AeV/Wittmann Axis vs majikforce/legion386 Allies


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Combat - Italians

    Place Units - Italians
                3 infantry placed in Northern Italy
                1 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total

    Territory Summary for Italians :

    Northern Italy : 1 aaGun, 1 factory_major, 7 infantry and 1 mech_infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 7 infantry
        Belarus : 1 flag
        Baltic States : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 aaGun
        Bulgaria : 2 infantry
        Greece : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 54 / 66
        Russians : 23 / 40
        Japanese : 19 / 17
        Americans : 55 / 80
        Chinese : 20 / 26
        British : 37 / 42
        UK_Pacific : 17 / 17
        Italians : 14 / 14
        ANZAC : 22 / 33
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 bomber moved from Philippines to India
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                1 submarine moved from 35 Sea Zone to 6 Sea Zone
                1 battleship moved from 35 Sea Zone to 20 Sea Zone
                1 battleship moved from 35 Sea Zone to 19 Sea Zone
                1 carrier moved from 54 Sea Zone to 35 Sea Zone
                1 submarine moved from 54 Sea Zone to 45 Sea Zone
                1 submarine moved from 45 Sea Zone to 35 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 tactical_bomber moved from Queensland to 35 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 artillery placed in Queensland
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 22 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French
                2 infantry moved from Alexandria to Egypt

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor, 5x factory_minor; Remaining resources: 55 PUs;
                Germans buy 2 armour, 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 infantry moved from Rostov to Caucasus
                1 bomber and 1 fighter moved from Ukraine to Caucasus
                1 armour moved from Urals to Timguska
                      Germans take Timguska from Russians
                1 armour moved from Timguska to Yenisey
                      Germans take Yenisey from Russians
                1 mech_infantry moved from Urals to Timguska
                2 armour moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                2 armour moved from Evenkiyskiy to Yenisey
                22 armour, 2 artilleries, 1 infantry and 20 mech_infantrys moved from Rostov to Tambov
                1 armour moved from Ukraine to Tambov
                1 fighter moved from Ukraine to Tambov
                1 infantry moved from Belarus to Bryansk
                2 mech_infantrys moved from Novgorod to Bryansk
                1 fighter moved from Novgorod to Bryansk
                2 bombers moved from Ukraine to Bryansk

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 2 bombers, 1 fighter, 1 infantry and 2 mech_infantrys
                    Russians defend with 3 infantry
                        Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 2 mech_infantrys in Bryansk, round 2 :  2/6 hits
                        Russians roll dice for 3 infantry in Bryansk, round 2 :  1/3 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                        Germans roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Bryansk, round 3 :  2/5 hits
                        Russians roll dice for 1 infantry in Bryansk, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Russians: 3 infantry
                Battle in Tambov
                    Germans attack with 23 armour, 2 artilleries, 1 fighter, 1 infantry and 20 mech_infantrys
                    Russians defend with 3 infantry
                        Germans roll dice for 23 armour, 2 artilleries, 1 fighter, 1 infantry and 20 mech_infantrys in Tambov, round 2 :  12/47 hits
                        Russians roll dice for 3 infantry in Tambov, round 2 :  1/3 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Germans win, taking Tambov from Russians with 23 armour, 2 artilleries, 1 fighter and 20 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Caucasus
                    Germans attack with 1 bomber, 1 fighter and 1 infantry
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Caucasus, round 2 :  2/3 hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                1 bomber and 1 fighter moved from Caucasus to Ukraine
                1 fighter moved from Tambov to Ukraine
                1 fighter moved from Bryansk to Ukraine
                2 bombers moved from Bryansk to Ukraine
                5 mech_infantrys moved from Romania to Ukraine
                3 mech_infantrys moved from Germany to Eastern Poland
                2 mech_infantrys moved from Greater Southern Germany to Eastern Poland
                1 artillery and 3 infantry moved from Northern Italy to Southern France
                2 artilleries and 5 infantry moved from Germany to Poland
                2 infantry moved from Western Germany to Denmark
                1 infantry moved from France to Holland Belgium
                1 transport moved from 127 Sea Zone to 112 Sea Zone
                1 destroyer moved from 125 Sea Zone to 112 Sea Zone
                1 submarine moved from 125 Sea Zone to 112 Sea Zone

