15L G40 AeV (Axis) vs oysteilo (Allies +18)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Combat Move - French
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      French take Holland Belgium from Germans
                1 infantry moved from Syria to Trans-Jordan
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Morocco to Algeria
                1 infantry moved from French West Africa to French Central Africa
                1 destroyer moved from 72 Sea Zone to 74 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 1 destroyer, 1 infantry, 7 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from France to Normandy Bordeaux
                1 artillery moved from France to Normandy Bordeaux
                1 artillery moved from France to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 submarine moved from 112 Sea Zone to 111 Sea Zone
                1 bomber moved from Western Germany to 111 Sea Zone
                1 artillery and 1 infantry moved from Norway to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 cruiser moved from 112 Sea Zone to 91 Sea Zone
                2 bombers moved from Western Germany to 91 Sea Zone
                1 bomber moved from Western Germany to 111 Sea Zone
                1 tactical_bomber moved from Southern Italy to 96 Sea Zone
                1 tactical_bomber moved from Western Germany to Holland Belgium
                1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 fighter moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Battle in 111 Sea Zone
                    Germans attack with 2 bombers and 1 submarine
                    British defend with 1 battleship
                        Germans roll dice for 1 submarine in 111 Sea Zone, round 2 :  1/1 hits
                        1 battleship owned by the British lost in 111 Sea Zone
                    Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 20
                    Casualties for British: 1 battleship
                Battle in 96 Sea Zone
                    Germans attack with 1 tactical_bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 96 Sea Zone
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    French defend with 1 artillery, 1 factory_minor and 1 harbour
                        Germans roll dice for 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 :  3/5 hits
                        French roll dice for 1 artillery in Normandy Bordeaux, round 2 :  0/1 hits
                        1 artillery owned by the French lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for French: 1 artillery
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    French defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 :  1/4 hits
                        French roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Holland Belgium
                    Germans win, taking Holland Belgium from French with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in 91 Sea Zone
                    Germans attack with 2 bombers, 1 cruiser and 1 transport
                    British defend with 1 destroyer and 1 transport
                        Germans roll dice for 2 bombers, 1 cruiser and 1 transport in 91 Sea Zone, round 2 :  1/3 hits
                        British roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Germans and 1 destroyer owned by the British lost in 91 Sea Zone
                        1 transport owned by the British lost in 91 Sea Zone
                    Germans win with 2 bombers and 1 transport remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 cruiser
                    Casualties for British: 1 destroyer and 1 transport
                Battle in Gibraltar
                    Germans attack with 1 artillery and 1 infantry
                    British defend with 1 harbour and 2 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 :  2/2 hits
                        British roll dice for 2 infantry in Gibraltar, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 2 infantry owned by the British lost in Gibraltar
                    Germans win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                2 bombers moved from 91 Sea Zone to Southern France
                2 armour and 2 mech_infantrys moved from France to Germany
                1 armour moved from France to Germany
                1 artillery moved from France to Southern France
                1 fighter moved from Normandy Bordeaux to 112 Sea Zone
                1 fighter moved from Holland Belgium to 112 Sea Zone
                2 bombers moved from 111 Sea Zone to Western Germany
                1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                1 tactical_bomber moved from Holland Belgium to Western Germany
                1 infantry moved from Western Germany to Northern Italy
                1 aaGun moved from Western Germany to France
                1 aaGun moved from Germany to Slovakia Hungary
                1 aaGun moved from Germany to Poland
                2 artilleries and 8 infantry moved from Germany to Poland
                4 armour and 2 artilleries moved from Yugoslavia to Slovakia Hungary
                1 infantry moved from Yugoslavia to Northern Italy
                5 infantry moved from Bulgaria to Romania
                2 infantry moved from Yugoslavia to Romania
                1 tactical_bomber moved from 96 Sea Zone to Southern Italy
                2 infantry moved from Norway to Finland

    Place Units - Germans
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
                6 mech_infantrys placed in Germany
                1 infantry and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 41 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    Territory Summary for Germans :

