13L G40 JWW axis v Wheatbeer (+10) allies

  • 17

    There’s a fair chance of that  :lol:

  • 17

    mutual annihilation, but the amph assault goes forward

    Italian aa hit twice  :|, usa rolls 3 hits … keep the aa?

  • 17

    The double aa hit has really screwed my odds on an already chance-y endeavor.

  • 17

    attaching map in case you want to refer to it

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    keep the aa

  • 17

    3 more hits, keep the aa still?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    can’t believe how close my fgt’s came to turning away the american amphib attack

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @wheatbeer:

    3 more hits, keep the aa still?

    yes, keep the aa,two hits for all my inf? WTF

  • 17

    America retreats with 3 strats surviving after round 3

    NITA is left with 3 German inf, 1 Italian inf, 1 Italian art, 1 Italian aa

    Do you want to exchange Germans for Italians? Or do you want to keep Germans alive?

  • 17

    @JWW:

    yes, keep the aa,two hits for all my inf? WTF

    The US had a 75% chance to capture NITA, I should be the one complaining  :lol:

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @wheatbeer:

    America retreats with 3 strats surviving after round 3

    NITA is left with 3 German inf, 1 Italian inf, 1 Italian art, 1 Italian aa

    Do you want to exchange Germans for Italians? Or do you want to keep Germans alive?

    I can change on the italy turn if I can….this was so close to being a disaster for the allies… :x

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @wheatbeer:

    @JWW:

    yes, keep the aa,two hits for all my inf? WTF

    The US had a 75% chance to capture NITA, I should be the one complaining  :lol:

    yes but only 59% of clearing the sea zone…

  • 17

    With a default (non-ideal) OOL dskelly gives a 59% odds of a US “win”. Dskelly doesn’t count mutual annihilation as a win though.

    If you change the OOL to sink the carrier first (like I did), the odds that I clear the SZ are 71%

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Gibraltar to 98 Sea Zone
                5 bombers moved from Gibraltar to Northern Italy
                1 fighter moved from Gibraltar to Northern Italy
                1 carrier and 2 destroyers moved from 91 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                1 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
                1 armour, 1 artillery and 3 infantry moved from 95 Sea Zone to Northern Italy
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from Western United States to 25 Sea Zone
                2 submarines moved from 91 Sea Zone to 95 Sea Zone
                1 fighter moved from 91 Sea Zone to 95 Sea Zone

