14 –>15L G40 JWW (Allies +16) vs JuanSpain (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 6 fighters and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 mech_infantry moved from West India to Eastern Persia
1 infantry moved from Kweichow to Szechwan
1 bomber moved from Yunnan to Szechwan
3 armour moved from Yakut S.S.R. to Yenisey
2 infantry moved from Yakut S.S.R. to Yenisey
3 fighters moved from Philippines to Dutch New Guinea
1 submarine moved from 39 Sea Zone to 42 Sea Zone
2 battleships moved from 39 Sea Zone to 42 Sea Zone
2 fighters moved from 39 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from 79 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 79 Sea Zone to 42 Sea Zone
1 bomber moved from India to SzechwanCombat - Japanese
Battle in Eastern Persia
Japanese attack with 1 mech_infantry
British defend with 1 aaGun
Japanese win, taking Eastern Persia from British with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Yenisey
Japanese attack with 3 armour and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Yenisey from Russians with 3 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 battleships, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Dutch New Guinea
Japanese attack with 3 fighters
Americans defend with 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 infantry
Battle in Szechwan
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 mech_infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Japanese
7 carriers moved from 39 Sea Zone to 42 Sea Zone
2 cruisers moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
2 fighters moved from Dutch New Guinea to 42 Sea Zone
5 fighters moved from 79 Sea Zone to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
6 carriers moved from 79 Sea Zone to 39 Sea Zone
5 tactical_bombers moved from 79 Sea Zone to India
2 mech_infantrys moved from Manchuria to Chahar
1 fighter moved from Japan to Philippines
2 fighters moved from Japan to Chahar
1 infantry moved from Yunnan to Kweichow
3 mech_infantrys moved from Yunnan to Kweichow
2 bombers moved from Szechwan to India
4 mech_infantrys moved from India to Yunnan
3 armour moved from West India to India
1 mech_infantry moved from West India to India
1 mech_infantry moved from West India to Burma
2 fighters moved from India to Java
1 fighter moved from 42 Sea Zone to Java
2 fighters moved from Yunnan to Chahar
1 fighter moved from Yunnan to 42 Sea ZonePlace Units - Japanese
3 fighters placed in India
3 fighters placed in Japan
2 mech_infantrys placed in French Indo China
1 mech_infantry placed in French Indo China
3 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 71 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 3 mech_infantrys
EDIT: Removing units owned by Japanese from French Indo China: 1 mech_infantry
EDIT: Adding units owned by Japanese to Java: 1 airfield
EDIT: Changing PUs for Japanese from 82 to 83
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 6 carriers
EDIT: Adding units owned by Japanese to 37 Sea Zone: 6 carriers
EDIT: Removing units owned by Japanese from 42 Sea Zone: 3 tactical_bombers
EDIT: Removing units owned by Japanese from 42 Sea Zone: 9 fighters
EDIT: Adding units owned by Japanese to 37 Sea Zone: 9 fighters and 3 tactical_bombers
EDIT: Removing units owned by Japanese from 42 Sea Zone: 2 battleships, 2 cruisers, 1 destroyer and 1 submarine
EDIT: Adding units owned by Japanese to 37 Sea Zone: 2 battleships, 2 cruisers, 1 destroyer and 1 submarine
EDIT: Removing units owned by Japanese from Java: 1 airfield, 1 artillery, 3 fighters and 1 infantry
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to French Indo China: 1 mech_infantry
EDIT: Adding units owned by Japanese to Kwangtung: 3 mech_infantrys
EDIT: Adding units owned by Japanese to Yunnan: 3 fighters
EDIT: Removing units owned by Japanese from 39 Sea Zone: 4 transports
EDIT: Removing units owned by Japanese from India: 4 infantry
EDIT: Removing units owned by Japanese from Burma: 1 mech_infantry
EDIT: Adding units owned by Japanese to 37 Sea Zone: 4 transports
EDIT: Adding units owned by Japanese to Shan State: 4 infantry and 1 mech_infantry
EDIT: Removing units owned by Japanese from Kwangtung: 3 mech_infantrys
EDIT: Adding units owned by Japanese to Malaya: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 83 to 82
EDIT: Turning off Edit Mode -
I would have to loose a Carrier if not reconsidered by you as per this new file. I don´t see a reason to not accepting the previous one and having to continue from this one instead of following our current sporty way.
