@dawgoneit scramble 3 in 110
G40 L Degrasse (allies +6) v JWW
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I’m back to the dice server hates me. I’ve begun dreading trying any bomber raids lately, 1s come way too often.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 destroyers and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from 95 Sea Zone to 98 Sea Zone
1 armour moved from Western Ukraine to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Ukraine
1 armour moved from Western Ukraine to Rostov
Italians take Rostov from Russians
4 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 bomber moved from Southern Italy to 98 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 destroyers and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from 95 Sea Zone to 98 Sea Zone
1 armour moved from Western Ukraine to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Ukraine
1 armour moved from Western Ukraine to Rostov
Italians take Rostov from Russians
4 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 bomber moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in Cyprus
Battle in 98 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking Cyprus from British with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarineNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ukraine: 1 armour
EDIT: Adding units owned by Italians to Ukraine: 1 armour
EDIT: Turning off Edit Mode
2 fighters moved from 98 Sea Zone to 95 Sea Zone
1 bomber moved from 98 Sea Zone to Southern Italy
1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
1 artillery and 2 infantry moved from Romania to BulgariaPlace Units - Italians
2 destroyers placed in 95 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs totalTerritory Summary for Italians :
Cyprus : 1 flag, 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Bryansk : 4 infantry
Rostov : 1 flag, 1 armour
Bessarabia : 1 flag
Ukraine : 1 armour
Western Ukraine : 1 flag
95 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 1 transport
Bulgaria : 1 flag, 1 artillery and 2 infantry
Greece : 1 flag
99 Sea Zone : 1 flag, 1 transport
97 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 54 / 62
Russians : 18 / 26
Japanese : 57 / 69
Americans : 52 / 72
Chinese : 6 / 8
British : 32 / 38
UK_Pacific : 13 / 13
Italians : 15 / 16
ANZAC : 10 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
use this file I changed an ita arm ncm…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 destroyers moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 3 destroyers; British loiter and taunt with
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 3 destroyers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 artillery and 3 infantry
Malaya : 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 3 destroyers
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 54 / 62
Russians : 18 / 26
Japanese : 57 / 69
Americans : 52 / 72
Chinese : 6 / 8
British : 32 / 38
UK_Pacific : 13 / 13
Italians : 15 / 16
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Tunisia : 1 infantryProduction/PUs Summary :
Germans : 54 / 62
Russians : 18 / 26
Japanese : 57 / 69
Americans : 52 / 72
Chinese : 6 / 8
British : 32 / 38
UK_Pacific : 13 / 13
Italians : 15 / 16
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Bryansk to Samara
Germans take Tambov from Russians
1 bomber moved from Eastern Poland to Samara
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 bomber moved from Eastern Poland to Samara
1 infantry moved from Bryansk to Tambov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Bryansk to Samara
Germans take Tambov from Russians
1 bomber moved from Eastern Poland to Samara
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 bomber moved from Eastern Poland to Samara
1 infantry moved from Bryansk to TambovCombat - Germans
Battle in Samara
Germans attack with 1 armour, 2 bombers and 1 mech_infantry
Russians defend with 2 infantry
Germans win, taking Samara from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 bomber moved from Samara to Bryansk
1 bomber moved from Samara to Bryansk
1 infantry moved from Bryansk to Rostov
2 armour moved from Ukraine to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
2 fighters and 1 tactical_bomber moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
6 infantry moved from Poland to Eastern Poland
4 mech_infantrys moved from Western Germany to Slovakia Hungary
2 fighters moved from Western Germany to Southern ItalyPlace Units - Germans
1 artillery, 2 fighters and 2 infantry placed in Western Germany
5 mech_infantrys placed in Germany
Germans undo move 2.
3 mech_infantrys placed in Novgorod
3 infantry placed in Ukraine
1 infantry and 2 mech_infantrys placed in Western Germany
Germans undo move 4.
Germans undo move 1.
