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14 L game 2 JWW v Entek (allies +9)

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    Unofficial bump

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Entek:

    OOL for Sz 91
    Also do you mind if I redo my attack on the Carolines?  It didn’t unload all my guys.

    yes please redo your attack on the carolina’s or roll it here and edit the map?

    OOL in z91 is tilt CV, kill CV, CR, TAC, FGT or max D….

  • 20 19 18 17 16

    I’ll re-roll it here and edit.

  • 20 19 18 17 16

    Bombardment
    BB @4
    DiceRolling 1d6:
    (4)

    CA x2 @3
    DiceRolling 2d6:
    (2, 4)

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    Inf x2 @1
    DiceRolling 2d6:
    (2, 6)

    Mech & Arty @2
    DiceRolling 2d6:
    (4, 5)

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    Return fire
    Inf x2 @2
    DiceRolling 2d6:
    (1, 5)

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    Round two
    Amer
    Inf x1 @1
    DiceRolling 1d6:
    (3)

    Mech & Art @2
    DiceRolling 2d6:
    (1, 6)

    Japanese
    1x Inf @2
    DiceRolling 1d6:
    (1)

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
                1 bomber moved from Gibraltar to 91 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 bomber moved from Hawaiian Islands to 25 Sea Zone
                1 bomber moved from Hawaiian Islands to 54 Sea Zone
                1 fighter moved from Guam to 25 Sea Zone
                1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                2 cruisers moved from 26 Sea Zone to 33 Sea Zone
                1 battleship moved from 26 Sea Zone to 33 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 :  0/2 hits
                        Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 2 :  0/2 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  1/2 hits
                        1 mech_infantry owned by the Americans lost in Caroline Islands
                        Americans roll dice for 1 artillery in Caroline Islands, round 3 :  0/1 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 :  0/2 hits
                        Americans roll dice for 1 artillery in Caroline Islands, round 4 :  0/1 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 4 :  0/2 hits
                        Americans roll dice for 1 artillery in Caroline Islands, round 5 :  0/1 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 5 :  1/2 hits
                        1 artillery owned by the Americans lost in Caroline Islands
                    Japanese win with 1 aaGun and 2 infantry remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 artillery and 1 mech_infantry
                Battle in 54 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber in 54 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 :  1/1 hits
                        1 bomber owned by the Americans lost in 54 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -12
                    Casualties for Americans: 1 bomber
                Battle in 91 Sea Zone
                    Americans attack with 2 bombers and 1 tactical_bomber
                    Germans defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
                        Americans roll dice for 2 bombers and 1 tactical_bomber in 91 Sea Zone, round 2 :  1/3 hits
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Removing units owned by Japanese from Caroline Islands: 1 aaGun and 2 infantry
                    EDIT: Removing units owned by Americans from 33 Sea Zone: 2 infantry and 2 transports
                    EDIT: Adding units owned by Americans to 33 Sea Zone: 2 transports
                    EDIT: Changing ownership of Caroline Islands from Japanese to Americans
                    EDIT: Adding units owned by Americans to Caroline Islands: 1 artillery and 1 mech_infantry
                    EDIT: Turning off Edit Mode
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 2 :  3/4 hits
                        1 tactical_bomber owned by the Americans and 2 bombers owned by the Americans lost in 91 Sea Zone
                    Germans win with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -35
                    Casualties for Americans: 2 bombers and 1 tactical_bomber
                Battle in 25 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 25 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                    1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans forced to land in Morocco

    Non Combat Move - Americans
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from 25 Sea Zone to Hawaiian Islands
                1 carrier moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to Midway
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 artillery, 1 bomber and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 2 artilleries, 1 bomber, 3 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
        Midway : 1 airfield and 1 fighter
        33 Sea Zone : 1 battleship, 2 cruisers and 2 transports
        26 Sea Zone : 1 destroyer and 2 transports
        25 Sea Zone : 1 carrier and 2 fighters
        Central United States : 1 factory_major and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
        Gibraltar : 1 armour, 1 artillery and 2 infantry
        101 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport

    Production/PUs Summary :

