@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
G40 14L JuanSpain (allies +9) v JWW Game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Western Ukraine
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
3 mech_infantrys moved from Novosibirsk to Archangel
1 mech_infantry moved from Bryansk to Smolensk
11 mech_infantrys moved from Bryansk to Smolensk
12 mech_infantrys moved from Smolensk to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 15 mech_infantrys
Germans defend with 1 armour, 1 artillery and 5 infantry
Russians win, taking Archangel from Germans with 11 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour, 1 artillery and 5 infantry
Casualties for Russians: 4 mech_infantrys
Battle in Ukraine
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 armour
Russians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 artillery moved from Bryansk to Tambov
1 artillery moved from Bryansk to Russia
1 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
1 infantry moved from Volgograd to CaucasusPlace Units - Russians
2 infantry placed in Volgograd
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Turning on Edit Mode
EDIT: Changing ownership of Italian Somaliland from Italians to Russians
EDIT: Adding units owned by Russians to Italian Somaliland: 1 mech_infantry
EDIT: Removing units owned by Russians from Anglo Egyptian Sudan: 1 mech_infantry
EDIT: Changing PUs for Russians from 22 to 25
EDIT: Turning off Edit Mode -
ANSAC scramble?
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Sure thing, max scramble pls.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from French Indo China to 43 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
1 armour and 1 mech_infantry moved from Yenisey to Novosibirsk
Japanese take Timguska from Russians
Japanese take Novosibirsk from Russians
1 artillery moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Kweichow to Hopei
1 mech_infantry moved from Anhwe to Hopei
1 artillery and 1 infantry moved from Jehol to Chahar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from French Indo China to 43 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
1 armour and 1 mech_infantry moved from Yenisey to Novosibirsk
Japanese take Timguska from Russians
Japanese take Novosibirsk from Russians
1 artillery moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Kweichow to Hopei
1 mech_infantry moved from Anhwe to Hopei
1 artillery and 1 infantry moved from Jehol to ChaharCombat - Japanese
ANZAC scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the British lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for British: 1 destroyer
Battle in 33 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 carrier, 4 fighters and 1 transport
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 5/7 hits
ANZAC roll dice for 1 carrier, 4 fighters and 1 transport in 33 Sea Zone, round 2 : 3/5 hits
1 tactical_bomber owned by the Japanese , 1 destroyer owned by the Japanese , 1 carrier owned by the ANZAC , 1 fighter owned by the Japanese and 3 fighters owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 3/4 hits
ANZAC roll dice for 1 fighter and 1 transport in 33 Sea Zone, round 3 : 0/1 hits
1 transport owned by the ANZAC and 1 fighter owned by the ANZAC lost in 33 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Japanese: 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 carrier, 4 fighters and 1 transport
Battle in Chahar
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Hopei, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Hopei, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 fighter moved from 44 Sea Zone to French Indo China
2 infantry moved from Philippines to 35 Sea Zone
4 fighters moved from Japan to French Indo China
1 armour moved from Malaya to French Indo China
1 aaGun moved from Jehol to Anhwe
1 mech_infantry moved from Siberia to Manchuria
1 mech_infantry moved from Sakha to Manchuria
1 carrier moved from 35 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to Marianas
1 battleship, 2 carriers, 2 infantry and 3 transports moved from 35 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to MarianasPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 destroyer placed in 6 Sea Zone
3 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs totalTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Jehol : 1 flag
Marianas : 2 infantry and 2 tactical_bombers
Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 2 mech_infantrys
Hainan : 1 harbour
Shensi : 1 flag, 1 artillery
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 1 mech_infantry
Chahar : 1 flag, 1 artillery and 1 infantry
Anhwe : 1 flag, 1 aaGun
Shan State : 1 flag
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag, 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 aaGun, 1 armour, 4 artilleries, 1 factory_minor, 5 fighters, 11 infantry and 1 tactical_bomber
37 Sea Zone : 1 flag
22 Sea Zone : 1 battleship, 3 carriers, 2 fighters and 3 transports
6 Sea Zone : 1 destroyer
Novosibirsk : 1 flag, 1 armour and 1 mech_infantryProduction/PUs Summary :
Germans : 58 / 71
Russians : 20 / 25
Japanese : 53 / 53
Americans : 52 / 72
Chinese : 6 / 10
British : 25 / 0
UK_Pacific : 10 / 10
Italians : 12 / 19
ANZAC : 21 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 2.862
Median : 2.000
Variance : 2.179
Standard Deviation : 1.476
Total rolls : 29Japanese Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.526
Median : 2.000
Variance : 2.278
Standard Deviation : 1.509
Total rolls : 19ANZAC Combat
1 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 artillery moved from 3 Sea Zone to Soviet Far East
1 fighter moved from Midway to 6 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
4 fighters moved from 8 Sea Zone to 6 Sea Zone -
scramble orders?