    Combat - Americans
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
                Italians scrambles to create a battle in territory 95 Sea Zone
                Battle in 95 Sea Zone
                    British loiter and taunt with ; Americans attack with 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 3 transports
                    Germans defend with 2 fighters; Italians defend with 1 fighter
                    2 submarines owned by the Americans Submerged
                        Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 3 transports in 95 Sea Zone, round 1 :  1/3 hits
                        Germans roll dice for 3 fighters in 95 Sea Zone, round 1 :  2/3 hits
                        1 fighter owned by the Italians and 1 carrier owned by the Americans lost in 95 Sea Zone
                        Americans roll dice for 2 destroyers, 1 fighter and 3 transports in 95 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 2 fighters in 95 Sea Zone, round 2 :  2/2 hits
                        2 destroyers owned by the Americans and 1 fighter owned by the Germans lost in 95 Sea Zone
                        Americans roll dice for 1 fighter and 3 transports in 95 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 fighter in 95 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 fighter and 3 transports in 95 Sea Zone, round 4 :  0/1 hits
                        Germans roll dice for 1 fighter in 95 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 fighter and 3 transports in 95 Sea Zone, round 5 :  1/1 hits
                        Germans roll dice for 1 fighter in 95 Sea Zone, round 5 :  1/1 hits
                        1 fighter owned by the Americans and 1 fighter owned by the Germans lost in 95 Sea Zone
                    Americans win with 3 transports remaining. Battle score for attacker is -12
                    Casualties for Germans: 2 fighters
                    Casualties for Italians: 1 fighter
                    Casualties for Americans: 1 carrier, 2 destroyers and 1 fighter
                Battle in Northern Italy
                    Americans attack with 1 armour, 1 artillery, 5 bombers, 1 fighter and 3 infantry
                    Germans defend with 3 infantry; Italians defend with 1 aaGun, 1 artillery, 1 factory_major and 7 infantry
                        AA guns fire in Northern Italy :  2/3 hits
                        1 fighter owned by the Americans and 1 bomber owned by the Americans lost in Northern Italy
                        Americans roll dice for 1 armour, 1 artillery, 4 bombers and 3 infantry in Northern Italy, round 1 :  3/9 hits
                        Italians roll dice for 1 aaGun, 1 artillery and 10 infantry in Northern Italy, round 1 :  2/11 hits
                        2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Northern Italy
                        Americans roll dice for 1 armour, 1 artillery, 4 bombers and 1 infantry in Northern Italy, round 2 :  3/7 hits
                        Italians roll dice for 1 aaGun, 1 artillery and 7 infantry in Northern Italy, round 2 :  4/8 hits
                        1 artillery owned by the Americans , 1 armour owned by the Americans , 1 bomber owned by the Americans , 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Northern Italy
                    Italians win with 1 aaGun, 1 artillery and 4 infantry remaining. Battle score for attacker is -35
                    Casualties for Italians: 6 infantry
                    Casualties for Americans: 1 armour, 1 artillery, 2 bombers, 1 fighter and 3 infantry
                    3 bombers owned by the Americans retreated
                Battle in 98 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 bomber in 98 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 destroyer in 98 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 bomber in 98 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 98 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                2 fighters moved from 25 Sea Zone to 26 Sea Zone
                1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from 98 Sea Zone to Egypt
                3 bombers moved from Northern Italy to Tunisia
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 91 Sea Zone to Tunisia
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone

    Place Units - Americans
                1 infantry placed in Central United States
                2 fighters placed in Eastern United States
                1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Production/PUs Summary :

    Germans : 40 / 50
        Russians : 23 / 34
        Japanese : 65 / 65
        Americans : 54 / 74
        Chinese : 0 / 2
        British : 30 / 35
        UK_Pacific : 5 / 7
        Italians : 23 / 31
        ANZAC : 16 / 23
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs total

    Production/PUs Summary :

    Germans : 40 / 50
        Russians : 23 / 34
        Japanese : 65 / 65
        Americans : 54 / 74
        Chinese : 0 / 2
        British : 30 / 35
        UK_Pacific : 5 / 7
        Italians : 23 / 31
        ANZAC : 16 / 23
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :6

    Combat Move - British
                2 artilleries and 3 infantry moved from Egypt to 81 Sea Zone
                1 armour moved from Trans-Jordan to 81 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 81 Sea Zone to 95 Sea Zone
                1 armour, 3 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
                1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy
                1 bomber moved from Gibraltar to Southern Italy
                1 cruiser moved from 81 Sea Zone to 95 Sea Zone
                3 fighters moved from Gibraltar to 95 Sea Zone
                2 infantry moved from India to Burma
                1 fighter and 1 tactical_bomber moved from India to Burma
                1 armour moved from Gibraltar to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 armour and 1 infantry moved from 95 Sea Zone to Southern Italy

  • 17

    need scramble orders SZ95

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @wheatbeer:

    With a default (non-ideal) OOL dskelly gives a 59% odds of a US “win”. Dskelly doesn’t count mutual annihilation as a win though.

    If you change the OOL to sink the carrier first (like I did), the odds that I clear the SZ are 71%

    dskelly?

    Agreed, it was risky though, IMO….I typically don’t take enough risks, which at times creates problems for me…

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @wheatbeer:

    need scramble orders SZ95

    wow, you are going into southern italy now……Do you have a good chance here? Are you on tilt??

  • 17

    http://www.dskelly.com/misc/aa/aasim.html

    It’s a great sim, though unlike aacalc, you can’t do 1/2/3 round odds, only full battle runs.

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