    Place Units - Germans
                3 infantry placed in Novgorod
                2 armour and 1 mech_infantry placed in Ukraine
                3 infantry placed in Western Germany
                3 infantry placed in France
                2 infantry placed in Romania
                2 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
                Germans collect 62 PUs (1 lost to blockades); end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs

    Territory Summary for Germans :

    Evenkiyskiy : 1 flag
        Yenisey : 1 flag, 3 armour
        Timguska : 1 flag, 1 mech_infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
        Romania : 1 factory_minor and 2 infantry
        Poland : 2 artilleries and 5 infantry
        Germany : 1 aaGun, 1 factory_major and 2 infantry
        Denmark : 2 infantry
        Holland Belgium : 1 infantry
        Karelia : 1 flag
        Bryansk : 1 flag, 1 mech_infantry
        Rostov : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 5 mech_infantrys
        Tambov : 1 flag, 23 armour, 2 artilleries and 20 mech_infantrys
        Ukraine : 1 flag, 2 aaGuns, 2 armour, 5 artilleries, 3 bombers, 1 factory_minor, 3 fighters and 6 mech_infantrys
        Western Ukraine : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 1 infantry
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        Caucasus : 1 flag, 1 infantry
        112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
        125 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Finland : 1 flag
        105 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 63 / 82
        Russians : 14 / 40
        Japanese : 19 / 17
        Americans : 55 / 80
        Chinese : 20 / 26
        British : 37 / 42
        UK_Pacific : 17 / 17
        Italians : 14 / 14
        ANZAC : 22 / 32
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 12 times
                3 was rolled 9 times
                4 was rolled 13 times
                5 was rolled 14 times
                6 was rolled 10 times
            Average roll : 3,465
            Median : 4,000
            Variance : 0,329
            Standard Deviation : 0,573
            Total rolls : 71

    Null / Other
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,500
            Median : 3,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Germans Combat
                1 was rolled 11 times
                2 was rolled 10 times
                3 was rolled 8 times
                4 was rolled 11 times
                5 was rolled 12 times
                6 was rolled 9 times
            Average roll : 3,492
            Median : 4,000
            Variance : 0,183
            Standard Deviation : 0,428
            Total rolls : 61

    Russians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3,250
            Median : 3,500
            Variance : 0,571
            Standard Deviation : 0,756
            Total rolls : 8


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Russians
                Russians repair damage of 1x factory_major; Remaining resources: 39 PUs;
                Russians buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 10 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Italians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 armour moved from Novosibirsk to Nenetsia
                      Russians take Urals from Germans
                      Russians take Nenetsia from Germans
                1 armour and 1 mech_infantry moved from Novosibirsk to Timguska
                1 armour and 1 mech_infantry moved from Novosibirsk to Timguska
                1 armour and 1 mech_infantry moved from Novosibirsk to Evenkiyskiy
                      Russians take Evenkiyskiy from Germans
                1 bomber and 3 fighters moved from Russia to Ukraine
                2 tactical_bombers moved from Russia to Volgograd
                2 infantry moved from Samara to Volgograd
                2 infantry moved from Smolensk to Bryansk
                1 artillery moved from Smolensk to Bryansk

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 2 infantry and 2 tactical_bombers
                    Germans defend with 1 factory_minor and 1 infantry
                    Russians win, taking Volgograd from Germans with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Timguska
                    Russians attack with 2 armour and 2 mech_infantrys
                    Germans defend with 1 mech_infantry
                    Russians win, taking Timguska from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Air Battle in Ukraine
                    Russians attacks with 4 units heading to Ukraine
                    Germans launches 3 interceptors out of Ukraine
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Ukraine
                    Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 6 damage total.
                Cleaning up after air battles

    Non Combat Move - Russians
                1 bomber and 3 fighters moved from Ukraine to Russia
                2 tactical_bombers moved from Volgograd to Russia
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                2 artilleries moved from Samara to Russia
                3 infantry moved from Samara to Russia
                2 mech_infantrys moved from Novosibirsk to Archangel
                1 infantry moved from Smolensk to Bryansk
                2 aaGuns moved from Smolensk to Russia
                2 artilleries moved from Vologda to Archangel
                1 infantry moved from Vologda to Archangel
                1 artillery and 1 infantry moved from Smolensk to Archangel
                1 artillery moved from Smolensk to Archangel
                2 infantry moved from Smolensk to Archangel
                10 artilleries and 26 infantry moved from Smolensk to Russia
                2 aaGuns and 10 infantry moved from Buryatia to Yakut S.S.R.

