makes me wonder how much of the bid difference between communities is a result of less use of edits. or if results will get too muddied by me making small mistakes to get clear data.
Witt (Axis) vs Degrasse (Allies bid of 6) 1940Global L2015
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Novgorod to 127 Sea Zone
1 artillery moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 armour moved from Novgorod to Nenetsia
1 mech_infantry moved from Novgorod to Nenetsia
1 bomber moved from Southern Italy to 94 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
1 fighter moved from Western Germany to 94 Sea Zone
1 artillery moved from Western Germany to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Novgorod to 127 Sea Zone
1 artillery moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 armour moved from Novgorod to Nenetsia
1 mech_infantry moved from Novgorod to Nenetsia
1 bomber moved from Southern Italy to 94 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
1 fighter moved from Western Germany to 94 Sea Zone
1 artillery moved from Western Germany to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in 127 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 94 Sea Zone
Germans attack with 1 bomber and 2 fighters
ANZAC defend with 1 carrier, 1 destroyer and 2 transports
Units damaged: 1 carrier owned by the ANZAC
Germans win with 1 bomber remaining. Battle score for attacker is 18
Casualties for ANZAC: 1 carrier, 1 destroyer and 2 transports
Casualties for Germans: 2 fighters
Battle in Karelia
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 mech_infantry
Germans win, taking Karelia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Nenetsia
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
1 armour owned by the Germans retreated to Archangel
Russians win with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 4 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Holland Belgium from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
1 bomber moved from 94 Sea Zone to Western Germany
3 infantry moved from Germany to Western Germany
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Baltic States to Novgorod
1 fighter moved from 127 Sea Zone to Western Germany
1 mech_infantry moved from Eastern Poland to Novgorod
1 armour moved from Eastern Poland to Bryansk
1 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Bryansk to NovgorodPlace Units - Germans
3 infantry placed in France
3 infantry placed in Novgorod
3 armour placed in Ukraine
2 infantry placed in Western Germany
2 infantry placed in Germany
1 fighter placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 59 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 1 airfield, 4 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 14 infantry
Germany : 1 armour, 1 factory_upgrade, 1 fighter and 10 infantry
Denmark : 1 infantry
Holland Belgium : 1 artillery, 1 factory_minor and 3 infantry
Karelia : 1 flag, 1 artillery and 1 infantry
Baltic States : 1 flag
Bryansk : 1 flag, 1 aaGun, 9 armour, 15 artilleries, 20 infantry and 3 mech_infantrys
Archangel : 1 armour
Bessarabia : 1 flag
Tambov : 1 infantry
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 factory_minor and 1 infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
Smolensk : 1 flag, 1 infantry
Samara : 1 infantry
Bulgaria : 1 flag
Yugoslavia : 1 flag, 1 airfieldProduction/PUs Summary :
Germans : 46 / 59
Russians : 4 / 7
Japanese : 70 / 88
Americans : 70 / 98
Chinese : 0 / 8
British : 28 / 30
UK_Pacific : 0 / 0
Italians : 29 / 33
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Russians
Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Place Units - Russians
1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 4 PUs; end with 4 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 7 PUsTerritory Summary for Russians :
Italian Somaliland : 1 flag
Russia : 1 airfield, 5 armour, 15 artilleries, 1 factory_major, 26 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 46 / 59
Russians : 4 / 7
Japanese : 70 / 88
Americans : 70 / 98
Chinese : 0 / 8
British : 28 / 30
UK_Pacific : 0 / 0
Italians : 29 / 33
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Japanese
Japanese repair 3 damage on 1 factory_major; Remaining resources: 86 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 1 battleship, 5 destroyers, 5 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Vologda to Nenetsia
1 mech_infantry moved from Urals to Nenetsia
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 bomber moved from Malaya to Sumatra
4 fighters and 2 tactical_bombers moved from 37 Sea Zone to Sumatra
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
2 fighters moved from 6 Sea Zone to 5 Sea Zone
2 fighters moved from 5 Sea Zone to Soviet Far East
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
1 destroyer moved from 4 Sea Zone to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
1 armour moved from Iraq to Syria
Japanese take Syria from French
1 armour moved from Syria to Trans-Jordan
1 destroyer moved from 39 Sea Zone to 41 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Japanese
Japanese repair 3 damage on 1 factory_major; Remaining resources: 86 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 1 battleship, 5 destroyers, 5 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Vologda to Nenetsia