    Gibraltar : 1 flag, 1 artillery and 1 harbour
        Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
        Southern France : 1 artillery and 2 bombers
        France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
        Slovakia Hungary : 1 aaGun, 4 armour, 2 artilleries and 2 infantry
        Western Germany : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour, 1 infantry, 1 mech_infantry and 2 tactical_bombers
        Romania : 8 infantry
        Poland : 1 aaGun, 2 artilleries and 11 infantry
        Germany : 1 aaGun, 3 armour, 1 factory_major and 8 mech_infantrys
        Denmark : 2 infantry
        Holland Belgium : 1 artillery and 1 infantry
        Northern Italy : 2 infantry
        Southern Italy : 1 tactical_bomber
        112 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
        106 Sea Zone : 1 flag, 2 submarines
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        91 Sea Zone : 1 transport
        Finland : 1 flag, 7 infantry
        111 Sea Zone : 1 submarine


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 submarine moved from 112 Sea Zone to 105 Sea Zone
                1 infantry moved from Archangel to Belarus
                4 artilleries moved from Novgorod to Belarus
                5 infantry moved from Novgorod to Belarus
                4 infantry moved from Novgorod to Belarus
                1 infantry moved from Western Ukraine to Eastern Poland
                1 artillery moved from Bryansk to Western Ukraine
                3 artilleries moved from Ukraine to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 armour and 1 mech_infantry moved from Volgograd to Ukraine
                1 armour moved from Kazakhstan to Tambov
                1 infantry moved from Volgograd to Kazakhstan
                1 mech_infantry moved from Kazakhstan to Sikang
                2 aaGuns moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Novgorod
                1 infantry moved from Novgorod to Belarus
                1 aaGun moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Belarus to Novgorod
                6 infantry moved from Yakut S.S.R. to Yenisey
                2 aaGuns moved from Buryatia to Yakut S.S.R.
                8 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Amur to Buryatia
                1 infantry moved from Amur to Siberia

    Place Units - Russians
                3 artilleries placed in Ukraine
                1 armour and 2 mech_infantrys placed in Novgorod
                1 tactical_bomber placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 1 harbour and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 artillery, 1 infantry and 1 mech_infantry moved from Chahar to Hopei
                1 artillery and 2 infantry moved from Hunan to Yunnan
                2 artilleries moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                3 infantry moved from Anhwe to Kweichow
                3 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
                2 bombers moved from Kwangsi to Szechwan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
                1 fighter moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in Hopei
                    Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Hopei, round 2 :  0/3 hits
                        Chinese roll dice for 3 infantry in Hopei, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Hopei, round 3 :  0/3 hits
                        Chinese roll dice for 3 infantry in Hopei, round 3 :  0/3 hits
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Hopei, round 4 :  1/3 hits
                        Chinese roll dice for 3 infantry in Hopei, round 4 :  1/3 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Hopei, round 5 :  1/2 hits
                        Chinese roll dice for 2 infantry in Hopei, round 5 :  1/2 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
                        Japanese roll dice for 1 artillery in Hopei, round 6 :  0/1 hits
                        Chinese roll dice for 1 infantry in Hopei, round 6 :  0/1 hits
                        Japanese roll dice for 1 artillery in Hopei, round 7 :  0/1 hits
                        Chinese roll dice for 1 infantry in Hopei, round 7 :  0/1 hits
                        Japanese roll dice for 1 artillery in Hopei, round 8 :  0/1 hits
                        Chinese roll dice for 1 infantry in Hopei, round 8 :  0/1 hits
                        Japanese roll dice for 1 artillery in Hopei, round 9 :  0/1 hits
                        Chinese roll dice for 1 infantry in Hopei, round 9 :  0/1 hits
                        Japanese roll dice for 1 artillery in Hopei, round 10 :  1/1 hits
                        Chinese roll dice for 1 infantry in Hopei, round 10 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win with no units remaining. Battle score for attacker is -2
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
                Battle in Szechwan
                    Japanese attack with 2 bombers, 4 fighters and 4 tactical_bombers
                    Chinese defend with 1 fighter and 7 infantry
                        Japanese roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in Szechwan, round 2 :  8/10 hits
                        Chinese roll dice for 1 fighter and 7 infantry in Szechwan, round 2 :  3/8 hits
                        1 fighter owned by the Chinese, 2 fighters owned by the Japanese, 7 infantry owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Szechwan
                    Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 fighter and 7 infantry
                    Casualties for Japanese: 2 fighters and 1 tactical_bomber
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 :  3/6 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 infantry moved from Kiangsi to Kwangsi
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                2 infantry moved from 17 Sea Zone to Iwo Jima
                1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
                2 fighters and 3 tactical_bombers moved from Szechwan to French Indo China
                2 bombers moved from Szechwan to French Indo China
                2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 infantry moved from Korea to Manchuria

