@SuperbattleshipYamato disregard my last, here is the right one
Wittmann (Allies) + Rus bmb vs Gargantua (Axis) G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
4 artilleries and 4 mech_infantrys moved from West India to Afghanistan
1 mech_infantry moved from India to Eastern Persia
Japanese take Eastern Persia from British
1 armour and 1 mech_infantry moved from India to Afghanistan
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery and 7 mech_infantrys moved from Buryatia to Ulaanbaatar
1 mech_infantry moved from Buryatia to Buyant-Uhaa
1 artillery moved from Amur to Buyant-Uhaa
1 artillery moved from Amur to Ulaanbaatar
1 infantry moved from Chahar to Central Mongolia
Japanese take Central Mongolia from Mongolians
1 mech_infantry moved from Shantung to Buyant-Uhaa
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
3 mech_infantrys moved from Chahar to Shensi
1 bomber moved from Kiangsu to Shensi
1 armour moved from Shantung to Buyant-Uhaa
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New Zealand to 63 Sea Zone
1 artillery moved from Johnston Island to 30 Sea Zone
1 artillery and 1 transport moved from 63 Sea Zone to 51 Sea Zone
1 artillery moved from 51 Sea Zone to Samoa
1 artillery moved from Solomon Islands to 49 Sea Zone
1 artillery and 1 transport moved from 49 Sea Zone to 50 Sea Zone
1 artillery moved from 50 Sea Zone to Fiji
1 infantry moved from Western Australia to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 infantry moved from 53 Sea Zone to New Hebrides
1 infantry moved from Wake Island to 31 Sea Zone
1 artillery and 1 transport moved from 30 Sea Zone to 47 Sea Zone
1 artillery moved from 47 Sea Zone to New Britain
1 infantry moved from Gilbert Islands to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 29 Sea Zone
1 infantry moved from 29 Sea Zone to Line Islands
1 infantry moved from South Australia to Queensland
1 artillery moved from Northern Territory to Queensland
1 fighter and 2 tactical_bombers moved from Western Australia to Queensland
3 submarines moved from 6 Sea Zone to 26 Sea Zone
Japanese take 6 Sea Zone from Americans
1 mech_infantry moved from Chahar to Shensi
1 armour moved from Western Australia to Victoria
Japanese take Victoria from ANZACCombat - Japanese
Battle in Shensi
Japanese attack with 1 bomber and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 4 mech_infantrys in Shensi, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 cruiser and 1 transport
Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 cruiser and 1 transport in 26 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 : 2/2 hits
1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 2 submarines remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 cruiser and 1 transport
Battle in Ulaanbaatar
Japanese attack with 2 artilleries and 7 mech_infantrys
Russians defend with 2 infantry
Japanese roll dice for 2 artilleries and 7 mech_infantrys in Ulaanbaatar, round 2 : 5/9 hits
Russians roll dice for 2 infantry in Ulaanbaatar, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Ulaanbaatar
Japanese win, taking Ulaanbaatar from Russians with 2 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Line Islands
Battle in New Hebrides
Battle in Samoa
Battle in Buyant-Uhaa
Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
Mongolians defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Buyant-Uhaa, round 2 : 1/4 hits
Mongolians roll dice for 2 infantry in Buyant-Uhaa, round 2 : 0/2 hits
1 infantry owned by the Mongolians lost in Buyant-Uhaa
Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Buyant-Uhaa, round 3 : 0/4 hits
Mongolians roll dice for 1 infantry in Buyant-Uhaa, round 3 : 0/1 hits
Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Buyant-Uhaa, round 4 : 1/4 hits
Mongolians roll dice for 1 infantry in Buyant-Uhaa, round 4 : 0/1 hits
1 infantry owned by the Mongolians lost in Buyant-Uhaa
Japanese win, taking Line Islands from Americans, taking New Hebrides from French, taking Samoa from UK_Pacific, taking Buyant-Uhaa from Mongolians with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Mongolians: 2 infantry
Battle in Queensland
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Queensland, round 2 : 3/5 hits
ANZAC roll dice for 1 artillery and 1 infantry in Queensland, round 2 : 1/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in New Britain
Battle in Fiji
Battle in Afghanistan
Japanese attack with 1 armour, 4 artilleries and 5 mech_infantrys
Russians defend with 2 armour, 1 infantry and 2 mech_infantrys
Japanese roll dice for 1 armour, 4 artilleries and 5 mech_infantrys in Afghanistan, round 2 : 5/10 hits
Russians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Afghanistan, round 2 : 2/5 hits
