Scramble sz91?
13L G40 JWW axis v Wheatbeer (+10) allies
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Not sure why tripleA let me send out 3 fighters with only 2 landing spaces in the first CM map I uploaded … since that doesn’t appear legal, I am sending 1 less fighter to SZ95
need scramble orders SZ95
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seems risky?...scramble the three fgt’s, lose the ita first then the german…
if you clear the fgt’s can I select the N.ITA loses? i might want to keep the aa
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i expect a wiff from your attacking CV, 2 dd & fgt and then a clean sweep with my three fgt’s.
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There’s a fair chance of that :lol:
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mutual annihilation, but the amph assault goes forward
Italian aa hit twice :|, usa rolls 3 hits … keep the aa?
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The double aa hit has really screwed my odds on an already chance-y endeavor.
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attaching map in case you want to refer to it
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keep the aa
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3 more hits, keep the aa still?
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can’t believe how close my fgt’s came to turning away the american amphib attack
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America retreats with 3 strats surviving after round 3
NITA is left with 3 German inf, 1 Italian inf, 1 Italian art, 1 Italian aa
Do you want to exchange Germans for Italians? Or do you want to keep Germans alive?
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@JWW:
yes, keep the aa,two hits for all my inf? WTF
The US had a 75% chance to capture NITA, I should be the one complaining :lol:
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America retreats with 3 strats surviving after round 3
NITA is left with 3 German inf, 1 Italian inf, 1 Italian art, 1 Italian aa
Do you want to exchange Germans for Italians? Or do you want to keep Germans alive?
I can change on the italy turn if I can….this was so close to being a disaster for the allies… :x
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@JWW:
yes, keep the aa,two hits for all my inf? WTF
The US had a 75% chance to capture NITA, I should be the one complaining :lol:
yes but only 59% of clearing the sea zone…
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With a default (non-ideal) OOL dskelly gives a 59% odds of a US “win”. Dskelly doesn’t count mutual annihilation as a win though.
If you change the OOL to sink the carrier first (like I did), the odds that I clear the SZ are 71%
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Gibraltar to 98 Sea Zone
5 bombers moved from Gibraltar to Northern Italy
1 fighter moved from Gibraltar to Northern Italy
1 carrier and 2 destroyers moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 95 Sea Zone to Northern Italy
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
2 submarines moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from 91 Sea Zone to 95 Sea ZoneCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Italians scrambles to create a battle in territory 95 Sea Zone
Battle in 95 Sea Zone
British loiter and taunt with ; Americans attack with 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 3 transports
Germans defend with 2 fighters; Italians defend with 1 fighter
2 submarines owned by the Americans Submerged
Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 3 transports in 95 Sea Zone, round 1 : 1/3 hits
Germans roll dice for 3 fighters in 95 Sea Zone, round 1 : 2/3 hits
1 fighter owned by the Italians and 1 carrier owned by the Americans lost in 95 Sea Zone
Americans roll dice for 2 destroyers, 1 fighter and 3 transports in 95 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 2 fighters in 95 Sea Zone, round 2 : 2/2 hits
2 destroyers owned by the Americans and 1 fighter owned by the Germans lost in 95 Sea Zone
Americans roll dice for 1 fighter and 3 transports in 95 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 fighter in 95 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter and 3 transports in 95 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 fighter in 95 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 fighter and 3 transports in 95 Sea Zone, round 5 : 1/1 hits
Germans roll dice for 1 fighter in 95 Sea Zone, round 5 : 1/1 hits
1 fighter owned by the Americans and 1 fighter owned by the Germans lost in 95 Sea Zone
Americans win with 3 transports remaining. Battle score for attacker is -12
Casualties for Germans: 2 fighters
Casualties for Italians: 1 fighter
Casualties for Americans: 1 carrier, 2 destroyers and 1 fighter
Battle in Northern Italy
Americans attack with 1 armour, 1 artillery, 5 bombers, 1 fighter and 3 infantry
Germans defend with 3 infantry; Italians defend with 1 aaGun, 1 artillery, 1 factory_major and 7 infantry
AA guns fire in Northern Italy : 2/3 hits
1 fighter owned by the Americans and 1 bomber owned by the Americans lost in Northern Italy
Americans roll dice for 1 armour, 1 artillery, 4 bombers and 3 infantry in Northern Italy, round 1 : 3/9 hits
Italians roll dice for 1 aaGun, 1 artillery and 10 infantry in Northern Italy, round 1 : 2/11 hits
2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 1 armour, 1 artillery, 4 bombers and 1 infantry in Northern Italy, round 2 : 3/7 hits
Italians roll dice for 1 aaGun, 1 artillery and 7 infantry in Northern Italy, round 2 : 4/8 hits
1 artillery owned by the Americans , 1 armour owned by the Americans , 1 bomber owned by the Americans , 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Northern Italy
Italians win with 1 aaGun, 1 artillery and 4 infantry remaining. Battle score for attacker is -35
Casualties for Italians: 6 infantry
Casualties for Americans: 1 armour, 1 artillery, 2 bombers, 1 fighter and 3 infantry
3 bombers owned by the Americans retreated
Battle in 98 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 destroyer
Americans roll dice for 1 bomber in 98 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 98 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 98 Sea Zone to Egypt
3 bombers moved from Northern Italy to Tunisia
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 91 Sea Zone to Tunisia
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea ZonePlace Units - Americans
1 infantry placed in Central United States
2 fighters placed in Eastern United States
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsProduction/PUs Summary :
Germans : 40 / 50
Russians : 23 / 34
Japanese : 65 / 65
Americans : 54 / 74
Chinese : 0 / 2
British : 30 / 35
UK_Pacific : 5 / 7
Italians : 23 / 31
ANZAC : 16 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs totalProduction/PUs Summary :
Germans : 40 / 50
Russians : 23 / 34
Japanese : 65 / 65
Americans : 54 / 74
Chinese : 0 / 2
British : 30 / 35
UK_Pacific : 5 / 7
Italians : 23 / 31
ANZAC : 16 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Combat Move - British
2 artilleries and 3 infantry moved from Egypt to 81 Sea Zone
1 armour moved from Trans-Jordan to 81 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 81 Sea Zone to 95 Sea Zone
1 armour, 3 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy
1 bomber moved from Gibraltar to Southern Italy
1 cruiser moved from 81 Sea Zone to 95 Sea Zone
3 fighters moved from Gibraltar to 95 Sea Zone
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Southern Italy -
need scramble orders SZ95