2 fighters placed in Western Germany
1 artillery placed in France
2 mech_infantrys placed in Western Germany
1 infantry placed in France
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 7 infantry
Slovakia Hungary : 4 mech_infantrys
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 2 mech_infantrys
Germany : 1 factory_major
Southern Italy : 3 fighters and 1 tactical_bomber
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 aaGuns, 20 armour, 4 artilleries, 2 bombers, 2 fighters, 3 infantry, 14 mech_infantrys and 2 tactical_bombers
Rostov : 1 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 6 infantry
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag, 1 mech_infantry
Smolensk : 1 flag, 1 infantry
Samara : 1 flag, 1 armour and 1 mech_infantry
113 Sea Zone : 1 submarine
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 60 / 80
Russians : 12 / 26
Japanese : 57 / 69
Americans : 52 / 72
Chinese : 6 / 8
British : 32 / 38
UK_Pacific : 13 / 13
Italians : 15 / 16
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
2 infantry moved from Vologda to Samara
1 fighter and 1 tactical_bomber moved from Russia to Samara -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
2 infantry moved from Vologda to Samara
1 fighter and 1 tactical_bomber moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Samara
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 3 : 1/4 hits
Germans roll dice for 1 armour in Samara, round 3 : 0/1 hits
1 armour owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 infantry moved from Vologda to RussiaPlace Units - Russians
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 19 PUsTerritory Summary for Russians :
Soviet Far East : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag
Italian Somaliland : 1 flag, 1 mech_infantry
Russia : 2 aaGuns, 1 airfield, 4 armour, 8 artilleries, 1 factory_major, 1 fighter, 41 infantry, 4 mech_infantrys and 1 tactical_bomber
Samara : 2 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 59 / 80
Russians : 13 / 19
Japanese : 57 / 69
Americans : 52 / 72
Chinese : 6 / 8
British : 32 / 38
UK_Pacific : 13 / 13
Italians : 15 / 16
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.091
Median : 4.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Germans Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from 33 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Queensland
1 carrier moved from 33 Sea Zone to 54 Sea Zone
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 42 Sea Zone
2 bombers, 3 fighters and 3 tactical_bombers moved from Paulau Island to 42 Sea Zone
1 armour moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 infantry moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Hopei to Kweichow
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 tactical_bomber moved from Kwangsi to Shensi
1 fighter moved from Kwangsi to Kweichow -
use this file please…changed the mech ncm
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from 33 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Queensland
1 carrier moved from 33 Sea Zone to 54 Sea Zone
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 42 Sea Zone
2 bombers, 3 fighters and 3 tactical_bombers moved from Paulau Island to 42 Sea Zone
1 armour moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 infantry moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Hopei to Kweichow
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 tactical_bomber moved from Kwangsi to Shensi
1 fighter moved from Kwangsi to KweichowCombat - Japanese
Japanese creates battle in territory 41 Sea Zone
Battle in 62 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Queensland
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 airfield and 1 harbour; Americans defend with 1 bomber
Japanese roll dice for 1 tactical_bomber in Queensland, round 2 : 1/1 hits
ANZAC roll dice for 1 bomber in Queensland, round 2 : 0/1 hits
1 bomber owned by the Americans lost in Queensland
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 6 fighters and 6 tactical_bombers
ANZAC defend with 3 destroyers; British defend with 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Japanese roll dice for 2 bombers, 6 fighters and 6 tactical_bombers in 42 Sea Zone, round 2 : 8/14 hits
British roll dice for 1 battleship, 1 cruiser, 5 destroyers and 1 transport in 42 Sea Zone, round 2 : 3/7 hits
1 cruiser owned by the British , 1 battleship owned by the British , 3 destroyers owned by the ANZAC , 3 fighters owned by the Japanese and 2 destroyers owned by the British lost in 42 Sea Zone
1 transport owned by the British lost in 42 Sea Zone
Japanese win with 2 bombers, 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is 49
Casualties for Japanese: 3 fighters
Casualties for ANZAC: 3 destroyers
Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Battle in Kweichow
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Kweichow, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Shensi to Hopei
1 fighter moved from Kweichow to Hopei
1 infantry moved from Shan State to Yunnan
1 armour moved from Siam to Kwangsi
1 artillery moved from Kwangsi to Hunan
1 armour and 1 mech_infantry moved from Siberia to Korea
3 destroyers and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 battleship and 2 cruisers moved from 33 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
1 fighter moved from 62 Sea Zone to 54 Sea Zone
2 bombers, 3 fighters and 6 tactical_bombers moved from 42 Sea Zone to Java
1 transport moved from 41 Sea Zone to 45 Sea Zone