    Germans : 47 / 62
        Russians : 37 / 37
        Japanese : 58 / 63
        Americans : 50 / 70
        Chinese : 5 / 13
        British : 27 / 30
        UK_Pacific : 7 / 11
        Italians : 13 / 24
        ANZAC : 10 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese
                2 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan

    Place Units - Chinese
                2 infantry placed in Kansu
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    Territory Summary for Chinese :

    Yunnan : 2 infantry
        Kweichow : 1 infantry
        Kansu : 2 infantry
        Szechwan : 1 fighter and 10 infantry

    Production/PUs Summary :

    Germans : 47 / 62
        Russians : 37 / 37
        Japanese : 56 / 63
        Americans : 50 / 70
        Chinese : 7 / 14
        British : 27 / 30
        UK_Pacific : 7 / 11
        Italians : 13 / 24
        ANZAC : 10 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    you have gotten some lousy dice here….sorry brother, I’ve been there!

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 2 artilleries, 1 destroyer and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber and 2 fighters moved from United Kingdom to 91 Sea Zone
                1 armour and 1 mech_infantry moved from Belgian Congo to Kenya
                      British take Kenya from Italians
                1 armour and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 battleship and 1 cruiser moved from 76 Sea Zone to 81 Sea Zone

    Combat - British
                Battle in 91 Sea Zone
                    British attack with 1 bomber and 2 fighters
                    Germans defend with 1 carrier, 1 cruiser and 2 transports
                        British roll dice for 1 bomber and 2 fighters in 91 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 1 carrier, 1 cruiser and 2 transports in 91 Sea Zone, round 2 :  1/2 hits
                        1 cruiser owned by the Germans, 1 carrier owned by the Germans and 1 fighter owned by the British lost in 91 Sea Zone
                        2 transports owned by the Germans lost in 91 Sea Zone
                    British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 32
                    Casualties for Germans: 1 carrier, 1 cruiser and 2 transports
                    Casualties for British: 1 fighter
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 battleship and 1 cruiser in Anglo Egyptian Sudan, round 2 :  2/2 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                2 infantry moved from Tanganyika Territory to Kenya
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 bomber moved from 91 Sea Zone to United Kingdom
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                2 infantry moved from Burma to Shan State
                1 aaGun moved from Burma to Yunnan
                1 armour and 2 mech_infantrys moved from India to Shan State

    Place Units - British
                1 destroyer and 2 transports placed in 109 Sea Zone
                2 artilleries placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,3,3,4,3,1,1,4
                British collect 28 PUs (1 lost to blockades); end with 28 PUs total

    Place Units - UK_Pacific
                2 artilleries and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,1,3,5,2,4,4
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 2 artilleries and 1 infantry

    Territory Summary for British and UK_Pacific :

    Yunnan : 1 aaGun
        Shan State : 1 armour, 2 infantry and 2 mech_infantrys
        India : 1 aaGun, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 armour, 1 artillery, 1 fighter, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Kenya : 2 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 armour, 1 artillery and 1 mech_infantry
        Ethiopia : 1 flag
        109 Sea Zone : 1 destroyer and 2 transports
        Eastern Persia : 1 flag
        81 Sea Zone : 1 battleship, 1 cruiser and 1 transport
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 47 / 62
        Russians : 37 / 37
        Japanese : 56 / 63
        Americans : 50 / 70
        Chinese : 7 / 14
        British : 29 / 28
        UK_Pacific : 7 / 6
        Italians : 11 / 24
        ANZAC : 10 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    @JWW:

    you have gotten some lousy dice here�.sorry brother, I’ve been there!

    It happens.  I think it’s just trying to even things out since I had great dice in my game against dawgonit.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 fighter and 2 transports; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
                Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Italians
                1 unit repaired.
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from Greece to 99 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 bomber and 3 fighters moved from Alexandria to 81 Sea Zone
                1 fighter moved from Southern Italy to 81 Sea Zone
                1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
                      Italians take Eastern Poland from Russians

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 fighter and 2 transports; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
                Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Italians
                1 unit repaired.
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from Greece to 99 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 bomber and 3 fighters moved from Alexandria to 81 Sea Zone
                1 fighter moved from Southern Italy to 81 Sea Zone
                1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
                      Italians take Eastern Poland from Russians