1 infantry owned by the Russians , 2 armour owned by the Russians , 2 mech_infantrys owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Afghanistan
Japanese win, taking New Britain from ANZAC, taking Fiji from UK_Pacific, taking Afghanistan from Russians with 1 armour, 4 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 2 armour, 1 infantry and 2 mech_infantrysNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Queensland to South Australia
3 artilleries and 3 infantry moved from Western Australia to South Australia
2 transports moved from 56 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 transport moved from 56 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Shantung to Chahar
1 bomber moved from Shensi to Kweichow
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 33 Sea Zone to 31 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 bomber moved from Caroline Islands to Wake IslandPlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
1 armour and 1 infantry placed in Malaya
1 artillery and 1 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in India
1 armour and 1 mech_infantry placed in ShantungTurn Complete - Japanese
Japanese collect 80 PUs; end with 80 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 95 PUsDice Statistics:
Total
1 was rolled 10 times
2 was rolled 14 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 13 times
Average roll : 3.475
Median : 3.000
Variance : 0.617
Standard Deviation : 0.785
Total rolls : 61Japanese Combat
1 was rolled 7 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.391
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 46ANZAC Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 1 times
2 was rolled 2 times
6 was rolled 4 times
Average roll : 4.143
Median : 6.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7Mongolians Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Looks good.
You were always going to win, after my poor 2nd round in West India.
Am at work, so maybe tonight.
Enjoy your evening.
I think Gamerman has played a good opener. Hope you can counter. I am not sure what I would do! Good luck. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 101 Sea Zone to 64 Sea Zone
1 submarine moved from 64 Sea Zone to 51 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 27 Sea Zone
1 submarine moved from 27 Sea Zone to 29 Sea Zone
1 bomber moved from Hawaiian Islands to 30 Sea Zone
1 bomber moved from 30 Sea Zone to 50 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 submarines
Japanese defend with 1 destroyer and 2 submarines
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 20
Casualties for Japanese: 1 destroyer and 2 submarines
Battle in 51 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 50 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 29 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from 50 Sea Zone to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Venezuela
Americans take Venezuela from Neutral_True
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer and 2 submarines
EDIT: Turning off Edit Mode
1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry placed in Eastern United States
2 armour, 1 infantry and 2 mech_infantrys placed in Central United States
1 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Italians
Italians buy 3 armour, 1 artillery, 1 bomber and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Trans-Jordan to Syria
Italians take Syria from French
1 artillery and 1 infantry moved from Trans-Jordan to Saudi Arabia
3 armour moved from Egypt to Iraq
7 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Egypt to Iraq
1 fighter moved from Egypt to Saudi Arabia
1 infantry moved from Morocco to Rio de Oro
Italians take Rio de Oro from Neutral_True
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 artillery moved from 99 Sea Zone to Crete
4 infantry moved from Baltic States to Eastern Poland
2 fighters and 1 tactical_bomber moved from Gibraltar to 89 Sea ZoneCombat - Italians
Battle in Saudi Arabia
Italians attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Saudi Arabia, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Saudi Arabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Saudi Arabia
Italians win, taking Saudi Arabia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Italians attack with 4 infantry
Russians defend with 1 infantry
Italians roll dice for 4 infantry in Eastern Poland, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Greece
Italians attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Greece, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Greece, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Greece
Italians win, taking Greece from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Crete
