ukraine to Bryansk
7 infantry moved from Western Ukraine to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Ukraine to Belarus
1 armour moved from Tambov to Belarus
1 armour and 2 mech_infantrys moved from Sikang to Caucasus
1 armour and 2 mech_infantrys moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
2 fighters and 1 tactical_bomber moved from Russia to Belarus
6 infantry moved from Yenisey to Timguska
2 aaGuns moved from Yakut S.S.R. to Yenisey
8 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
3 infantry placed in Novgorod
5 mech_infantrys placed in Russia
1 artillery and 1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUs total





