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14 –>15L G40 JWW (Allies +16) vs JuanSpain (Axis)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    I understand…I will continue. fyi….going forward I am going to submit this agreement to my future opponents.

    Editing
    • We agree to allow any ncm or troop placement edits prior to the immediate next adversary players turn. i.e. Germany prior to Russia or America prior to Italy etc…
    • Forgotten “walk-in” combat movements must be agreed to by your opponent. Agreeing to an opponents walk-in doesn’t necessarily require your opponent to grant future or reciprocal forgotten walk-ins.
    • All other edits are not allowed

    I think this is necessary. This is based on a number of games I had last year where editing was out of control.

  • 19 18 17 16 15

    Yeah, I agree they are out of control many times, and think what you will state is fair. I don´t make such statements, because my option is accepting all of them from my opponent, because:

    1. I prefer making my opponents happy, it is better than making them frustrated, and this is a game, allthough we all prefer winning than loosing, but that is not so important in the end I believe.
    2. I definately want to win the best version of my opponent in the most sporty way possible (this is very important for me, much more than even winning the league, I need to know that if I won, it is because my strategy or dice was better in that game, but not because my opponent could not develop the desired strategy), currently, the most satisfactory win I had is vs a strong Tier 1 because of the level of this player, and because in that game I accepted all kind of changes including a low luck reroll (not launched by me later because I did not need it).

    However, asking for permission if the edits are not NCM edits is a good and necessary practice I think, and I stop players that apply other edits without asking for permission, because not asking is disrespectfull I believe.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    japan scrambles?

  • 19 18 17 16 15

    Yes Sir

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    Test summary from TripleA, engine version: 1.8.0.3, time: 06:53:46

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 4 destroyers, 1 fighter, 6 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                4 fighters moved from Wake Island to 35 Sea Zone
                1 fighter moved from Wake Island to 35 Sea Zone
                5 fighters moved from 45 Sea Zone to 42 Sea Zone
                2 destroyers moved from 45 Sea Zone to 42 Sea Zone
                2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 bomber and 1 fighter moved from United Kingdom to Holland Belgium
                1 fighter moved from 45 Sea Zone to 42 Sea Zone
                4 fighters moved from 45 Sea Zone to Philippines

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 4 destroyers, 1 fighter, 6 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                4 fighters moved from Wake Island to 35 Sea Zone
                1 fighter moved from Wake Island to 35 Sea Zone
                5 fighters moved from 45 Sea Zone to 42 Sea Zone
                2 destroyers moved from 45 Sea Zone to 42 Sea Zone
                2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 bomber and 1 fighter moved from United Kingdom to Holland Belgium
                1 fighter moved from 45 Sea Zone to 42 Sea Zone
                4 fighters moved from 45 Sea Zone to Philippines

    Combat - Americans
                Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
                Japanese scrambles to create a battle in territory 35 Sea Zone
                Battle in 35 Sea Zone
                    Americans attack with 5 fighters and 1 transport
                    Japanese defend with 1 fighter
                    Americans win with 4 fighters and 1 transport remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 fighter
                Battle in Philippines
                    Americans attack with 1 artillery, 4 fighters and 1 infantry
                    Japanese defend with 1 airfield and 1 harbour
                Battle in Holland Belgium
                    Americans attack with 1 bomber, 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Americans winAmericans win, taking Philippines from Japanese with 1 artillery, 4 fighters and 1 infantry remaining with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 42 Sea Zone
                    Americans attack with 2 destroyers, 6 fighters and 2 tactical_bombers
                    Japanese defend with 1 carrier and 2 fighters
                    Americans win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 carrier and 2 fighters
                    Casualties for Americans: 2 destroyers and 1 fighter