Battle in Cyprus
Battle in 89 Sea Zone
Italians attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Italians roll dice for 2 fighters and 1 tactical_bomber in 89 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 destroyer and 1 transport in 89 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans , 1 fighter owned by the Italians and 1 transport owned by the Americans lost in 89 Sea Zone
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Italians: 1 fighter
Casualties for Americans: 1 destroyer and 1 transport
Battle in Iraq
Italians attack with 3 armour, 7 artilleries, 1 bomber and 2 infantry
ANZAC defend with 1 factory_minor; Russians defend with 1 artillery and 8 infantry
Italians roll dice for 3 armour, 7 artilleries, 1 bomber and 2 infantry in Iraq, round 2 : 4/13 hits
ANZAC roll dice for 1 artillery and 8 infantry in Iraq, round 2 : 4/9 hits
4 infantry owned by the Russians , 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Iraq
Italians roll dice for 3 armour, 5 artilleries and 1 bomber in Iraq, round 3 : 2/9 hits
ANZAC roll dice for 1 artillery and 4 infantry in Iraq, round 3 : 1/5 hits
2 infantry owned by the Russians and 1 artillery owned by the Italians lost in Iraq
Italians roll dice for 3 armour, 4 artilleries and 1 bomber in Iraq, round 4 : 3/8 hits
ANZAC roll dice for 1 artillery and 2 infantry in Iraq, round 4 : 2/3 hits
2 infantry owned by the Russians , 2 artilleries owned by the Italians and 1 artillery owned by the Russians lost in Iraq
Italians win, taking Iraq from ANZAC with 3 armour, 2 artilleries and 1 bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 artillery and 8 infantry
Casualties for Italians: 5 artilleries and 2 infantryNon Combat Move - Italians
1 bomber moved from Iraq to Egypt
1 aaGun moved from Trans-Jordan to Iraq
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 aaGun moved from Southern Italy to 97 Sea Zone
1 aaGun moved from 97 Sea Zone to Greece
1 fighter moved from Saudi Arabia to Egypt
1 fighter and 1 tactical_bomber moved from 89 Sea Zone to BrazilPlace Units - Italians
3 armour placed in Egypt
1 artillery and 2 infantry placed in Northern Italy
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 31 PUs; end with 31 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 11 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 10 times
6 was rolled 14 times
Average roll : 3.714
Median : 4.000
Variance : 0.339
Standard Deviation : 0.582
Total rolls : 63ANZAC Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.353
Median : 3.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 17Russians Combat
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 11 times
Average roll : 3.833
Median : 4.000
Variance : 0.585
Standard Deviation : 0.765
Total rolls : 42Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
yes, you have + 3 anzac infantry you forgot to place.
Place them at the start of your turn!
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Fine. Also told me I had a Chink to place, but I didn’t in case it had been edited in by one of us.
Can’t play just yet, as Maddy is on playing at the moment.
If you are awake, do Germany and I can edit Aus when I do Russia. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,2,4,1
ANZAC collect 0 PUs (2 lost to blockades); end with 0 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 armour, 7 artilleries, 1 bomber, 3 fighters, 10 infantry and 4 mech_infantrys moved from Baltic States to Novgorod
2 mech_infantrys moved from Poland to Novgorod
5 artilleries and 1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 bombers moved from Egypt to Bessarabia
1 infantry moved from Romania to Bessarabia
1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
2 bombers moved from Southern Italy to Novgorod
1 artillery and 1 infantry moved from Portugal to 91 Sea Zone
1 armour moved from Spain to 91 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 91 Sea Zone to 89 Sea Zone
1 armour moved from 89 Sea Zone to West Indies
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
1 fighter and 1 tactical_bomber moved from 86 Sea Zone to Venezuela
1 transport moved from 86 Sea Zone to 87 Sea Zone
1 mech_infantry moved from Sierra Leone to 87 Sea Zone
1 mech_infantry and 1 transport moved from 87 Sea Zone to 88 Sea Zone
1 mech_infantry moved from 88 Sea Zone to French Guiana
1 artillery moved from Brazil to Venezuela
2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
1 transport moved from 81 Sea Zone to 94 Sea Zone
1 fighter moved from Southern Italy to Gibraltar
1 mech_infantry moved from Iceland to 123 Sea Zone
1 mech_infantry and 1 transport moved from 123 Sea Zone to 121 Sea Zone
1 mech_infantry moved from 121 Sea Zone to Greenland
1 submarine moved from 97 Sea Zone to 92 Sea ZoneCombat - Germans
