Slick moves!
Witt (Allies bid of 6) vs Degrasse (Axis) 1940 Global L2015 Game 2
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Hi Jamie. I realise I never posted explaining that I did not offer you a scramble in SZ6.
I thought 5 against 2 was worse than suicide. (I was also rushing out of the house. ) I am in Sussex (in the loo!). Keep well.
Apologies, nonetheless. -
Nope, that was right, skip all the obviously bad scrambles.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 39 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 17 Sea Zone
Battle in 39 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win, taking 17 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
2 artilleries and 2 infantry moved from Northern Territory to Queensland
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 submarine moved from 44 Sea Zone to 46 Sea Zone
1 submarine moved from 44 Sea Zone to 34 Sea Zone
1 bomber moved from Philippines to Queensland
1 fighter moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 cruiser moved from 17 Sea Zone to 6 Sea ZonePlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Korea : 1 fighter and 1 tactical_bomber
Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
Celebes : 1 flag, 1 artillery and 1 infantry
44 Sea Zone : 1 flag
46 Sea Zone : 1 submarine
34 Sea Zone : 1 submarine
17 Sea Zone : 1 flag
6 Sea Zone : 1 cruiser and 1 fighter
63 Sea Zone : 1 destroyer
55 Sea Zone : 1 destroyer
62 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 40 / 59
Russians : 23 / 29
Japanese : 64 / 73
Americans : 69 / 97
Chinese : 0 / 3
British : 33 / 39
UK_Pacific : 2 / 0
Italians : 17 / 14
ANZAC : 13 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
Territory Summary for French :
110 Sea Zone : 2 infantry
Production/PUs Summary :
Germans : 40 / 59
Russians : 23 / 29
Japanese : 64 / 73
Americans : 69 / 97
Chinese : 0 / 3
British : 33 / 39
UK_Pacific : 2 / 0
Italians : 17 / 14
ANZAC : 13 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 artillery moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to Belarus
1 fighter moved from Eastern Poland to Belarus
2 mech_infantrys moved from Nenetsia to Archangel
1 armour moved from Nenetsia to Archangel
3 mech_infantrys moved from Nenetsia to Urals
1 armour moved from Nenetsia to Urals
1 mech_infantry moved from Nenetsia to Urals
1 artillery and 1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 artillery and 4 infantry moved from Germany to Poland
1 artillery and 5 infantry moved from Northern Italy to 97 Sea Zone
1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to Trans-Jordan
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
1 carrier moved from 97 Sea Zone to 98 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Greece
1 armour and 3 mech_infantrys moved from Eastern Poland to Bessarabia
2 armour moved from Eastern Poland to Western Ukraine
6 mech_infantrys moved from Eastern Poland to Western UkraineCombat - Germans
Battle in Trans-Jordan
Germans attack with 1 artillery, 2 fighters and 3 infantry
British defend with 1 artillery and 3 infantry
Germans roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits
Germans roll dice for 1 artillery, 2 fighters and 3 infantry in Trans-Jordan, round 2 : 1/6 hits
British roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 2 : 0/4 hits
2 infantry owned by the British lost in Trans-Jordan
Germans roll dice for 1 artillery, 2 fighters and 3 infantry in Trans-Jordan, round 3 : 2/6 hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 13
Casualties for British: 1 artillery and 3 infantry
Battle in Bessarabia
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Bessarabia, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Germans roll dice for 1 armour and 3 mech_infantrys in Bessarabia, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 armour and 6 mech_infantrys
Russians defend with 3 artilleries and 2 infantry
Germans roll dice for 2 armour and 6 mech_infantrys in Western Ukraine, round 2 : 4/8 hits
Russians roll dice for 3 artilleries and 2 infantry in Western Ukraine, round 2 : 1/5 hits
2 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
2 armour owned by the Germans and 5 mech_infantrys owned by the Germans retreated to Eastern Poland
Russians win with 1 artillery remaining. Battle score for attacker is 10
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 artillery
Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Archangel
Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Archangel, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Urals
Germans attack with 1 armour and 4 mech_infantrys
Russians defend with 1 armour and 1 infantry
Germans roll dice for 1 armour and 4 mech_infantrys in Urals, round 2 : 0/5 hits
Russians roll dice for 1 armour and 1 infantry in Urals, round 2 : 0/2 hits
