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G40 14L JuanSpain (allies +9) v JWW Game 2

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 35 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
                1 fighter moved from 35 Sea Zone to 44 Sea Zone
                1 destroyer moved from 37 Sea Zone to 43 Sea Zone
                1 tactical_bomber moved from French Indo China to 43 Sea Zone
                2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                2 fighters moved from Japan to 33 Sea Zone
                1 armour and 1 mech_infantry moved from Yenisey to Novosibirsk
                      Japanese take Timguska from Russians
                      Japanese take Novosibirsk from Russians
                1 artillery moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                1 artillery moved from Kweichow to Hopei
                1 mech_infantry moved from Anhwe to Hopei
                1 artillery and 1 infantry moved from Jehol to Chahar

    Combat - Japanese
                ANZAC scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer and 1 tactical_bomber
                    British defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 1 tactical_bomber in 43 Sea Zone, round 2 :  2/2 hits
                        British roll dice for 1 destroyer in 43 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the British lost in 43 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for British: 1 destroyer
                Battle in 33 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                    ANZAC defend with 1 carrier, 4 fighters and 1 transport
                        Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 :  5/7 hits
                        ANZAC roll dice for 1 carrier, 4 fighters and 1 transport in 33 Sea Zone, round 2 :  3/5 hits
                        1 tactical_bomber owned by the Japanese , 1 destroyer owned by the Japanese , 1 carrier owned by the ANZAC , 1 fighter owned by the Japanese and 3 fighters owned by the ANZAC lost in 33 Sea Zone
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 :  3/4 hits
                        ANZAC roll dice for 1 fighter and 1 transport in 33 Sea Zone, round 3 :  0/1 hits
                        1 transport owned by the ANZAC and 1 fighter owned by the ANZAC lost in 33 Sea Zone
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 34
                    Casualties for Japanese: 1 destroyer, 1 fighter and 1 tactical_bomber
                    Casualties for ANZAC: 1 carrier, 4 fighters and 1 transport
                Battle in Chahar
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 :  2/2 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 artillery and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Hopei, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Hopei, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from 43 Sea Zone to French Indo China
                1 fighter moved from 44 Sea Zone to French Indo China
                2 infantry moved from Philippines to 35 Sea Zone
                4 fighters moved from Japan to French Indo China
                1 armour moved from Malaya to French Indo China
                1 aaGun moved from Jehol to Anhwe
                1 mech_infantry moved from Siberia to Manchuria
                1 mech_infantry moved from Sakha to Manchuria
                1 carrier moved from 35 Sea Zone to 22 Sea Zone
                2 fighters moved from 33 Sea Zone to 22 Sea Zone
                2 tactical_bombers moved from 33 Sea Zone to Marianas
                1 battleship, 2 carriers, 2 infantry and 3 transports moved from 35 Sea Zone to 22 Sea Zone
                2 infantry moved from 22 Sea Zone to Marianas

    Place Units - Japanese
                1 artillery and 2 infantry placed in French Indo China
                1 destroyer placed in 6 Sea Zone
                3 fighters and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 53 PUs total

    Territory Summary for Japanese :

    Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
        Jehol : 1 flag
        Marianas : 2 infantry and 2 tactical_bombers
        Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 2 mech_infantrys
        Hainan : 1 harbour
        Shensi : 1 flag, 1 artillery
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag, 1 mech_infantry
        Chahar : 1 flag, 1 artillery and 1 infantry
        Anhwe : 1 flag, 1 aaGun
        Shan State : 1 flag
        Malaya : 1 flag, 1 harbour
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag, 1 infantry
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 aaGun, 1 armour, 4 artilleries, 1 factory_minor, 5 fighters, 11 infantry and 1 tactical_bomber
        37 Sea Zone : 1 flag
        22 Sea Zone : 1 battleship, 3 carriers, 2 fighters and 3 transports
        6 Sea Zone : 1 destroyer
        Novosibirsk : 1 flag, 1 armour and 1 mech_infantry

    Production/PUs Summary :