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 1 armour and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 :  2/2 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in 81 Sea Zone
                    Italians attack with 1 bomber and 4 fighters
                    British defend with 1 battleship, 1 cruiser and 1 transport
                        Italians roll dice for 1 bomber and 4 fighters in 81 Sea Zone, round 2 :  4/5 hits
                        British roll dice for 1 battleship, 1 cruiser and 1 transport in 81 Sea Zone, round 2 :  2/2 hits
                        1 transport owned by the British, 1 cruiser owned by the British, 2 fighters owned by the Italians and 1 battleship owned by the British lost in 81 Sea Zone
                    Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 19
                    Casualties for British: 1 battleship, 1 cruiser and 1 transport
                    Casualties for Italians: 2 fighters

    Non Combat Move - Italians
                1 bomber moved from 81 Sea Zone to Southern Italy
                2 fighters moved from 81 Sea Zone to Egypt
                1 armour moved from Egypt to Tobruk
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from Greece to 99 Sea Zone
                1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Egypt
                2 aaGuns moved from Slovakia Hungary to Eastern Poland

    Place Units - Italians
                2 transports placed in 97 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 armour and 1 infantry
        Alexandria : 1 flag
        Egypt : 1 flag, 1 armour, 2 fighters, 1 harbour and 1 infantry
        Tobruk : 1 armour
        Northern Italy : 1 factory_major
        Libya : 1 artillery
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
        Eastern Poland : 1 flag, 2 aaGuns, 1 artillery and 2 infantry
        97 Sea Zone : 2 transports
        98 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 47 / 62
        Russians : 36 / 37
        Japanese : 56 / 63
        Americans : 50 / 70
        Chinese : 7 / 14
        British : 28 / 28
        UK_Pacific : 7 / 6
        Italians : 13 / 23
        ANZAC : 10 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.700
            Median : 3.000
            Variance : 1.556
            Standard Deviation : 1.247
            Total rolls : 10

    British Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
            Average roll : 2.429
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  2/2 hits
                        Japanese roll dice for 1 artillery in Java, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 3 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 fighter and 1 harbour
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 transport
        62 Sea Zone : 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 47 / 62
        Russians : 36 / 37
        Japanese : 52 / 63
        Americans : 50 / 70
        Chinese : 7 / 14
        British : 28 / 28
        UK_Pacific : 7 / 6
        Italians : 13 / 23
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French
                2 infantry moved from Tunisia to Libya

    Combat - French
                Battle in Libya
                    French attack with 2 infantry
                    Italians defend with 1 artillery
                        French roll dice for 2 infantry in Libya, round 2 :  1/2 hits
                        Italians roll dice for 1 artillery in Libya, round 2 :  1/1 hits
                        1 infantry owned by the French and 1 artillery owned by the Italians lost in Libya
                    French win, taking Libya from Italians with 1 infantry remaining. Battle score for attacker is 1
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 artillery

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Libya : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 47 / 62
        Russians : 36 / 37
        Japanese : 52 / 63
        Americans : 50 / 70
        Chinese : 7 / 14
        British : 28 / 28
        UK_Pacific : 7 / 6
        Italians : 12 / 23
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 fighters, 6 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                2 infantry moved from Greece to 99 Sea Zone
                2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                      Germans take Algeria from French
                      Germans take Tunisia from French
                2 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Libya
                1 fighter and 1 tactical_bomber moved from Morocco to Libya

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 fighters, 6 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                2 infantry moved from Greece to 99 Sea Zone
                2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                      Germans take Algeria from French
                      Germans take Tunisia from French
                2 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Libya
                1 fighter and 1 tactical_bomber moved from Morocco to Libya

