Yes, scramble to 93
G40 14L JuanSpain (allies +9) v JWW Game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to JavaCombat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 4,3
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to Guam
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Caroline Islands to 24 Sea Zone
1 fighter moved from 24 Sea Zone to 16 Sea Zone
1 fighter moved from Caroline Islands to Hawaiian Islands
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Northern Territory to Caroline Islands
1 fighter moved from Queensland to Caroline IslandsPlace Units - ANZAC
1 carrier and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Combat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 72 Sea Zone to 80 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Norway to Finland
Germans take Finland from Russians
1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Norway to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
3 armour, 5 artilleries, 22 infantry and 3 mech_infantrys moved from Slovakia Hungary to Eastern Poland
13 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Eastern Poland
2 fighters and 2 tactical_bombers moved from Southern Italy to Eastern Poland
2 bombers moved from Western Germany to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Norway to Finland
Germans take Finland from Russians
1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Norway to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
3 armour, 5 artilleries, 22 infantry and 3 mech_infantrys moved from Slovakia Hungary to Eastern Poland
13 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Eastern Poland
2 fighters and 2 tactical_bombers moved from Southern Italy to Eastern Poland
2 bombers moved from Western Germany to Eastern PolandCombat - Germans
Battle in Novgorod
Battle in 114 Sea Zone
Germans attack with 1 carrier, 1 cruiser and 1 destroyer
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans win, taking Novgorod from Russians with 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Eastern Poland
Germans attack with 16 armour, 5 artilleries, 2 bombers, 3 fighters, 24 infantry, 6 mech_infantrys and 3 tactical_bombers
Russians defend with 4 aaGuns, 2 armour, 8 artilleries, 2 fighters, 34 infantry, 5 mech_infantrys and 1 tactical_bomber
AA fire in Eastern Poland : 1/8 hits
1 fighter owned by the Germans lost in Eastern Poland
Germans roll dice for 16 armour, 5 artilleries, 2 bombers, 2 fighters, 24 infantry, 6 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 2 : 20/58 hits
Russians roll dice for 4 aaGuns, 2 armour, 8 artilleries, 2 fighters, 34 infantry, 5 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 23/52 hits
16 infantry owned by the Russians , 23 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Eastern Poland
Germans roll dice for 16 armour, 5 artilleries, 2 bombers, 2 fighters, 1 infantry, 6 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 3 : 19/35 hits
Russians roll dice for 2 armour, 8 artilleries, 2 fighters, 18 infantry, 5 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 12/36 hits
18 infantry owned by the Russians , 1 infantry owned by the Germans , 1 mech_infantry owned by the Russians , 5 artilleries owned by the Germans and 6 mech_infantrys owned by the Germans lost in Eastern Poland
Germans roll dice for 16 armour, 2 bombers, 2 fighters and 3 tactical_bombers in Eastern Poland, round 4 : 9/23 hits
Russians roll dice for 2 armour, 8 artilleries, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 4 : 6/17 hits
6 armour owned by the Germans , 5 artilleries owned by the Russians and 4 mech_infantrys owned by the Russians lost in Eastern Poland
Germans roll dice for 10 armour, 2 bombers, 2 fighters and 3 tactical_bombers in Eastern Poland, round 5 : 12/17 hits
Russians roll dice for 2 armour, 3 artilleries, 2 fighters and 1 tactical_bomber in Eastern Poland, round 5 : 4/8 hits
1 tactical_bomber owned by the Russians , 2 armour owned by the Russians , 4 armour owned by the Germans , 3 artilleries owned by the Russians and 2 fighters owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 6 armour, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Germans: 10 armour, 5 artilleries, 1 fighter, 24 infantry and 6 mech_infantrys
Casualties for Russians: 4 aaGuns, 2 armour, 8 artilleries, 2 fighters, 34 infantry, 5 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 aaGuns moved from Slovakia Hungary to Eastern Poland
3 aaGuns and 3 infantry moved from Western Germany to 113 Sea Zone
3 aaGuns, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
3 aaGuns and 3 infantry moved from 110 Sea Zone to United Kingdom
4 infantry moved from Western Germany to 113 Sea Zone
4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
2 transports moved from 113 Sea Zone to 114 Sea Zone
2 fighters and 3 tactical_bombers moved from Eastern Poland to Romania
2 bombers moved from Eastern Poland to Southern Italy
2 infantry moved from Yugoslavia to Northern ItalyPlace Units - Germans
3 infantry placed in United Kingdom
6 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in France
3 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 1 tactical_bomber
EDIT: Adding units owned by Germans to Eastern Poland: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
