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Witt (Allies bid of 6) vs Degrasse (Axis) 1940 Global L2015 Game 2

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 2 destroyers and 15 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 artillery moved from 45 Sea Zone to Dutch New Guinea
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from Malaya to 37 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
                1 carrier moved from 37 Sea Zone to 35 Sea Zone
                1 carrier moved from 42 Sea Zone to 35 Sea Zone
                1 submarine moved from 36 Sea Zone to 19 Sea Zone
                2 fighters moved from 36 Sea Zone to 19 Sea Zone
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 34 Sea Zone
                1 destroyer moved from 42 Sea Zone to 46 Sea Zone
                1 destroyer moved from 37 Sea Zone to 55 Sea Zone
                1 fighter moved from 42 Sea Zone to 55 Sea Zone
                1 fighter moved from 42 Sea Zone to 46 Sea Zone
                1 fighter moved from 37 Sea Zone to 34 Sea Zone
                1 carrier moved from 42 Sea Zone to 35 Sea Zone
                1 carrier moved from 37 Sea Zone to 35 Sea Zone
                3 mech_infantrys moved from Kweichow to Tsinghai
                1 armour and 2 mech_infantrys moved from Sikang to Kazakhstan
                1 armour moved from Timguska to Tsinghai
                2 mech_infantrys moved from Timguska to Novosibirsk
                1 mech_infantry moved from Kansu to Novosibirsk
                1 battleship moved from 37 Sea Zone to 35 Sea Zone
                1 battleship moved from 42 Sea Zone to 35 Sea Zone
                1 bomber and 2 infantry moved from India to West India

    Combat - Japanese
                Battle in West India
                    Japanese attack with 1 bomber and 2 infantry
                    British defend with 3 mech_infantrys
                        Japanese roll dice for 1 bomber and 2 infantry in West India, round 2 :  1/3 hits
                        UK_Pacific roll dice for 3 mech_infantrys in West India, round 2 :  0/3 hits
                        1 mech_infantry owned by the British lost in West India
                        Japanese roll dice for 1 bomber and 2 infantry in West India, round 3 :  1/3 hits
                        UK_Pacific roll dice for 2 mech_infantrys in West India, round 3 :  0/2 hits
                        1 mech_infantry owned by the British lost in West India
                        Japanese roll dice for 1 bomber and 2 infantry in West India, round 4 :  2/3 hits
                        UK_Pacific roll dice for 1 mech_infantry in West India, round 4 :  0/1 hits
                        1 mech_infantry owned by the British lost in West India
                    Japanese win, taking West India from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 12
                    Casualties for British: 3 mech_infantrys
                Battle in 19 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 19 Sea Zone
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 46 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 46 Sea Zone
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 34 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 :  2/2 hits
                        ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 34 Sea Zone
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 55 Sea Zone
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Borneo
                    Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Americans defend with 1 artillery
                        Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Borneo, round 2 :  2/4 hits
                        Americans roll dice for 1 artillery in Borneo, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Borneo
                    Japanese win, taking Borneo from Americans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Celebes
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 :  4/4 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC, 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Dutch New Guinea
                Battle in Philippines
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 airfield, 1 harbour and 1 infantry
                        Japanese roll dice for 2 battleships in Philippines, round 2 :  1/2 hits
                        Americans roll dice for 1 infantry in Philippines, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Dutch New Guinea from Americans, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Tsinghai
                    Japanese attack with 1 armour and 3 mech_infantrys
                    Russians defend with 1 armour
                        Japanese roll dice for 1 armour and 3 mech_infantrys in Tsinghai, round 2 :  1/4 hits
                        Chinese roll dice for 1 armour in Tsinghai, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Kazakhstan
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Novosibirsk
                    Japanese attack with 3 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 3 mech_infantrys in Novosibirsk, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        Japanese roll dice for 3 mech_infantrys in Novosibirsk, round 3 :  0/3 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 3 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Novosibirsk
                        Japanese roll dice for 2 mech_infantrys in Novosibirsk, round 4 :  1/2 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 mech_infantry moved from Kansu to Evenkiyskiy
                1 mech_infantry moved from Kansu to Tsinghai
                1 bomber moved from West India to Malaya
                1 aaGun moved from Burma to India
                1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 fighter moved from 55 Sea Zone to 35 Sea Zone
                1 fighter moved from 46 Sea Zone to 35 Sea Zone
                1 fighter moved from 34 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
                2 fighters moved from 19 Sea Zone to 35 Sea Zone
                2 destroyers moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from Japan to 35 Sea Zone
                1 destroyer moved from 39 Sea Zone to 80 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                2 infantry placed in India
                1 destroyer placed in 37 Sea Zone
                2 infantry placed in Malaya
                3 infantry placed in Kiangsu
                2 artilleries and 1 infantry placed in Manchuria
                Japanese undo move 4.
                1 artillery and 1 infantry placed in Malaya
                Japanese undo move 6.
                1 artillery placed in India
                2 infantry placed in Malaya
                7 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,2,3,1,4,3,1,5,2,6,1,2,2,6,6,5,3,1,5,5
                Japanese collect 69 PUs (8 lost to blockades); end with 69 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 factory_minor and 6 infantry
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 18 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 3 artilleries, 1 factory_minor, 3 infantry and 2 mech_infantrys
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 armour and 4 mech_infantrys
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Malaya : 1 flag, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
        Borneo : 1 flag, 1 infantry and 1 mech_infantry
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag, 1 mech_infantry
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag, 1 armour and 1 mech_infantry
        Buryatia : 1 flag
        French Indo China : 1 flag
        Celebes : 1 flag, 1 artillery
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 artillery
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 transport
        43 Sea Zone : 1 flag, 1 transport
        46 Sea Zone : 1 destroyer
        45 Sea Zone : 1 transport
        Olgiy : 1 flag
        37 Sea Zone : 1 flag, 1 destroyer
        35 Sea Zone : 2 battleships, 5 carriers, 2 destroyers, 8 fighters, 1 submarine, 2 tactical_bombers and 1 transport
        34 Sea Zone : 1 destroyer
        Dzavhan : 1 flag
        39 Sea Zone : 1 transport
        19 Sea Zone : 1 submarine
        Central Mongolia : 1 flag
        6 Sea Zone : 1 destroyer
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        55 Sea Zone : 1 destroyer
        West India : 1 flag, 2 infantry
        Novosibirsk : 1 flag, 2 mech_infantrys
        80 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 43 / 55
        Russians : 22 / 29
        Japanese : 77 / 79
        Americans : 60 / 97
        Chinese : 0 / 3
        British : 32 / 39
        UK_Pacific : 0 / 0
        Italians : 17 / 14
        ANZAC : 10 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 19 times
                3 was rolled 22 times
                4 was rolled 15 times
                5 was rolled 16 times
                6 was rolled 18 times
            Average roll : 3.495
            Median : 3.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 105