    Non Combat Move - Americans
                4 fighters moved from Philippines to 35 Sea Zone
                1 destroyer moved from 45 Sea Zone to 36 Sea Zone
                1 destroyer moved from 45 Sea Zone to 43 Sea Zone
                1 destroyer moved from 45 Sea Zone to 42 Sea Zone
                1 battleship, 5 carriers, 2 cruisers, 3 destroyers and 3 submarines moved from 45 Sea Zone to 35 Sea Zone
                2 fighters moved from 42 Sea Zone to 35 Sea Zone
                2 fighters moved from 42 Sea Zone to 35 Sea Zone
                1 carrier, 2 destroyers and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 submarine moved from 55 Sea Zone to 44 Sea Zone
                1 submarine moved from 33 Sea Zone to 35 Sea Zone
                1 submarine moved from 23 Sea Zone to 6 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 artillery, 3 carriers and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Queensland to Northern Territory
                1 fighter and 2 tactical_bombers moved from 42 Sea Zone to Northern Territory
                1 carrier moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from 98 Sea Zone to 97 Sea Zone
                2 mech_infantrys moved from Trans-Jordan to Persia
                1 mech_infantry moved from Northwest Persia to Persia
                1 infantry moved from Iraq to Persia
                1 fighter moved from Egypt to Persia
                1 bomber and 1 fighter moved from Holland Belgium to United Kingdom
                2 fighters moved from New Brunswick Nova Scotia to Iceland
                1 transport moved from 101 Sea Zone to 106 Sea Zone
                2 aaGuns, 1 artillery and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                1 transport moved from 92 Sea Zone to 107 Sea Zone
                1 destroyer moved from 92 Sea Zone to 110 Sea Zone
                1 transport moved from 45 Sea Zone to 35 Sea Zone

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                4 destroyers and 1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States
                1 fighter placed in Western United States
                4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Americans :

    Queensland : 1 aaGun
        Northern Territory : 1 fighter, 1 mech_infantry and 2 tactical_bombers
        Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Wake Island : 1 airfield and 1 fighter
        Western United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
        Midway : 1 airfield
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 destroyer
        44 Sea Zone : 1 submarine
        43 Sea Zone : 1 destroyer
        36 Sea Zone : 1 destroyer
        35 Sea Zone : 1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 12 fighters, 5 submarines and 2 transports
        26 Sea Zone : 1 artillery, 3 carriers, 1 infantry and 1 transport
        10 Sea Zone : 4 destroyers and 1 transport
        6 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
        Iceland : 2 fighters
        New Brunswick Nova Scotia : 2 aaGuns, 1 artillery and 3 infantry
        United Kingdom : 1 armour, 1 bomber and 1 fighter
        106 Sea Zone : 1 flag, 2 transports
        93 Sea Zone : 1 flag
        97 Sea Zone : 1 carrier, 1 fighter and 1 submarine
        101 Sea Zone : 1 transport
        Brazil : 1 flag
        Persia : 1 fighter, 1 infantry and 3 mech_infantrys
        107 Sea Zone : 1 transport
        110 Sea Zone : 2 destroyers and 1 transport

    Production/PUs Summary :

    Germans : 51 / 58
        Russians : 25 / 31
        Japanese : 69 / 82
        Americans : 54 / 79
        Chinese : 6 / 4
        British : 33 / 33
        UK_Pacific : 0 / 0
        Italians : 10 / 8
        ANZAC : 10 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Shensi to Szechwan
                4 infantry moved from Shensi to Tsinghai
                1 fighter moved from Kansu to Tsinghai
                2 infantry moved from Sikang to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Suiyuyan : 1 infantry
        Hopei : 1 infantry
        Tsinghai : 1 fighter and 7 infantry
        Szechwan : 1 infantry

    Production/PUs Summary :

    Germans : 51 / 58
        Russians : 25 / 31
        Japanese : 68 / 82
        Americans : 54 / 79
        Chinese : 7 / 8
        British : 33 / 33
        UK_Pacific : 0 / 0
        Italians : 10 / 8
        ANZAC : 10 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 11 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 battleship and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone
                1 transport moved from 92 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from Egypt to 98 Sea Zone
                1 mech_infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 mech_infantry moved from 97 Sea Zone to Greece
                1 mech_infantry moved from Belgian Congo to Kenya
                      British take Kenya from Italians

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 11 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 battleship and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone
                1 transport moved from 92 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from Egypt to 98 Sea Zone
                1 mech_infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 mech_infantry moved from 97 Sea Zone to Greece
                1 mech_infantry moved from Belgian Congo to Kenya
                      British take Kenya from Italians

    Combat - British
                Battle in Holland Belgium
                Battle in Greece
                Battle in Normandy Bordeaux
                    British attack with 2 fighters and 2 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    British win, taking Holland Belgium from Germans, taking Greece from Germans with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                2 fighters moved from Normandy Bordeaux to United Kingdom
                2 transports moved from 92 Sea Zone to 110 Sea Zone
                1 transport moved from 98 Sea Zone to 81 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Trans-Jordan to 97 Sea Zone
                2 fighters moved from Egypt to 97 Sea Zone
                2 infantry moved from Iraq to Syria
                2 mech_infantrys moved from Egypt to Syria
                1 aaGun and 1 infantry moved from Iraq to Persia
                3 infantry moved from Northwest Persia to Persia
                6 fighters moved from Northwest Persia to Persia
                2 bombers moved from Egypt to Persia
                1 aaGun moved from Trans-Jordan to Iraq
                1 armour moved from French Equatorial Africa to Egypt
                1 mech_infantry moved from Union of South Africa to Belgian Congo