Germans collect 51 PUs (4 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 9 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
Romania : 2 fighters and 2 tactical_bombers
Germany : 1 factory_major and 6 mech_infantrys
Northern Italy : 2 infantry
Southern Italy : 2 bombers
Baltic States : 1 flag
Eastern Poland : 1 flag, 3 aaGuns and 7 armour
Bessarabia : 1 flag
Novgorod : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry
125 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
114 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 transports
115 Sea Zone : 4 transports
Yugoslavia : 1 flag
Finland : 1 flag, 2 infantry
110 Sea Zone : 3 transportsProduction/PUs Summary :
Germans : 55 / 61
Russians : 30 / 52
Japanese : 45 / 66
Americans : 52 / 72
Chinese : 4 / 5
British : 25 / 0
UK_Pacific : 13 / 15
Italians : 12 / 18
ANZAC : 18 / 28
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 69 times
2 was rolled 70 times
3 was rolled 70 times
4 was rolled 60 times
5 was rolled 57 times
6 was rolled 57 times
Average roll : 3.358
Median : 3.000
Variance : 0.563
Standard Deviation : 0.750
Total rolls : 383Null / Other
1 was rolled 21 times
2 was rolled 25 times
3 was rolled 22 times
4 was rolled 21 times
5 was rolled 15 times
6 was rolled 20 times
Average roll : 3.355
Median : 3.000
Variance : 0.455
Standard Deviation : 0.675
Total rolls : 124Germans Combat
1 was rolled 27 times
2 was rolled 20 times
3 was rolled 26 times
4 was rolled 18 times
5 was rolled 27 times
6 was rolled 17 times
Average roll : 3.363
Median : 3.000
Variance : 0.828
Standard Deviation : 0.910
Total rolls : 135Russians Combat
1 was rolled 21 times
2 was rolled 25 times
3 was rolled 22 times
4 was rolled 21 times
5 was rolled 15 times
6 was rolled 20 times
Average roll : 3.355
Median : 3.000
Variance : 0.455
Standard Deviation : 0.675
Total rolls : 124 -
I made one edit…I lost a tac in the big battle and kept one arm…
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No problem, I moved but could not upload
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you can upload now
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Here it is.
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I am attacking sea zone 116 w/everything that can reach…what is your order of loss? If you want to select the hits per turn I can roll the dice here (in this thread) and you can choose? Let me know.
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Do it as you would do, I trust you, otherwise this will be too long.
Little ships first and then damage and kill carriers together with their planes makes sense to avoid sinking planes if you retire, but all that depends on how dice evolve.
Cheers
Juan
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Little ships first and then damage and kill carriers together with their planes makes sense to avoid sinking planes if you retire, but all that depends on how dice evolve.
got it
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 5 fighters and 5 infantry; Remaining resources: 1 PUs; 4 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 mech_infantry moved from Manchuria to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Manchuria to Sakha
Japanese take Sakha from Russians
1 armour and 1 mech_infantry moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Yunnan to Malaya
1 mech_infantry moved from French Indo China to Malaya
1 tactical_bomber moved from French Indo China to Malaya
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 16 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 2 tactical_bombers moved from Japan to 16 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 5 fighters and 5 infantry; Remaining resources: 1 PUs; 4 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 mech_infantry moved from Manchuria to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Manchuria to Sakha
Japanese take Sakha from Russians
1 armour and 1 mech_infantry moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Yunnan to Malaya
1 mech_infantry moved from French Indo China to Malaya
1 tactical_bomber moved from French Indo China to Malaya
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 16 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 2 tactical_bombers moved from Japan to 16 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Aleutian Islands
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
ANZAC defend with 1 cruiser
Japanese roll dice for 1 battleship and 1 destroyer in 35 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 cruiser in 35 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Malaya
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 2/3 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 1/2 hits
2 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
1 transport owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 6 fighters and 5 tactical_bombers
ANZAC defend with 1 fighter; Americans defend with 1 armour, 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 4 fighters, 4 infantry, 2 submarines, 1 tactical_bomber and 3 transports
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 6 fighters and 5 tactical_bombers in 16 Sea Zone, round 2 : 9/17 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 16 Sea Zone, round 2 : 7/16 hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the Americans , 3 destroyers owned by the Americans , 3 cruisers owned by the Americans , 2 carriers owned by the Japanese and 2 destroyers owned by the Japanese lost in 16 Sea Zone
Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer, 6 fighters and 5 tactical_bombers in 16 Sea Zone, round 3 : 8/15 hits
Americans roll dice for 1 battleship, 3 carriers, 5 fighters, 1 tactical_bomber and 3 transports in 16 Sea Zone, round 3 : 7/10 hits
2 fighters owned by the Americans , 2 carriers owned by the Americans , 2 cruisers owned by the Japanese , 2 tactical_bombers owned by the Japanese , 1 destroyer owned by the Japanese , 1 tactical_bomber owned by the Americans , 2 fighters owned by the Japanese and 1 fighter owned by the ANZAC lost in 16 Sea Zone
Japanese roll dice for 1 battleship, 4 fighters and 3 tactical_bombers in 16 Sea Zone, round 4 : 3/8 hits
Americans roll dice for 1 battleship, 1 carrier, 2 fighters and 3 transports in 16 Sea Zone, round 4 : 3/4 hits
1 fighter owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 16 Sea Zone
Japanese roll dice for 3 fighters and 2 tactical_bombers in 16 Sea Zone, round 5 : 4/5 hits
Americans roll dice for 1 battleship, 1 fighter and 3 transports in 16 Sea Zone, round 5 : 2/2 hits
1 fighter owned by the Americans , 1 battleship owned by the Americans , 1 artillery owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 armour owned by the Americans , 2 transports owned by the Americans , 2 infantry owned by the Americans and 1 fighter owned by the Japanese lost in 16 Sea Zone
1 transport owned by the Americans and 2 infantry owned by the Americans lost in 16 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 60
Casualties for Japanese: 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 4 tactical_bombers
Casualties for ANZAC: 1 fighter
Casualties for Americans: 1 armour, 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 4 fighters, 4 infantry, 2 submarines, 1 tactical_bomber and 3 transportsNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Malaya to French Indo China
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
2 transports moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Kwangsi to French Indo China
1 aaGun, 2 artilleries and 2 infantry moved from Yunnan to French Indo China
1 artillery and 1 infantry moved from Manchuria to Jehol
1 aaGun moved from Manchuria to Jehol
1 mech_infantry moved from Manchuria to Anhwe
2 artilleries moved from Hopei to KweichowPlace Units - Japanese
3 infantry placed in French Indo China
5 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 54 PUs totalTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 aaGun, 1 airfield, 1 factory_major, 7 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Jehol : 1 flag, 1 aaGun, 1 artillery and 1 infantry
Manchuria : 1 flag, 1 aaGun and 1 factory_minor
Hainan : 1 harbour
Yunnan : 1 flag
Kweichow : 1 flag, 2 artilleries
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag
Malaya : 1 flag, 1 armour and 1 harbour
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Aleutian Islands : 1 flag, 1 infantry
Sakha : 1 flag, 1 mech_infantry
Yenisey : 1 flag, 1 armour and 1 mech_infantry
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag, 1 mech_infantry
Kazakhstan : 1 flag, 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 aaGun, 3 artilleries, 1 factory_minor, 9 infantry and 1 tactical_bomber
43 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag, 1 destroyer
35 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 1 fighter, 2 tactical_bombers and 3 transports
8 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 55 / 61
Russians : 25 / 30
Japanese : 53 / 54
Americans : 52 / 72
Chinese : 4 / 5
British : 25 / 0
UK_Pacific : 10 / 15
Italians : 12 / 18
ANZAC : 18 / 28
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 15 times
3 was rolled 17 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 18 times
Average roll : 3.380
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 92Japanese Combat
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 11 times
Average roll : 3.500
Median : 3.500
Variance : 0.302
Standard Deviation : 0.549
Total rolls : 54ANZAC Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.206
Median : 3.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 34 -
Moving on up
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 3 carriers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 110 Sea Zone
2 fighters moved from Western United States to Aleutian Islands
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 13 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 13 Sea Zone to 14 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 14 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from 8 Sea Zone to Aleutian IslandsCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 carrier, 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 transport
Americans win with 1 carrier, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 fighter
Germans defend with 3 transports
Americans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Germans: 3 transportsNon Combat Move - Americans
1 fighter moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 103 Sea Zone
2 fighters moved from 103 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 10 Sea Zone to 8 Sea Zone
