turn complete
Witt (Axis) vs Degrasse (Allies bid of 6) 1940Global L2015
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Scramble the fighter in West Germany to sea zone 112 or stay home and help defend?
When I looked at the battle calculator, it was showing about 20% to stop the invasion either way.
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No scramble, thank you. Did not see you could isolate Paris. Good job!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
3 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Morocco from British
French take Normandy Bordeaux from British
French take Algeria from British
French take Southern France from British
French take Tunisia from British
1 infantry and 1 mech_infantry moved from Libya to Tobruk
British take Tobruk from Italians
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
1 fighter moved from Anglo Egyptian Sudan to Egypt
2 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
3 fighters moved from United Kingdom to Western Germany
1 battleship moved from 110 Sea Zone to 111 Sea Zone
1 battleship moved from 111 Sea Zone to 125 Sea Zone
1 battleship moved from 125 Sea Zone to 112 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 6 infantry moved from 112 Sea Zone to Western Germany
3 armour moved from Union of South Africa to Belgian Congo
1 artillery and 3 infantry moved from India to BurmaCombat - British
Battle in Iraq
British attack with 2 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 armour and 1 mech_infantry in Iraq, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Iraq
British win, taking Iraq from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Egypt
British attack with 1 armour, 1 fighter and 2 mech_infantrys
Italians defend with 1 harbour and 1 infantry
British roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Egypt, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 3 infantry in Burma, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Germany
British attack with 2 artilleries, 3 fighters and 6 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
British roll dice for 1 battleship in Western Germany, round 2 : 0/1 hits
British roll dice for 2 artilleries, 3 fighters and 6 infantry in Western Germany, round 2 : 2/11 hits
Germans roll dice for 1 artillery, 1 fighter and 7 infantry in Western Germany, round 2 : 1/9 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Western Germany
British roll dice for 2 artilleries, 3 fighters and 5 infantry in Western Germany, round 3 : 4/10 hits
Germans roll dice for 1 artillery, 1 fighter and 5 infantry in Western Germany, round 3 : 3/7 hits
3 infantry owned by the British and 4 infantry owned by the Germans lost in Western Germany
British roll dice for 2 artilleries, 3 fighters and 2 infantry in Western Germany, round 4 : 4/7 hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Western Germany, round 4 : 1/3 hits
1 infantry owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the Germans and 1 fighter owned by the Germans lost in Western Germany
British converts factory_major into different units
British win, taking Western Germany from Germans with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 1 artillery, 1 fighter and 7 infantry
Casualties for British: 5 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in FranceNon Combat Move - British
3 fighters moved from Western Germany to 112 Sea Zone
3 fighters moved from 112 Sea Zone to Norway
1 fighter moved from Egypt to Italian Somaliland
1 artillery and 2 infantry moved from India to West India
2 aaGuns, 1 artillery and 9 infantry moved from India to BurmaPlace Units - British
3 infantry placed in Union of South Africa
British undo move 1.
3 mech_infantrys placed in Union of South Africa
8 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,5,2,4,1,3,1
British collect 36 PUs (3 lost to blockades); end with 36 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific :
Burma : 2 aaGuns, 2 artilleries and 12 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
West India : 1 artillery and 2 infantry
Belgian Congo : 3 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 8 infantry
Southern France : 1 infantry
France : 3 infantry
Western Germany : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Norway : 3 fighters
Tobruk : 1 flag, 1 infantry and 1 mech_infantry
Libya : 1 flag
Italian Somaliland : 1 fighter
Ethiopia : 1 flag
Russia : 2 fighters
112 Sea Zone : 1 battleship and 4 transports
80 Sea Zone : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 flag, 2 armour and 1 mech_infantry
Eastern Persia : 1 flag
81 Sea Zone : 1 destroyer
Brazil : 1 flag
Suriname : 1 flag, 5 infantryProduction/PUs Summary :
Germans : 32 / 62
Russians : 10 / 15
Japanese : 68 / 77
Americans : 66 / 86
Chinese : 0 / 8
British : 39 / 36
UK_Pacific : 6 / 6
Italians : 17 / 37
ANZAC : 10 / 17
French : 17 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 19 times
4 was rolled 14 times
5 was rolled 15 times
6 was rolled 8 times
Average roll : 3.418
Median : 3.000
Variance : 0.910
Standard Deviation : 0.954
Total rolls : 79Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 10 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.474
Median : 3.000
Variance : 3.389
Standard Deviation : 1.841
Total rolls : 19British Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.500
Median : 3.500
Variance : 0.154
Standard Deviation : 0.392
Total rolls : 40Italians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9 -
I don’t think it wlll be long before I have to call this game. I could not recover from losing Berlin (stupidly).
