@captainwalker currently only mobile online… so no. But if Karl can play now he should.
AeV/Wittmann Axis vs majikforce/legion386 Allies
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Intercept orders in Ukraine?
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All in please. :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 26 PUs;
Russians buy 5 infantry; Remaining resources: 11 PUs;Combat Move - Russians
4 fighters moved from Russia to Ukraine
1 bomber moved from Russia to Ukraine
2 tactical_bombers moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
3 infantry moved from Samara to Vologda
1 artillery moved from Russia to Vologda
1 artillery moved from Russia to Vologda
3 infantry moved from Russia to Smolensk
3 artilleries moved from Russia to SmolenskCombat - Russians
Battle in Bryansk
Russians attack with 3 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 artilleries and 3 infantry
Germans defend with 2 infantry
Russians win, taking Vologda from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 3 artilleries and 3 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Air Battle in Ukraine
Russians attacks with 5 units heading to Ukraine
Germans launches 3 interceptors out of Ukraine
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.
Cleaning up after air battlesNon Combat Move - Russians
1 bomber moved from Ukraine to Russia
3 fighters moved from Ukraine to Russia
4 armour and 5 mech_infantrys moved from Russia to Novosibirsk
2 aaGuns, 10 artilleries and 30 infantry moved from Russia to Smolensk
1 infantry moved from Samara to Russia
2 infantry moved from Volgograd to Tambov
2 artilleries and 6 infantry moved from Volgograd to Samara
2 tactical_bombers moved from Bryansk to Russia
1 mech_infantry moved from Iraq to Eastern PersiaPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 8 infantry; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
1 fighter moved from 6 Sea Zone to Jehol
1 fighter moved from 6 Sea Zone to Jehol
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to KwangtungCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Jehol
Japanese attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 armour and 1 mech_infantry
Japanese win, taking Jehol from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in KwangtungNon Combat Move - Japanese
1 fighter moved from Jehol to 6 Sea Zone
1 fighter moved from Jehol to 6 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Korea to Manchuria
1 artillery moved from Manchuria to Korea
1 aaGun moved from Manchuria to Korea
1 fighter moved from 6 Sea Zone to JapanPlace Units - Japanese
8 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3
Japanese collect 17 PUs (3 lost to blockades); end with 17 PUs totalTerritory Summary for Japanese :
Iwo Jima : 2 infantry
Korea : 1 aaGun, 1 artillery and 5 infantry
Japan : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 9 infantry
Jehol : 1 flag, 1 artillery and 1 infantry
Okinawa : 1 infantry
Manchuria : 1 flag, 2 artilleries and 2 infantry
Kwangtung : 1 flag, 1 harbour and 2 infantry
44 Sea Zone : 1 flag
20 Sea Zone : 1 transport
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 54 / 66
Russians : 23 / 40
Japanese : 20 / 17
Americans : 55 / 84
Chinese : 19 / 23
British : 37 / 36
UK_Pacific : 17 / 23
Italians : 14 / 15
ANZAC : 22 / 33
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 1 bomber, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Hawaiian Islands to 6 Sea Zone
4 fighters moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 destroyers moved from 26 Sea Zone to 16 Sea Zone
2 battleships, 2 destroyers and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 carrier moved from 35 Sea Zone to 21 Sea Zone
1 carrier moved from 21 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Western United States to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone -
Scramble/Kamikaze orders in SZ 6?
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Morning. No Kamikaze and no Scramble, thank you.
I shall say goodbye to the IJN. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 1 bomber, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Hawaiian Islands to 6 Sea Zone
4 fighters moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 destroyers moved from 26 Sea Zone to 16 Sea Zone
2 battleships, 2 destroyers and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 carrier moved from 35 Sea Zone to 21 Sea Zone
1 carrier moved from 21 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Western United States to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
ANZAC loiter and taunt; Americans attack with 2 battleships, 1 bomber, 1 carrier, 2 destroyers, 6 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the Japanese
Units damaged: 2 battleships owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 1 bomber, 1 carrier, 1 destroyer and 4 fighters remaining. Battle score for attacker is 52
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 1 transport
Casualties for Americans: 1 destroyer, 2 fighters and 1 tactical_bomber
Battle in 16 Sea Zone
Americans attack with 3 destroyers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 carrier and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 carrier and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 bomber moved from Gibraltar to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 2 fighters and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from 6 Sea Zone to MidwayPlace Units - Americans
1 battleship and 3 transports placed in 101 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
3 artilleries and 3 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Chahar to Jehol
5 infantry moved from Anhwe to Jehol
1 artillery moved from Anhwe to Jehol
1 fighter moved from Anhwe to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 1 artillery, 1 fighter and 7 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Jehol from Japanese with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Jehol to Kiangsi
2 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
2 artilleries and 1 infantry moved from Kiangsu to ShantungPlace Units - Chinese
1 artillery and 2 infantry placed in Kwangsi
1 artillery and 3 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
1 fighter moved from Anhwe to 20 Sea Zone
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 bomber moved from Gibraltar to 95 Sea Zone
2 destroyers moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from 98 Sea Zone to 95 Sea Zone
1 bomber moved from Egypt to 95 Sea Zone
2 bombers moved from United Kingdom to 95 Sea Zone
1 cruiser moved from 98 Sea Zone to 95 Sea Zone -
Scramble orders?