    Place Units - British
                3 infantry placed in Iraq
                3 infantry placed in Egypt
                5 infantry placed in United Kingdom
                British undo move 2.
                2 infantry placed in Egypt
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Belgian Congo : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 factory_minor, 1 harbour and 2 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield
        Kenya : 1 mech_infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
        French Equatorial Africa : 1 flag
        Syria : 2 infantry and 2 mech_infantrys
        Holland Belgium : 1 flag, 1 infantry
        Ethiopia : 1 flag
        Greece : 1 flag, 1 mech_infantry
        97 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 2 transports
        Iraq : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
        81 Sea Zone : 1 transport
        Persia : 1 flag, 1 aaGun, 1 airfield, 2 bombers, 6 fighters and 4 infantry
        110 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 4 transports

    Production/PUs Summary :

    Germans : 46 / 58
        Russians : 25 / 31
        Japanese : 68 / 82
        Americans : 54 / 79
        Chinese : 7 / 8
        British : 39 / 44
        UK_Pacific : 0 / 0
        Italians : 9 / 8
        ANZAC : 10 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians

    Combat - Italians

    Non Combat Move - Italians
                2 mech_infantrys moved from Yugoslavia to Eastern Poland
                2 infantry moved from Yugoslavia to Romania

    Place Units - Italians
                2 mech_infantrys placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,2,1,1,1,1,6,2,3,6,2,5,2,2
                Italians collect 1 PU (8 lost to blockades); end with 1 PU total

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians

    Combat - Italians

    Non Combat Move - Italians
                2 mech_infantrys moved from Yugoslavia to Eastern Poland
                2 infantry moved from Yugoslavia to Romania

    Place Units - Italians
                2 mech_infantrys placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,2,1,1,1,1,6,2,3,6,2,5,2,2
                Italians collect 1 PU (8 lost to blockades); end with 1 PU total
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Romania: 2 infantry
                EDIT: Adding units owned by Italians to Bulgaria: 2 infantry
                EDIT: Turning off Edit Mode

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Shensi to Persia
                3 infantry moved from Trans-Jordan to Iraq
                1 cruiser moved from 92 Sea Zone to 110 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Tobruk : 1 flag
        Libya : 1 flag
        Iraq : 3 infantry
        Persia : 1 fighter
        110 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 46 / 58
        Russians : 25 / 31
        Japanese : 64 / 82
        Americans : 54 / 79
        Chinese : 7 / 8
        British : 39 / 44
        UK_Pacific : 0 / 0
        Italians : 9 / 1
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 2 fighters and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from France to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                2 mech_infantrys moved from Yugoslavia to Greece
                2 fighters moved from Western Germany to Greece
                1 infantry moved from Eastern Poland to Bessarabia
                1 fighter moved from Eastern Poland to Bessarabia
                1 infantry moved from Eastern Poland to Western Ukraine
                1 fighter moved from Novgorod to Western Ukraine
                2 artilleries moved from Novgorod to Archangel
                1 infantry moved from Belarus to Archangel
                2 infantry moved from Belarus to Smolensk
                3 bombers moved from Western Germany to Smolensk
                1 bomber moved from Novgorod to Smolensk
                1 infantry moved from Belarus to Archangel
                1 armour moved from Belarus to Archangel
                1 armour moved from Eastern Poland to Archangel

