0%

13L G40 JWW axis v Wheatbeer (+10) allies

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    seems risky?...scramble the three fgt’s, lose the ita first then the german…

    if you clear the fgt’s can I select the N.ITA loses? i might want to keep the aa

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    i expect a wiff from your attacking CV, 2 dd & fgt and then a clean sweep with my three fgt’s.

  • 17

    There’s a fair chance of that  :lol:

  • 17

    mutual annihilation, but the amph assault goes forward

    Italian aa hit twice  :|, usa rolls 3 hits … keep the aa?

  • 17

    The double aa hit has really screwed my odds on an already chance-y endeavor.

  • 17

    attaching map in case you want to refer to it

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    keep the aa

  • 17

    3 more hits, keep the aa still?

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    can’t believe how close my fgt’s came to turning away the american amphib attack

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @wheatbeer:

    3 more hits, keep the aa still?

    yes, keep the aa,two hits for all my inf? WTF

  • 17

    America retreats with 3 strats surviving after round 3

    NITA is left with 3 German inf, 1 Italian inf, 1 Italian art, 1 Italian aa

    Do you want to exchange Germans for Italians? Or do you want to keep Germans alive?

  • 17

    @JWW:

    yes, keep the aa,two hits for all my inf? WTF

    The US had a 75% chance to capture NITA, I should be the one complaining  :lol:

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @wheatbeer:

    America retreats with 3 strats surviving after round 3

    NITA is left with 3 German inf, 1 Italian inf, 1 Italian art, 1 Italian aa

    Do you want to exchange Germans for Italians? Or do you want to keep Germans alive?

    I can change on the italy turn if I can….this was so close to being a disaster for the allies… :x

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @wheatbeer:

    @JWW:

    yes, keep the aa,two hits for all my inf? WTF

    The US had a 75% chance to capture NITA, I should be the one complaining  :lol:

    yes but only 59% of clearing the sea zone…

  • 17

    With a default (non-ideal) OOL dskelly gives a 59% odds of a US “win”. Dskelly doesn’t count mutual annihilation as a win though.

    If you change the OOL to sink the carrier first (like I did), the odds that I clear the SZ are 71%

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Gibraltar to 98 Sea Zone
                5 bombers moved from Gibraltar to Northern Italy
                1 fighter moved from Gibraltar to Northern Italy
                1 carrier and 2 destroyers moved from 91 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                1 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
                1 armour, 1 artillery and 3 infantry moved from 95 Sea Zone to Northern Italy
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from Western United States to 25 Sea Zone
                2 submarines moved from 91 Sea Zone to 95 Sea Zone
                1 fighter moved from 91 Sea Zone to 95 Sea Zone