Battle in Greenland
Battle in French Guiana
Battle in Venezuela
Germans attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 4 infantry
Germans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Venezuela, round 2 : 1/5 hits
Americans roll dice for 4 infantry in Venezuela, round 2 : 1/4 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Venezuela
Germans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Venezuela, round 3 : 0/4 hits
Americans roll dice for 3 infantry in Venezuela, round 3 : 2/3 hits
2 artilleries owned by the Germans lost in Venezuela
Americans win, taking Greenland from Americans, taking French Guiana from French with 3 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Americans: 1 infantry
1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans retreated
Battle in West Indies
Battle in Bessarabia
Germans attack with 1 armour, 2 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry
AA fire in Bessarabia : 1/2 hits
1 bomber owned by the Germans lost in Bessarabia
Germans roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 2/4 hits
Russians roll dice for 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry in Bessarabia, round 2 : 0/4 hits
1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Bessarabia
Germans roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Bessarabia, round 3 : 1/4 hits
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Bessarabia, round 3 : 0/3 hits
1 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Bessarabia, round 4 : 2/4 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Bessarabia, round 4 : 0/2 hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia
Germans win, taking West Indies from Americans, taking Bessarabia from Russians with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 bomber
Casualties for Russians: 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry
Battle in Novgorod
Germans attack with 5 armour, 7 artilleries, 3 bombers, 3 fighters, 10 infantry and 6 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 20 infantry and 1 mech_infantry
AA fire in Novgorod : 0/3 hits
Germans roll dice for 5 armour, 7 artilleries, 3 bombers, 3 fighters, 10 infantry and 6 mech_infantrys in Novgorod, round 2 : 13/34 hits
Russians roll dice for 1 aaGun, 1 armour, 3 artilleries, 3 fighters, 20 infantry and 1 mech_infantry in Novgorod, round 2 : 9/28 hits
12 infantry owned by the Russians , 9 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 5 armour, 7 artilleries, 3 bombers, 3 fighters, 1 infantry and 6 mech_infantrys in Novgorod, round 3 : 11/25 hits
Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 8 infantry and 1 mech_infantry in Novgorod, round 3 : 8/16 hits
8 infantry owned by the Russians , 1 infantry owned by the Germans , 2 artilleries owned by the Russians , 1 mech_infantry owned by the Russians , 1 artillery owned by the Germans and 6 mech_infantrys owned by the Germans lost in Novgorod
Germans roll dice for 5 armour, 6 artilleries, 3 bombers and 3 fighters in Novgorod, round 4 : 11/17 hits
Russians roll dice for 1 armour, 1 artillery and 3 fighters in Novgorod, round 4 : 3/5 hits
1 armour owned by the Russians , 1 artillery owned by the Russians , 3 fighters owned by the Russians and 3 artilleries owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 5 armour, 3 artilleries, 3 bombers and 3 fighters remaining. Battle score for attacker is 47
Casualties for Germans: 4 artilleries, 10 infantry and 6 mech_infantrys
Casualties for Russians: 1 aaGun, 1 armour, 3 artilleries, 3 fighters, 20 infantry and 1 mech_infantryNon Combat Move - Germans
2 aaGuns moved from Baltic States to Novgorod
1 bomber moved from Novgorod to Western Germany
2 bombers moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Vyborg
2 fighters moved from Novgorod to Germany
1 mech_infantry moved from Switzerland to Normandy Bordeaux
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
1 aaGun moved from Finland to Vyborg
2 armour and 2 mech_infantrys moved from Germany to Baltic States
1 bomber moved from Bessarabia to Germany
1 armour and 1 artillery moved from Spain to Gibraltar
1 carrier, 2 destroyers, 1 submarine and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Venezuela to Brazil
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
2 artilleries and 2 infantry moved from 80 Sea Zone to IraqPlace Units - Germans
2 armour and 1 infantry placed in Brazil
1 destroyer placed in 112 Sea Zone
1 fighter placed in Western Germany
1 armour and 1 mech_infantry placed in Yugoslavia
1 artillery placed in Normandy Bordeaux
3 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 74 PUs; end with 74 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 89 PUsDice Statistics:
Total