    Germans : 58 / 71
        Russians : 20 / 25
        Japanese : 53 / 53
        Americans : 52 / 72
        Chinese : 6 / 10
        British : 25 / 0
        UK_Pacific : 10 / 10
        Italians : 12 / 19
        ANZAC : 21 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 2.862
            Median : 2.000
            Variance : 2.179
            Standard Deviation : 1.476
            Total rolls : 29

    Japanese Combat
                1 was rolled 8 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 2.526
            Median : 2.000
            Variance : 2.278
            Standard Deviation : 1.509
            Total rolls : 19

    ANZAC Combat
                1 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    British Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 6 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 artillery moved from Aleutian Islands to 8 Sea Zone
                1 artillery and 1 transport moved from 8 Sea Zone to 3 Sea Zone
                1 artillery moved from 3 Sea Zone to Soviet Far East
                1 fighter moved from Midway to 6 Sea Zone
                1 submarine moved from 8 Sea Zone to 6 Sea Zone
                4 fighters moved from 8 Sea Zone to 6 Sea Zone

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    scramble orders?

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    None

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 6 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 artillery moved from Aleutian Islands to 8 Sea Zone
                1 artillery and 1 transport moved from 8 Sea Zone to 3 Sea Zone
                1 artillery moved from 3 Sea Zone to Soviet Far East
                1 fighter moved from Midway to 6 Sea Zone
                1 submarine moved from 8 Sea Zone to 6 Sea Zone
                4 fighters moved from 8 Sea Zone to 6 Sea Zone

    Combat - Americans
                Battle in Soviet Far East
                Battle in 6 Sea Zone
                    Americans attack with 5 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win, taking Soviet Far East from Japanese, taking 6 Sea Zone from Japanese with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                3 carriers moved from 8 Sea Zone to 7 Sea Zone
                5 fighters moved from 6 Sea Zone to 7 Sea Zone
                3 carriers moved from 10 Sea Zone to 7 Sea Zone
                1 fighter moved from 10 Sea Zone to 7 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
                3 infantry moved from Gibraltar to 91 Sea Zone
                1 mech_infantry moved from Gibraltar to 91 Sea Zone
                2 carriers, 2 destroyers, 4 fighters, 3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone
                3 infantry moved from 94 Sea Zone to Tunisia
                1 mech_infantry moved from 94 Sea Zone to Tunisia

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                6 fighters and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
                EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
                EDIT: Turning off Edit Mode

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Szechwan to Shensi
                4 infantry moved from Sikang to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 6 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries placed in Shensi

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Egypt to Alexandria
                1 fighter moved from Egypt to Alexandria
                1 fighter moved from 94 Sea Zone to Alexandria
                1 fighter moved from Anglo Egyptian Sudan to Alexandria
                1 tactical_bomber moved from Anglo Egyptian Sudan to Alexandria

    Combat - British
                Battle in Alexandria
                    British attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 1 infantry
                    British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - British
                1 tactical_bomber moved from Alexandria to Egypt
                3 fighters moved from Alexandria to Egypt
                2 fighters moved from Szechwan to Yunnan
                1 tactical_bomber moved from Szechwan to Yunnan
                5 infantry moved from India to Burma

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 1 armour and 1 mech_infantry

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    OOL

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    2 dd, 2 hits on 1 carrier, 2 hits on second carrier, 2 fighters

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Syria to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 infantry moved from Syria to Iraq
                      Italians take Iraq from British
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 98 Sea Zone to 94 Sea Zone
                1 bomber and 1 fighter moved from Greece to 94 Sea Zone
                2 infantry moved from Eastern Poland to Belarus

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Syria to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 infantry moved from Syria to Iraq
                      Italians take Iraq from British
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 98 Sea Zone to 94 Sea Zone
                1 bomber and 1 fighter moved from Greece to 94 Sea Zone
                2 infantry moved from Eastern Poland to Belarus