    Null / Other
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.667
            Median : 3.500
            Variance : 0.348
            Standard Deviation : 0.590
            Total rolls : 24

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 8 times
                3 was rolled 11 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.195
            Median : 3.000
            Variance : 0.825
            Standard Deviation : 0.908
            Total rolls : 41

    ANZAC Combat
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Russians Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    UK_Pacific Combat
                3 was rolled 2 times
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Chinese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.667
            Median : 3.500
            Variance : 0.348
            Standard Deviation : 0.590
            Total rolls : 24

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 3 artilleries, 3 destroyers, 4 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                1 submarine moved from 93 Sea Zone to 96 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 bomber moved from United Kingdom to 96 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
                2 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from Iwo Jima to Manchuria
                1 artillery, 3 infantry and 2 mech_infantrys moved from Korea to Manchuria
                3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter and 3 transports moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                2 destroyers moved from 26 Sea Zone to 46 Sea Zone

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Would you like to Kamikaze my lone DD in SZ6 and then Scramble the one Ft?

  • 21 19 18 17 16

    I think because you made combat moves into sea zones 20 and 22, it’s going to ask about strikes in those zones as well.

    Sea zone 6 - two strikes at the DD, the CA is ANZAC and should be out of this fight.  Scramble the fighter.

    If asked about the other two sea zones, then sea zone 20 gets two strikes at that DD and sea zone 22 gets 1 strike at that DD

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Thanks Jamie: I am sure you are right. I must admit, I went for SZ6, without a real plan or idea what I was meant to do next! Was going to send two DD into the SZ with the Sub. Should have, on reflection.
    Have a great 1st Jan.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 3 artilleries, 3 destroyers, 4 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                1 submarine moved from 93 Sea Zone to 96 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 bomber moved from United Kingdom to 96 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
                2 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from Iwo Jima to Manchuria
                1 artillery, 3 infantry and 2 mech_infantrys moved from Korea to Manchuria
                3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter and 3 transports moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                2 destroyers moved from 26 Sea Zone to 46 Sea Zone