1 was rolled 27 times
2 was rolled 25 times
3 was rolled 34 times
4 was rolled 27 times
5 was rolled 29 times
6 was rolled 29 times
Average roll : 3.544
Median : 3.000
Variance : 0.288
Standard Deviation : 0.537
Total rolls : 171Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
Average roll : 2.750
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
1 was rolled 15 times
2 was rolled 15 times
3 was rolled 21 times
4 was rolled 12 times
5 was rolled 17 times
6 was rolled 17 times
Average roll : 3.536
Median : 3.000
Variance : 0.469
Standard Deviation : 0.685
Total rolls : 97Russians Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 13 times
4 was rolled 11 times
5 was rolled 11 times
6 was rolled 11 times
Average roll : 3.619
Median : 4.000
Variance : 0.339
Standard Deviation : 0.582
Total rolls : 63Americans Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.429
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Caucasus to Iraq
1 infantry moved from Turkey to Iraq
1 mech_infantry moved from Caucasus to Iraq
1 artillery, 7 infantry and 1 mech_infantry moved from Persia to Iraq
1 mech_infantry moved from Kazakhstan to Eastern Persia
1 mech_infantry moved from Kazakhstan to Eastern Persia
3 infantry moved from Belarus to Baltic States
1 armour moved from Bryansk to Baltic States
1 mech_infantry moved from Bryansk to Baltic States
1 mech_infantry moved from Bryansk to Baltic States
1 mech_infantry moved from Bryansk to Baltic States
1 armour moved from Bryansk to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 mech_infantry moved from Bryansk to Bessarabia
1 mech_infantry moved from Bryansk to Bessarabia
1 mech_infantry moved from Bryansk to Bessarabia
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 bomber moved from Kazakhstan to IraqCombat - Russians
Battle in Iraq
Russians attack with 1 armour, 1 artillery, 1 bomber, 8 infantry and 2 mech_infantrys
Germans defend with 2 artilleries and 2 infantry; Italians defend with 1 aaGun, 3 armour, 2 artilleries and 1 factory_minor
Russians win, taking Iraq from Italians with 1 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 24
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 7 infantry
Casualties for Italians: 1 aaGun, 3 armour and 2 artilleries
Battle in Eastern Persia
Russians attack with 2 mech_infantrys
Japanese defend with 1 mech_infantry
Russians win, taking Eastern Persia from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Baltic States
Russians attack with 1 armour, 3 infantry and 3 mech_infantrys
Germans defend with 2 armour and 2 mech_infantrys
Russians win, taking Baltic States from Italians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Bessarabia
Russians attack with 1 armour, 1 infantry and 3 mech_infantrys
Germans defend with 1 armour, 1 infantry and 1 mech_infantry
1 armour owned by the Russians and 1 mech_infantry owned by the Russians retreated to Ukraine
Germans win with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -11
Casualties for Russians: 1 infantry and 2 mech_infantrysNon Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Belarus
1 infantry moved from Smolensk to Archangel
1 bomber moved from Iraq to Volgograd
1 infantry moved from Kazakhstan to Turkmenistan
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Caucasus to Turkey
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
2 infantry and 3 mech_infantrys moved from Russia to Bryansk
2 aaGuns and 8 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Dzavhan to Yenisey
3 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to YeniseyPlace Units - Russians
3 infantry placed in Volgograd
3 infantry placed in Persia
2 artilleries and 3 infantry placed in Russia
Russians undo move 3.
Russians undo move 2.
Russians undo move 1.
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Persia
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1
Russians collect 31 PUs (4 lost to blockades); end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 4 armour, 3 artilleries, 1 bomber, 1 destroyer, 1 factory_minor, 2 infantry and 3 transports; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 artillery and 1 mech_infantry moved from Afghanistan to Kazakhstan
1 artillery and 1 mech_infantry moved from Afghanistan to Turkmenistan
2 artilleries moved from Afghanistan to Eastern Persia
1 armour moved from Afghanistan to Kazakhstan
1 mech_infantry moved from Afghanistan to Turkmenistan
1 mech_infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Mongolians
1 mech_infantry moved from Buyant-Uhaa to Dzavhan
Japanese take Dzavhan from Russians
1 artillery and 1 mech_infantry moved from Ulaanbaatar to Buryatia
1 armour moved from Buyant-Uhaa to Buryatia
1 artillery and 5 mech_infantrys moved from Ulaanbaatar to Yakut S.S.R.