2 fighters moved from Aleutian Islands to 8 Sea Zone
1 carrier moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from Caroline Islands to MidwayPlace Units - Americans
3 carriers placed in 10 Sea Zone
1 fighter and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
4 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Egypt to Alexandria
3 artilleries moved from Egypt to Alexandria
1 armour moved from Egypt to Alexandria
2 fighters moved from Trans-Jordan to Alexandria
1 tactical_bomber moved from Trans-Jordan to Alexandria
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from JapaneseCombat - British
Battle in 43 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Alexandria
British attack with 1 armour, 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 aaGun, 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
British win, taking Alexandria from Italians with 1 armour, 3 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for British: 3 infantry
Casualties for Italians: 1 aaGun, 1 armour, 3 artilleries, 4 infantry and 1 mech_infantryNon Combat Move - British
1 tactical_bomber moved from Alexandria to Anglo Egyptian Sudan
1 fighter moved from Alexandria to Anglo Egyptian Sudan
1 fighter moved from Alexandria to Egypt
1 artillery moved from Trans-Jordan to Egypt
2 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 tactical_bomber moved from India to Szechwan
2 fighters moved from India to Szechwan
10 infantry moved from Burma to Yunnan
6 artilleries moved from Burma to Yunnan
3 aaGuns moved from Burma to Yunnan
1 infantry moved from India to BurmaPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 5 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 artillery moved from 98 Sea Zone to Alexandria
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
1 bomber moved from Western Germany to Bessarabia
1 infantry moved from Romania to Bessarabia
1 fighter moved from Southern Italy to Alexandria
2 fighters moved from 98 Sea Zone to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 artillery moved from 98 Sea Zone to Alexandria
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
1 bomber moved from Western Germany to Bessarabia
1 infantry moved from Romania to Bessarabia
1 fighter moved from Southern Italy to Alexandria
2 fighters moved from 98 Sea Zone to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 artillery, 3 fighters and 3 infantry
British defend with 1 armour and 3 artilleries
Italians roll dice for 1 cruiser in Alexandria, round 2 : 0/1 hits
Italians roll dice for 1 artillery, 3 fighters and 3 infantry in Alexandria, round 2 : 3/7 hits
British roll dice for 1 armour and 3 artilleries in Alexandria, round 2 : 1/4 hits
3 artilleries owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 artillery, 3 fighters and 2 infantry in Alexandria, round 3 : 2/6 hits
British roll dice for 1 armour in Alexandria, round 3 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for British: 1 armour and 3 artilleries
Casualties for Italians: 2 infantry
Battle in Syria
Battle in Bessarabia
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians win, taking Syria from French with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 armour moved from Romania to Greece
1 armour moved from Romania to Greece
1 mech_infantry moved from Romania to Greece
1 aaGun moved from Yugoslavia to Albania
1 aaGun moved from Yugoslavia to Northern Italy
2 infantry moved from Poland to Eastern Poland
1 aaGun moved from Germany to Western Germany
1 fighter moved from Alexandria to Greece
2 fighters moved from Alexandria to 98 Sea Zone
1 bomber moved from Bessarabia to GreecePlace Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 artillery and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 2 infantry
Western Germany : 1 aaGun
Albania : 1 aaGun
Northern Italy : 1 aaGun and 1 factory_major
Southern Italy : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Eastern Poland : 2 infantry
93 Sea Zone : 1 flag
Greece : 2 armour, 1 bomber, 1 fighter and 1 mech_infantry
97 Sea Zone : 1 flag, 1 transport
98 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 3 transportsProduction/PUs Summary :
Germans : 55 / 61
Russians : 25 / 30
Japanese : 48 / 54
Americans : 52 / 72
Chinese : 9 / 10
British : 25 / 0
UK_Pacific : 10 / 10
Italians : 13 / 19
ANZAC : 18 / 28
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.045
Median : 3.000
Variance : 1.048
Standard Deviation : 1.024
Total rolls : 22Russians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 2 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Italians Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.188
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 cruiser; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 artillery moved from 44 Sea Zone to Celebes
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 aaGun moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 aaGun moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 62 Sea Zone to 46 Sea Zone
1 carrier moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from Guam to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea ZonePlace Units - ANZAC
1 carrier and 1 cruiser placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun
EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun
EDIT: Turning off Edit Mode