    Combat - Germans
                Battle in Libya
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    French defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Libya, round 2 :  1/4 hits
                        French roll dice for 1 infantry in Libya, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Libya
                    Germans win, taking Libya from French with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Libya to 96 Sea Zone
                1 carrier moved from 98 Sea Zone to 96 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to Egypt
                1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                1 mech_infantry moved from Yugoslavia to Greece
                1 aaGun, 2 armour, 2 artilleries and 4 infantry moved from Romania to Eastern Poland
                2 aaGuns, 1 artillery and 10 infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Slovakia Hungary to Romania
                4 artilleries and 10 infantry moved from Poland to Eastern Poland
                3 aaGuns moved from Germany to Western Germany
                4 artilleries and 8 infantry moved from Germany to Poland
                4 mech_infantrys moved from Western Germany to Poland
                1 artillery moved from Yugoslavia to Slovakia Hungary
                2 infantry moved from Morocco to Algeria
                1 armour moved from Egypt to Iraq
                      Germans take Iraq from Neutral_Axis
                1 fighter moved from Egypt to Iraq

    Place Units - Germans
                1 submarine placed in 112 Sea Zone
                2 fighters placed in Western Germany
                3 infantry placed in Normandy Bordeaux
                3 infantry placed in France
                3 mech_infantrys placed in Western Germany
                1 submarine placed in 93 Sea Zone
                Germans undo move 6.
                Germans undo move 1.
                1 submarine placed in 113 Sea Zone
                1 submarine placed in 93 Sea Zone

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs

    Territory Summary for Germans :

    Egypt : 1 infantry and 2 tactical_bombers
        Morocco : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Algeria : 1 flag, 2 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
        Tunisia : 1 flag, 1 armour and 1 mech_infantry
        Slovakia Hungary : 1 artillery
        Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 6 mech_infantrys
        Romania : 1 infantry
        Poland : 4 armour, 4 artilleries, 8 infantry and 4 mech_infantrys
        Germany : 1 factory_major
        Libya : 2 infantry
        Eastern Poland : 3 aaGuns, 2 armour, 7 artilleries and 24 infantry
        113 Sea Zone : 1 submarine
        96 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        93 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Greece : 1 flag, 1 armour, 3 infantry and 1 mech_infantry
        Iraq : 1 flag, 1 armour, 1 fighter and 3 infantry
        Yugoslavia : 1 flag
        Finland : 1 flag, 7 infantry

    Production/PUs Summary :

    Germans : 51 / 68
        Russians : 36 / 37
        Japanese : 52 / 63
        Americans : 50 / 70
        Chinese : 7 / 14
        British : 28 / 28
        UK_Pacific : 7 / 6
        Italians : 13 / 23
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
            Average roll : 3.200
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.250
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    French Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Ukraine to Bessarabia
                1 artillery and 8 infantry moved from Ukraine to Bryansk
                1 artillery and 8 infantry moved from Belarus to Bryansk
                3 infantry moved from Novgorod to Baltic States
                1 artillery and 2 infantry moved from Novgorod to Archangel
                1 armour moved from Russia to Bryansk
                1 armour, 2 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
                2 aaGuns and 18 infantry moved from Yenisey to Timguska
                2 artilleries moved from Russia to Bryansk
                2 infantry moved from Russia to Bryansk

    Place Units - Russians
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                1 armour, 1 artillery and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs

    Territory Summary for Russians :

    Timguska : 2 aaGuns and 18 infantry
        Belarus : 3 infantry
        Baltic States : 3 infantry
        Bryansk : 2 aaGuns, 2 armour, 6 artilleries, 27 infantry and 1 mech_infantry
        Archangel : 1 artillery and 2 infantry
        Bessarabia : 3 infantry
        Russia : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 fighters, 14 infantry and 1 tactical_bomber
        Ukraine : 1 factory_minor and 3 infantry
        Western Ukraine : 3 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        125 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 armour, 2 infantry and 1 mech_infantry
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 51 / 68
        Russians : 36 / 41
        Japanese : 52 / 63
        Americans : 50 / 70
        Chinese : 7 / 14
        British : 28 / 28
        UK_Pacific : 7 / 6
        Italians : 13 / 23
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 factory_minor, 3 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 armour and 1 artillery moved from Malaya to Shan State
                1 fighter and 2 tactical_bombers moved from 41 Sea Zone to Shan State
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                2 infantry moved from Anhwe to Kweichow
                1 artillery moved from Kwangsi to Yunnan
                1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 tactical_bomber moved from Kwangsi to Shan State
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
                1 bomber moved from Kwangsi to Shan State
                1 fighter moved from 41 Sea Zone to 42 Sea Zone

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