• '18 '17 '16 '15 Customizer

    @Tall:

    Guys,

    ––I have plenty of Oil Wells as I bought an old game “Wildcatter” (if I remember correctly) just for these sculps, not to mention they’re going to be included in HBG’s “Facilities” set.
    ----However, I don’t have any BARRELS. Is there a source for these? I’d like to buy some in order to allow more envolved games that include resources and I much prefer 3-dimensional units over markers. Thanks to anyone who might be able to inform me of a good source of Barrels.

    Tall PaulÂ

    Paul, the average price for the game is $50.00 to 60.00. One of them cost me $47.00 on amazon, the other was $58.00 on ebay. I hope that helps. :-)


  • Yes just got on Amazon for 47.00 that included shipping. Have also the Wildcatter game too. All set now. If you want barrels you can buy them at a trains store. They have the barrels too but haven’t bought any in years so I can’t help ya there if you didn’t want to buy game.

  • '18 '17 '16 '15 Customizer

    @SS:

    Yes just got on Amazon for 47.00 that included shipping. Have also the Wildcatter game too. All set now. If you want barrels you can buy them at a trains store. They have the barrels too but haven’t bought any in years so I can’t help ya there if you didn’t want to buy game.

    Cool, so your set also! :-D

  • Sponsor

    What I like about Buran’s barrels is that some are red representing 5, they are also a great size for the Global board. Just curious, are you guys play testing Buran’s rules when you use your oil barrels, or do you have different house rules to play with?

  • '18 '17 '16 '15 Customizer

    @Young:

    What I like about Buran’s barrels is that some are red representing 5, they are also a great size for the Global board. Just curious, are you guys play testing Buran’s rules when you use your oil barrels, or do you have different house rules to play with?

    Well, I’m learning Global 1940, so that I can get into Global 1939 then onto Global 1936. I have also have checked your rules and they look pretty awesome, but I’m having to take one step at a time. I will be using the oil rules when I get enough 1940 games under my belt, but the plan is to graduate to 1939 rules, using these oil rules as well as supplies, but I have to take baby steps first, LOL. :-D


  • Got a rule where if territory is captured with an oil well in it , the losing side pays a double fee of the value of territory.
    Say captured territory is worth 3 icp’s, the losing side pays 6 icp’s to the conquering side.
    Also if you don’t own at least 1 oil well for your country you have to pay a certain amount of icp’s to move any of your pieces.
    Have rule in a G39 game but have not used in G40 yet.


  • I like that but prefer:

    Capture an oil center roll one die = IPC.  Possibly roll one d6 for each IPC

    establish candidates for oil centers with each faction having equal number of starting centers.

    Alternatively, capture may cause surrender of IPC to opposing country, done as a one time roll.

  • Customizer

    @Imperious:

    I like that but prefer:

    Capture an oil center roll one die = IPC.  Possibly roll one d6 for each IPC

    establish candidates for oil centers with each faction having equal number of starting centers.

    Alternatively, capture may cause surrender of IPC to opposing country, done as a one time roll.
    ––IMHO instead of IPC cash,…the conquerer would receive Oil token(s) that still must be transported if necesary and then cashed in instead of production from a Factory. This to me sounds more realistic,… even in “gaming” terms.

    Tall Paul


  • Tall Paul,

    So you can transport oil tokens with planes, mechs, and transports back to anyone of your factorys ?

    What is the value of the oil token in icp’s ?

  • Customizer

    SS and others,

    @SS:

    Tall Paul,
    So you can transport oil tokens with planes, mechs, and transports back to anyone of your factorys ?
    What is the value of the oil token in ipc’s ?
    **––These rules have been developed by Buran. If you go to the 1st message in this thread under OIL you will find a full description.
    Oil token = 3 IPC and each barrel can be cashed in IN PLACE OF one production point of a Factory.

    Tall Paul**


  • @SS:

    Tall Paul,

    So you can transport oil tokens with planes, mechs, and transports back to anyone of your factorys ?

    What is the value of the oil token in icp’s ?

    In these rules the oil barrels have there own transport.  Movement of 1 in the non-combat phase.  And can be moved on transports as well for movement from islands.  I’m looking at an air transport rule too.  But that is still in the thinking stage.