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None
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 artillery moved from 3 Sea Zone to Soviet Far East
1 fighter moved from Midway to 6 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
4 fighters moved from 8 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in Soviet Far East
Battle in 6 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Soviet Far East from Japanese, taking 6 Sea Zone from Japanese with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 carriers moved from 8 Sea Zone to 7 Sea Zone
5 fighters moved from 6 Sea Zone to 7 Sea Zone
3 carriers moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from 10 Sea Zone to 7 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 carriers, 2 destroyers, 4 fighters, 3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone
3 infantry moved from 94 Sea Zone to Tunisia
1 mech_infantry moved from 94 Sea Zone to TunisiaPlace Units - Americans
1 transport placed in 10 Sea Zone
6 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Shensi
4 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 6 infantry
Japanese defend with 1 artillery
Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 fighter moved from 94 Sea Zone to Alexandria
1 fighter moved from Anglo Egyptian Sudan to Alexandria
1 tactical_bomber moved from Anglo Egyptian Sudan to AlexandriaCombat - British
Battle in Alexandria
British attack with 3 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 tactical_bomber moved from Alexandria to Egypt
3 fighters moved from Alexandria to Egypt
2 fighters moved from Szechwan to Yunnan
1 tactical_bomber moved from Szechwan to Yunnan
5 infantry moved from India to BurmaPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry -
OOL
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2 dd, 2 hits on 1 carrier, 2 hits on second carrier, 2 fighters
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from Syria to Iraq
Italians take Iraq from British
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 98 Sea Zone to 94 Sea Zone
1 bomber and 1 fighter moved from Greece to 94 Sea Zone
2 infantry moved from Eastern Poland to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from Syria to Iraq
Italians take Iraq from British
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 98 Sea Zone to 94 Sea Zone
1 bomber and 1 fighter moved from Greece to 94 Sea Zone
2 infantry moved from Eastern Poland to BelarusCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Americans defend with 2 carriers, 2 destroyers, 3 fighters and 2 transports
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 94 Sea Zone, round 2 : 3/6 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 carriers, 2 destroyers, 3 fighters and 2 transports in 94 Sea Zone, round 2 : 6/7 hits
1 carrier owned by the Italians , 1 destroyer owned by the Italians , 2 destroyers owned by the Americans , 1 fighter owned by the Italians , 1 submarine owned by the Italians and 1 cruiser owned by the Italians lost in 94 Sea Zone
retreated to 94 Sea Zone
Americans win with 2 carriers, 3 fighters and 2 transports remaining. Battle score for attacker is -36
Casualties for Italians: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Casualties for Americans: 2 destroyers
Battle in Belarus
Italians attack with 2 infantry
Russians defend with 1 infantry
Italians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Italians roll dice for 2 infantry in Belarus, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
Italians roll dice for 2 infantry in Belarus, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Belarus
Italians win, taking Belarus from Russians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
1 fighter owned by the Americans forced to land in TunisiaNon Combat Move - Italians
2 fighters moved from 94 Sea Zone to 97 Sea Zone
1 bomber moved from 94 Sea Zone to Southern Italy
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea ZonePlace Units - Italians
1 carrier placed in 97 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 infantry
Alexandria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
Western Germany : 1 aaGun
Albania : 1 aaGun
Northern Italy : 1 aaGun and 1 factory_major
Southern Italy : 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
Belarus : 1 flag, 1 infantry
93 Sea Zone : 1 flag
Greece : 2 armour and 1 mech_infantry
97 Sea Zone : 1 flag, 1 carrier, 2 fighters and 4 transports
Iraq : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 58 / 71
Russians : 20 / 25
Japanese : 49 / 53
Americans : 52 / 74
Chinese : 8 / 15
British : 22 / 0
UK_Pacific : 11 / 11
Italians : 16 / 18
ANZAC : 21 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.250
Median : 3.000
Variance : 0.522
Standard Deviation : 0.722
Total rolls : 24Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.538
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
Average roll : 2.429
Median : 3.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7 -
well that was quite the disaster
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@JWW:
well that was quite the disaster
I forgot to move my british destroyer with that fleet, but that was not that bad in the end… You keep as favourite in this game anyway, it does not look good at all for me…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 fighters placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 2 infantry, 11 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
3 armour, 1 bomber and 4 mech_infantrys moved from Eastern Poland to Archangel
3 mech_infantrys moved from Novgorod to Archangel
2 fighters moved from Southern Italy to 94 Sea Zone
1 tactical_bomber moved from Southern Italy to 94 Sea Zone
1 bomber moved from Greece to 94 Sea Zone
1 destroyer moved from 113 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 113 Sea Zone to 109 Sea Zone
1 cruiser moved from 113 Sea Zone to 109 Sea Zone