1 mech_infantry moved from Buyant-Uhaa to Yakut S.S.R.
1 artillery moved from Buyant-Uhaa to Central Mongolia
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
3 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers moved from South Australia to New South Wales
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
1 armour moved from Victoria to New South Wales
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
1 artillery moved from Queensland to New South Wales
1 infantry moved from New Hebrides to 53 Sea Zone
1 infantry and 1 transport moved from 53 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
2 mech_infantrys moved from Shensi to Kansu
1 bomber moved from Kweichow to Kansu
1 armour and 2 mech_infantrys moved from Kweichow to SikangCombat - Japanese
Battle in Sikang
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 : 2/3 hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Turkmenistan
Japanese attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 mech_infantrys in Turkmenistan, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Turkmenistan
Japanese win, taking Turkmenistan from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Persia
Japanese attack with 1 armour, 2 artilleries and 2 mech_infantrys
Russians defend with 2 mech_infantrys
Japanese roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Eastern Persia, round 2 : 3/5 hits
Russians roll dice for 2 mech_infantrys in Eastern Persia, round 2 : 0/2 hits
2 mech_infantrys owned by the Russians lost in Eastern Persia
Japanese win, taking Eastern Persia from Russians with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Yakut S.S.R.
Japanese attack with 1 artillery and 6 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 6 mech_infantrys in Yakut S.S.R., round 2 : 1/7 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 artillery and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 1 bomber and 4 mech_infantrys
Russians defend with 1 infantry; Chinese defend with 2 infantry
Japanese roll dice for 1 bomber and 4 mech_infantrys in Kansu, round 2 : 1/5 hits
Chinese roll dice for 3 infantry in Kansu, round 2 : 2/3 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Kansu
Japanese roll dice for 1 bomber and 2 mech_infantrys in Kansu, round 3 : 1/3 hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 2/2 hits
1 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Kansu
Japanese roll dice for 1 bomber in Kansu, round 4 : 1/1 hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 4 mech_infantrys
Casualties for Russians: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Alaska
Battle in Kazakhstan
Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Alaska from Americans, taking Kazakhstan from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Buryatia
Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Buryatia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in New South Wales
Japanese attack with 1 armour, 5 artilleries, 1 fighter, 5 infantry and 2 tactical_bombers
ANZAC defend with 2 aaGuns, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 9 infantry and 1 mech_infantry
AA fire in New South Wales : 1/3 hits
1 fighter owned by the Japanese lost in New South Wales
Japanese roll dice for 1 armour, 5 artilleries, 5 infantry and 2 tactical_bombers in New South Wales, round 2 : 3/13 hits
ANZAC roll dice for 2 aaGuns, 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry in New South Wales, round 2 : 6/12 hits
2 infantry owned by the ANZAC , 5 infantry owned by the Japanese , 1 aaGun owned by the ANZAC and 1 artillery owned by the Japanese lost in New South Wales
1 armour and 4 artilleries retreated to Queensland
ANZAC win with 1 aaGun, 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is -18
Casualties for Japanese: 1 artillery, 1 fighter and 5 infantry
Casualties for ANZAC: 1 aaGun and 2 infantryNon Combat Move - Japanese
2 tactical_bombers moved from New South Wales to Queensland
1 artillery moved from New Britain to 47 Sea Zone
1 artillery and 1 transport moved from 47 Sea Zone to 49 Sea Zone
1 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 armour, 1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
1 transport moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 bomber moved from Kansu to Yunnan
1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from Wake Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 carrier moved from 31 Sea Zone to 26 Sea Zone
2 fighters moved from 31 Sea Zone to 26 Sea Zone
1 battleship moved from 31 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 armour and 1 mech_infantry moved from Shantung to Kweichow
1 bomber moved from Wake Island to MidwayPlace Units - Japanese
1 factory_minor placed in Queensland
3 transports placed in 6 Sea Zone
3 artilleries and 2 infantry placed in Japan
1 destroyer placed in 37 Sea Zone
1 bomber placed in Malaya
3 armour placed in India
1 armour placed in ShantungTurn Complete - Japanese
Japanese collect 85 PUs; end with 85 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 100 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 16 times
3 was rolled 13 times
4 was rolled 10 times
5 was rolled 12 times
6 was rolled 13 times
Average roll : 3.467
Median : 3.000
Variance : 0.311
Standard Deviation : 0.558
Total rolls : 75Japanese Combat
1 was rolled 5 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.435
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 46ANZAC Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.200
Median : 3.000
Variance : 0.643
Standard Deviation : 0.802
Total rolls : 15Russians Combat
1 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.667
Median : 5.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Chinese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
Well next turn should be the last one. The Pacific door will close.