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All in please., Thank you.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 artillery, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Anhwe to 20 Sea Zone
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 bomber moved from Gibraltar to 95 Sea Zone
2 destroyers moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from 98 Sea Zone to 95 Sea Zone
1 bomber moved from Egypt to 95 Sea Zone
2 bombers moved from United Kingdom to 95 Sea Zone
1 cruiser moved from 98 Sea Zone to 95 Sea ZoneCombat - British
British creates battle in territory 109 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 20 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win, taking 109 Sea Zone from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 95 Sea Zone
British attack with 4 bombers, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine
Germans defend with 2 fighters; Italians defend with 1 carrier, 1 destroyer and 3 fighters
Units damaged: 1 carrier owned by the Italians
British win with 4 bombers, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 52
Casualties for Germans: 2 fighters
Casualties for British: 2 destroyers and 1 submarine
Casualties for Italians: 1 carrier, 1 destroyer and 3 fightersNon Combat Move - British
2 bombers moved from 95 Sea Zone to Gibraltar
1 bomber moved from 95 Sea Zone to Malta
1 bomber moved from 95 Sea Zone to Malta
2 fighters moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
2 artilleries moved from 96 Sea Zone to Malta
1 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
2 armour moved from Caucasus to Samara
1 mech_infantry moved from Eastern Persia to Persia
3 armour moved from Eastern Persia to Persia
3 armour moved from India to Eastern Persia
1 submarine moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from Szechwan to Sikang
2 aaGuns and 7 infantry moved from Yunnan to Burma
1 fighter moved from 20 Sea Zone to Kwangsi
2 mech_infantrys moved from Shantung to Kweichow
1 aaGun and 3 infantry moved from Anhwe to Kweichow
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea ZonePlace Units - British
1 armour and 1 mech_infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 submarine placed in 98 Sea Zone
1 submarine placed in 109 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
2 artilleries and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 artilleries and 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Place Units - Italians
3 infantry placed in Northern Italy
1 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs totalTerritory Summary for Italians :
Northern Italy : 1 aaGun, 1 factory_major, 7 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 7 infantry
Belarus : 1 flag
Baltic States : 1 flag
Bessarabia : 1 flag
Ukraine : 1 aaGun
Bulgaria : 2 infantry
Greece : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 54 / 66
Russians : 23 / 40
Japanese : 19 / 17
Americans : 55 / 80
Chinese : 20 / 26
British : 37 / 42
UK_Pacific : 17 / 17
Italians : 14 / 14
ANZAC : 22 / 33
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 bomber moved from Philippines to India
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 20 Sea Zone
1 battleship moved from 35 Sea Zone to 19 Sea Zone
1 carrier moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from New South Wales to Queensland
1 tactical_bomber moved from Queensland to 35 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
2 infantry moved from Alexandria to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 5x factory_minor; Remaining resources: 55 PUs;
Germans buy 2 armour, 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Caucasus
1 bomber and 1 fighter moved from Ukraine to Caucasus
1 armour moved from Urals to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Yenisey
Germans take Yenisey from Russians
1 mech_infantry moved from Urals to Timguska
2 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
2 armour moved from Evenkiyskiy to Yenisey
22 armour, 2 artilleries, 1 infantry and 20 mech_infantrys moved from Rostov to Tambov
1 armour moved from Ukraine to Tambov
1 fighter moved from Ukraine to Tambov
1 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 fighter moved from Novgorod to Bryansk
2 bombers moved from Ukraine to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 2 bombers, 1 fighter, 1 infantry and 2 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 2 mech_infantrys in Bryansk, round 2 : 2/6 hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Bryansk, round 3 : 2/5 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Tambov
Germans attack with 23 armour, 2 artilleries, 1 fighter, 1 infantry and 20 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 23 armour, 2 artilleries, 1 fighter, 1 infantry and 20 mech_infantrys in Tambov, round 2 : 12/47 hits
Russians roll dice for 3 infantry in Tambov, round 2 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 23 armour, 2 artilleries, 1 fighter and 20 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Caucasus
Germans attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Caucasus, round 2 : 2/3 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 bomber and 1 fighter moved from Caucasus to Ukraine
1 fighter moved from Tambov to Ukraine
1 fighter moved from Bryansk to Ukraine
2 bombers moved from Bryansk to Ukraine
5 mech_infantrys moved from Romania to Ukraine
3 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Greater Southern Germany to Eastern Poland
1 artillery and 3 infantry moved from Northern Italy to Southern France