    Combat - Italians
                Battle in 94 Sea Zone
                    Italians attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
                    Americans defend with 2 carriers, 2 destroyers, 3 fighters and 2 transports
                        Italians roll dice for 1 submarine in 94 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 94 Sea Zone, round 2 :  3/6 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 2 carriers, 2 destroyers, 3 fighters and 2 transports in 94 Sea Zone, round 2 :  6/7 hits
                        1 carrier owned by the Italians , 1 destroyer owned by the Italians , 2 destroyers owned by the Americans , 1 fighter owned by the Italians , 1 submarine owned by the Italians and 1 cruiser owned by the Italians lost in 94 Sea Zone
                    retreated to 94 Sea Zone
                    Americans win with 2 carriers, 3 fighters and 2 transports remaining. Battle score for attacker is -36
                    Casualties for Italians: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
                    Casualties for Americans: 2 destroyers
                Battle in Belarus
                    Italians attack with 2 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 2 infantry in Belarus, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        Italians roll dice for 2 infantry in Belarus, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                        Italians roll dice for 2 infantry in Belarus, round 4 :  1/2 hits
                        Russians roll dice for 1 infantry in Belarus, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Belarus
                    Italians win, taking Belarus from Russians with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                    1 fighter owned by the Americans forced to land in Tunisia

    Non Combat Move - Italians
                2 fighters moved from 94 Sea Zone to 97 Sea Zone
                1 bomber moved from 94 Sea Zone to Southern Italy
                2 transports moved from 98 Sea Zone to 97 Sea Zone
                1 transport moved from 98 Sea Zone to 97 Sea Zone

    Place Units - Italians
                1 carrier placed in 97 Sea Zone
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 infantry
        Alexandria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        Western Germany : 1 aaGun
        Albania : 1 aaGun
        Northern Italy : 1 aaGun and 1 factory_major
        Southern Italy : 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
        Belarus : 1 flag, 1 infantry
        93 Sea Zone : 1 flag
        Greece : 2 armour and 1 mech_infantry
        97 Sea Zone : 1 flag, 1 carrier, 2 fighters and 4 transports
        Iraq : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 58 / 71
        Russians : 20 / 25
        Japanese : 49 / 53
        Americans : 52 / 74
        Chinese : 8 / 15
        British : 22 / 0
        UK_Pacific : 11 / 11
        Italians : 16 / 18
        ANZAC : 21 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.522
            Standard Deviation : 0.722
            Total rolls : 24

    Null / Other
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.538
            Median : 4.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 13

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 4 times
            Average roll : 2.429
            Median : 3.000
            Variance : 2.167
            Standard Deviation : 1.472
            Total rolls : 7

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    well that was quite the disaster

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    @JWW:

    well that was quite the disaster

    I forgot to move my british destroyer with that fleet, but that was not that bad in the end… You keep as favourite in this game anyway, it does not look good at all for me…

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 cruiser moved from 62 Sea Zone to 54 Sea Zone
                1 carrier moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                2 fighters placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone

    Turn Complete - French

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 fighter, 2 infantry, 11 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                3 armour, 1 bomber and 4 mech_infantrys moved from Eastern Poland to Archangel
                3 mech_infantrys moved from Novgorod to Archangel
                2 fighters moved from Southern Italy to 94 Sea Zone
                1 tactical_bomber moved from Southern Italy to 94 Sea Zone
                1 bomber moved from Greece to 94 Sea Zone
                1 destroyer moved from 113 Sea Zone to 109 Sea Zone
                1 tactical_bomber moved from 113 Sea Zone to 109 Sea Zone
                1 cruiser moved from 113 Sea Zone to 109 Sea Zone

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 fighter, 2 infantry, 11 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                3 armour, 1 bomber and 4 mech_infantrys moved from Eastern Poland to Archangel
                3 mech_infantrys moved from Novgorod to Archangel
                2 fighters moved from Southern Italy to 94 Sea Zone
                1 tactical_bomber moved from Southern Italy to 94 Sea Zone
                1 bomber moved from Greece to 94 Sea Zone
                1 destroyer moved from 113 Sea Zone to 109 Sea Zone
                1 tactical_bomber moved from 113 Sea Zone to 109 Sea Zone
                1 cruiser moved from 113 Sea Zone to 109 Sea Zone

