@VictoryFirst nah, I appreciate that but let’s carry on.
14 L game 2 JWW v Entek (allies +9)
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Unofficial bump
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OOL for Sz 91
Also do you mind if I redo my attack on the Carolines? It didn’t unload all my guys.yes please redo your attack on the carolina’s or roll it here and edit the map?
OOL in z91 is tilt CV, kill CV, CR, TAC, FGT or max D….
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I’ll re-roll it here and edit.
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Bombardment
BB @4
Rolling 1d6:
(4)CA x2 @3
Rolling 2d6:
(2, 4) -
Inf x2 @1
Rolling 2d6:
(2, 6)Mech & Arty @2
Rolling 2d6:
(4, 5) -
Return fire
Inf x2 @2
Rolling 2d6:
(1, 5) -
Round two
Amer
Inf x1 @1
Rolling 1d6:
(3)Mech & Art @2
Rolling 2d6:
(1, 6)Japanese
1x Inf @2
Rolling 1d6:
(1) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 bomber moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Guam to 25 Sea Zone
1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 cruisers moved from 26 Sea Zone to 33 Sea Zone
1 battleship moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits
Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 2 : 0/2 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 mech_infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 0/2 hits
Americans roll dice for 1 artillery in Caroline Islands, round 4 : 0/1 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 4 : 0/2 hits
Americans roll dice for 1 artillery in Caroline Islands, round 5 : 0/1 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 5 : 1/2 hits
1 artillery owned by the Americans lost in Caroline Islands
Japanese win with 1 aaGun and 2 infantry remaining. Battle score for attacker is -8
Casualties for Americans: 1 artillery and 1 mech_infantry
Battle in 54 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Americans lost in 54 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 91 Sea Zone
Americans attack with 2 bombers and 1 tactical_bomber
Germans defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
Americans roll dice for 2 bombers and 1 tactical_bomber in 91 Sea Zone, round 2 : 1/3 hits
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Caroline Islands: 1 aaGun and 2 infantry
EDIT: Removing units owned by Americans from 33 Sea Zone: 2 infantry and 2 transports
EDIT: Adding units owned by Americans to 33 Sea Zone: 2 transports
EDIT: Changing ownership of Caroline Islands from Japanese to Americans
EDIT: Adding units owned by Americans to Caroline Islands: 1 artillery and 1 mech_infantry
EDIT: Turning off Edit Mode
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 2 : 3/4 hits
1 tactical_bomber owned by the Americans and 2 bombers owned by the Americans lost in 91 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -35
Casualties for Americans: 2 bombers and 1 tactical_bomber
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans forced to land in MoroccoNon Combat Move - Americans
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 carrier moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
2 fighters moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 2 artilleries, 1 bomber, 3 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Midway : 1 airfield and 1 fighter
33 Sea Zone : 1 battleship, 2 cruisers and 2 transports
26 Sea Zone : 1 destroyer and 2 transports
25 Sea Zone : 1 carrier and 2 fighters
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 armour, 1 artillery and 2 infantry
101 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 47 / 62
Russians : 37 / 37
Japanese : 58 / 63
Americans : 50 / 70
Chinese : 5 / 13
British : 27 / 30
UK_Pacific : 7 / 11
Italians : 13 / 24
ANZAC : 10 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
2 infantry placed in Kansu
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsTerritory Summary for Chinese :
Yunnan : 2 infantry
Kweichow : 1 infantry
Kansu : 2 infantry
Szechwan : 1 fighter and 10 infantryProduction/PUs Summary :
Germans : 47 / 62
Russians : 37 / 37
Japanese : 56 / 63
Americans : 50 / 70
Chinese : 7 / 14
British : 27 / 30
UK_Pacific : 7 / 11
Italians : 13 / 24
ANZAC : 10 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
you have gotten some lousy dice here….sorry brother, I’ve been there!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 2 artilleries, 1 destroyer and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber and 2 fighters moved from United Kingdom to 91 Sea Zone
1 armour and 1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 battleship and 1 cruiser moved from 76 Sea Zone to 81 Sea ZoneCombat - British
Battle in 91 Sea Zone
British attack with 1 bomber and 2 fighters
Germans defend with 1 carrier, 1 cruiser and 2 transports
British roll dice for 1 bomber and 2 fighters in 91 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 carrier, 1 cruiser and 2 transports in 91 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the Germans, 1 carrier owned by the Germans and 1 fighter owned by the British lost in 91 Sea Zone