    Combat - Americans
                Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6,3
                Battle in Normandy Bordeaux
                    Americans attack with 2 fighters and 2 infantry
                    Italians defend with 1 artillery, 1 factory_minor and 1 harbour
                    Americans win, taking Normandy Bordeaux from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in Manchuria
                    Americans attack with 1 artillery, 1 bomber, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 3 artilleries, 1 factory_minor, 3 infantry and 2 mech_infantrys
                    Americans win, taking Manchuria from Japanese with 1 artillery, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for Japanese: 3 artilleries, 3 infantry and 2 mech_infantrys
                    Casualties for Americans: 3 infantry
                Battle in 6 Sea Zone
                    ANZAC loiter and taunt with ; Americans attack with 1 destroyer and 3 submarines
                    Japanese defend with 1 destroyer and 1 fighter
                    2 submarines owned by the Americans Submerged
                    Japanese win with 1 fighter remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 46 Sea Zone
                    Americans attack with 2 destroyers
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 96 Sea Zone
                    Americans attack with 1 bomber, 1 fighter and 1 submarine
                    Italians defend with 1 destroyer
                    Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria

    Non Combat Move - Americans
                1 fighter moved from 96 Sea Zone to Egypt
                1 mech_infantry moved from Libya to Alexandria
                1 infantry moved from Libya to Tobruk
                1 bomber moved from 96 Sea Zone to Malta
                1 destroyer moved from 95 Sea Zone to 96 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom
                1 transport moved from 107 Sea Zone to 106 Sea Zone
                1 transport moved from 107 Sea Zone to 106 Sea Zone
                1 transport moved from 110 Sea Zone to 109 Sea Zone
                1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
                1 carrier moved from 110 Sea Zone to 104 Sea Zone
                1 carrier moved from 104 Sea Zone to 91 Sea Zone
                1 fighter moved from 110 Sea Zone to 91 Sea Zone
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 transport moved from 106 Sea Zone to 101 Sea Zone
                1 transport moved from 106 Sea Zone to 101 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 tactical_bomber moved from Western United States to 10 Sea Zone
                1 fighter moved from Western United States to 10 Sea Zone
                1 bomber, 3 fighters and 1 tactical_bomber moved from Manchuria to Korea
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 infantry moved from 6 Sea Zone to Korea
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 artillery moved from 54 Sea Zone to Queensland
                1 destroyer moved from 26 Sea Zone to 49 Sea Zone
                1 destroyer moved from 49 Sea Zone to 54 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
                1 fighter moved from 10 Sea Zone to Hawaiian Islands

    Place Units - Americans
                2 artilleries and 2 infantry placed in Eastern United States
                1 fighter placed in Eastern United States
                1 destroyer placed in 101 Sea Zone
                2 destroyers and 1 submarine placed in 10 Sea Zone
                1 artillery, 3 fighters and 1 infantry placed in Western United States
                2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Place Units - Chinese
                1 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from United Kingdom to Holland Belgium
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 destroyer moved from 92 Sea Zone to 99 Sea Zone
                1 fighter moved from Gibraltar to 99 Sea Zone
                1 fighter moved from Egypt to 99 Sea Zone
                1 fighter moved from Egypt to 99 Sea Zone
                1 artillery and 3 infantry moved from Eastern Persia to West India
                1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Eastern Persia to West India

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    It never asked about a Kamikaze in 20 and 22. Will check the rulebook, to see if  it is a AAA error.

    Also, I did not ask if you wanted to scramble to save the TTs off Greece. We both got 3 hits! If you think you would have not done that, please replace the units. My Fts: one in Cyprus and the other in Egypt. I would then swap one of the Egyptian Inf for the UK built Ft and put the Inf in the Uk instead.

    I said I was losing it. As the US, I built no TTs, instead of my customary 2. Not sure how I messed that up. No matter, this game is hotting up.
    Hope you have a great 1st Jan, my friend.

  • 21 19 18 17 16

    That’s what they are there for, scramble all three fighters and knock them all out!  :)  I’m just not destined to keep any aircraft alive in this game.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I already did it. You lost all 3 on at R1 and hit me with all 3, leaving me one Ft, which I landed in Egypt.
    Is now Italy’s go.

    You have been unlucky.

  • 21 19 18 17 16

    I’m only seeing part of the UK turn posted.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Did I forget to post? Sorry. Told  you I was losing it!

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Syria to Iraq
                1 bomber moved from Southern Italy to Iraq
                1 armour moved from Eastern Poland to Belarus
                2 armour moved from Slovakia Hungary to Belarus
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Syria to Iraq
                1 bomber moved from Southern Italy to Iraq
                1 armour moved from Eastern Poland to Belarus
                2 armour moved from Slovakia Hungary to Belarus
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone

    Combat - Italians
                Battle in Belarus
                    Italians attack with 3 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 3 armour in Belarus, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        Italians roll dice for 3 armour in Belarus, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus
                    Italians win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Iraq
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 factory_minor, 3 infantry and 1 mech_infantry
                        Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Iraq, round 2 :  1/3 hits
                        British roll dice for 3 infantry and 1 mech_infantry in Iraq, round 2 :  1/4 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
                        Italians roll dice for 1 artillery and 1 bomber in Iraq, round 3 :  1/2 hits
                        British roll dice for 2 infantry and 1 mech_infantry in Iraq, round 3 :  1/3 hits
                        1 infantry owned by the British and 1 artillery owned by the Italians lost in Iraq
                    retreated to Iraq
                    British win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Iraq to Greece
                1 aaGun moved from Eastern Poland to Belarus