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Hello Sir, we have been accepting fogotten items to be edited (even after the country´s turn in the previous round in example), I think not accepting this is a change to the way we have been playing, so we might go back some rounds before, remove some edits, and continue from there and apply the same rule every time. There was no relation in this edit with combat result, it was just a forgotten item linked to NCM defense. I am not taking advantage of the combat result info, I am correcting a forgotten item like in other situations we have been doing during the game, it is all linked to NCM.
I hope you reconsider your decision, this is not a fair way to win a game, I believe.Thank you.Hello Juan, I have very much enjoyed our many games and you are quite the gentleman. We have granted each other “open leniency” when making NCM edits, which I do not have any issues with. This, edit and change of purchased items, in my opinion, is quite different. I don’t want to be unfair, however I don’t think we should allow edit’s and changes to the purchase phase of any games. You can certainly ask Gamerman to make a ruling on this if you feel I am being unjust and I will abide by any ruling he makes. Let me know if you wish to ask for such a ruling or if we should simply proceed with your last posted file. Thanks
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Hello Sir,
You don´t have to accept anything outside the official rules if you don´t want to, any judge you ask would say that or would not be wise. Gamer or whoever you ask would say the same thing, even if you ask if the NCM edits we have been doing should be accepted by law, he would say NO, because nothing was pre-agreed between ourselves.
I agree this is a different edit (technically), but not in essence, I am changing a move prior to your next move and only reconsidering my strategy with no external info (not taking advantage of dice knowledge, combat moves or others). In fact, I had thought about that airfield purchase, forgot, and realized I forgot when calculating the defense in NCM. It is very clear that I used no combat info for it.
I posted both files, because decision is yours (I just asked for your reconsideration but left it on your own hands allready), it is just a game, you decide the value of your win between ourselves (It will score the same points in Gamer´s list) :wink:
Please go ahead with what you believe is correct and I will not argue regarding it again.
PD: You know I would have accepted this edit from you, 100% sure, don´t you?
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I understand…I will continue. fyi….going forward I am going to submit this agreement to my future opponents.
Editing
• We agree to allow any ncm or troop placement edits prior to the immediate next adversary players turn. i.e. Germany prior to Russia or America prior to Italy etc…
• Forgotten “walk-in” combat movements must be agreed to by your opponent. Agreeing to an opponents walk-in doesn’t necessarily require your opponent to grant future or reciprocal forgotten walk-ins.
• All other edits are not allowedI think this is necessary. This is based on a number of games I had last year where editing was out of control.
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Yeah, I agree they are out of control many times, and think what you will state is fair. I don´t make such statements, because my option is accepting all of them from my opponent, because:
- I prefer making my opponents happy, it is better than making them frustrated, and this is a game, allthough we all prefer winning than loosing, but that is not so important in the end I believe.
- I definately want to win the best version of my opponent in the most sporty way possible (this is very important for me, much more than even winning the league, I need to know that if I won, it is because my strategy or dice was better in that game, but not because my opponent could not develop the desired strategy), currently, the most satisfactory win I had is vs a strong Tier 1 because of the level of this player, and because in that game I accepted all kind of changes including a low luck reroll (not launched by me later because I did not need it).
However, asking for permission if the edits are not NCM edits is a good and necessary practice I think, and I stop players that apply other edits without asking for permission, because not asking is disrespectfull I believe.
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japan scrambles?