    Buran


  • SS…you always have great rules… :-D


  • :-D :-D :-D  Its been awhile Crus


  • Buran,

    I like this! It seems especially well thought out.
    Did you ever consider 1 oil being worth 2 IPCs? 3 IPCs each seems a little high to me (but that could be your perfectly legitimate intention).
    To still make transports as effective, an infantry slot could hold 3 Oil as opposed to 2. Then the transport still holds up to 6 IPCs per slot, allowing you to make the value of oil lower, but not raising the opportunity cost.

    Again, I really like what you’ve made (particularly the incorporation into the NOs!). Without any playtesting, I see nothing that needs a change. Just sharing my thoughts.


  • @EnoughSaid:

    Buran,

    I like this! It seems especially well thought out.
    Did you ever consider 1 oil being worth 2 IPCs? 3 IPCs each seems a little high to me (but that could be your perfectly legitimate intention).
    To still make transports as effective, an infantry slot could hold 3 Oil as opposed to 2. Then the transport still holds up to 6 IPCs per slot, allowing you to make the value of oil lower, but not raising the opportunity cost.

    Again, I really like what you’ve made (particularly the incorporation into the NOs!). Without any playtesting, I see nothing that needs a change. Just sharing my thoughts.

    EnoughSiad:

    At first I had the oil set at 4 IPC’s, and then we played the first turn and realized it was way to high.  We changed it to 2 IPC’s  during the game, but kinda thought that that wasn’t enough so I increased it up to 3 IPC’s. 
    The intent of transports was not to over power them in transporting oil.  Transports have 2 slots on them.  One is for any land unit, and the other can only be an infantry unit.  So a transport can with these slots transport 4 barrels.  This may seem like a lot, but this will help move oil that would otherwise be stuck on an island.

    Buran


  • @ Buran

    Thanks for the response! 3 IPCs is probably fine. I know the intent is to get more money flowing in the game (with a strategical layer) anyway.
    On the transports, it’s possible we’re misunderstanding eachother. A max of 12 IPCs each doesn’t strike me as too much. They cost 7 to build, and possibly more importantly, they take TIME to transport the oil. If I know anything from my games, it’s that time is the game’s most expensive resource!
    (I also don’t think the capacity is too little, for clarity. It seems like a good sweet spot to me.)

    Again, I find your idea very exciting. I will have to try it sometime.

  • Customizer

    Guys,

    @Buran:

    @SS:

    Tall Paul,

    So you can transport oil tokens with planes, mechs, and transports back to anyone of your factorys ?

    What is the value of the oil token in icp’s ?

    In these rules the oil barrels have there own transport.  Movement of 1 in the non-combat phase.  And can be moved on transports as well for movement from islands.  I’m looking at an air transport rule too.  But that is still in the thinking stage.

    Buran

    **––Buran, I really like YOUR oil rules as I have now studied them for awhile.
    ----IMHO as far as transportation purposes I would treat an OIL BARREL the same as an INFANTRY unit ,…thereby allowing TWO OIL BARRELS (max) on any Sea Transport. If this at first seems a lot, you must remember that any OIL BARREL that is “cashed in” takes the place of purchases from a Factory, as well as possible shipping space on Sea Transports (thus you’re already paying for the capabilty).
    IMHO the same should be true for any AIR TRANSPORT. The OIL BARREL Would simply take the place of an INFANTRY unit.
    ----SIMPLICITY is a wonderful thing! And logic usually wins out in the end. What are YOUR opinions in reference to an OIL BARREL = INFANTRY as far as transportation?

    Tall Paul**


  • Its been awhile Crus
    –-----------------------------------------------------

    Oh yeah…sorry. A lot of work and I moved during summer.
    Send me a PM + your email.
    I think I lost yours…


  • @Tall:

    Guys,

    @Buran:

    @SS:

    Tall Paul,

    So you can transport oil tokens with planes, mechs, and transports back to anyone of your factorys ?

    What is the value of the oil token in icp’s ?

    In these rules the oil barrels have there own transport.  Movement of 1 in the non-combat phase.  And can be moved on transports as well for movement from islands.  I’m looking at an air transport rule too.  But that is still in the thinking stage.

