@fasthard Thanks!
No scrambles
106 sub will fight first round
If it hits first round, fight until the end
If not, and you hit first w/ 1 hit, take destroyer and submerge sub
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 3 infantry and 4 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 3 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
2 bombers moved from Hawaiian Islands to 16 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 3 infantry and 4 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 3 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
2 bombers moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers and 1 destroyer in 16 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Iwo Jima
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Iwo Jima, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 3 infantry in Iwo Jima, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 bombers moved from 16 Sea Zone to Midway
1 fighter moved from 55 Sea Zone to Queensland
1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to United Kingdom
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Territory Summary for Americans :
Iwo Jima : 1 flag, 1 artillery and 3 infantry
Queensland : 1 fighter
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 1 infantry
Midway : 1 airfield and 2 bombers
35 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
10 Sea Zone : 1 carrier, 2 fighters and 2 transports
17 Sea Zone : 1 destroyer and 2 transports
16 Sea Zone : 1 destroyer
54 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 1 tactical_bomber
55 Sea Zone : 1 submarine
Central United States : 1 armour, 1 factory_major, 1 infantry and 3 mech_infantrys
Eastern United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
United Kingdom : 1 bomber
Morocco : 1 aaGun and 1 infantry
101 Sea Zone : 2 transports
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 1 transport
Production/PUs Summary :
Germans : 41 / 53
Russians : 35 / 35
Japanese : 57 / 69
Americans : 51 / 71
Chinese : 0 / 4
British : 26 / 30
UK_Pacific : 4 / 0
Italians : 21 / 31
ANZAC : 18 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 4,059
Median : 5,000
Variance : 1,188
Standard Deviation : 1,090
Total rolls : 17
Americans Combat
1 was rolled 1 times
2 was rolled 4 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3,923
Median : 5,000
Variance : 1,250
Standard Deviation : 1,118
Total rolls : 13
Japanese Combat
3 was rolled 2 times
6 was rolled 2 times
Average roll : 4,500
Median : 4,500
Variance : 2,667
Standard Deviation : 1,633
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
1 fighter moved from Burma to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter in Yunnan, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total
Territory Summary for Chinese :
Burma : 1 fighter
Production/PUs Summary :
Germans : 41 / 53
Russians : 35 / 35
Japanese : 57 / 69
Americans : 51 / 71
Chinese : 0 / 4
British : 26 / 30
UK_Pacific : 4 / 0
Italians : 21 / 31
ANZAC : 18 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3,895
Median : 4,000
Variance : 0,500
Standard Deviation : 0,707
Total rolls : 19
Americans Combat
1 was rolled 1 times
2 was rolled 4 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3,923
Median : 5,000
Variance : 1,250
Standard Deviation : 1,118
Total rolls : 13
Chinese Combat
1 was rolled 1 times
Average roll : 1,000
Median : 1,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4,400
Median : 4,000
Variance : 2,250
Standard Deviation : 1,500
Total rolls : 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Burma to India
2 artilleries moved from Burma to India
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 fighter and 1 tactical_bomber moved from Burma to India
1 armour moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Belgian Congo
Oh man, I just realized that I forgot to attack Iraq.
Is it ok that I roll for the attack and edit the results in my NCM?
yeah that’s cool…you going to roll on the forum?
Can you please explain how to roll on the Forum?
Thank you JWW.
I will roll this battle on the forum for you and explain……
what do you want to attack Iraq with?
List the attacking units�…
UK attacks w/7inf, 2art, mech & arm vs 3 inf
Then proceed to typing in the formula to get dice results on the site�
example 6 bmb attack
Rolls: 6@4; Total Hits: 36@4: (1, 6, 6, 5, 1, 2)
sorry…. :-D
A 6 bomber attack
Rolls: 6@4; Total Hits: 46@4: (2, 2, 6, 6, 4, 1)
at the beginning and end of the equation use :
So substituting ; for this :
;aaa 6@4 1@3 2@2 4@1;
It will look like this.
Iraq 1st wave attack 6 bmb’s, 1 arm, inf & art & 4 inf
Rolls: 6@4 1@3 2@2 4@1; Total Hits: 76@4: (5, 1, 6, 3, 1, 4)1@3: (3)2@2: (4, 6)4@1: (3, 6, 1, 1)
vs 3 inf
Rolls: 3@2; Total Hits: 23@2: (2, 1, 6)
of course this isn’t real because I had two hits on D! :lol:
Let me know if you understand. Try out a fictional battle like I did above until you get it
UK attacks with:
UK attacks w/7inf, 2art, mech & arm vs 3 inf (fictional try)
;aaa 7@1 2@2 1@2 1@3;
use :
instead of ;
and make sure you type in the correct formula….you have 1@3, 4@2 & 6@1……
UK attacks IRAQ with:
UK attacks w/7inf, 2art, mech & arm vs 3 inf (fictional try part 2)
:1@3, 4@2 & 6@1:
Defender Neutral defend with 3xInf:
:3@2:
you can’t use a comma in your formula and I suspect you didn’t add the aa in the 3 @ 2 formula
or &
UK attacks IRAQ with:
UK attacks w/7inf, 2art, mech & arm vs 3 inf (fictional try part 3)
Input ErrorThere was an error in your dice throw: “&” is not correct syntax.
Defender Neutral defend with 3xInf:
Rolls: 3@2; Total Hits: 03@2: (4, 5, 6)
UK attacks IRAQ with:
UK attacks w/7inf, 2art, mech & arm vs 3 inf (fictional try part 2)
Rolls: 1@3 4@2 6@1; Total Hits: 41@3: (6)4@2: (3, 2, 2, 3)6@1: (1, 3, 3, 2, 3, 1)
Defender Neutral defend with 3xInf:
Rolls: 3@2; Total Hits: 13@2: (5, 6, 2)