Limit air strikes like with bombardment…


  • I played a game this weekend, with a friend I haven’t been playing with since early 1990. He is extemly good when it comes to strategy games, but it was the first time to test Global 1940 (last he played was revised).

    He reacted to the huge amount of air units, and find it strange that there are no limits to air units you may send in, just that there are a limit when it comes to bombardment (you man not bombard more than landing units), now when you have this massive concentrations of air units.

    At the moment I was winning with German and Japan air-fists (as always I give much priority to the air-units), so I did not agree to limit their capabilities/stacking. But what about you, anyone out there that have house ruled this and got a good balance, without obvious negative side effects?

  • TripleA

    Only hinders japan, but not a big deal. As long as the naval battles don’t require the same limits and just the ground, should be fine, just a minor nerf to japan’s might.

    As far industrial bombing goes… well should have escorts anyway, but it forces the hand more. 1 fighter for each thing bombing… not bad.

  • Liaison TripleA '11 '10

    Air Supremacy was everything in WW2.

    Whether there were planes in the sky or not, artillery, tanks, etc had all kinds of problems manuevering, just BECAUSE the enemy was in control of the air.

    Air is priced appropriately too, I saw leave it as is.


  • Yes you can dominate with air power but it will cost you in other areas.

  • '18 '17 '16 '11 Moderator

    Remind him that in classic you could use 48 battleships to bombard if you landed just one troop (or more).  Maybe he wont mind 12 aircraft assisting 2 infantry then?


  • Really Jen? Had forgotten that.
    Played  original Europe last night. Was funny as A&A has changed so much in 10 years.

  • '18 '17 '16 '11 Moderator

    I’m not sure if that was sarcastic or not, going to assume not.

    Yes, in classic a common tactic for England / America was to set up a whole bunch of Battleships in the English Channel and then drop one infantry a round into W. Europe - using all the Battleships to soften the stacks there until it was too costly for Germany.


  • I am English, so cannot be rude. As for sarcasm, the lowest form of wit, would not deign to use it. First played in the 80s and alcohol and late nights have addled my brain, so had honestly forgotten.

  • '18 '17 '16 '11 Moderator

    @wittman:

    I am English, so cannot be rude. As for sarcasm, the lowest form of wit, would not deign to use it. First played in the 80s and alcohol and late nights have addled my brain, so had honestly forgotten.

    I thought it was Canadians who could not be rude?  wink


  • Except if you call them Americans!
    I can generally tell now after 20 years working in a restaurant.

  • '18 '17 '16 '11 Moderator

    Canadians are like the elderly couple living in the flat above a really good party!


  • I’ve toyed with this idea somewhat, but only in my head.  If you want more realism, air power by itself should not be able to win land battles.  It should be able to shift the odds, sometimes dramatically, but winning should require sizeable ground forces.

    What would happen if all battles – land, air, sea – were limited to three rounds of combat?  Maybe with a Blitzkrieg rule:  If you wipe out the defending forces in one round, tanks and mechs can move and attack an additional territory, if they did not move two spaces to get to the initial battle.  Any aircraft that participated in the initial attack could, if they had the remaining movement, participate in the first round of combat of the new battle.  This would mean overall casualties during a turn would not be as high, which would require another rule to slow down production.  Maybe double (or triple?)  the cost of all units, and make the more expensive and powerful units take more than one turn to build.  Infantry, subs, destroyers, AA guns, and transports can be built in one turn, like they are now.  Tanks, mechs, artillery, fighters, tacs, cruisers, bombers, and minor ICs take two turns.  Battleships, major ICs, and carriers – 3 turns.

    Of course, it would be more complicated, require a lot of extra bookkeeping, and a typical game would take longer to play.  And the joy of Axis & Allies is that you can play it while inebriated.

  • TripleA

    Remind him that in classic you could use 48 battleships to bombard if you landed just one troop (or more).  Maybe he wont mind 12 aircraft assisting 2 infantry then?

    Game is won or lost in karelia before that.

Suggested Topics

  • 9
  • 15
  • 41
  • 7
  • 2
  • 5
  • 19
  • 2
Axis & Allies Boardgaming Custom Painted Miniatures

35

Online

17.0k

Users

39.3k

Topics

1.7m

Posts