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        Northern Italy : 1 factory_major and 4 infantry
        Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
        Belarus : 1 flag, 1 aaGun and 2 armour
        Eastern Poland : 1 flag
        Greece : 1 bomber
        99 Sea Zone : 1 destroyer
        97 Sea Zone : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 39 / 55
        Russians : 21 / 29
        Japanese : 72 / 79
        Americans : 62 / 82
        Chinese : 3 / 3
        British : 36 / 37
        UK_Pacific : 2 / 0
        Italians : 16 / 16
        ANZAC : 10 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.600
            Median : 3.500
            Variance : 0.632
            Standard Deviation : 0.795
            Total rolls : 20

    British Combat
                2 was rolled 2 times
                3 was rolled 3 times
                5 was rolled 2 times
            Average roll : 3.286
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 7

    Russians Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.818
            Median : 4.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 55 Sea Zone
                1 submarine moved from 62 Sea Zone to 55 Sea Zone
                1 bomber moved from Queensland to 43 Sea Zone
                1 destroyer moved from 63 Sea Zone to 45 Sea Zone
                1 cruiser moved from 6 Sea Zone to 25 Sea Zone

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 55 Sea Zone
                1 submarine moved from 62 Sea Zone to 55 Sea Zone
                1 bomber moved from Queensland to 43 Sea Zone
                1 destroyer moved from 63 Sea Zone to 45 Sea Zone
                1 cruiser moved from 6 Sea Zone to 25 Sea Zone

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 43 Sea Zone
                    ANZAC attack with 1 bomber
                    Japanese defend with 1 transport
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 55 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 1 destroyer
                    ANZAC win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 bomber moved from 43 Sea Zone to Northern Territory
                1 fighter moved from New South Wales to Queensland
                1 artillery moved from Queensland to South Australia
                1 infantry moved from Queensland to South Australia
                1 artillery moved from Queensland to South Australia
                1 infantry moved from Queensland to South Australia
                1 fighter moved from 25 Sea Zone to 30 Sea Zone
                1 fighter moved from 30 Sea Zone to 49 Sea Zone
                1 fighter moved from 49 Sea Zone to Solomon Islands

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total

    Territory Summary for ANZAC :

    Korea : 1 fighter and 1 tactical_bomber
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter and 1 harbour
        Northern Territory : 1 bomber
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 2 artilleries and 2 infantry
        Solomon Islands : 1 fighter
        44 Sea Zone : 1 flag
        45 Sea Zone : 1 destroyer
        25 Sea Zone : 1 cruiser
        17 Sea Zone : 1 flag
        55 Sea Zone : 2 submarines
        62 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 39 / 55
        Russians : 21 / 29
        Japanese : 72 / 79
        Americans : 62 / 82
        Chinese : 3 / 3
        British : 36 / 37
        UK_Pacific : 2 / 0
        Italians : 16 / 16
        ANZAC : 10 / 12
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Turn Complete - French

    Territory Summary for French :

    Normandy Bordeaux : 2 infantry

    Production/PUs Summary :

    Germans : 39 / 55
        Russians : 21 / 29
        Japanese : 72 / 79
        Americans : 62 / 82
        Chinese : 3 / 3
        British : 36 / 37
        UK_Pacific : 2 / 0
        Italians : 16 / 16
        ANZAC : 10 / 12
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Poland to Baltic States
                3 artilleries and 2 infantry moved from Novgorod to Archangel
                2 armour and 2 mech_infantrys moved from Eastern Poland to Archangel
                6 mech_infantrys moved from Eastern Poland to Archangel
                2 infantry moved from Syria to Iraq
                2 fighters moved from 98 Sea Zone to Iraq
                2 artilleries and 2 infantry moved from France to Normandy Bordeaux
                1 bomber moved from Germany to Normandy Bordeaux
                1 fighter moved from Germany to Holland Belgium
                1 artillery and 3 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from France to Normandy Bordeaux
                1 infantry moved from France to Normandy Bordeaux
                1 mech_infantry moved from Novgorod to Smolensk
                      Germans take Smolensk from Russians
                4 mech_infantrys moved from Eastern Poland to Bryansk
                1 armour and 2 mech_infantrys moved from Bessarabia to Belarus
                3 mech_infantrys moved from Eastern Poland to Belarus
                2 infantry moved from Poland to Baltic States
                1 armour and 3 mech_infantrys moved from Germany to Baltic States
                1 artillery moved from Western Germany to Northern Italy
                2 mech_infantrys moved from Bulgaria to Romania

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