Germans roll dice for 1 armour and 4 mech_infantrys in Urals, round 3 : 1/5 hits
Russians roll dice for 1 armour and 1 infantry in Urals, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Urals
Germans roll dice for 1 armour and 4 mech_infantrys in Urals, round 4 : 0/5 hits
Russians roll dice for 1 armour in Urals, round 4 : 0/1 hits
Germans roll dice for 1 armour and 4 mech_infantrys in Urals, round 5 : 0/5 hits
Russians roll dice for 1 armour in Urals, round 5 : 0/1 hits
Germans roll dice for 1 armour and 4 mech_infantrys in Urals, round 6 : 1/5 hits
Russians roll dice for 1 armour in Urals, round 6 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
Germans win, taking Urals from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Belarus
Germans attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys
Russians defend with 2 artilleries and 4 infantry
Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys in Belarus, round 2 : 4/8 hits
Russians roll dice for 2 artilleries and 4 infantry in Belarus, round 2 : 2/6 hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
2 mech_infantrys owned by the Germans and 2 artilleries owned by the Germans retreated to Novgorod
Russians win with 2 artilleries remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantryNon Combat Move - Germans
1 fighter moved from Belarus to Germany
1 bomber moved from Belarus to Germany
1 fighter moved from Holland Belgium to Western Germany
2 mech_infantrys moved from Nenetsia to Timguska
2 infantry moved from 99 Sea Zone to Syria
2 fighters moved from Trans-Jordan to 98 Sea Zone
1 fighter moved from Western Germany to Greece
2 mech_infantrys moved from Eastern Poland to BulgariaPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to Northern Italy: 2 infantry
EDIT: Turning off Edit Mode
1 armour, 1 artillery, 1 infantry and 3 mech_infantrys placed in Germany
2 artilleries and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 45 PUs (1 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Germans :
Timguska : 2 mech_infantrys
Trans-Jordan : 1 flag, 1 artillery and 3 infantry
Syria : 2 infantry
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 6 infantry
Poland : 1 artillery and 4 infantry
Germany : 1 armour, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 infantry and 3 mech_infantrys
Holland Belgium : 1 infantry
Northern Italy : 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Nenetsia : 1 flag
Urals : 1 flag, 1 armour and 3 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag, 1 armour and 2 mech_infantrys
Eastern Poland : 3 aaGuns, 2 armour and 15 mech_infantrys
Bessarabia : 1 flag, 1 armour and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Bulgaria : 1 flag, 2 mech_infantrys
Greece : 1 flag, 1 airfield, 2 fighters and 2 infantry
99 Sea Zone : 1 transport
98 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports
Finland : 1 flag, 4 infantryProduction/PUs Summary :
Germans : 46 / 55
Russians : 21 / 29
Japanese : 64 / 73
Americans : 66 / 97
Chinese : 0 / 3
British : 32 / 39
UK_Pacific : 2 / 0
Italians : 17 / 14
ANZAC : 13 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 11 times
3 was rolled 15 times
4 was rolled 21 times
5 was rolled 21 times
6 was rolled 26 times
Average roll : 3.944
Median : 4.000
Variance : 1.458
Standard Deviation : 1.207
Total rolls : 108Null / Other
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.250
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Germans Combat
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 15 times
5 was rolled 14 times
6 was rolled 17 times
Average roll : 4.000
Median : 4.000
Variance : 1.275
Standard Deviation : 1.129
Total rolls : 70Russians Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.619
Median : 4.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 21British Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.250
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Vologda to Urals
1 infantry moved from Novosibirsk to Tsinghai
1 mech_infantry moved from Volgograd to Tsinghai
1 armour moved from Volgograd to Tsinghai
3 infantry moved from Vologda to Urals
1 artillery moved from Belarus to Archangel
1 artillery moved from Belarus to Archangel
1 artillery moved from Vologda to Urals
1 infantry moved from Vologda to Urals
1 infantry moved from Vologda to Urals
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Bryansk to Baltic States
Russians take Baltic States from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Vologda to Urals
1 infantry moved from Novosibirsk to Tsinghai
1 mech_infantry moved from Volgograd to Tsinghai
1 armour moved from Volgograd to Tsinghai
3 infantry moved from Vologda to Urals
1 artillery moved from Belarus to Archangel
1 artillery moved from Belarus to Archangel
1 artillery moved from Vologda to Urals
1 infantry moved from Vologda to Urals