    Combat - Germans
                Battle in Archangel
                    Germans attack with 2 armour, 2 artilleries and 2 infantry
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Archangel from Russians with 2 armour and 2 artilleries remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 fighter and 1 infantry
                    British defend with 1 infantry
                    Germans win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Greece
                    Germans attack with 2 fighters and 2 mech_infantrys
                    British defend with 1 mech_infantry
                    Germans win, taking Greece from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Smolensk
                    Germans attack with 4 bombers and 2 infantry
                    Russians defend with 3 infantry
                    Germans win, taking Smolensk from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Western Ukraine
                    Germans attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Germans attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                    Germans win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Belarus to Smolensk
                4 bombers moved from Smolensk to Novgorod
                1 aaGun moved from Novgorod to Belarus
                1 infantry moved from Karelia to Finland
                1 infantry moved from Karelia to Novgorod
                1 infantry moved from Karelia to Novgorod
                1 fighter moved from Bessarabia to Germany
                1 fighter moved from Western Ukraine to Belarus
                2 fighters moved from Greece to Southern Italy
                1 infantry moved from Northern Italy to France
                1 infantry moved from Southern France to France
                1 fighter moved from Holland Belgium to Western Germany
                10 infantry moved from Eastern Poland to Belarus
                4 mech_infantrys moved from Eastern Poland to Belarus
                1 mech_infantry moved from Germany to Eastern Poland
                1 artillery moved from Western Germany to France
                1 artillery moved from Germany to Western Germany
                1 artillery moved from Germany to Western Germany
                1 artillery moved from Germany to Western Germany

    Place Units - Germans
                3 artilleries placed in Novgorod
                2 fighters placed in Western Germany
                1 armour and 5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,5,3,2,6,3,5,3,1,3,2,6,1,6,3
                Germans collect 51 PUs (4 lost to blockades); end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 2 fighters and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from France to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                2 mech_infantrys moved from Yugoslavia to Greece
                2 fighters moved from Western Germany to Greece
                1 infantry moved from Eastern Poland to Bessarabia
                1 fighter moved from Eastern Poland to Bessarabia
                1 infantry moved from Eastern Poland to Western Ukraine
                1 fighter moved from Novgorod to Western Ukraine
                2 artilleries moved from Novgorod to Archangel
                1 infantry moved from Belarus to Archangel
                2 infantry moved from Belarus to Smolensk
                3 bombers moved from Western Germany to Smolensk
                1 bomber moved from Novgorod to Smolensk
                1 infantry moved from Belarus to Archangel
                1 armour moved from Belarus to Archangel
                1 armour moved from Eastern Poland to Archangel

    Combat - Germans
                Battle in Archangel
                    Germans attack with 2 armour, 2 artilleries and 2 infantry
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Archangel from Russians with 2 armour and 2 artilleries remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 fighter and 1 infantry
                    British defend with 1 infantry
                    Germans win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Greece
                    Germans attack with 2 fighters and 2 mech_infantrys
                    British defend with 1 mech_infantry
                    Germans win, taking Greece from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Smolensk
                    Germans attack with 4 bombers and 2 infantry
                    Russians defend with 3 infantry
                    Germans win, taking Smolensk from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Western Ukraine
                    Germans attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Germans attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                    Germans win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Belarus to Smolensk
                4 bombers moved from Smolensk to Novgorod
                1 aaGun moved from Novgorod to Belarus
                1 infantry moved from Karelia to Finland
                1 infantry moved from Karelia to Novgorod
                1 infantry moved from Karelia to Novgorod
                1 fighter moved from Bessarabia to Germany
                1 fighter moved from Western Ukraine to Belarus
                2 fighters moved from Greece to Southern Italy
                1 infantry moved from Northern Italy to France
                1 infantry moved from Southern France to France
                1 fighter moved from Holland Belgium to Western Germany
                10 infantry moved from Eastern Poland to Belarus
                4 mech_infantrys moved from Eastern Poland to Belarus
                1 mech_infantry moved from Germany to Eastern Poland
                1 artillery moved from Western Germany to France
                1 artillery moved from Germany to Western Germany
                1 artillery moved from Germany to Western Germany
                1 artillery moved from Germany to Western Germany

    Place Units - Germans
                3 artilleries placed in Novgorod
                2 fighters placed in Western Germany
                1 armour and 5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,5,3,2,6,3,5,3,1,3,2,6,1,6,3
                Germans collect 51 PUs (4 lost to blockades); end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from France: 1 artillery and 1 infantry
                EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Smolensk
                1 artillery moved from Bryansk to Smolensk
                1 artillery and 2 infantry moved from Bryansk to Western Ukraine
                1 bomber moved from Russia to Eastern Poland
                2 fighters moved from Bryansk to Eastern Poland
                1 tactical_bomber moved from Caucasus to Eastern Poland
                3 mech_infantrys moved from Northwest Persia to Eastern Persia
                1 infantry moved from Russia to Smolensk