1 mech_infantry moved from Urals to Nenetsia
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 bomber moved from Malaya to Sumatra
4 fighters and 2 tactical_bombers moved from 37 Sea Zone to Sumatra
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
2 fighters moved from 6 Sea Zone to 5 Sea Zone
2 fighters moved from 5 Sea Zone to Soviet Far East
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
1 destroyer moved from 4 Sea Zone to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
1 armour moved from Iraq to Syria
Japanese take Syria from French
1 armour moved from Syria to Trans-Jordan
1 destroyer moved from 39 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 transport
Americans defend with 1 transport
Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery, 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 armour and 1 infantry
Japanese win, taking Sumatra from Americans with 1 artillery, 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in Soviet Far East
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 armour
Japanese win, taking Soviet Far East from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Nenetsia
Japanese attack with 1 infantry and 1 mech_infantry
Americans defend with 1 artillery
1 mech_infantry owned by the Japanese retreated to Vologda
Russians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 3 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
3 fighters moved from 16 Sea Zone to Japan
2 fighters moved from Soviet Far East to 6 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
1 bomber moved from Sumatra to India
4 fighters and 2 tactical_bombers moved from Sumatra to 37 Sea Zone
1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Malaya
1 mech_infantry moved from Yunnan to India
1 armour moved from Yunnan to India
1 armour moved from Hunan to Yunnan
1 armour moved from Iraq to Egypt
1 mech_infantry moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Novosibirsk to Samara
1 armour moved from Kazakhstan to Novosibirsk
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to KwangsiPlace Units - Japanese
1 battleship and 2 destroyers placed in 37 Sea Zone
2 infantry placed in India
3 destroyers and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Japan
1 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUsTerritory Summary for Japanese :
Iwo Jima : 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 infantry
Korea : 1 artillery and 2 infantry
Kiangsu : 1 flag, 1 artillery and 1 factory_minor
Kiangsi : 1 flag, 1 infantry
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Jehol : 1 flag
Okinawa : 1 infantry
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag, 1 armour
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 1 armour and 2 mech_infantrys
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 mech_infantry
British Columbia : 1 flag, 1 infantry
India : 1 flag, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Malaya : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 8 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag, 2 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
41 Sea Zone : 1 flag, 1 destroyer and 1 transport
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 4 battleships, 3 carriers, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers
16 Sea Zone : 1 destroyer
3 Sea Zone : 1 destroyer
5 Sea Zone : 1 transport
6 Sea Zone : 1 battleship, 1 carrier, 4 destroyers, 2 fighters and 1 transport
West India : 1 flag
Trans-Jordan : 1 armour
Egypt : 1 armour
Syria : 1 flag
Urals : 1 flag
Novosibirsk : 1 flag, 1 armour
Vologda : 1 flag, 1 mech_infantry
Samara : 1 mech_infantryProduction/PUs Summary :
Germans : 46 / 59
Russians : 3 / 7
Japanese : 76 / 81
Americans : 66 / 98
Chinese : 0 / 8
British : 28 / 30
UK_Pacific : 0 / 0
Italians : 29 / 33
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 1 fighter, 5 infantry, 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 armour, 1 artillery and 2 mech_infantrys moved from Finland to Karelia
2 mech_infantrys moved from Norway to Karelia
2 artilleries and 4 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Norway to Novgorod
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Alaska to British Columbia
1 armour moved from Western United States to British Columbia
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 submarine moved from 2 Sea Zone to 3 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
3 fighters moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
2 submarines moved from 32 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
2 bombers moved from Western United States to Queensland
2 artilleries, 1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
1 battleship moved from 42 Sea Zone to 43 Sea Zone
4 carriers moved from 42 Sea Zone to 43 Sea Zone
2 artilleries, 1 infantry, 1 mech_infantry and 3 transports moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
2 artilleries, 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Queensland to 43 Sea Zone
1 fighter moved from 110 Sea Zone to Southern FranceCombat - Americans
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits
Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Novgorod causes 3 damage total.