    Combat - Germans
                Battle in 94 Sea Zone
                    Germans attack with 1 bomber, 2 fighters and 1 tactical_bomber
                    Americans defend with 2 carriers, 2 fighters and 2 transports
                        Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 :  2/4 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 2 carriers, 2 fighters and 2 transports in 94 Sea Zone, round 2 :  1/4 hits
                        1 carrier owned by the Americans and 1 fighter owned by the Germans lost in 94 Sea Zone
                    retreated to 94 Sea Zone
                    Americans win with 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 1 carrier
                Battle in 109 Sea Zone
                    Germans attack with 1 cruiser, 1 destroyer and 1 tactical_bomber
                    Russians defend with 1 submarine
                        Russians roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 cruiser, 1 destroyer and 1 tactical_bomber in 109 Sea Zone, round 2 :  0/3 hits
                        Russians roll dice for 1 submarine in 109 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 cruiser, 1 destroyer and 1 tactical_bomber in 109 Sea Zone, round 3 :  2/3 hits
                        1 submarine owned by the Russians lost in 109 Sea Zone
                    Germans win, taking 109 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Archangel
                    Germans attack with 3 armour, 1 bomber and 7 mech_infantrys
                    Russians defend with 11 mech_infantrys
                        Germans roll dice for 3 armour, 1 bomber and 7 mech_infantrys in Archangel, round 2 :  2/11 hits
                        Russians roll dice for 11 mech_infantrys in Archangel, round 2 :  5/11 hits
                        2 mech_infantrys owned by the Russians and 5 mech_infantrys owned by the Germans lost in Archangel
                        Germans roll dice for 3 armour, 1 bomber and 2 mech_infantrys in Archangel, round 3 :  2/6 hits
                        Russians roll dice for 9 mech_infantrys in Archangel, round 3 :  0/9 hits
                        2 mech_infantrys owned by the Russians lost in Archangel
                        Germans roll dice for 3 armour, 1 bomber and 2 mech_infantrys in Archangel, round 4 :  3/6 hits
                        Russians roll dice for 7 mech_infantrys in Archangel, round 4 :  1/7 hits
                        3 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                        Germans roll dice for 3 armour, 1 bomber and 1 mech_infantry in Archangel, round 5 :  3/5 hits
                        Russians roll dice for 4 mech_infantrys in Archangel, round 5 :  0/4 hits
                        3 mech_infantrys owned by the Russians lost in Archangel
                        Germans roll dice for 3 armour, 1 bomber and 1 mech_infantry in Archangel, round 6 :  3/5 hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 6 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 20
                    Casualties for Germans: 6 mech_infantrys
                    Casualties for Russians: 11 mech_infantrys
                Battle in Ukraine
                    Germans attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Ukraine, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    2 fighters owned by the Americans forced to land in Tunisia

    Non Combat Move - Germans
                1 artillery and 2 infantry moved from France to Normandy Bordeaux
                1 tactical_bomber moved from 94 Sea Zone to Southern Italy
                1 fighter moved from 94 Sea Zone to Southern Italy
                1 bomber moved from 94 Sea Zone to Southern Italy
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                1 carrier moved from 113 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
                6 transports moved from 113 Sea Zone to 110 Sea Zone
                10 mech_infantrys moved from Germany to Eastern Poland
                1 infantry moved from Vyborg to Novgorod
                1 artillery moved from Karelia to Novgorod
                1 bomber moved from Archangel to Yugoslavia

    Place Units - Germans
                1 fighter placed in United Kingdom
                1 tactical_bomber placed in Western Germany
                2 infantry and 1 mech_infantry placed in Novgorod
                10 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 61 PUs; end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 3 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 12 infantry
        Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
        Germany : 1 factory_major and 10 mech_infantrys
        Northern Italy : 2 infantry and 3 mech_infantrys
        Southern Italy : 1 bomber, 1 fighter and 1 tactical_bomber
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 3 armour and 1 mech_infantry
        Eastern Poland : 1 flag, 3 aaGuns and 10 mech_infantrys
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Western Ukraine : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
        Greece : 1 flag
        Yugoslavia : 1 flag, 1 bomber
        Finland : 1 flag
        110 Sea Zone : 1 carrier, 1 submarine, 1 tactical_bomber and 6 transports