2 transports owned by the Germans lost in 91 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 32
Casualties for Germans: 1 carrier, 1 cruiser and 2 transports
Casualties for British: 1 fighter
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Anglo Egyptian Sudan, round 2 : 2/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
2 infantry moved from Tanganyika Territory to Kenya
1 fighter moved from 91 Sea Zone to Gibraltar
1 bomber moved from 91 Sea Zone to United Kingdom
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from Burma to Shan State
1 aaGun moved from Burma to Yunnan
1 armour and 2 mech_infantrys moved from India to Shan StatePlace Units - British
1 destroyer and 2 transports placed in 109 Sea Zone
2 artilleries placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,3,3,4,3,1,1,4
British collect 28 PUs (1 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,1,3,5,2,4,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 artilleries and 1 infantryTerritory Summary for British and UK_Pacific :
Yunnan : 1 aaGun
Shan State : 1 armour, 2 infantry and 2 mech_infantrys
India : 1 aaGun, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 armour, 1 artillery, 1 fighter, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 armour, 1 artillery and 1 mech_infantry
Ethiopia : 1 flag
109 Sea Zone : 1 destroyer and 2 transports
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 47 / 62
Russians : 37 / 37
Japanese : 56 / 63
Americans : 50 / 70
Chinese : 7 / 14
British : 29 / 28
UK_Pacific : 7 / 6
Italians : 11 / 24
ANZAC : 10 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
@JWW:
you have gotten some lousy dice here�.sorry brother, I’ve been there!
It happens. I think it’s just trying to even things out since I had great dice in my game against dawgonit.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 2 transports; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Italians
1 unit repaired.
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber and 3 fighters moved from Alexandria to 81 Sea Zone
1 fighter moved from Southern Italy to 81 Sea Zone
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 2 transports; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Italians
1 unit repaired.
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber and 3 fighters moved from Alexandria to 81 Sea Zone
1 fighter moved from Southern Italy to 81 Sea Zone
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from RussiansCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the French lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 81 Sea Zone
Italians attack with 1 bomber and 4 fighters
British defend with 1 battleship, 1 cruiser and 1 transport
Italians roll dice for 1 bomber and 4 fighters in 81 Sea Zone, round 2 : 4/5 hits
British roll dice for 1 battleship, 1 cruiser and 1 transport in 81 Sea Zone, round 2 : 2/2 hits
1 transport owned by the British, 1 cruiser owned by the British, 2 fighters owned by the Italians and 1 battleship owned by the British lost in 81 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 19
Casualties for British: 1 battleship, 1 cruiser and 1 transport
Casualties for Italians: 2 fightersNon Combat Move - Italians
1 bomber moved from 81 Sea Zone to Southern Italy
2 fighters moved from 81 Sea Zone to Egypt
1 armour moved from Egypt to Tobruk
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
2 aaGuns moved from Slovakia Hungary to Eastern PolandPlace Units - Italians
2 transports placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 armour and 1 infantry
Alexandria : 1 flag
Egypt : 1 flag, 1 armour, 2 fighters, 1 harbour and 1 infantry
Tobruk : 1 armour
Northern Italy : 1 factory_major
Libya : 1 artillery
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Eastern Poland : 1 flag, 2 aaGuns, 1 artillery and 2 infantry
97 Sea Zone : 2 transports
98 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 47 / 62
Russians : 36 / 37
Japanese : 56 / 63
Americans : 50 / 70
Chinese : 7 / 14
British : 28 / 28
UK_Pacific : 7 / 6
Italians : 13 / 23
ANZAC : 10 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.700
Median : 3.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10British Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
Average roll : 2.429
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 transport
62 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 47 / 62
Russians : 36 / 37
Japanese : 52 / 63
Americans : 50 / 70
Chinese : 7 / 14
British : 28 / 28
UK_Pacific : 7 / 6
Italians : 13 / 23
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
2 infantry moved from Tunisia to LibyaCombat - French
Battle in Libya
French attack with 2 infantry
Italians defend with 1 artillery
French roll dice for 2 infantry in Libya, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Libya, round 2 : 1/1 hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Libya
French win, taking Libya from Italians with 1 infantry remaining. Battle score for attacker is 1
Casualties for French: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Libya : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 47 / 62