Battle in 5 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 41 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for Americans: 1 submarine
Battle in 43 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 carriers, 1 destroyer, 3 fighters, 1 submarine and 3 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 1 destroyer, 3 fighters and 3 transports in 43 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 1 battleship, 1 bomber, 4 carriers, 1 destroyer, 3 fighters and 3 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Borneo
Americans attack with 2 artilleries, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Borneo, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
Americans win, taking Borneo from Japanese with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in British Columbia
Americans attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery and 1 infantry in British Columbia, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Karelia
Americans attack with 3 armour, 1 artillery and 4 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 3 armour, 1 artillery and 4 mech_infantrys in Karelia, round 2 : 3/8 hits
Germans roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 2/2 hits
2 mech_infantrys owned by the Americans, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Karelia
Americans win, taking Karelia from Germans with 3 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 2 mech_infantrys
Battle in 3 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 3 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 2 artilleries, 1 fighter and 4 infantry
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 2 artilleries, 1 fighter and 4 infantry in Southern France, round 2 : 3/7 hits
Italians roll dice for 3 infantry in Southern France, round 2 : 2/3 hits
2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 3 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 fighter moved from Southern France to 110 Sea Zone
1 bomber moved from Novgorod to Norway
1 transport moved from 1 Sea Zone to 10 Sea Zone
2 fighters and 1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone
1 bomber moved from 43 Sea Zone to PhilippinesPlace Units - Americans
1 artillery and 2 infantry placed in Normandy Bordeaux
3 mech_infantrys placed in Norway
2 artilleries and 1 infantry placed in Finland
1 fighter and 2 infantry placed in Western United States
3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 73 PUs; end with 73 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Marshall Islands : 1 flag, 1 artillery and 1 infantry
British Columbia : 1 armour and 1 artillery
Borneo : 1 flag, 2 artilleries, 1 infantry and 1 mech_infantry
Queensland : 2 bombers
Philippines : 1 airfield, 1 artillery, 1 bomber, 1 harbour, 2 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
Midway : 1 airfield
Celebes : 1 flag
Java : 1 flag
42 Sea Zone : 1 flag, 1 destroyer
43 Sea Zone : 1 flag, 1 battleship, 4 carriers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports
46 Sea Zone : 2 submarines
36 Sea Zone : 1 flag
25 Sea Zone : 1 destroyer
10 Sea Zone : 3 destroyers, 1 submarine and 2 transports
2 Sea Zone : 1 flag
3 Sea Zone : 1 destroyer and 1 submarine
5 Sea Zone : 1 destroyer
54 Sea Zone : 1 flag, 3 destroyers and 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Norway : 1 flag, 1 airfield, 1 bomber, 1 factory_minor and 3 mech_infantrys
Karelia : 3 armour, 1 artillery and 2 mech_infantrys
Nenetsia : 1 artillery
Vyborg : 1 mech_infantry
89 Sea Zone : 1 flag
93 Sea Zone : 1 flag, 1 destroyer
109 Sea Zone : 1 flag
101 Sea Zone : 2 submarines
Finland : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
110 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transportProduction/PUs Summary :
Germans : 45 / 59
Russians : 4 / 7
Japanese : 71 / 81
Americans : 73 / 98
Chinese : 0 / 8
British : 29 / 30
UK_Pacific : 0 / 0
Italians : 26 / 33
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 2.913
Median : 2.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 46Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.029
Median : 3.000
Variance : 0.606
Standard Deviation : 0.778
Total rolls : 34 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 8 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 45 / 59
Russians : 4 / 7
Japanese : 71 / 81
Americans : 73 / 98
Chinese : 0 / 8
British : 29 / 30
UK_Pacific : 0 / 0
Italians : 26 / 33
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 2.913
Median : 2.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 46Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.029
Median : 3.000
Variance : 0.606
Standard Deviation : 0.778
Total rolls : 34 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - British
British buy 10 infantry; Remaining resources: 0 PUs;Combat Move - British
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Tunisia to Libya
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Norway to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 artillery, 1 factory_minor and 3 infantry
British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits
British roll dice for 1 artillery, 2 fighters and 3 infantry in Holland Belgium, round 2 : 0/6 hits
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
British roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 3 : 2/5 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 0/3 hits
2 infantry owned by the Germans lost in Holland Belgium
British roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 4 : 3/5 hits