Good night Jamie. -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter and 4 infantry moved from Southern Italy to Northern Italy
1 fighter moved from 98 Sea Zone to Northern Italy
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 artillery moved from Greece to 99 Sea Zone
1 mech_infantry moved from Persia to Iraq
1 mech_infantry moved from Caucasus to Iraq
1 fighter moved from Northwest Persia to Iraq
1 tactical_bomber moved from Northwest Persia to Iraq
1 carrier, 2 destroyers, 1 submarine and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from 98 Sea Zone to Iraq
1 infantry moved from Southern Italy to Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter and 4 infantry moved from Southern Italy to Northern Italy
1 fighter moved from 98 Sea Zone to Northern Italy
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 artillery moved from Greece to 99 Sea Zone
1 mech_infantry moved from Persia to Iraq
1 mech_infantry moved from Caucasus to Iraq
1 fighter moved from Northwest Persia to Iraq
1 tactical_bomber moved from Northwest Persia to Iraq
1 carrier, 2 destroyers, 1 submarine and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from 98 Sea Zone to Iraq
1 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Trans-Jordan
Battle in Northern Italy
Italians attack with 2 fighters and 5 infantry
Americans defend with 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Italians win, taking Trans-Jordan from British, taking Northern Italy from Americans with 2 fighters and 5 infantry remaining. Battle score for attacker is 13
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Battle in Iraq
Italians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 armour and 1 mech_infantry
Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 armour and 1 mech_infantry
Casualties for Italians: 2 mech_infantrys
Battle in 95 Sea Zone
Italians attack with 1 carrier, 2 destroyers, 1 submarine and 1 transport
Americans defend with 2 destroyers and 2 transports
Italians win with 1 carrier, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 30
Casualties for Americans: 2 destroyers and 2 transportsNon Combat Move - Italians
1 fighter moved from Northern Italy to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
1 fighter moved from Iraq to Persia
1 tactical_bomber moved from Iraq to Persia
1 fighter moved from Iraq to PersiaPlace Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
1 armour and 2 mech_infantrys placed in Persia
1 factory_minor placed in CaucasusTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Italians collect 21 PUs (1 lost to blockades); end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 artillery and 1 infantry
Alexandria : 1 flag
Malta : 1 flag
Northern Italy : 1 factory_minor and 5 infantry
Southern Italy : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Belarus : 1 flag
Rostov : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Tambov : 1 flag
Caucasus : 1 flag, 1 factory_minor
Samara : 1 flag
95 Sea Zone : 1 carrier, 2 destroyers, 1 submarine and 1 transport
Greece : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
98 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 32 / 62
Russians : 10 / 15
Japanese : 68 / 77
Americans : 62 / 86
Chinese : 0 / 8
British : 38 / 36
UK_Pacific : 6 / 6
Italians : 22 / 30
ANZAC : 10 / 17
French : 17 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from New Zealand to 63 Sea Zone
1 armour, 1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 42 Sea Zone to Java -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from New Zealand to 63 Sea Zone
1 armour, 1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
ANZAC attack with 2 armour, 1 artillery and 3 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 armour, 1 artillery and 3 infantry in Java, round 2 : 2/6 hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 2 armour, 1 artillery and 3 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
17 Sea Zone : 1 flag
62 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 32 / 62
Russians : 10 / 15
Japanese : 64 / 77
Americans : 62 / 86
Chinese : 0 / 8
British : 38 / 36
UK_Pacific : 6 / 6
Italians : 22 / 30
ANZAC : 14 / 21
French : 17 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.889
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9Japanese Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.714
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
French collect 17 PUs; end with 17 PUs totalTerritory Summary for French :
Normandy Bordeaux : 1 factory_minor and 1 harbour
Southern France : 1 factory_minor and 1 harbour
France : 1 airfield, 1 factory_minor and 4 infantryProduction/PUs Summary :
Germans : 32 / 62
Russians : 10 / 15
Japanese : 64 / 77
Americans : 62 / 86
Chinese : 0 / 8
British : 38 / 36
UK_Pacific : 6 / 6
Italians : 22 / 30
ANZAC : 14 / 21
French : 17 / 17
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.889
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9Japanese Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.714
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
I was going to try and do something obnoxious with the French army, but those pesky Italians are still holding on strong.
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I hate the Frogs. You should have; I would have been so angry!
Am busy with work and Maddy has a friend’s birthday party in 15 mins. Al is at work.