2 artilleries and 5 infantry moved from Germany to Poland
2 infantry moved from Western Germany to Denmark
1 infantry moved from France to Holland Belgium
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea ZonePlace Units - Germans
3 infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
3 infantry placed in Western Germany
3 infantry placed in France
2 infantry placed in Romania
2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 62 PUs (1 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 flag
Yenisey : 1 flag, 3 armour
Timguska : 1 flag, 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Romania : 1 factory_minor and 2 infantry
Poland : 2 artilleries and 5 infantry
Germany : 1 aaGun, 1 factory_major and 2 infantry
Denmark : 2 infantry
Holland Belgium : 1 infantry
Karelia : 1 flag
Bryansk : 1 flag, 1 mech_infantry
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 5 mech_infantrys
Tambov : 1 flag, 23 armour, 2 artilleries and 20 mech_infantrys
Ukraine : 1 flag, 2 aaGuns, 2 armour, 5 artilleries, 3 bombers, 1 factory_minor, 3 fighters and 6 mech_infantrys
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 factory_minor and 1 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 flag, 1 infantry
112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Finland : 1 flag
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 63 / 82
Russians : 14 / 40
Japanese : 19 / 17
Americans : 55 / 80
Chinese : 20 / 26
British : 37 / 42
UK_Pacific : 17 / 17
Italians : 14 / 14
ANZAC : 22 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 12 times
3 was rolled 9 times
4 was rolled 13 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3,465
Median : 4,000
Variance : 0,329
Standard Deviation : 0,573
Total rolls : 71Null / Other
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3,500
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Germans Combat
1 was rolled 11 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 11 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3,492
Median : 4,000
Variance : 0,183
Standard Deviation : 0,428
Total rolls : 61Russians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3,250
Median : 3,500
Variance : 0,571
Standard Deviation : 0,756
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 39 PUs;
Russians buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 10 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 armour moved from Novosibirsk to Nenetsia
Russians take Urals from Germans
Russians take Nenetsia from Germans
1 armour and 1 mech_infantry moved from Novosibirsk to Timguska
1 armour and 1 mech_infantry moved from Novosibirsk to Timguska
1 armour and 1 mech_infantry moved from Novosibirsk to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 bomber and 3 fighters moved from Russia to Ukraine
2 tactical_bombers moved from Russia to Volgograd
2 infantry moved from Samara to Volgograd
2 infantry moved from Smolensk to Bryansk
1 artillery moved from Smolensk to BryanskCombat - Russians
Battle in Volgograd
Russians attack with 2 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Timguska
Russians attack with 2 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians win, taking Timguska from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Air Battle in Ukraine
Russians attacks with 4 units heading to Ukraine
Germans launches 3 interceptors out of Ukraine
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Russians
1 bomber and 3 fighters moved from Ukraine to Russia
2 tactical_bombers moved from Volgograd to Russia
1 mech_infantry moved from Eastern Persia to Kazakhstan
2 artilleries moved from Samara to Russia
3 infantry moved from Samara to Russia
2 mech_infantrys moved from Novosibirsk to Archangel
1 infantry moved from Smolensk to Bryansk
2 aaGuns moved from Smolensk to Russia
2 artilleries moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
1 artillery and 1 infantry moved from Smolensk to Archangel
1 artillery moved from Smolensk to Archangel
2 infantry moved from Smolensk to Archangel
10 artilleries and 26 infantry moved from Smolensk to Russia
2 aaGuns and 10 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
1 armour, 1 fighter, 3 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 battleship and 1 submarine
1 submarine owned by the ANZAC Submerged
Units damaged: 1 battleship owned by the ANZAC
Japanese win with 2 fighters remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 battleshipNon Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Japan
1 fighter moved from 19 Sea Zone to Japan
1 artillery moved from Manchuria to Korea
1 artillery moved from Manchuria to Korea
1 infantry moved from Manchuria to KoreaPlace Units - Japanese
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,1,6,2,3,6,6,4,2,3,1,4,5,6,2,4,3,6,2,5,1
Japanese collect 3 PUs (16 lost to blockades); end with 4 PUs totalTerritory Summary for Japanese :
Iwo Jima : 2 infantry
Korea : 1 aaGun, 3 artilleries and 6 infantry
Japan : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 11 infantry
Okinawa : 1 infantry
Manchuria : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour and 2 infantry
44 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 56 / 82
Russians : 22 / 38
Japanese : 19 / 4
Americans : 55 / 80
Chinese : 20 / 26
British : 37 / 42
UK_Pacific : 17 / 17
Italians : 13 / 14
ANZAC : 22 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to 112 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Gibraltar to 112 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to SicilyCombat - Americans
Battle in 112 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Germans