Germans roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 2 infantryNon Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Holland Belgium to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
10 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from Normandy Bordeaux to Southern FrancePlace Units - British
2 infantry placed in Union of South Africa
8 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Malta : 1 infantry
United Kingdom : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 8 infantry
Anglo Egyptian Sudan : 12 mech_infantrys
Normandy Bordeaux : 3 artilleries, 1 fighter and 5 infantry
Southern France : 2 aaGuns, 1 fighter and 10 infantry
Tunisia : 1 infantry
Holland Belgium : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 infantry
Ethiopia : 1 flag
80 Sea Zone : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
Brazil : 1 flag
Suriname : 1 flag, 3 infantry
110 Sea Zone : 1 battleship and 4 transportsProduction/PUs Summary :
Germans : 42 / 59
Russians : 4 / 7
Japanese : 71 / 81
Americans : 73 / 98
Chinese : 0 / 8
British : 32 / 32
UK_Pacific : 0 / 0
Italians : 26 / 33
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 14 times
3 was rolled 12 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3.141
Median : 3.000
Variance : 0.643
Standard Deviation : 0.802
Total rolls : 71Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.364
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 11British Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.412
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17Italians Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.029
Median : 3.000
Variance : 0.606
Standard Deviation : 0.778
Total rolls : 34 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Egypt to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Egypt
2 artilleries and 1 infantry moved from Northern Italy to Southern France
6 artilleries and 7 infantry moved from France to Southern France
1 fighter moved from Albania to Southern France
1 fighter moved from Albania to Southern France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Egypt to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Egypt
2 artilleries and 1 infantry moved from Northern Italy to Southern France
6 artilleries and 7 infantry moved from France to Southern France
1 fighter moved from Albania to Southern France
1 fighter moved from Albania to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 8 artilleries, 2 fighters and 8 infantry
British defend with 2 aaGuns, 1 fighter and 10 infantry; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
retreated to Southern France
Americans win with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is -13
Casualties for British: 2 aaGuns and 9 infantry
Casualties for Italians: 8 artilleries and 8 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Northern Italy
1 fighter moved from Southern France to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Yugoslavia to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Trans-Jordan to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 mech_infantry moved from Iraq to Egypt
1 mech_infantry moved from Iraq to Egypt
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Greece to Albania
1 infantry moved from Greece to AlbaniaPlace Units - Italians
1 artillery and 2 infantry placed in Northern Italy
3 infantry placed in Southern Italy
1 armour and 2 mech_infantrys placed in IraqTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Italians collect 23 PUs (3 lost to blockades); end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 3 armour, 5 artilleries, 1 harbour, 2 infantry and 6 mech_infantrys
Albania : 2 infantry
Northern Italy : 1 aaGun, 2 artilleries, 1 factory_minor, 2 fighters and 4 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Belarus : 1 flag
Rostov : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Tambov : 1 flag
Caucasus : 1 flag, 1 factory_minor
Samara : 1 flag
Greece : 1 flag, 1 factory_minor
99 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minorProduction/PUs Summary :
Germans : 42 / 59
Russians : 4 / 7
Japanese : 71 / 81
Americans : 73 / 98
Chinese : 0 / 8
British : 32 / 32
UK_Pacific : 0 / 0
Italians : 26 / 29
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag
43 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
35 Sea Zone : 1 flag
54 Sea Zone : 1 transport
62 Sea Zone : 1 transport
97 Sea Zone : 1 flag, 1 submarine
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 42 / 59
Russians : 4 / 7
Japanese : 71 / 81
Americans : 73 / 98
Chinese : 0 / 8
British : 32 / 32
UK_Pacific : 0 / 0
Italians : 26 / 29
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 42 / 59
Russians : 4 / 7
Japanese : 71 / 81
Americans : 73 / 98
Chinese : 0 / 8
British : 32 / 32
UK_Pacific : 0 / 0
Italians : 26 / 29
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 airfield and 1 factory_minor; Remaining resources: 54 PUs;
Germans buy 1 artillery, 1 fighter, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Western Germany to Southern France
1 fighter moved from Germany to Southern France
3 infantry moved from France to Southern France
1 artillery moved from Western Germany to Holland Belgium
3 armour moved from Ukraine to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Smolensk to Russia
1 armour moved from Archangel to Russia
9 armour, 15 artilleries, 20 infantry and 3 mech_infantrys moved from Bryansk to Russia
1 bomber moved from Western Germany to Russia