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Yes Sir
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Test summary from TripleA, engine version: 1.8.0.3, time: 06:53:46
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 destroyers, 1 fighter, 6 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
4 fighters moved from Wake Island to 35 Sea Zone
1 fighter moved from Wake Island to 35 Sea Zone
5 fighters moved from 45 Sea Zone to 42 Sea Zone
2 destroyers moved from 45 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber and 1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from 45 Sea Zone to 42 Sea Zone
4 fighters moved from 45 Sea Zone to Philippines -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 destroyers, 1 fighter, 6 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
4 fighters moved from Wake Island to 35 Sea Zone
1 fighter moved from Wake Island to 35 Sea Zone
5 fighters moved from 45 Sea Zone to 42 Sea Zone
2 destroyers moved from 45 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber and 1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from 45 Sea Zone to 42 Sea Zone
4 fighters moved from 45 Sea Zone to PhilippinesCombat - Americans
Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Japanese scrambles to create a battle in territory 35 Sea Zone
Battle in 35 Sea Zone
Americans attack with 5 fighters and 1 transport
Japanese defend with 1 fighter
Americans win with 4 fighters and 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 fighter
Battle in Philippines
Americans attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 airfield and 1 harbour
Battle in Holland Belgium
Americans attack with 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 infantry
Americans winAmericans win, taking Philippines from Japanese with 1 artillery, 4 fighters and 1 infantry remaining with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 42 Sea Zone
Americans attack with 2 destroyers, 6 fighters and 2 tactical_bombers
Japanese defend with 1 carrier and 2 fighters
Americans win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 carrier and 2 fighters
Casualties for Americans: 2 destroyers and 1 fighterNon Combat Move - Americans
4 fighters moved from Philippines to 35 Sea Zone
1 destroyer moved from 45 Sea Zone to 36 Sea Zone
1 destroyer moved from 45 Sea Zone to 43 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 3 destroyers and 3 submarines moved from 45 Sea Zone to 35 Sea Zone
2 fighters moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 42 Sea Zone to 35 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 23 Sea Zone to 6 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 3 carriers and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Queensland to Northern Territory
1 fighter and 2 tactical_bombers moved from 42 Sea Zone to Northern Territory
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from 98 Sea Zone to 97 Sea Zone
2 mech_infantrys moved from Trans-Jordan to Persia
1 mech_infantry moved from Northwest Persia to Persia
1 infantry moved from Iraq to Persia
1 fighter moved from Egypt to Persia
1 bomber and 1 fighter moved from Holland Belgium to United Kingdom
2 fighters moved from New Brunswick Nova Scotia to Iceland
1 transport moved from 101 Sea Zone to 106 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 transport moved from 92 Sea Zone to 107 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 transport moved from 45 Sea Zone to 35 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
4 destroyers and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 fighter placed in Western United States
4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Queensland : 1 aaGun
Northern Territory : 1 fighter, 1 mech_infantry and 2 tactical_bombers
Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Wake Island : 1 airfield and 1 fighter
Western United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
Midway : 1 airfield
Dutch New Guinea : 1 flag
42 Sea Zone : 1 destroyer
44 Sea Zone : 1 submarine
43 Sea Zone : 1 destroyer
36 Sea Zone : 1 destroyer
35 Sea Zone : 1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 12 fighters, 5 submarines and 2 transports
26 Sea Zone : 1 artillery, 3 carriers, 1 infantry and 1 transport
10 Sea Zone : 4 destroyers and 1 transport
6 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Iceland : 2 fighters
New Brunswick Nova Scotia : 2 aaGuns, 1 artillery and 3 infantry
United Kingdom : 1 armour, 1 bomber and 1 fighter
106 Sea Zone : 1 flag, 2 transports
93 Sea Zone : 1 flag
97 Sea Zone : 1 carrier, 1 fighter and 1 submarine
101 Sea Zone : 1 transport
Brazil : 1 flag
Persia : 1 fighter, 1 infantry and 3 mech_infantrys
107 Sea Zone : 1 transport
110 Sea Zone : 2 destroyers and 1 transportProduction/PUs Summary :
Germans : 51 / 58
Russians : 25 / 31
Japanese : 69 / 82
Americans : 54 / 79
Chinese : 6 / 4
British : 33 / 33
UK_Pacific : 0 / 0
Italians : 10 / 8
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Szechwan
4 infantry moved from Shensi to Tsinghai
1 fighter moved from Kansu to Tsinghai
2 infantry moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 1 infantry
Hopei : 1 infantry
Tsinghai : 1 fighter and 7 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 51 / 58
Russians : 25 / 31
Japanese : 68 / 82
Americans : 54 / 79
Chinese : 7 / 8
British : 33 / 33
UK_Pacific : 0 / 0
Italians : 10 / 8
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 11 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 battleship and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Egypt to 98 Sea Zone
1 mech_infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from 97 Sea Zone to Greece
1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 11 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 battleship and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Egypt to 98 Sea Zone
1 mech_infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from 97 Sea Zone to Greece
1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from ItaliansCombat - British
Battle in Holland Belgium
Battle in Greece
Battle in Normandy Bordeaux
British attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
British win, taking Holland Belgium from Germans, taking Greece from Germans with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantryNon Combat Move - British
2 fighters moved from Normandy Bordeaux to United Kingdom
2 transports moved from 92 Sea Zone to 110 Sea Zone
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Trans-Jordan to 97 Sea Zone
2 fighters moved from Egypt to 97 Sea Zone
2 infantry moved from Iraq to Syria
2 mech_infantrys moved from Egypt to Syria
1 aaGun and 1 infantry moved from Iraq to Persia
3 infantry moved from Northwest Persia to Persia
6 fighters moved from Northwest Persia to Persia
2 bombers moved from Egypt to Persia
1 aaGun moved from Trans-Jordan to Iraq
1 armour moved from French Equatorial Africa to Egypt
1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
3 infantry placed in Iraq
3 infantry placed in Egypt
5 infantry placed in United Kingdom
British undo move 2.