1 infantry moved from Vologda to Urals
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Bryansk to Baltic States
Russians take Baltic States from GermansCombat - Russians
Battle in Archangel
Russians attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 2 mech_infantrys
Russians win, taking Archangel from Germans with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 2 mech_infantrys
Battle in Tsinghai
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour and 1 mech_infantry
Russians win, taking Tsinghai from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Urals
Russians attack with 2 artilleries and 5 infantry
Germans defend with 1 armour and 3 mech_infantrys
Russians win, taking Urals from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Caucasus
1 infantry moved from Bryansk to Belarus
1 aaGun, 2 artilleries and 2 infantry moved from Vologda to Archangel
1 armour moved from Russia to Vologda
1 mech_infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 aaGun, 11 artilleries and 20 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 mech_infantry moved from Russia to Urals
1 armour moved from Russia to Urals
1 artillery moved from Russia to Samara
1 aaGun moved from Russia to BryanskPlace Units - Russians
1 infantry placed in Ukraine
1 mech_infantry placed in Russia
1 infantry placed in Ukraine
1 mech_infantry placed in Volgograd
1 mech_infantry placed in Volgograd
1 artillery placed in Volgograd
1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for Russians :
Tsinghai : 1 armour
Kazakhstan : 1 infantry
Egypt : 1 mech_infantry
Belarus : 1 infantry
Baltic States : 1 mech_infantry
Bryansk : 1 aaGun and 1 armour
Urals : 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Archangel : 1 aaGun, 4 artilleries and 5 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 1 aaGun, 12 artilleries and 20 infantry
Novosibirsk : 1 infantry
Vologda : 1 armour, 1 infantry and 1 mech_infantry
Volgograd : 1 artillery, 1 factory_minor, 1 infantry and 2 mech_infantrys
Caucasus : 1 mech_infantry
Samara : 2 artilleries and 2 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 43 / 55
Russians : 24 / 29
Japanese : 63 / 73
Americans : 66 / 97
Chinese : 1 / 3
British : 32 / 39
UK_Pacific : 2 / 0
Italians : 17 / 14
ANZAC : 13 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers and 15 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
2 fighters moved from 36 Sea Zone to 19 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 46 Sea Zone
1 fighter moved from 37 Sea Zone to 34 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
3 mech_infantrys moved from Kweichow to Tsinghai
1 armour and 2 mech_infantrys moved from Sikang to Kazakhstan
1 armour moved from Timguska to Tsinghai
2 mech_infantrys moved from Timguska to Novosibirsk
1 mech_infantry moved from Kansu to Novosibirsk
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 bomber and 2 infantry moved from India to West India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers and 15 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
2 fighters moved from 36 Sea Zone to 19 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 46 Sea Zone
1 fighter moved from 37 Sea Zone to 34 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
3 mech_infantrys moved from Kweichow to Tsinghai
1 armour and 2 mech_infantrys moved from Sikang to Kazakhstan
1 armour moved from Timguska to Tsinghai
2 mech_infantrys moved from Timguska to Novosibirsk
1 mech_infantry moved from Kansu to Novosibirsk
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 bomber and 2 infantry moved from India to West IndiaCombat - Japanese
Battle in West India
Japanese attack with 1 bomber and 2 infantry
British defend with 3 mech_infantrys
Japanese roll dice for 1 bomber and 2 infantry in West India, round 2 : 1/3 hits
UK_Pacific roll dice for 3 mech_infantrys in West India, round 2 : 0/3 hits
1 mech_infantry owned by the British lost in West India
Japanese roll dice for 1 bomber and 2 infantry in West India, round 3 : 1/3 hits
UK_Pacific roll dice for 2 mech_infantrys in West India, round 3 : 0/2 hits
1 mech_infantry owned by the British lost in West India
Japanese roll dice for 1 bomber and 2 infantry in West India, round 4 : 2/3 hits
UK_Pacific roll dice for 1 mech_infantry in West India, round 4 : 0/1 hits
1 mech_infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 12
Casualties for British: 3 mech_infantrys
Battle in 19 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Borneo
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Borneo, round 2 : 2/4 hits
Americans roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Borneo
Japanese win, taking Borneo from Americans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 4/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the ANZAC, 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Dutch New Guinea