Russians : 36 / 37
Japanese : 52 / 63
Americans : 50 / 70
Chinese : 7 / 14
British : 28 / 28
UK_Pacific : 7 / 6
Italians : 12 / 23
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 6 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Germans take Algeria from French
Germans take Tunisia from French
2 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
1 fighter and 1 tactical_bomber moved from Morocco to Libya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 6 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Germans take Algeria from French
Germans take Tunisia from French
2 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
1 fighter and 1 tactical_bomber moved from Morocco to LibyaCombat - Germans
Battle in Libya
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
French defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Libya, round 2 : 1/4 hits
French roll dice for 1 infantry in Libya, round 2 : 0/1 hits
1 infantry owned by the French lost in Libya
Germans win, taking Libya from French with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Libya to 96 Sea Zone
1 carrier moved from 98 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Yugoslavia to Greece
1 aaGun, 2 armour, 2 artilleries and 4 infantry moved from Romania to Eastern Poland
2 aaGuns, 1 artillery and 10 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Romania
4 artilleries and 10 infantry moved from Poland to Eastern Poland
3 aaGuns moved from Germany to Western Germany
4 artilleries and 8 infantry moved from Germany to Poland
4 mech_infantrys moved from Western Germany to Poland
1 artillery moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Morocco to Algeria
1 armour moved from Egypt to Iraq
Germans take Iraq from Neutral_Axis
1 fighter moved from Egypt to IraqPlace Units - Germans
1 submarine placed in 112 Sea Zone
2 fighters placed in Western Germany
3 infantry placed in Normandy Bordeaux
3 infantry placed in France
3 mech_infantrys placed in Western Germany
1 submarine placed in 93 Sea Zone
Germans undo move 6.
Germans undo move 1.
1 submarine placed in 113 Sea Zone
1 submarine placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Germans :
Egypt : 1 infantry and 2 tactical_bombers
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Algeria : 1 flag, 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Tunisia : 1 flag, 1 armour and 1 mech_infantry
Slovakia Hungary : 1 artillery
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 6 mech_infantrys
Romania : 1 infantry
Poland : 4 armour, 4 artilleries, 8 infantry and 4 mech_infantrys
Germany : 1 factory_major
Libya : 2 infantry
Eastern Poland : 3 aaGuns, 2 armour, 7 artilleries and 24 infantry
113 Sea Zone : 1 submarine
96 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
93 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag, 1 armour, 3 infantry and 1 mech_infantry
Iraq : 1 flag, 1 armour, 1 fighter and 3 infantry
Yugoslavia : 1 flag
Finland : 1 flag, 7 infantryProduction/PUs Summary :
Germans : 51 / 68
Russians : 36 / 37
Japanese : 52 / 63
Americans : 50 / 70
Chinese : 7 / 14
British : 28 / 28
UK_Pacific : 7 / 6
Italians : 13 / 23
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4French Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 artillery and 8 infantry moved from Ukraine to Bryansk
1 artillery and 8 infantry moved from Belarus to Bryansk
3 infantry moved from Novgorod to Baltic States
1 artillery and 2 infantry moved from Novgorod to Archangel
1 armour moved from Russia to Bryansk
1 armour, 2 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
2 aaGuns and 18 infantry moved from Yenisey to Timguska
2 artilleries moved from Russia to Bryansk
2 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 armour, 1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUsTerritory Summary for Russians :
Timguska : 2 aaGuns and 18 infantry
Belarus : 3 infantry
Baltic States : 3 infantry
Bryansk : 2 aaGuns, 2 armour, 6 artilleries, 27 infantry and 1 mech_infantry
Archangel : 1 artillery and 2 infantry
Bessarabia : 3 infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 fighters, 14 infantry and 1 tactical_bomber
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 3 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
Northwest Persia : 1 armour, 2 infantry and 1 mech_infantry
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 68
Russians : 36 / 41
Japanese : 52 / 63
Americans : 50 / 70
Chinese : 7 / 14
British : 28 / 28
UK_Pacific : 7 / 6
Italians : 13 / 23
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 factory_minor, 3 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 armour and 1 artillery moved from Malaya to Shan State
1 fighter and 2 tactical_bombers moved from 41 Sea Zone to Shan State
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
2 infantry moved from Anhwe to Kweichow
1 artillery moved from Kwangsi to Yunnan
1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
1 bomber moved from Kwangsi to Shan State
1 fighter moved from 41 Sea Zone to 42 Sea Zone