2 infantry placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Kenya : 1 mech_infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
French Equatorial Africa : 1 flag
Syria : 2 infantry and 2 mech_infantrys
Holland Belgium : 1 flag, 1 infantry
Ethiopia : 1 flag
Greece : 1 flag, 1 mech_infantry
97 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 2 transports
Iraq : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
81 Sea Zone : 1 transport
Persia : 1 flag, 1 aaGun, 1 airfield, 2 bombers, 6 fighters and 4 infantry
110 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 4 transportsProduction/PUs Summary :
Germans : 46 / 58
Russians : 25 / 31
Japanese : 68 / 82
Americans : 54 / 79
Chinese : 7 / 8
British : 39 / 44
UK_Pacific : 0 / 0
Italians : 9 / 8
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Yugoslavia to Eastern Poland
2 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,2,1,1,1,1,6,2,3,6,2,5,2,2
Italians collect 1 PU (8 lost to blockades); end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Yugoslavia to Eastern Poland
2 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,2,1,1,1,1,6,2,3,6,2,5,2,2
Italians collect 1 PU (8 lost to blockades); end with 1 PU total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Romania: 2 infantry
EDIT: Adding units owned by Italians to Bulgaria: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 fighter moved from Shensi to Persia
3 infantry moved from Trans-Jordan to Iraq
1 cruiser moved from 92 Sea Zone to 110 Sea ZoneTurn Complete - French
Territory Summary for French :
Tobruk : 1 flag
Libya : 1 flag
Iraq : 3 infantry
Persia : 1 fighter
110 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 46 / 58
Russians : 25 / 31
Japanese : 64 / 82
Americans : 54 / 79
Chinese : 7 / 8
British : 39 / 44
UK_Pacific : 0 / 0
Italians : 9 / 1
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 fighters and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Yugoslavia to Greece
2 fighters moved from Western Germany to Greece
1 infantry moved from Eastern Poland to Bessarabia
1 fighter moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Novgorod to Western Ukraine
2 artilleries moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
2 infantry moved from Belarus to Smolensk
3 bombers moved from Western Germany to Smolensk
1 bomber moved from Novgorod to Smolensk
1 infantry moved from Belarus to Archangel
1 armour moved from Belarus to Archangel
1 armour moved from Eastern Poland to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 2 armour, 2 artilleries and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Archangel from Russians with 2 armour and 2 artilleries remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 1 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Greece
Germans attack with 2 fighters and 2 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Greece from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Smolensk
Germans attack with 4 bombers and 2 infantry
Russians defend with 3 infantry
Germans win, taking Smolensk from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Belarus to Smolensk
4 bombers moved from Smolensk to Novgorod
1 aaGun moved from Novgorod to Belarus
1 infantry moved from Karelia to Finland
1 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
1 fighter moved from Bessarabia to Germany
1 fighter moved from Western Ukraine to Belarus
2 fighters moved from Greece to Southern Italy
1 infantry moved from Northern Italy to France
1 infantry moved from Southern France to France
1 fighter moved from Holland Belgium to Western Germany
10 infantry moved from Eastern Poland to Belarus
4 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Germany to Eastern Poland
1 artillery moved from Western Germany to France
1 artillery moved from Germany to Western Germany
1 artillery moved from Germany to Western Germany
1 artillery moved from Germany to Western GermanyPlace Units - Germans
3 artilleries placed in Novgorod
2 fighters placed in Western Germany
1 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,5,3,2,6,3,5,3,1,3,2,6,1,6,3
Germans collect 51 PUs (4 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs