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 2 battleships in Philippines, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Dutch New Guinea from Americans, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Tsinghai
Japanese attack with 1 armour and 3 mech_infantrys
Russians defend with 1 armour
Japanese roll dice for 1 armour and 3 mech_infantrys in Tsinghai, round 2 : 1/4 hits
Chinese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits
1 armour owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Kazakhstan
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 3 mech_infantrys in Novosibirsk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
Japanese roll dice for 3 mech_infantrys in Novosibirsk, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Novosibirsk
Japanese roll dice for 2 mech_infantrys in Novosibirsk, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Kansu to Evenkiyskiy
1 mech_infantry moved from Kansu to Tsinghai
1 bomber moved from West India to Malaya
1 aaGun moved from Burma to India
1 transport moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 46 Sea Zone to 35 Sea Zone
1 fighter moved from 34 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
2 fighters moved from 19 Sea Zone to 35 Sea Zone
2 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 infantry placed in India
1 destroyer placed in 37 Sea Zone
2 infantry placed in Malaya
3 infantry placed in Kiangsu
2 artilleries and 1 infantry placed in Manchuria
Japanese undo move 4.
1 artillery and 1 infantry placed in Malaya
Japanese undo move 6.
1 artillery placed in India
2 infantry placed in Malaya
7 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,2,3,1,4,3,1,5,2,6,1,2,2,6,6,5,3,1,5,5
Japanese collect 69 PUs (8 lost to blockades); end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUsTerritory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 6 infantry
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 18 infantry
Jehol : 1 flag
Manchuria : 1 flag, 3 artilleries, 1 factory_minor, 3 infantry and 2 mech_infantrys
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 armour and 4 mech_infantrys
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Malaya : 1 flag, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
Borneo : 1 flag, 1 infantry and 1 mech_infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 mech_infantry
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag, 1 armour and 1 mech_infantry
Buryatia : 1 flag
French Indo China : 1 flag
Celebes : 1 flag, 1 artillery
Java : 1 flag
Dutch New Guinea : 1 flag, 1 artillery
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 transport
43 Sea Zone : 1 flag, 1 transport
46 Sea Zone : 1 destroyer
45 Sea Zone : 1 transport
Olgiy : 1 flag
37 Sea Zone : 1 flag, 1 destroyer
35 Sea Zone : 2 battleships, 5 carriers, 2 destroyers, 8 fighters, 1 submarine, 2 tactical_bombers and 1 transport
34 Sea Zone : 1 destroyer
Dzavhan : 1 flag
39 Sea Zone : 1 transport
19 Sea Zone : 1 submarine
Central Mongolia : 1 flag
6 Sea Zone : 1 destroyer
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
55 Sea Zone : 1 destroyer
West India : 1 flag, 2 infantry
Novosibirsk : 1 flag, 2 mech_infantrys
80 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 43 / 55
Russians : 22 / 29
Japanese : 77 / 79
Americans : 60 / 97
Chinese : 0 / 3
British : 32 / 39
UK_Pacific : 0 / 0
Italians : 17 / 14
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 19 times
3 was rolled 22 times
4 was rolled 15 times
5 was rolled 16 times
6 was rolled 18 times
Average roll : 3.495
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 105Null / Other
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.667
Median : 3.500
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24Japanese Combat
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 11 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.195
Median : 3.000
Variance : 0.825
Standard Deviation : 0.908
Total rolls : 41ANZAC Combat
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Russians Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4UK_Pacific Combat
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Chinese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.667
Median : 3.500
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 4 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 bomber moved from United Kingdom to 96 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Iwo Jima to Manchuria
1 artillery, 3 infantry and 2 mech_infantrys moved from Korea to Manchuria
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter and 3 transports moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 46 Sea Zone -
Would you like to Kamikaze my lone DD in SZ6 and then Scramble the one Ft?