1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Karelia
1 artillery moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 airfield and 1 factory_minor; Remaining resources: 54 PUs;
Germans buy 1 artillery, 1 fighter, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Western Germany to Southern France
1 fighter moved from Germany to Southern France
3 infantry moved from France to Southern France
1 artillery moved from Western Germany to Holland Belgium
3 armour moved from Ukraine to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Smolensk to Russia
1 armour moved from Archangel to Russia
9 armour, 15 artilleries, 20 infantry and 3 mech_infantrys moved from Bryansk to Russia
1 bomber moved from Western Germany to Russia
1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Karelia
1 artillery moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Russia
Germans attack with 13 armour, 15 artilleries, 1 bomber, 23 infantry and 3 mech_infantrys
Russians defend with 1 airfield, 5 armour, 15 artilleries, 1 factory_major, 26 infantry and 1 mech_infantry
Germans captures 7PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 12 armour and 1 bomber remaining. Battle score for attacker is 25
Casualties for Germans: 1 armour, 15 artilleries, 23 infantry and 3 mech_infantrys
Casualties for Russians: 5 armour, 15 artilleries, 26 infantry and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 2 artilleries and 2 infantry
British defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Holland Belgium from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Karelia
Germans attack with 1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys
Americans defend with 3 armour, 1 artillery and 2 mech_infantrys
Germans win, taking Karelia from Russians with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for Americans: 3 armour, 1 artillery and 2 mech_infantrys
Battle in Southern France
Germans attack with 2 fighters and 3 infantry
British defend with 1 fighter and 1 infantry; Americans defend with 2 artilleries, 1 factory_minor and 1 harbour
Germans win, taking Southern France from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 2 infantry
Casualties for British: 1 fighter and 1 infantry
Casualties for Americans: 2 artilleriesNon Combat Move - Germans
4 infantry moved from Germany to Western Germany
1 fighter moved from Southern France to France
1 bomber moved from Russia to Bryansk
1 infantry moved from Volgograd to Kazakhstan
1 fighter moved from France to Western Germany
1 fighter moved from Southern France to France
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
2 artilleries and 10 infantry moved from Western Germany to FrancePlace Units - Germans
3 infantry placed in Novgorod
3 infantry placed in France
1 fighter and 2 infantry placed in Western Germany
1 artillery, 4 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Germans collect 52 PUs; end with 59 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUsTerritory Summary for Germans :
Kazakhstan : 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter and 13 infantry
Western Germany : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
Germany : 1 armour, 1 artillery, 1 factory_upgrade, 10 infantry and 1 mech_infantry
Denmark : 3 infantry
Holland Belgium : 2 artilleries, 1 factory_minor and 2 infantry
Karelia : 1 flag, 1 armour, 2 artilleries and 2 mech_infantrys
Baltic States : 1 flag
Bryansk : 1 flag, 1 aaGun and 1 bomber
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 12 armour and 1 factory_minor
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag, 1 airfieldProduction/PUs Summary :
Germans : 52 / 79
Russians : 0 / 0
Japanese : 71 / 81
Americans : 70 / 98
Chinese : 0 / 8
British : 29 / 32
UK_Pacific : 0 / 0
Italians : 26 / 29
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Combat Move - Russians
Turn Complete - Russians
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Vologda to Archangel
1 mech_infantry moved from Archangel to Nenetsia
1 armour moved from Novosibirsk to Nenetsia
1 mech_infantry moved from Samara to Nenetsia
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Japan to 5 Sea Zone
1 fighter moved from Japan to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Vologda to Archangel
1 mech_infantry moved from Archangel to Nenetsia
1 armour moved from Novosibirsk to Nenetsia
1 mech_infantry moved from Samara to Nenetsia
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Japan to 5 Sea Zone
1 fighter moved from Japan to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Nenetsia
Japanese attack with 1 armour and 2 mech_infantrys
Americans defend with 1 artillery
Japanese win, taking Nenetsia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 artillery
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 5 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
retreated to 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Soviet Far East to Siberia
1 fighter moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from Japan to 20 Sea Zone
1 fighter moved from 20 Sea Zone to 37 Sea Zone
4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Korea to Amur
1 artillery moved from Korea to Amur
1 infantry moved from Korea to Amur
1 bomber moved from India to Tambov
1 bomber moved from Tambov to Russia
1 armour moved from Trans-Jordan to EgyptPlace Units - Japanese
1 carrier, 1 destroyer and 1 fighter placed in 37 Sea Zone
2 infantry placed in India
1 infantry placed in Japan
3 destroyers and 1 submarine placed in 6 Sea Zone
Japanese undo move 4.