    Buran

    **––Buran, I really like YOUR oil rules as I have now studied them for awhile.
    ----IMHO as far as transportation purposes I would treat an OIL BARREL the same as an INFANTRY unit ,…thereby allowing TWO OIL BARRELS (max) on any Sea Transport. If this at first seems a lot, you must remember that any OIL BARREL that is “cashed in” takes the place of purchases from a Factory, as well as possible shipping space on Sea Transports (thus you’re already paying for the capabilty).
    IMHO the same should be true for any AIR TRANSPORT. The OIL BARREL Would simply take the place of an INFANTRY unit.
    ----SIMPLICITY is a wonderful thing! And logic usually wins out in the end. What are YOUR opinions in reference to an OIL BARREL = INFANTRY as far as transportation?

    Tall Paul**

    Tall Paul, I did think of the simplicity of making oil barrels equal to an infantry, but thought that the movement of more barrels was a bit more important, and as well it keeps the numbers of transports down.  In the play test that we did at the FMG con didn’t see much transporting of oil across the water.  But we were all getting used to the idea’s of oil as well.  I’m going to be doing some more work on these rules and my in the end switch to oil = infantry for the sea and air movement, but for now I like the 2 oil = 1 infantry sea movement.  This is just a matter of play testing and seeing which way works best.

  • Customizer

    Buran and others,

    @Buran:

    @Tall:

    Guys,

    @Buran:

    @SS:

    Tall Paul,

    So you can transport oil tokens with planes, mechs, and transports back to anyone of your factorys ?

    What is the value of the oil token in icp’s ?

    In these rules the oil barrels have there own transport.  Movement of 1 in the non-combat phase.  And can be moved on transports as well for movement from islands.  I’m looking at an air transport rule too.  But that is still in the thinking stage.

    Buran

    **––Buran, I really like YOUR oil rules as I have now studied them for awhile.
    ----IMHO as far as transportation purposes I would treat an OIL BARREL the same as an INFANTRY unit ,…thereby allowing TWO OIL BARRELS (max) on any Sea Transport. If this at first seems a lot, you must remember that any OIL BARREL that is “cashed in” takes the place of purchases from a Factory, as well as possible shipping space on Sea Transports (thus you’re already paying for the capabilty).
    IMHO the same should be true for any AIR TRANSPORT. The OIL BARREL Would simply take the place of an INFANTRY unit.
    ----SIMPLICITY is a wonderful thing! And logic usually wins out in the end. What are YOUR opinions in reference to an OIL BARREL = INFANTRY as far as transportation?

    Tall Paul**

    Tall Paul, I did think of the simplicity of making oil barrels equal to an infantry, but thought that the movement of more barrels was a bit more important, and as well it keeps the numbers of transports down.  In the play test that we did at the FMG con didn’t see much transporting of oil across the water.  But we were all getting used to the idea’s of oil as well.  I’m going to be doing some more work on these rules and my in the end switch to oil = infantry for the sea and air movement, but for now I like the 2 oil = 1 infantry sea movement.  This is just a matter of play testing and seeing which way works best.

    **––I REALLY like these Oil Rules,…but I can forsee that whoever plays the USA with 20+ Oil barrels in North & South America with 1/2 cost shipping can ship a LOT of Oil and a few Infantry to Anzac for example, and Anzac can buy a Minor Factory specifically to “cash in” the Oil money (from the USA) and they would then be SOLID, militarily speaking.
    ----The USA could also ship to UK-Africa across the lower stretch of French territories below the desert,… or down to South Africa.
    ----Think “outside the box” a little and I believe you will see where the USA can skew the economics in a BIG WAY!
    ----IMHO if the shipping rate for Oil was EQUAL TO 1 Infantry it would be harder for any country (like the USA) to Overwhelm the economic issues.
    ----I’m not meaning to complain at all,…but I believe when you “play test” this some more you’ll see how it can be manipulated, especially buy the USA player. I REALLY LIKE your Oil Rules. I will patiently wait to see if you’re play testing uncovers this possibility or if I’m incorrect. Again,…GOOD JOB on the Oil Rules thus far!

    Tall Paul**

Suggested Topics

  • 48
  • 11
  • 4
  • 20
  • 12
  • 5
  • 3
  • 7
Axis & Allies Boardgaming Custom Painted Miniatures

48

Online

17.0k

Users

39.3k

Topics

1.7m

Posts