AeV/Wittmann Axis vs majikforce/legion386 Allies


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; 1 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter moved from Japan to 19 Sea Zone
                1 fighter moved from Japan to 19 Sea Zone

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 2 fighters
                    ANZAC defend with 1 battleship and 1 submarine
                    1 submarine owned by the ANZAC Submerged
                    Units damaged: 1 battleship owned by the ANZAC
                    Japanese win with 2 fighters remaining. Battle score for attacker is 20
                    Casualties for ANZAC: 1 battleship

    Non Combat Move - Japanese
                1 fighter moved from 19 Sea Zone to Japan
                1 fighter moved from 19 Sea Zone to Japan
                1 artillery moved from Manchuria to Korea
                1 artillery moved from Manchuria to Korea
                1 infantry moved from Manchuria to Korea

    Place Units - Japanese
                1 fighter and 2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 16
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,1,6,2,3,6,6,4,2,3,1,4,5,6,2,4,3,6,2,5,1
                Japanese collect 3 PUs (16 lost to blockades); end with 4 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 2 infantry
        Korea : 1 aaGun, 3 artilleries and 6 infantry
        Japan : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 11 infantry
        Okinawa : 1 infantry
        Manchuria : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 harbour and 2 infantry
        44 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 56 / 82
        Russians : 22 / 38
        Japanese : 19 / 4
        Americans : 55 / 80
        Chinese : 20 / 26
        British : 37 / 42
        UK_Pacific : 17 / 17
        Italians : 13 / 14
        ANZAC : 22 / 32
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 bomber moved from United Kingdom to 112 Sea Zone
                1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from Gibraltar to 112 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Sicily

    Combat - Americans
                Battle in 112 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
                    Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
                    Units damaged: 1 carrier owned by the Germans


  • Should have asked for OOL first.  Sorry.


  • I would not  worry too much; we have well and truly lost this game.
    Hope you both have a good Sunday.


  • AeV, do you not care about the OOL?

  • '22 '16

    We could call this game and start a new one where we switch sides. I’m cool with whatever.


  • I think this game is very over. I would play another game with you two, but I am a little bored of 1940. I play League (is 1940), so play quite a lot and seeing the same moves can get tiresome.
    I love Team Games and would play one more. Would you two play something different? I understand if you are trying to get in some practice and would rather stick to this.

  • '22 '16

    Understandable. I also love the team game aspect. I am totally open to a different game. I must say I am not very familiar with most of the other games on triple a but I am always looking to learn something new.  If you have any suggestions lets try it.


  • The 42 version of Globsl makes a refreshing change. We hs d found the Axis have it tough, but that is historical!
    have a look.


  • @legion386:

    Should have asked for OOL first.  Sorry.

    Take the Ftrs last, if survive, land them in Germany please, Thank you.


  • I would be happy to play with you two again.
    And would also try out other games.

  • '22 '16

    Lets start a game of 42 if everybody is willing.  I’m sure legion is on board.  After looking at the game i assume it is the same rule set as global.  Only difference i see is the turn order and of course the initial setup.  I’m okay with playing either side.  Why don’t you guys choose who you want to play and please take it easy on us! :-D


  • Take It easy on you: you beat us convincingly! I have never done so poorly as japan.
    japan really is a beast in this game, but Germany is  somewhat fighting a losing battle and Italy is well and truly neutered.
    I can start and be Russia if you want. (My wife is out!). Means Aequitas is US. China and UK.

    Thank you for trying this Tournament version of Global.


  • Yes, I’m definitely in.  Looking forward to it!


  • Test summary from TripleA, engine version: 1.8.0.5, time: 18:58:38


  • Outstanding soldiers!

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