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15L G40 L JWW v Aequitas et Veritas (allies +15)

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 fighters, 3 infantry and 4 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 3 infantry moved from 17 Sea Zone to Iwo Jima
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                2 bombers moved from Hawaiian Islands to 16 Sea Zone

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 fighters, 3 infantry and 4 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 3 infantry moved from 17 Sea Zone to Iwo Jima
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                2 bombers moved from Hawaiian Islands to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 2 bombers and 1 destroyer
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 bombers and 1 destroyer in 16 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 35 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 35 Sea Zone
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                    Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 55 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Iwo Jima
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 3 infantry in Iwo Jima, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery and 3 infantry in Iwo Jima, round 3 :  1/4 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Iwo Jima
                    Americans win, taking Iwo Jima from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                2 bombers moved from 16 Sea Zone to Midway
                1 fighter moved from 55 Sea Zone to Queensland
                1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
                3 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from 101 Sea Zone to 91 Sea Zone
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 aaGun moved from 91 Sea Zone to Morocco
                1 bomber moved from Eastern United States to United Kingdom
                2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 17 Sea Zone

    Place Units - Americans
                1 carrier and 2 transports placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                2 transports placed in 101 Sea Zone
                2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 1 artillery and 3 infantry
        Queensland : 1 fighter
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 1 infantry
        Midway : 1 airfield and 2 bombers
        35 Sea Zone : 1 flag, 1 submarine
        26 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
        10 Sea Zone : 1 carrier, 2 fighters and 2 transports
        17 Sea Zone : 1 destroyer and 2 transports
        16 Sea Zone : 1 destroyer
        54 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 1 tactical_bomber
        55 Sea Zone : 1 submarine
        Central United States : 1 armour, 1 factory_major, 1 infantry and 3 mech_infantrys
        Eastern United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
        United Kingdom : 1 bomber
        Morocco : 1 aaGun and 1 infantry
        101 Sea Zone : 2 transports
        91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 1 transport

    Production/PUs Summary :

    Germans : 41 / 53
        Russians : 35 / 35
        Japanese : 57 / 69
        Americans : 51 / 71
        Chinese : 0 / 4
        British : 26 / 30
        UK_Pacific : 4 / 0
        Italians : 21 / 31
        ANZAC : 18 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 4,059
            Median : 5,000
            Variance : 1,188
            Standard Deviation : 1,090
            Total rolls : 17

    Americans Combat
                1 was rolled 1 times
                2 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3,923
            Median : 5,000
            Variance : 1,250
            Standard Deviation : 1,118
            Total rolls : 13

    Japanese Combat
                3 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4,500
            Median : 4,500
            Variance : 2,667
            Standard Deviation : 1,633
            Total rolls : 4

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 4 PUs;

    Combat Move - Chinese
                1 fighter moved from Burma to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter in Yunnan, round 2 :  1/1 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    Chinese win with 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Burma

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Burma : 1 fighter

    Production/PUs Summary :

    Germans : 41 / 53
        Russians : 35 / 35
        Japanese : 57 / 69
        Americans : 51 / 71
        Chinese : 0 / 4
        British : 26 / 30
        UK_Pacific : 4 / 0
        Italians : 21 / 31
        ANZAC : 18 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3,895
            Median : 4,000
            Variance : 0,500
            Standard Deviation : 0,707
            Total rolls : 19

    Americans Combat
                1 was rolled 1 times
                2 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3,923
            Median : 5,000
            Variance : 1,250
            Standard Deviation : 1,118
            Total rolls : 13

    Chinese Combat
                1 was rolled 1 times
            Average roll : 1,000
            Median : 1,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4,400
            Median : 4,000
            Variance : 2,250
            Standard Deviation : 1,500
            Total rolls : 5

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 armour, 1 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Burma to India
                2 artilleries moved from Burma to India
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 fighter and 1 tactical_bomber moved from Burma to India
                1 armour moved from Tanganyika Territory to Kenya
                      British take Kenya from Italians
                1 armour moved from Kenya to Belgian Congo

  • 22 21 20 19 18 17 16

    Oh man, I just realized that I forgot to attack Iraq.
    Is it ok that I roll for the attack and edit the results in my NCM?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    yeah that’s cool…you going to roll on the forum?

  • 22 21 20 19 18 17 16

    Can you please explain how to roll on the Forum?
    Thank you JWW.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    I will roll this battle on the forum for you and explain……

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    what do you want to attack Iraq with?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    List the attacking units�…

    UK attacks w/7inf, 2art, mech & arm vs 3 inf

    Then proceed to typing in the formula to get dice results on the site�

    example 6 bmb attack
    DiceRolls: 6@4; Total Hits: 36@4: (1, 6, 6, 5, 1, 2)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    sorry…. :-D

    A 6 bomber attack

    DiceRolls: 6@4; Total Hits: 46@4: (2, 2, 6, 6, 4, 1)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    at the beginning and end of the equation use :

    So substituting ; for this :

    ;aaa 6@4 1@3 2@2 4@1;

    It will look like this.

    Iraq 1st wave attack 6 bmb’s, 1 arm, inf & art & 4 inf
    DiceRolls: 6@4 1@3 2@2 4@1; Total Hits: 76@4: (5, 1, 6, 3, 1, 4)1@3: (3)2@2: (4, 6)4@1: (3, 6, 1, 1)

    vs 3 infDiceRolls: 3@2; Total Hits: 23@2: (2, 1, 6)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    of course this isn’t real because I had two hits on D!  :lol:

    Let me know if you understand. Try out a fictional battle like I did above until you get it

  • 22 21 20 19 18 17 16

    UK attacks with:

    UK attacks w/7inf, 2art, mech & arm vs 3 inf (fictional try)

    ;aaa 7@1 2@2 1@2 1@3;

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    use :

    instead of ;

    and make sure you type in the correct formula….you have 1@3, 4@2 & 6@1……

  • 22 21 20 19 18 17 16

    UK attacks IRAQ with:

    UK attacks w/7inf, 2art, mech & arm vs 3 inf (fictional try part 2)

    :1@3, 4@2 & 6@1:

    Defender Neutral defend with 3xInf:
    :3@2:

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    you can’t use a comma in your formula and I suspect you didn’t add the aa in the 3 @ 2 formula

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    or &

  • 22 21 20 19 18 17 16

    UK attacks IRAQ with:

    UK attacks w/7inf, 2art, mech & arm vs 3 inf (fictional try part 3)

    DiceInput ErrorThere was an error in your dice throw: “&” is not correct syntax.

    Defender Neutral defend with 3xInf:
    DiceRolls: 3@2; Total Hits: 03@2: (4, 5, 6)

  • 22 21 20 19 18 17 16

    UK attacks IRAQ with:

    UK attacks w/7inf, 2art, mech & arm vs 3 inf (fictional try part 2)

    DiceRolls: 1@3 4@2 6@1; Total Hits: 41@3: (6)4@2: (3, 2, 2, 3)6@1: (1, 3, 3, 2, 3, 1)

    Defender Neutral defend with 3xInf:
    DiceRolls: 3@2; Total Hits: 13@2: (5, 6, 2)

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