    Place Units - Japanese
                1 harbour placed in Hainan
                1 armour and 1 infantry placed in Kiangsu
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 34 PUs; end with 34 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 3 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 2 artilleries and 3 infantry
        Korea : 1 fighter and 3 infantry
        Kiangsu : 1 flag, 1 armour, 1 factory_minor and 1 infantry
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Jehol : 1 flag
        Okinawa : 1 infantry
        Manchuria : 1 flag, 1 aaGun and 6 infantry
        Hainan : 1 harbour
        Yunnan : 1 flag, 1 artillery and 2 infantry
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 2 artilleries and 3 infantry
        Hunan : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag, 2 infantry
        French Indo China : 1 flag, 1 armour, 1 artillery, 2 bombers, 4 fighters, 4 infantry and 4 tactical_bombers
        33 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
        36 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 3 transports
        19 Sea Zone : 1 transport
        17 Sea Zone : 1 transport
        6 Sea Zone : 2 destroyers


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 carrier, 1 fighter and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 destroyer moved from 23 Sea Zone to 26 Sea Zone
                1 fighter moved from Guam to 26 Sea Zone
                1 submarine moved from 48 Sea Zone to 26 Sea Zone

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                1 transport placed in 101 Sea Zone
                1 carrier placed in 10 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                2 infantry moved from Shensi to Kansu

    Place Units - Chinese
                5 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 carrier and 1 factory_minor; Remaining resources: 4 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 bomber moved from Malta to 91 Sea Zone
                1 fighter moved from Malta to 99 Sea Zone

    Combat - British
                Battle in 99 Sea Zone
                    British attack with 1 fighter
                    Italians defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in 91 Sea Zone
                    British attack with 1 bomber
                    Germans defend with 1 transport
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport

    Non Combat Move - British
                1 bomber moved from 91 Sea Zone to French West Africa
                1 fighter moved from 99 Sea Zone to Egypt
                1 tactical_bomber moved from Malta to Egypt
                2 armour and 1 mech_infantry moved from Tobruk to Egypt
                1 artillery moved from Tobruk to Alexandria
                1 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 mech_infantry moved from Eire to United Kingdom
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                      UK_Pacific take Java from Dutch
                1 cruiser and 1 destroyer moved from 56 Sea Zone to 54 Sea Zone
                1 artillery moved from Ontario to Quebec
                1 infantry moved from Ontario to Quebec
                1 aaGun moved from Burma to India
                5 infantry moved from Burma to India
                2 infantry moved from Burma to India
                1 infantry moved from Shan State to Burma
                1 infantry moved from Burma to India

    Place Units - British
                1 factory_minor placed in Egypt
                1 carrier placed in 71 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,6,3,5
                British collect 25 PUs (3 lost to blockades); end with 29 PUs total