1 destroyer placed in 20 Sea Zone
2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery placed in Kwangtung
Japanese undo move 6.
1 artillery and 1 mech_infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUsTerritory Summary for Japanese :
Iwo Jima : 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 infantry
Korea : 2 infantry
Kiangsu : 1 flag, 1 artillery and 1 factory_minor
Kiangsi : 1 flag, 1 infantry
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Jehol : 1 flag
Okinawa : 1 infantry
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag, 1 armour
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 1 armour and 2 mech_infantrys
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 mech_infantry
India : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Malaya : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 8 infantry and 1 mech_infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag, 1 artillery and 2 infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 1 infantry
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 4 battleships, 4 carriers, 3 destroyers, 6 fighters and 2 tactical_bombers
20 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
5 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport
West India : 1 flag
Egypt : 2 armour
Syria : 1 flag
Nenetsia : 1 flag, 1 armour and 1 mech_infantry
Urals : 1 flag
Russia : 1 bomber
Novosibirsk : 1 flag
Vologda : 1 flagProduction/PUs Summary :
Germans : 52 / 79
Russians : 0 / 0
Japanese : 71 / 76
Americans : 70 / 98
Chinese : 0 / 8
British : 29 / 32
UK_Pacific : 0 / 0
Italians : 26 / 29
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 5 bombers, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Norway to 112 Sea Zone
1 fighter moved from 110 Sea Zone to Denmark
1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
2 artilleries and 1 infantry moved from Finland to Karelia
3 mech_infantrys moved from Norway to Karelia
1 mech_infantry moved from Vyborg to Karelia
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 armour and 1 artillery moved from British Columbia to 1 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 1 Sea Zone to 3 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 fighter moved from Western United States to Midway
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 3 Sea Zone to 5 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 bombers moved from Queensland to 42 Sea Zone
5 fighters and 1 tactical_bomber moved from 43 Sea Zone to 20 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
2 submarines moved from 46 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 5 bombers, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Norway to 112 Sea Zone
1 fighter moved from 110 Sea Zone to Denmark
1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
2 artilleries and 1 infantry moved from Finland to Karelia
3 mech_infantrys moved from Norway to Karelia
1 mech_infantry moved from Vyborg to Karelia
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 armour and 1 artillery moved from British Columbia to 1 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 1 Sea Zone to 3 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 fighter moved from Western United States to Midway
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 3 Sea Zone to 5 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 bombers moved from Queensland to 42 Sea Zone
5 fighters and 1 tactical_bomber moved from 43 Sea Zone to 20 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
2 submarines moved from 46 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea ZoneCombat - Americans
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Germans scrambles to create a battle in territory 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 destroyer and 1 transport
Germans defend with 2 fighters
Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 2 fighters in 112 Sea Zone, round 2 : 2/2 hits
1 carrier owned by the Americans lost in 112 Sea Zone
Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 112 Sea Zone, round 3 : 2/2 hits
Germans roll dice for 2 fighters in 112 Sea Zone, round 3 : 2/2 hits
1 destroyer owned by the Americans, 1 bomber owned by the Americans and 2 fighters owned by the Germans lost in 112 Sea Zone
Americans win with 1 transport remaining. Battle score for attacker is -16
Casualties for Germans: 2 fighters
Casualties for Americans: 1 bomber, 1 carrier and 1 destroyer
Battle in Denmark
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 3 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Denmark, round 2 : 2/3 hits
Germans roll dice for 3 infantry in Denmark, round 2 : 1/3 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Americans roll dice for 1 artillery and 1 fighter in Denmark, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantry
Battle in Karelia