    Production/PUs Summary :

    Germans : 61 / 71
        Russians : 17 / 25
        Japanese : 49 / 53
        Americans : 52 / 74
        Chinese : 8 / 15
        British : 22 / 0
        UK_Pacific : 11 / 11
        Italians : 16 / 18
        ANZAC : 21 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 16 times
                3 was rolled 20 times
                4 was rolled 16 times
                5 was rolled 18 times
                6 was rolled 13 times
            Average roll : 3.708
            Median : 4.000
            Variance : 1.420
            Standard Deviation : 1.192
            Total rolls : 89

    Germans Combat
                1 was rolled 4 times
                2 was rolled 12 times
                3 was rolled 11 times
                4 was rolled 5 times
                5 was rolled 10 times
                6 was rolled 7 times
            Average roll : 3.531
            Median : 3.000
            Variance : 1.146
            Standard Deviation : 1.070
            Total rolls : 49

    Russians Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 9 times
                4 was rolled 9 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.861
            Median : 4.000
            Variance : 1.086
            Standard Deviation : 1.042
            Total rolls : 36

    Americans Combat
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Volgograd to Kazakhstan
                1 tactical_bomber moved from Russia to Kazakhstan
                1 fighter moved from Russia to Kazakhstan

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    Russians win, taking Kazakhstan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Kazakhstan to Russia
                1 fighter moved from Kazakhstan to Russia
                1 infantry moved from Bryansk to Rostov
                1 artillery moved from Tambov to Russia
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Samara
                1 infantry moved from Caucasus to Northwest Persia

    Place Units - Russians
                7 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 21 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 4 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from French Indo China to Shan State
                2 fighters and 1 tactical_bomber moved from French Indo China to Shan State
                3 fighters moved from French Indo China to Kweichow
                1 mech_infantry moved from Hopei to Kweichow

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 4 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from French Indo China to Shan State
                2 fighters and 1 tactical_bomber moved from French Indo China to Shan State
                3 fighters moved from French Indo China to Kweichow
                1 mech_infantry moved from Hopei to Kweichow

    Combat - Japanese
                Battle in Shan State
                    Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  1/4 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kweichow
                    Japanese attack with 3 fighters and 1 mech_infantry
                    British defend with 1 infantry
                        Japanese roll dice for 3 fighters and 1 mech_infantry in Kweichow, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kweichow
                    Japanese win with 3 fighters remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                3 fighters moved from Kweichow to French Indo China
                2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
                2 tactical_bombers moved from Marianas to 6 Sea Zone
                2 fighters moved from Japan to 6 Sea Zone
                2 transports moved from 22 Sea Zone to 6 Sea Zone
                1 battleship and 3 carriers moved from 22 Sea Zone to 6 Sea Zone
                2 fighters moved from 22 Sea Zone to 6 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry moved from 6 Sea Zone to Korea
                2 infantry moved from Marianas to 22 Sea Zone
                2 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Chahar to Anhwe

    Place Units - Japanese
                2 fighters placed in Japan
                1 destroyer and 2 submarines placed in 6 Sea Zone
                1 mech_infantry placed in Manchuria
                3 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2
                Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs total

    Territory Summary for Japanese :

    Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 4 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
        Jehol : 1 flag
        Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 3 mech_infantrys
        Hainan : 1 harbour
        Hunan : 1 flag
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag, 1 aaGun, 1 artillery and 1 infantry
        Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 1 harbour
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Yenisey : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 aaGun, 1 armour, 4 artilleries, 1 factory_minor, 5 fighters, 13 infantry and 1 tactical_bomber
        37 Sea Zone : 1 flag
        6 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 4 fighters, 2 infantry, 2 submarines, 2 tactical_bombers and 3 transports
        Novosibirsk : 1 flag, 1 armour and 1 mech_infantry

    Production/PUs Summary :

    Germans : 61 / 71
        Russians : 18 / 21
        Japanese : 49 / 46
        Americans : 52 / 74
        Chinese : 8 / 15
        British : 22 / 0
        UK_Pacific : 10 / 11
        Italians : 16 / 18
        ANZAC : 21 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8

    UK_Pacific Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

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