    Place Units - UK_Pacific
                1 artillery, 4 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 25 PUs; end with 26 PUs total
                Some Units in India change ownership: 1 artillery, 4 infantry and 1 mech_infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 submarine moved from 97 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in Belgian Congo
                    Italians attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Belgian Congo, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Belgian Congo
                    Italians win, taking Belgian Congo from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 cruiser and 1 destroyer moved from 93 Sea Zone to 95 Sea Zone
                2 artilleries moved from Southern France to Northern Italy
                1 mech_infantry moved from Northern Italy to Romania
                1 armour moved from Greece to Romania
                2 infantry moved from Northern Italy to Yugoslavia
                2 infantry moved from Southern France to Northern Italy
                1 aaGun moved from Northern Italy to Yugoslavia
                1 aaGun moved from Northern Italy to Southern France
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 destroyer and 2 transports placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for Italians :

    Belgian Congo : 1 flag, 1 artillery and 2 infantry
        Kenya : 1 flag
        Anglo Egyptian Sudan : 1 flag, 1 infantry
        Southern France : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
        Romania : 2 armour and 1 mech_infantry
        Northern Italy : 1 aaGun, 2 artilleries, 1 factory_major and 2 infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
        95 Sea Zone : 1 cruiser, 2 destroyers, 1 submarine and 2 transports
        93 Sea Zone : 1 flag
        Greece : 1 flag, 1 artillery and 1 infantry
        Yugoslavia : 1 aaGun and 2 infantry
        98 Sea Zone : 1 submarine


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Egypt to Anglo Egyptian Sudan

    Combat - ANZAC
                Battle in Anglo Egyptian Sudan
                    ANZAC attack with 2 infantry
                    Italians defend with 1 infantry
                    ANZAC win, taking Anglo Egyptian Sudan from Italians with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch

    Place Units - ANZAC
                1 artillery placed in New South Wales
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Germans


  • @oysteilo:

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

        Round: 3

            Purchase Units - Germans

    sorry, I hit done instead of post


  • It happens  :-).
    If you have no combats on your minors turn,
    I would be ok if you skip them. I will read out the buy and ncm.
    For example: china, no combat on your turn?
    Just post US turn and then UK turn when finish.
    If you are not doing any major with France, post anzak and a note like"proceed"
    Then I know to pick up the anzak file skip france and go ahead with germany.
    So we also save memory space for triplea to play.

    And only if you are ok with it.


  • its fine!

    germany next!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Germans
                Germans buy 1 armour, 1 fighter, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 111 Sea Zone to 109 Sea Zone
                1 submarine moved from 106 Sea Zone to 90 Sea Zone
                1 submarine moved from 106 Sea Zone to 90 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
                1 fighter moved from 112 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from Southern Italy to 91 Sea Zone
                1 fighter moved from 112 Sea Zone to Western Germany

    Combat - Germans
                Battle in Morocco

    Non Combat Move - Germans
                1 armour, 1 artillery and 1 mech_infantry moved from Normandy Bordeaux to Southern France
                2 infantry moved from Northern Italy to Southern France
                2 bombers moved from Southern France to Southern Italy
                4 armour moved from Slovakia Hungary to Romania
                1 aaGun moved from Slovakia Hungary to Romania
                1 aaGun moved from Poland to Slovakia Hungary
                1 aaGun moved from Germany to Poland
                1 aaGun moved from Western Germany to Germany
                3 armour and 8 mech_infantrys moved from Germany to Slovakia Hungary
                1 mech_infantry moved from Western Germany to Slovakia Hungary
                2 infantry moved from Slovakia Hungary to Romania

    Place Units - Germans
                1 fighter placed in Western Germany
                1 armour and 8 mech_infantrys placed in Germany
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 42 PUs; end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs

    Territory Summary for Germans :