Americans attack with 2 artilleries, 1 infantry and 4 mech_infantrys
Germans defend with 1 armour, 2 artilleries and 2 mech_infantrys
Americans roll dice for 2 artilleries, 1 infantry and 4 mech_infantrys in Karelia, round 2 : 3/7 hits
Germans roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Karelia, round 2 : 1/5 hits
1 infantry owned by the Americans, 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Karelia
Americans roll dice for 2 artilleries and 4 mech_infantrys in Karelia, round 3 : 1/6 hits
Germans roll dice for 1 armour and 1 artillery in Karelia, round 3 : 1/2 hits
1 mech_infantry owned by the Americans and 1 artillery owned by the Germans lost in Karelia
Americans roll dice for 2 artilleries and 3 mech_infantrys in Karelia, round 4 : 1/5 hits
Germans roll dice for 1 armour in Karelia, round 4 : 0/1 hits
1 armour owned by the Germans lost in Karelia
Americans win, taking Karelia from Germans with 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 1 armour, 2 artilleries and 2 mech_infantrys
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Soviet Far East
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Soviet Far East, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 5 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 5 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 5 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 3 bombers and 1 destroyer in 42 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 3 bombers and 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
3 bombers moved from 42 Sea Zone to Philippines
2 artilleries, 1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 1 destroyer, 1 infantry, 1 mech_infantry and 3 transports moved from 43 Sea Zone to 35 Sea Zone
2 artilleries, 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
2 destroyers moved from 54 Sea Zone to 35 Sea Zone
5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Denmark to NorwayPlace Units - Americans
3 armour placed in Finland
3 bombers placed in Norway
1 artillery and 2 infantry placed in Normandy Bordeaux
2 bombers and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 74 PUs; end with 74 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Marshall Islands : 1 flag, 1 artillery and 1 infantry
Borneo : 1 flag
Philippines : 1 airfield, 3 artilleries, 3 bombers, 1 harbour, 3 infantry and 2 mech_infantrys
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
Midway : 1 airfield and 1 fighter
Soviet Far East : 1 flag, 1 armour, 1 artillery and 1 infantry
Celebes : 1 flag
Java : 1 flag
42 Sea Zone : 1 flag, 1 destroyer
43 Sea Zone : 1 flag
36 Sea Zone : 1 flag
35 Sea Zone : 1 battleship, 4 carriers, 3 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 3 transports
26 Sea Zone : 1 destroyer and 1 submarine
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer
2 Sea Zone : 1 flag
7 Sea Zone : 1 destroyer
3 Sea Zone : 2 transports
5 Sea Zone : 1 destroyer and 1 submarine
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Norway : 1 flag, 1 airfield, 3 bombers, 1 factory_minor and 1 fighter
Denmark : 1 flag, 1 artillery
Karelia : 1 flag, 2 artilleries and 3 mech_infantrys
112 Sea Zone : 1 transport
89 Sea Zone : 1 flag
93 Sea Zone : 1 flag, 1 destroyer
109 Sea Zone : 1 flag
91 Sea Zone : 2 submarines
Finland : 1 flag, 3 armour and 1 factory_minorProduction/PUs Summary :
Germans : 49 / 79
Russians : 0 / 0
Japanese : 70 / 76
Americans : 74 / 99
Chinese : 0 / 8
British : 29 / 32
UK_Pacific : 0 / 0
Italians : 26 / 29
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 10 times
3 was rolled 10 times
4 was rolled 16 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3.552
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 67Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.167
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.000
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16Americans Combat
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 2 times
Average roll : 3.311
Median : 4.000
Variance : 1.159
Standard Deviation : 1.077
Total rolls : 45 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 8 PUs;Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 49 / 79
Russians : 0 / 0
Japanese : 70 / 76
Americans : 74 / 99
Chinese : 0 / 8
British : 29 / 32
UK_Pacific : 0 / 0
Italians : 26 / 29
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 10 times
3 was rolled 10 times
4 was rolled 16 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3.552
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 67Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.167
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.000
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16Americans Combat
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 2 times
Average roll : 3.311
Median : 4.000
Variance : 1.159
Standard Deviation : 1.077
Total rolls : 45