1 battleship and 4 carriers moved from 33 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 destroyers and 2 transports placed in 6 Sea Zone
2 fighters placed in Japan
1 artillery and 2 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6
Japanese collect 56 PUs (6 lost to blockades); end with 57 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 1 mech_infantry
EDIT: Adding units owned by Japanese to Manchuria: 1 mech_infantry
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Shantung : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kwangsi : 1 flag, 1 aaGun and 1 armour
Korea : 1 armour
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag, 1 mech_infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 mech_infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 mech_infantry
Hunan : 1 flag, 1 artillery
Hopei : 1 flag, 1 aaGun, 1 fighter and 1 tactical_bomber
Tsinghai : 1 flag
Szechwan : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Sakha : 1 flag
Yenisey : 1 flag, 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 infantry
Siberia : 1 flag
Kazakhstan : 1 flag, 1 armour
Buryatia : 1 flag
French Indo China : 1 flag
Celebes : 1 flag, 1 infantry
Java : 1 flag, 2 bombers, 3 fighters and 6 tactical_bombers
Dutch New Guinea : 1 flag, 1 infantry
45 Sea Zone : 1 transport
35 Sea Zone : 1 battleship, 4 carriers, 3 destroyers and 3 submarines
6 Sea Zone : 3 destroyers and 2 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
54 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomberProduction/PUs Summary :
Germans : 59 / 80
Russians : 11 / 19
Japanese : 62 / 57
Americans : 52 / 72
Chinese : 3 / 8
British : 32 / 38
UK_Pacific : 13 / 13
Italians : 15 / 16
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
use this file….changed a ncm. thanks
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 transport moved from 26 Sea Zone to 12 Sea Zone
1 artillery, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
3 infantry moved from Morocco to 92 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 3 transports moved from 92 Sea Zone to 94 Sea Zone
1 armour and 2 mech_infantrys moved from Tunisia to 94 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 94 Sea Zone to 93 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 93 Sea Zone to Southern France
1 bomber moved from Tunisia to 99 Sea Zone
1 bomber moved from Tunisia to United Kingdom
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 transport moved from 26 Sea Zone to 12 Sea Zone
1 artillery, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
3 infantry moved from Morocco to 92 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 3 transports moved from 92 Sea Zone to 94 Sea Zone
1 armour and 2 mech_infantrys moved from Tunisia to 94 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 94 Sea Zone to 93 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 93 Sea Zone to Southern France
1 bomber moved from Tunisia to 99 Sea Zone
1 bomber moved from Tunisia to United Kingdom
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 99 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Southern FranceNon Combat Move - Americans
1 transport moved from 12 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 99 Sea Zone to EgyptPlace Units - Americans
2 transports placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea Zone
2 infantry placed in Western United States
2 artilleries, 1 fighter and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 2 artilleries, 3 fighters, 1 harbour and 6 infantry
Midway : 1 airfield
26 Sea Zone : 3 destroyers, 2 submarines and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 destroyers, 2 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Egypt : 1 bomber
United Kingdom : 1 bomber
Southern France : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
93 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 5 transports
101 Sea Zone : 2 transports
Brazil : 1 flag
91 Sea Zone : 1 destroyer and 1 submarine
Suriname : 3 infantryProduction/PUs Summary :
Germans : 56 / 80
Russians : 11 / 19
Japanese : 62 / 57
Americans : 55 / 75
Chinese : 3 / 8
British : 32 / 38
UK_Pacific : 13 / 13
Italians : 15 / 16
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Jehol : 1 infantry
Kweichow : 1 infantry
Kansu : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 56 / 80
Russians : 11 / 19
Japanese : 60 / 57
Americans : 55 / 75
Chinese : 5 / 7
British : 32 / 38
UK_Pacific : 13 / 13
Italians : 15 / 16
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - British
1 fighter and 1 tactical_bomber moved from Malta to Southern France
1 armour moved from Alexandria to Libya
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 43 Sea Zone to 20 Sea Zone
UK_Pacific take 20 Sea Zone from Japanese
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
UK_Pacific take 19 Sea Zone from Japanese
1 submarine moved from 45 Sea Zone to 54 Sea Zone
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 44 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
2 mech_infantrys moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour and 5 mech_infantrys moved from Turkmenistan to Kazakhstan
1 armour and 2 mech_infantrys moved from Persia to Caucasus
2 infantry moved from Northwest Persia to Caucasus
2 artilleries and 4 infantry moved from Egypt to Alexandria
1 submarine moved from 71 Sea Zone to 79 Sea Zone
6 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Eastern Persia
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
1 bomber moved from India to Yunnan
1 fighter moved from India to Persia
1 tactical_bomber moved from Persia to Kazakhstan
