0% for April

13L G40 JWW axis v Wheatbeer (+10) allies

  • 17

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Gibraltar to 98 Sea Zone
                5 bombers moved from Gibraltar to Northern Italy
                1 fighter moved from Gibraltar to Northern Italy
                1 carrier and 2 destroyers moved from 91 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                2 fighters moved from 91 Sea Zone to 95 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
                1 armour, 1 artillery and 3 infantry moved from 95 Sea Zone to Northern Italy
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from Western United States to 25 Sea Zone
                2 submarines moved from 91 Sea Zone to 95 Sea Zone

  • 17

    need scramble orders SZ95

  • 17

    Actually … I might not be able to make those moves … not sure why tripleA is letting me, but since the carrier is the only landing zone for US fighters (that I can see), then I can’t send both SZ91 fighters to SZ95.

    I might have to send just 1 fighter to SZ95

  • 17

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Gibraltar to 98 Sea Zone
                5 bombers moved from Gibraltar to Northern Italy
                1 fighter moved from Gibraltar to Northern Italy
                1 carrier and 2 destroyers moved from 91 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                1 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
                1 armour, 1 artillery and 3 infantry moved from 95 Sea Zone to Northern Italy
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from Western United States to 25 Sea Zone
                2 submarines moved from 91 Sea Zone to 95 Sea Zone
                1 fighter moved from 91 Sea Zone to 95 Sea Zone

  • 17

    Not sure why tripleA let me send out 3 fighters with only 2 landing spaces in the first CM map I uploaded … since that doesn’t appear legal, I am sending 1 less fighter to SZ95

    need scramble orders SZ95

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    seems risky?...scramble the three fgt’s, lose the ita first then the german…

    if you clear the fgt’s can I select the N.ITA loses? i might want to keep the aa

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    i expect a wiff from your attacking CV, 2 dd & fgt and then a clean sweep with my three fgt’s.

  • 17

    There’s a fair chance of that  :lol:

  • 17

    mutual annihilation, but the amph assault goes forward

    Italian aa hit twice  :|, usa rolls 3 hits … keep the aa?

  • 17

    The double aa hit has really screwed my odds on an already chance-y endeavor.

  • 17

    attaching map in case you want to refer to it

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    keep the aa

  • 17

    3 more hits, keep the aa still?

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    can’t believe how close my fgt’s came to turning away the american amphib attack

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @wheatbeer:

    3 more hits, keep the aa still?

    yes, keep the aa,two hits for all my inf? WTF

  • 17

    America retreats with 3 strats surviving after round 3

    NITA is left with 3 German inf, 1 Italian inf, 1 Italian art, 1 Italian aa

    Do you want to exchange Germans for Italians? Or do you want to keep Germans alive?

  • 17

    @JWW:

    yes, keep the aa,two hits for all my inf? WTF

    The US had a 75% chance to capture NITA, I should be the one complaining  :lol:

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @wheatbeer:

    America retreats with 3 strats surviving after round 3

    NITA is left with 3 German inf, 1 Italian inf, 1 Italian art, 1 Italian aa

    Do you want to exchange Germans for Italians? Or do you want to keep Germans alive?

    I can change on the italy turn if I can….this was so close to being a disaster for the allies… :x

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @wheatbeer:

    @JWW:

    yes, keep the aa,two hits for all my inf? WTF

    The US had a 75% chance to capture NITA, I should be the one complaining  :lol:

    yes but only 59% of clearing the sea zone…

  • 17

    With a default (non-ideal) OOL dskelly gives a 59% odds of a US “win”. Dskelly doesn’t count mutual annihilation as a win though.

    If you change the OOL to sink the carrier first (like I did), the odds that I clear the SZ are 71%

T-shirts, Hats, and More

Suggested Topics

  • 15
  • 49
  • 92
  • 32
  • 92
  • 77
  • 149
  • 1.1k
Axis & Allies Boardgaming Custom Painted Miniatures

29

Online

18.1k

Users

40.9k

Topics

1.8m

Posts