Have a good day. -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 factory_upgrade and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia to Novgorod
1 artillery moved from Karelia to Novgorod
1 armour moved from Bryansk to Novgorod
1 armour moved from Bryansk to Novgorod
1 artillery moved from Denmark to Western Germany
1 mech_infantry moved from Denmark to Western Germany
1 artillery moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 fighter moved from Germany to Western Germany
1 fighter moved from Germany to Western Germany
1 bomber moved from Germany to 110 Sea Zone
1 infantry moved from Germany to Western Germany -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 factory_upgrade and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia to Novgorod
1 artillery moved from Karelia to Novgorod
1 armour moved from Bryansk to Novgorod
1 armour moved from Bryansk to Novgorod
1 artillery moved from Denmark to Western Germany
1 mech_infantry moved from Denmark to Western Germany
1 artillery moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 fighter moved from Germany to Western Germany
1 fighter moved from Germany to Western Germany
1 bomber moved from Germany to 110 Sea Zone
1 infantry moved from Germany to Western GermanyCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Novgorod
Germans attack with 2 armour, 1 artillery and 1 infantry
Russians defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 artillery and 1 infantry
Germans win, taking Novgorod from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Western Germany
Germans attack with 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry
British defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Western Germany from British with 2 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for British: 2 artilleries and 1 infantryNon Combat Move - Germans
1 bomber moved from 110 Sea Zone to Germany
1 fighter moved from Western Germany to Germany
1 fighter moved from Western Germany to Germany
1 infantry moved from Tambov to Bryansk
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to RostovPlace Units - Germans
Units in Germany being upgraded or consumed: 1 factory_minor
3 artilleries and 1 factory_upgrade placed in Germany
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Germans collect 39 PUs; end with 39 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 54 PUsTerritory Summary for Germans :
Western Germany : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
Germany : 1 aaGun, 1 armour, 3 artilleries, 1 bomber, 1 factory_upgrade, 2 fighters, 1 infantry and 3 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 aaGun, 6 armour, 6 artilleries, 8 infantry and 3 mech_infantrys
Rostov : 1 infantry
Vyborg : 1 flag
Bessarabia : 1 flag
Tambov : 1 infantry
Ukraine : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag
Volgograd : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 2 armour, 1 artillery, 1 factory_minor and 1 harbour
Smolensk : 1 flag, 1 infantry
Samara : 1 infantry
Bulgaria : 1 flag
Yugoslavia : 1 flag, 1 airfield
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 39 / 54
Russians : 8 / 15
Japanese : 64 / 77
Americans : 62 / 86
Chinese : 0 / 8
British : 33 / 36
UK_Pacific : 6 / 6
Italians : 22 / 30
ANZAC : 14 / 21
French : 17 / 17
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians repair 8 damage on 1 factory_major; Remaining resources: 12 PUs;
Russians buy 2 armour; Remaining resources: 0 PUs;Combat Move - Russians
Place Units - Russians
2 armour placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 11 PUsTerritory Summary for Russians :
Italian Somaliland : 1 flag
Russia : 1 airfield, 5 armour, 6 artilleries, 1 factory_major, 17 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 39 / 54
Russians : 8 / 11
Japanese : 64 / 77
Americans : 62 / 86
Chinese : 0 / 8
British : 33 / 36
UK_Pacific : 6 / 6
Italians : 22 / 30
ANZAC : 14 / 21
French : 17 / 17
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Another round of camping in Fort Moscow.
-
Almost as exciting as camping outside!