    Place Units - Russians
                1 armour, 1 fighter, 3 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 32 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; 1 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter moved from Japan to 19 Sea Zone
                1 fighter moved from Japan to 19 Sea Zone

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 2 fighters
                    ANZAC defend with 1 battleship and 1 submarine
                    1 submarine owned by the ANZAC Submerged
                    Units damaged: 1 battleship owned by the ANZAC
                    Japanese win with 2 fighters remaining. Battle score for attacker is 20
                    Casualties for ANZAC: 1 battleship

    Non Combat Move - Japanese
                1 fighter moved from 19 Sea Zone to Japan
                1 fighter moved from 19 Sea Zone to Japan
                1 artillery moved from Manchuria to Korea
                1 artillery moved from Manchuria to Korea
                1 infantry moved from Manchuria to Korea

    Place Units - Japanese
                1 fighter and 2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 16
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,1,6,2,3,6,6,4,2,3,1,4,5,6,2,4,3,6,2,5,1
                Japanese collect 3 PUs (16 lost to blockades); end with 4 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 2 infantry
        Korea : 1 aaGun, 3 artilleries and 6 infantry
        Japan : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 11 infantry
        Okinawa : 1 infantry
        Manchuria : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 harbour and 2 infantry
        44 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 56 / 82
        Russians : 22 / 38
        Japanese : 19 / 4
        Americans : 55 / 80
        Chinese : 20 / 26
        British : 37 / 42
        UK_Pacific : 17 / 17
        Italians : 13 / 14
        ANZAC : 22 / 32
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 bomber moved from United Kingdom to 112 Sea Zone
                1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from Gibraltar to 112 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Sicily

    Combat - Americans
                Battle in 112 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
                    Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
                    Units damaged: 1 carrier owned by the Germans


  • Should have asked for OOL first.  Sorry.


  • I would not  worry too much; we have well and truly lost this game.
    Hope you both have a good Sunday.


  • AeV, do you not care about the OOL?

  • '22 '16

    We could call this game and start a new one where we switch sides. I’m cool with whatever.


  • I think this game is very over. I would play another game with you two, but I am a little bored of 1940. I play League (is 1940), so play quite a lot and seeing the same moves can get tiresome.
    I love Team Games and would play one more. Would you two play something different? I understand if you are trying to get in some practice and would rather stick to this.

  • '22 '16

    Understandable. I also love the team game aspect. I am totally open to a different game. I must say I am not very familiar with most of the other games on triple a but I am always looking to learn something new.  If you have any suggestions lets try it.


  • The 42 version of Globsl makes a refreshing change. We hs d found the Axis have it tough, but that is historical!
    have a look.


  • @legion386:

    Should have asked for OOL first.  Sorry.

    Take the Ftrs last, if survive, land them in Germany please, Thank you.


  • I would be happy to play with you two again.
    And would also try out other games.

  • '22 '16

    Lets start a game of 42 if everybody is willing.  I’m sure legion is on board.  After looking at the game i assume it is the same rule set as global.  Only difference i see is the turn order and of course the initial setup.  I’m okay with playing either side.  Why don’t you guys choose who you want to play and please take it easy on us! :-D


  • Take It easy on you: you beat us convincingly! I have never done so poorly as japan.
    japan really is a beast in this game, but Germany is  somewhat fighting a losing battle and Italy is well and truly neutered.
    I can start and be Russia if you want. (My wife is out!). Means Aequitas is US. China and UK.

    Thank you for trying this Tournament version of Global.


  • Yes, I’m definitely in.  Looking forward to it!


  • Test summary from TripleA, engine version: 1.8.0.5, time: 18:58:38

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