All allied islands, all of china, all of India, all of Australia, all allies victory cities (except San Fran) will be conquered.
And even San fran is under threat!
That said… your stalwart defense in Sydney, rebuffed a decent shot at knocking you out THIS turn :S Next turn there will be no such luck for you!
-
I was just going to congratulate you, despite your feeble Sydney attack(!).
Thought you could have tried to take Hawaii too, but maybe I missed something.
BJCard had resumed our game, so I am happy not to play again. Maybe later in the year.
I think one Global game is enough for me.
I get so involved it takes over my thinking! -
Also… I’m looking forward to the battle of the Americas. I think you can retake Brazil this turn… and nuke a bunch of german transport capacity. All because of my failure in Venezuela.
-
I looked this morning(at work now) and thought you had two unescorted Trannies. I only have 3 Fts though. Isn’t your fleet blocking an amphibious landing, so it is only my Inf with Air?
Thought I would try it, but have forgotten what it looks like now.
It pissed me off losing Brazil in the first place!
Thought it was safe. -
My fleet moved to Gibraltar.
You can attack with 4 inf 1 arm 3 ftr’s and land in Venezuela.
But the odds are not as good for you as I thought.
On defence is 1 inf, 2 arm, 2 tac, 2 ftrs. It -should- hold you off. But… if you win, I lose lots of shiny units :(
-
Thank you for looking.
I would have done that if I had had one more unit. Can’t win.
Want to kill the two Trannies more desperately.
Enjoy your day Garg. -
I did nit see the Greenland Transport. Can I send my NY DD up there and sink it, so stranding the Mech on Greenland? If so, Please move it on your go. Thanks.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 4 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Hawaiian Islands to 54 Sea Zone
1 submarine moved from 51 Sea Zone to 89 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
1 infantry moved from 86 Sea Zone to Brazil
3 infantry moved from Venezuela to Brazil
3 fighters moved from Eastern United States to BrazilCombat - Americans
Japanese scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 54 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 tactical_bombers and 3 transports
Japanese win with 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -1
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 bomber
Battle in Brazil
Americans attack with 1 armour, 3 fighters and 4 infantry
Germans defend with 2 armour, 1 factory_minor, 1 fighter, 1 infantry and 1 tactical_bomber; Italians defend with 1 fighter and 1 tactical_bomber
Americans win, taking Brazil from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 25
Casualties for Germans: 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Italians: 1 fighter and 1 tactical_bomber
Casualties for Americans: 2 fighters and 4 infantry
Battle in 88 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 89 Sea Zone
Americans attack with 1 submarine
Germans defend with 2 transports
Americans win, taking 89 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Moving scrambled unit from 54 Sea Zone back to originating territory: QueenslandNon Combat Move - Americans
1 fighter moved from Brazil to Venezuela
1 armour moved from Central United States to Central America
1 mech_infantry moved from Central United States to Central America
1 infantry moved from Central United States to Southeast Mexico
1 mech_infantry moved from Eastern United States to Southeast Mexico
1 mech_infantry moved from Central United States to Southeast Mexico
1 mech_infantry moved from Southeast Mexico to Central America
1 aaGun moved from Eastern United States to Central United States
1 armour moved from Central United States to Central AmericaPlace Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
1 armour, 1 infantry and 1 mech_infantry placed in Eastern United States
Americans undo move 4.
1 armour, 1 infantry and 1 mech_infantry placed in Central United States
1 armour, 2 infantry and 1 mech_infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,1,5,4,1,5,5,3,6,2
Americans collect 50 PUs (1 lost to blockades); end with 50 PUs total
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total