    Combat - Americans
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
                Italians scrambles to create a battle in territory 95 Sea Zone
                Battle in 95 Sea Zone
                    British loiter and taunt with ; Americans attack with 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 3 transports
                    Germans defend with 2 fighters; Italians defend with 1 fighter
                    2 submarines owned by the Americans Submerged
                        Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 3 transports in 95 Sea Zone, round 1 :  1/3 hits
                        Germans roll dice for 3 fighters in 95 Sea Zone, round 1 :  2/3 hits
                        1 fighter owned by the Italians and 1 carrier owned by the Americans lost in 95 Sea Zone
                        Americans roll dice for 2 destroyers, 1 fighter and 3 transports in 95 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 2 fighters in 95 Sea Zone, round 2 :  2/2 hits
                        2 destroyers owned by the Americans and 1 fighter owned by the Germans lost in 95 Sea Zone
                        Americans roll dice for 1 fighter and 3 transports in 95 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 fighter in 95 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 fighter and 3 transports in 95 Sea Zone, round 4 :  0/1 hits
                        Germans roll dice for 1 fighter in 95 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 fighter and 3 transports in 95 Sea Zone, round 5 :  1/1 hits
                        Germans roll dice for 1 fighter in 95 Sea Zone, round 5 :  1/1 hits
                        1 fighter owned by the Americans and 1 fighter owned by the Germans lost in 95 Sea Zone
                    Americans win with 3 transports remaining. Battle score for attacker is -12
                    Casualties for Germans: 2 fighters
                    Casualties for Italians: 1 fighter
                    Casualties for Americans: 1 carrier, 2 destroyers and 1 fighter
                Battle in Northern Italy
                    Americans attack with 1 armour, 1 artillery, 5 bombers, 1 fighter and 3 infantry
                    Germans defend with 3 infantry; Italians defend with 1 aaGun, 1 artillery, 1 factory_major and 7 infantry
                        AA guns fire in Northern Italy :  2/3 hits
                        1 fighter owned by the Americans and 1 bomber owned by the Americans lost in Northern Italy
                        Americans roll dice for 1 armour, 1 artillery, 4 bombers and 3 infantry in Northern Italy, round 1 :  3/9 hits
                        Italians roll dice for 1 aaGun, 1 artillery and 10 infantry in Northern Italy, round 1 :  2/11 hits
                        2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Northern Italy
                        Americans roll dice for 1 armour, 1 artillery, 4 bombers and 1 infantry in Northern Italy, round 2 :  3/7 hits
                        Italians roll dice for 1 aaGun, 1 artillery and 7 infantry in Northern Italy, round 2 :  4/8 hits
                        1 artillery owned by the Americans , 1 armour owned by the Americans , 1 bomber owned by the Americans , 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Northern Italy
                    Italians win with 1 aaGun, 1 artillery and 4 infantry remaining. Battle score for attacker is -35
                    Casualties for Italians: 6 infantry
                    Casualties for Americans: 1 armour, 1 artillery, 2 bombers, 1 fighter and 3 infantry
                    3 bombers owned by the Americans retreated
                Battle in 98 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 bomber in 98 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 destroyer in 98 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 bomber in 98 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 98 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                2 fighters moved from 25 Sea Zone to 26 Sea Zone
                1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from 98 Sea Zone to Egypt
                3 bombers moved from Northern Italy to Tunisia
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 91 Sea Zone to Tunisia
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone

    Place Units - Americans
                1 infantry placed in Central United States
                2 fighters placed in Eastern United States
                1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Production/PUs Summary :

    Germans : 40 / 50
        Russians : 23 / 34
        Japanese : 65 / 65
        Americans : 54 / 74
        Chinese : 0 / 2
        British : 30 / 35
        UK_Pacific : 5 / 7
        Italians : 23 / 31
        ANZAC : 16 / 23
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs total

    Production/PUs Summary :

    Germans : 40 / 50
        Russians : 23 / 34
        Japanese : 65 / 65
        Americans : 54 / 74
        Chinese : 0 / 2
        British : 30 / 35
        UK_Pacific : 5 / 7
        Italians : 23 / 31
        ANZAC : 16 / 23
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :6

    Combat Move - British
                2 artilleries and 3 infantry moved from Egypt to 81 Sea Zone
                1 armour moved from Trans-Jordan to 81 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 81 Sea Zone to 95 Sea Zone
                1 armour, 3 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
                1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy
                1 bomber moved from Gibraltar to Southern Italy
                1 cruiser moved from 81 Sea Zone to 95 Sea Zone
                3 fighters moved from Gibraltar to 95 Sea Zone
                2 infantry moved from India to Burma
                1 fighter and 1 tactical_bomber moved from India to Burma
                1 armour moved from Gibraltar to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 armour and 1 infantry moved from 95 Sea Zone to Southern Italy

  • 17

    need scramble orders SZ95

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @wheatbeer:

    With a default (non-ideal) OOL dskelly gives a 59% odds of a US “win”. Dskelly doesn’t count mutual annihilation as a win though.

    If you change the OOL to sink the carrier first (like I did), the odds that I clear the SZ are 71%

    dskelly?

    Agreed, it was risky though, IMO….I typically don’t take enough risks, which at times creates problems for me…

T-shirts, Hats, and More

Suggested Topics

  • 22
  • 156
  • 61
  • 33
  • 159
  • 102
  • 146
  • 116
Axis & Allies Boardgaming Custom Painted Miniatures

34

Online

18.0k

Users

40.8k

Topics

1.8m

Posts