    Gibraltar : 1 flag, 1 artillery and 1 harbour
        Morocco : 1 flag, 1 artillery and 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
        France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
        Slovakia Hungary : 1 aaGun, 3 armour, 2 artilleries and 9 mech_infantrys
        Western Germany : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
        Romania : 1 aaGun, 4 armour and 10 infantry
        Poland : 1 aaGun, 2 artilleries and 11 infantry
        Germany : 1 aaGun, 1 armour, 1 factory_major and 8 mech_infantrys
        Denmark : 2 infantry
        Southern Italy : 2 bombers
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 1 submarine
        90 Sea Zone : 2 submarines
        Yugoslavia : 1 flag
        91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
        Finland : 1 flag, 7 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 artillery, 4 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns moved from Bryansk to Belarus
                1 infantry moved from Western Ukraine to Bessarabia
                5 artilleries moved from Western Ukraine to Bryansk
                7 infantry moved from Western Ukraine to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                1 armour and 1 mech_infantry moved from Ukraine to Belarus
                1 armour moved from Tambov to Belarus
                1 armour and 2 mech_infantrys moved from Sikang to Caucasus
                1 armour and 2 mech_infantrys moved from Novgorod to Belarus
                1 aaGun moved from Novgorod to Belarus
                1 tactical_bomber moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                2 fighters and 1 tactical_bomber moved from Russia to Belarus
                6 infantry moved from Yenisey to Timguska
                2 aaGuns moved from Yakut S.S.R. to Yenisey
                8 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                3 infantry placed in Novgorod
                5 mech_infantrys placed in Russia
                1 artillery and 1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 37 PUs; end with 38 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 factory_minor, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese

    Combat - Japanese

    Non Combat Move - Japanese
                2 artilleries and 2 infantry moved from Kweichow to Yunnan
                1 armour moved from Kiangsu to Kwangsi
                1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Anhwe to Hopei
                2 infantry moved from Iwo Jima to 17 Sea Zone
                2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
                1 fighter moved from Korea to 36 Sea Zone
                1 fighter moved from 36 Sea Zone to French Indo China
                1 infantry moved from Manchuria to Korea
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in French Indo China
                2 armour and 1 mech_infantry placed in Kiangsu
                1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 37 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 4 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 armour, 2 artilleries and 3 infantry
        Korea : 4 infantry
        Kiangsu : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        Kiangsi : 1 flag, 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Jehol : 1 flag
        Okinawa : 1 infantry
        Manchuria : 1 flag, 1 aaGun and 5 infantry
        Hainan : 1 harbour
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 3 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag, 2 infantry
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        French Indo China : 1 flag, 1 armour, 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 4 infantry and 3 tactical_bombers
        33 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        36 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 3 transports
        19 Sea Zone : 1 transport
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 destroyer and 1 submarine


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 destroyer and 2 submarines; Remaining resources: 4 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                1 bomber placed in Eastern United States
                1 destroyer and 2 submarines placed in 101 Sea Zone
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 1 infantry
                EDIT: Adding units owned by Americans to Central United States: 1 infantry
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 factory_minor and 3 infantry; Remaining resources: 8 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Combat Move - British
                1 infantry moved from Tanganyika Territory to Belgian Congo
                2 armour and 1 mech_infantry moved from Egypt to Belgian Congo
                1 fighter and 1 tactical_bomber moved from Egypt to Belgian Congo
                2 infantry moved from Persia to Iraq
                2 fighters and 1 tactical_bomber moved from India to Iraq
                1 bomber moved from French West Africa to Belgian Congo

    Combat - British
                Battle in Belgian Congo
                    British attack with 2 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 2 infantry
                    British win, taking Belgian Congo from Italians with 2 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in Iraq
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for British: 1 fighter and 2 infantry
                    Casualties for Neutral_Axis: 3 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Iraq to Persia
                1 bomber, 1 fighter and 1 tactical_bomber moved from Belgian Congo to Egypt
                1 artillery moved from Alexandria to Egypt
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 carrier and 1 destroyer moved from 71 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from Burma to India
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 61 Sea Zone
                1 infantry moved from 61 Sea Zone to South Australia

    Place Units - British
                3 infantry placed in Egypt
                1 factory_minor placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4
                British collect 27 PUs (2 lost to blockades); end with 35 PUs total

    Place Units - UK_Pacific
                1 artillery, 6 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 25 PUs; end with 25 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
                Some Units in India change ownership: 1 artillery, 6 infantry and 1 mech_infantry


  • i did an edit with usa, just moved an inf to central from west

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