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Manchuria to Amur
1 mech_infantry moved from Jehol to Amur
3 fighters moved from Sakha to Amur
1 artillery moved from Manchuria to Korea
Japanese take Korea from Americans
1 infantry moved from Manchuria to Amur
1 fighter moved from Philippines to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
Japanese take 17 Sea Zone from ANZAC
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Yunnan to India
1 bomber moved from Bryansk to 127 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Manchuria to Amur
1 mech_infantry moved from Jehol to Amur
3 fighters moved from Sakha to Amur
1 artillery moved from Manchuria to Korea
Japanese take Korea from Americans
1 infantry moved from Manchuria to Amur
1 fighter moved from Philippines to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
Japanese take 17 Sea Zone from ANZAC
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Yunnan to India
1 bomber moved from Bryansk to 127 Sea ZoneCombat - Japanese
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in Iwo Jima
Battle in 127 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win, taking Iwo Jima from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Amur
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry
Americans defend with 1 armour and 1 infantry
Japanese win, taking Amur from Russians with 1 artillery and 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 fighter moved from 33 Sea Zone to 35 Sea Zone
2 battleships, 3 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport moved from 19 Sea Zone to 35 Sea Zone
3 fighters moved from Amur to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
1 mech_infantry moved from Chahar to Kansu
1 armour moved from Jehol to Kweichow
1 mech_infantry moved from Shantung to Kweichow
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from Shan State to Malaya
1 mech_infantry moved from Yunnan to Malaya
1 mech_infantry moved from Yunnan to Malaya
1 artillery moved from Kwangsi to Yunnan
1 armour moved from Kwangtung to Kwangsi
1 armour moved from Kwangtung to Yunnan
1 armour moved from Kwangsi to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from Japan to 20 Sea Zone
1 fighter moved from 20 Sea Zone to Philippines
1 fighter moved from Japan to 6 Sea Zone
1 bomber moved from 127 Sea Zone to NovgorodPlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 factory_minor placed in Kiangsu
1 fighter and 2 infantry placed in Malaya
3 armour placed in KwangtungTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs totalTerritory Summary for Japanese :
Iwo Jima : 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Korea : 1 artillery
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 11 infantry
Jehol : 1 flag
Okinawa : 1 infantry
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag, 3 armour, 3 artilleries, 4 infantry and 1 mech_infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 armour and 1 mech_infantry
Hunan : 1 flag
Kansu : 1 flag, 1 mech_infantry
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Malaya : 1 flag, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 2 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 2 fighters, 1 harbour and 2 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag, 1 artillery
Timguska : 1 flag
Kazakhstan : 1 flag
French Indo China : 1 flag
Celebes : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
33 Sea Zone : 1 destroyer
36 Sea Zone : 1 flag
35 Sea Zone : 2 battleships, 3 carriers, 3 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
17 Sea Zone : 1 transport
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
Bryansk : 1 tactical_bomber
Urals : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag, 1 infantry
Novgorod : 1 bomberProduction/PUs Summary :
Germans : 39 / 54
Russians : 7 / 11
Japanese : 69 / 69
Americans : 58 / 86
Chinese : 0 / 8
British : 33 / 36
UK_Pacific : 6 / 6
Italians : 22 / 30
ANZAC : 14 / 21
French : 17 / 17
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 1 factory_minor, 4 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from Finland to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 artillery and 2 infantry moved from Norway to Finland
1 artillery moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
1 bomber moved from Norway to Novgorod
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
6 fighters moved from Western United States to 10 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 battleship and 1 transport moved from 9 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 1 factory_minor, 4 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from Finland to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 artillery and 2 infantry moved from Norway to Finland
1 artillery moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
1 bomber moved from Norway to Novgorod
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
6 fighters moved from Western United States to 10 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 battleship and 1 transport moved from 9 Sea Zone to 26 Sea ZoneCombat - Americans
Americans creates battle in territory 97 Sea Zone
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits
Bombing raid in Novgorod rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in 98 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Americans win, taking 97 Sea Zone from Italians, taking 98 Sea Zone from Germans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Western Germany
Americans attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Western Germany, round 2 : 0/5 hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Western Germany, round 2 : 2/3 hits
2 infantry owned by the Americans lost in Western Germany
Americans roll dice for 1 artillery and 2 fighters in Western Germany, round 3 : 1/3 hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Western Germany, round 3 : 1/3 hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Western Germany
Germans win with 2 artilleries remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artillery and 2 infantry
2 fighters owned by the Americans retreatedNon Combat Move - Americans
2 fighters moved from Western Germany to 112 Sea Zone
1 bomber moved from Novgorod to Norway
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 factory_minor placed in Holland Belgium
1 artillery and 2 infantry placed in Norway
Turning on Edit Mode
EDIT: Removing units owned by Americans from 102 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
3 destroyers, 3 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Northern Territory : 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 harbour and 4 infantry
Midway : 1 airfield
Sakha : 1 infantry
Yenisey : 1 artillery
26 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters and 5 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 3 destroyers, 3 submarines and 1 transport
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Norway : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor and 2 infantry
Holland Belgium : 1 flag, 1 factory_minor
112 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transport
89 Sea Zone : 1 flag
93 Sea Zone : 1 flag
109 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 submarine
101 Sea Zone : 1 transport
98 Sea Zone : 1 flag, 1 submarine
91 Sea Zone : 1 destroyer
Finland : 1 flag, 1 artillery and 2 infantry
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 39 / 54
Russians : 9 / 11
Japanese : 67 / 69
Americans : 58 / 79
Chinese : 0 / 8
British : 33 / 36
UK_Pacific : 6 / 6
Italians : 22 / 30
ANZAC : 14 / 21
French : 17 / 17
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.824
Median : 4.000
Variance : 0.562
Standard Deviation : 0.750
Total rolls : 17Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Americans Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.333
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9