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Smolensk
                1 artillery moved from Bryansk to Smolensk
                1 artillery and 2 infantry moved from Bryansk to Western Ukraine
                1 bomber moved from Russia to Eastern Poland
                2 fighters moved from Bryansk to Eastern Poland
                1 tactical_bomber moved from Caucasus to Eastern Poland
                3 mech_infantrys moved from Northwest Persia to Eastern Persia
                1 infantry moved from Russia to Smolensk

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 1 bomber, 2 fighters and 1 tactical_bomber
                    Germans defend with 1 aaGun and 1 mech_infantry; Italians defend with 2 mech_infantrys
                        AA fire in Eastern Poland :  1/3 hits
                        1 fighter owned by the Russians lost in Eastern Poland
                        Russians roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Eastern Poland, round 2 :  2/3 hits
                        Germans roll dice for 1 aaGun and 3 mech_infantrys in Eastern Poland, round 2 :  3/3 hits
                        1 bomber owned by the Russians, 1 tactical_bomber owned by the Russians, 1 aaGun owned by the Germans, 1 fighter owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
                    Germans win with 2 mech_infantrys remaining. Battle score for attacker is -34
                    Casualties for Germans: 1 aaGun and 1 mech_infantry
                    Casualties for Russians: 1 bomber, 2 fighters and 1 tactical_bomber
                Battle in Smolensk
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 aaGun and 1 infantry
                        Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 :  1/4 hits
                        Germans roll dice for 1 aaGun and 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 aaGun owned by the Germans lost in Smolensk
                        Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 3 :  2/4 hits
                        Germans roll dice for 1 infantry in Smolensk, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 aaGun and 1 infantry
                Battle in Eastern Persia
                    Russians attack with 3 mech_infantrys
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 3 mech_infantrys in Eastern Persia, round 2 :  2/3 hits
                        Japanese roll dice for 1 mech_infantry in Eastern Persia, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Eastern Persia
                    Russians win, taking Eastern Persia from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Russians
                1 mech_infantry moved from Caucasus to Ukraine
                1 infantry moved from Timguska to Evenkiyskiy
                6 infantry moved from Kansu to Timguska
                1 mech_infantry moved from Suiyuyan to Timguska
                2 aaGuns moved from Shensi to Tsinghai
                2 infantry moved from Shensi to Tsinghai
                1 aaGun and 3 infantry moved from Shensi to Kansu
                1 mech_infantry moved from Kazakhstan to Novosibirsk
                3 mech_infantrys moved from Shensi to Kansu
                1 mech_infantry moved from Kansu to Timguska
                2 mech_infantrys moved from Kansu to Novosibirsk
                1 infantry moved from Russia to Vologda
                6 infantry moved from Russia to Bryansk
                3 armour and 2 mech_infantrys moved from Caucasus to Novosibirsk

    Place Units - Russians
                2 artilleries, 5 infantry and 2 mech_infantrys placed in Russia
                Russians undo move 1.
                2 mech_infantrys placed in Volgograd
                2 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total

    Territory Summary for Russians :

    Kansu : 1 aaGun and 3 infantry
        Tsinghai : 2 aaGuns and 2 infantry
        Evenkiyskiy : 1 infantry
        Timguska : 6 infantry and 2 mech_infantrys
        Syria : 1 flag
        Bryansk : 3 aaGuns, 10 artilleries and 79 infantry
        Russia : 1 airfield, 2 artilleries, 1 factory_major and 5 infantry
        Ukraine : 1 factory_minor and 1 mech_infantry
        Western Ukraine : 1 artillery and 2 infantry
        Novosibirsk : 3 armour and 5 mech_infantrys
        Vologda : 1 infantry
        Volgograd : 1 factory_minor and 2 mech_infantrys
        Smolensk : 1 artillery and 3 infantry
        113 Sea Zone : 1 cruiser and 1 submarine
        97 Sea Zone : 1 submarine
        Eastern Persia : 1 flag, 3 mech_infantrys
        Northwest Persia : 1 flag
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 52 / 61
        Russians : 24 / 24
        Japanese : 64 / 82
        Americans : 54 / 79
        Chinese : 7 / 8
        British : 34 / 44
        UK_Pacific : 0 / 0
        Italians : 9 / 1
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 8 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.074
            Median : 2.000
            Variance : 1.038
            Standard Deviation : 1.019
            Total rolls : 27

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.556
            Median : 4.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

    Russians Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.706
            Median : 2.000
            Variance : 1.188
            Standard Deviation : 1.090
            Total rolls : 17

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    well that was painful

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