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I think because you made combat moves into sea zones 20 and 22, it’s going to ask about strikes in those zones as well.
Sea zone 6 - two strikes at the DD, the CA is ANZAC and should be out of this fight. Scramble the fighter.
If asked about the other two sea zones, then sea zone 20 gets two strikes at that DD and sea zone 22 gets 1 strike at that DD
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Thanks Jamie: I am sure you are right. I must admit, I went for SZ6, without a real plan or idea what I was meant to do next! Was going to send two DD into the SZ with the Sub. Should have, on reflection.
Have a great 1st Jan. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 4 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 bomber moved from United Kingdom to 96 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Iwo Jima to Manchuria
1 artillery, 3 infantry and 2 mech_infantrys moved from Korea to Manchuria
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter and 3 transports moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 46 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6,3
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Normandy Bordeaux from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Manchuria
Americans attack with 1 artillery, 1 bomber, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 3 artilleries, 1 factory_minor, 3 infantry and 2 mech_infantrys
Americans win, taking Manchuria from Japanese with 1 artillery, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 3 artilleries, 3 infantry and 2 mech_infantrys
Casualties for Americans: 3 infantry
Battle in 6 Sea Zone
ANZAC loiter and taunt with ; Americans attack with 1 destroyer and 3 submarines
Japanese defend with 1 destroyer and 1 fighter
2 submarines owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 46 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 96 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Americans
1 fighter moved from 96 Sea Zone to Egypt
1 mech_infantry moved from Libya to Alexandria
1 infantry moved from Libya to Tobruk
1 bomber moved from 96 Sea Zone to Malta
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 transport moved from 107 Sea Zone to 106 Sea Zone
1 transport moved from 107 Sea Zone to 106 Sea Zone
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 110 Sea Zone to 104 Sea Zone
1 carrier moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 tactical_bomber moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber moved from Manchuria to Korea
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
1 fighter moved from 10 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 fighter placed in Eastern United States
1 destroyer placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
1 artillery, 3 fighters and 1 infantry placed in Western United States
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from Gibraltar to 99 Sea Zone
1 fighter moved from Egypt to 99 Sea Zone
1 fighter moved from Egypt to 99 Sea Zone
1 artillery and 3 infantry moved from Eastern Persia to West India
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 infantry moved from Eastern Persia to West India -
It never asked about a Kamikaze in 20 and 22. Will check the rulebook, to see if it is a AAA error.
Also, I did not ask if you wanted to scramble to save the TTs off Greece. We both got 3 hits! If you think you would have not done that, please replace the units. My Fts: one in Cyprus and the other in Egypt. I would then swap one of the Egyptian Inf for the UK built Ft and put the Inf in the Uk instead.
I said I was losing it. As the US, I built no TTs, instead of my customary 2. Not sure how I messed that up. No matter, this game is hotting up.
Hope you have a great 1st Jan, my friend. -
That’s what they are there for, scramble all three fighters and knock them all out! :) I’m just not destined to keep any aircraft alive in this game.
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I already did it. You lost all 3 on at R1 and hit me with all 3, leaving me one Ft, which I landed in Egypt.
Is now Italy’s go.You have been unlucky.
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I’m only seeing part of the UK turn posted.