1 fighter moved from Persia to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 carrier, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from Malta to Southern France
1 armour moved from Alexandria to Libya
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 43 Sea Zone to 20 Sea Zone
UK_Pacific take 20 Sea Zone from Japanese
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
UK_Pacific take 19 Sea Zone from Japanese
1 submarine moved from 45 Sea Zone to 54 Sea Zone
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 44 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
2 mech_infantrys moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour and 5 mech_infantrys moved from Turkmenistan to Kazakhstan
1 armour and 2 mech_infantrys moved from Persia to Caucasus
2 infantry moved from Northwest Persia to Caucasus
2 artilleries and 4 infantry moved from Egypt to Alexandria
1 submarine moved from 71 Sea Zone to 79 Sea Zone
6 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Eastern Persia
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
1 bomber moved from India to Yunnan
1 fighter moved from India to Persia
1 tactical_bomber moved from Persia to Kazakhstan
1 fighter moved from Persia to CaucasusCombat - British
Battle in Caucasus
British attack with 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 4/6 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
British attack with 1 armour, 5 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 armour, 5 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 3/7 hits
Japanese roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 armour, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Yunnan
British attack with 1 bomber, 6 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 bomber, 6 infantry and 2 mech_infantrys in Yunnan, round 2 : 2/9 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 bomber, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Borneo
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Borneo, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Borneo, round 5 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Borneo
British win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 45 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
British roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 54 Sea Zone
British attack with 1 submarine
Japanese defend with 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber
British roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier and 2 cruisers in 54 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the British lost in 54 Sea Zone
Japanese win with 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for British: 1 submarineNon Combat Move - British
1 bomber moved from Yunnan to Persia
1 tactical_bomber moved from Kazakhstan to Persia
1 fighter moved from Caucasus to Persia
1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Southern FrancePlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 carrier and 1 destroyer placed in 71 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 1 artillery and 3 infantryTerritory Summary for British, UK_Pacific :
Yunnan : 5 infantry and 2 mech_infantrys
Shan State : 1 infantry
India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Malaya : 1 aaGun, 1 harbour and 5 infantry
Borneo : 1 artillery
Kazakhstan : 1 armour and 5 mech_infantrys
Sumatra : 1 flag
42 Sea Zone : 1 submarine
44 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 flag, 1 transport
45 Sea Zone : 1 submarine
37 Sea Zone : 1 submarine
20 Sea Zone : 1 flag, 1 submarine
19 Sea Zone : 1 flag, 1 submarine
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 2 artilleries and 4 infantry
Gibraltar : 1 airfield, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Southern France : 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Tobruk : 1 flag
Libya : 1 flag, 1 armour
Ethiopia : 1 flag
Caucasus : 1 armour, 2 infantry and 2 mech_infantrys
106 Sea Zone : 1 flag
93 Sea Zone : 3 destroyers and 2 transports
Eastern Persia : 1 flag, 1 mech_infantry
71 Sea Zone : 1 carrier and 1 destroyer
79 Sea Zone : 1 submarine
Persia : 1 flag, 1 armour, 1 bomber, 1 factory_minor, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 54 / 80
Russians : 14 / 19
Japanese : 53 / 57
Americans : 55 / 75
Chinese : 6 / 7
British : 32 / 32
UK_Pacific : 18 / 18
Italians : 15 / 16
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.465
Median : 4.000
Variance : 0.548
Standard Deviation : 0.740
Total rolls : 43Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.438
Median : 4.000
Variance : 0.839
Standard Deviation : 0.916
Total rolls : 32 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Rostov to Bryansk
1 artillery and 2 infantry moved from Bulgaria to Albania
1 armour moved from Romania to AlbaniaPlace Units - Italians
1 infantry placed in Northern Italy
1 artillery and 1 infantry placed in Southern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs totalTerritory Summary for Italians :
Cyprus : 1 flag, 1 infantry
Albania : 1 armour, 1 artillery and 2 infantry
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Bryansk : 1 armour and 4 infantry
Rostov : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag
95 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 1 transport
Bulgaria : 1 flag
Greece : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 54 / 80
Russians : 14 / 19
Japanese : 53 / 57
Americans : 55 / 75
Chinese : 6 / 7
British : 32 / 32
UK_Pacific : 18 / 18
Italians : 15 / 15
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





