Actually, it the COMBAT MOVE Phase I think is most important though doing both is certainly acceptable.
11L 41 DarthM (Allies) vs JWW 9 Bid NO, -tech, 14VC
-
Euk
4 inf, 1 ftr
Rolls: 4@1 1@3; Total Hits: 04@1: (4, 6, 6, 5)1@3: (6)2 inf
Rolls: 2@2; Total Hits: 12@2: (2, 5) -
Euk
3 inf, 1 ftr
Rolls: 3@1 1@3; Total Hits: 23@1: (1, 4, 3)1@3: (1)2 inf
Rolls: 2@2; Total Hits: 02@2: (3, 6) -
Bel
2 inf, 1 ftr
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 6)1@3: (4)1 inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Bel
2 inf, 1 ftr
Rolls: 2@1 1@3; Total Hits: 12@1: (3, 4)1@3: (1)1 inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Arch
3 inf, 1 rt, 1 arm
Rolls: 2@1 2@2 1@3; Total Hits: 22@1: (5, 3)2@2: (5, 1)1@3: (2)1 arm
Rolls: 1@3; Total Hits: 11@3: (3) -
Results
euk - taken with 3 inf
bel - taken with 1 inf, 1 ftr
arch - taken with 2 inf, 1 rt, 1 armNon-Combat Move
2 ftrs to cauc
1 inf to kaz from mos
2 inf to cauc from mos
1 inf to mos from ura
1 aa mos to archPlacement
1 inf on Cauc
4 inf, 2 arm on MosCollect 22 + 5 (NO) = 27 total
-
j7 PURCHASE IC, dd, 2 ss, fgt, 5inf & arm spend 65 (save 0)
combat
#1 IND (inf, arm) v 2inf (fic) via trn (z36) 2BB 3 fgt (z35) inf (bur)
#2 ura (mt) v inf (eve) cwol
#3 nov (inf) v inf, art fgt (chi)
#4 kaz (inf) v 2 inf (chi) fgt (z35)dice……
#1 IND attack
Rolls: 2@4 3@3 3@1; Total Hits: 32@4: (2, 1)3@3: (6, 4, 5)3@1: (2, 1, 5)v inf & arm
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (6) -
ind cwlo inf
#3 nov attack
Rolls: 1@3 2@2; Total Hits: 11@3: (2)2@2: (3, 5)v inf
Rolls: 1@2; Total Hits: 01@2: (3) -
nov cwol
KAZ attack
Rolls: 1@3 2@1; Total Hits: 01@3: (4)2@1: (2, 4)v inf
Rolls: 1@2; Total Hits: 11@2: (2) -
1st to hit wins, if r inf hits fgt retreats
fgt
Rolls: 5@3; Total Hits: 25@3: (3, 5, 4, 3, 5)inf
Rolls: 5@1; Total Hits: 25@1: (4, 1, 6, 1, 4)v inf
Rolls: 5@2; Total Hits: 05@2: (4, 6, 6, 5, 6) -
kaz cwlo inf
ncm:
nov & kaz fgt’s > chi
fic inf & aa > bur
ind fgt’s > z35
z62 1 fgt > z35
z35 2 trn > z39
yak 2inf, art > eve
jpn 4 inf > man
z48, z52 & 62 ss’s > z50
z48 dd > z36
yun arm > chiPLACEMENT 2INF FIC, IC bur, DD, 2SS & FGT Z62, 3inf & arm jpn
J collects 68 -
UK Round 7
Buy 1 ftr, 5 inf, 1 rt
Combat Move
1) Bst - mt vs. 1 inf (uk)
2) Rho - mt vs. 2 inf, 1 rt, 1 arm (con)
3) Kar - 2 arm vs. 5 inf, 1 arm (fin), 1 arm (uk), 1 ftr (sz 5)
4) Pol - 2 inf vs. 3 inf (uk), 3 ftrs (2 sz 5, 1 uk), 1 bb
5) Ind - 2 inf vs. 1 inf, 1 arm (trj), 4 boms (egy) -
Kar
5 inf, 2 arm, 1 ftr
Rolls: 5@1 3@3; Total Hits: 35@1: (6, 1, 4, 2, 3)3@3: (6, 3, 3)2 arm
Rolls: 2@2; Total Hits: 02@2: (4, 6) -
Pol
3 inf, 3 ftrs, 1 bb
Rolls: 3@1 3@3 1@4; Total Hits: 33@1: (5, 4, 1)3@3: (4, 2, 3)1@4: (6)2 inf
Rolls: 2@2; Total Hits: 12@2: (2, 4) -
Ind
1 inf, 1 arm, 4 bom
Rolls: 1@1 1@3 4@4; Total Hits: 31@1: (6)1@3: (2)4@4: (3, 6, 6, 4)2 inf
Rolls: 2@2; Total Hits: 02@2: (3, 3) -
Results
bst - taken, walk-in
rho - taken, walk-in
kar - taken, wol
pol - taken with 2 inf, 3 ftrs
ind - taken, wolNon-Comba tMove
3 boms to mos (ind)
1 boms to trj (ind)
1 ftr to mos (kar)
3 ftrs to sz 5 (2 on uk ac)
2 inf to trj from egyPlacement
5 inf, 1 rt, 1 ftr on UK
Collect 34
-
ita 7 purchase 4inf, art spend 16 (save 0) combat - none
ncm:
UKR & BUL TROOPS > EPL
ITA 2 ARM > GER
FRA 2INF > GERPLACEMENT 4INF, ART ITA
ita COLLECTS 13
-
US Round 7
Buy 1 ftr, 1 trn, 6 inf, 2 rt, 1 arm
Combat Move
1) Kaz - 1 inf vs. 1 inf, 1 rt (per)
-
Kaz
1 inf, 1 rt
Rolls: 2@2; Total Hits: 12@2: (3, 1)1 inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Phew.
Nice to get that one right away.Results
kaz - taken, wol
Non-Combat Move
2 inf to per from trj
4 inf, aa to trj from egy
1 bom to trj from ecan
1 inf to egy from sud
1 inf to rho from eaf
1 rt to rho from con
4 inf to alg from eus
1 dd, 1 ac, 1 ftr to sz 12 from sz 10
1 inf to ecan from eus
3 inf to ecan from wcan
1 arm to ecan from ala
3 inf to wcan from wus
2 ftrs to wcan from sz 56
1 ac to sz 20 from sz 56Placement
1 ftr in Sz 56
1 trn in Sz 10
2 inf, 2 rt on Eus
4 inf, 1 arm on WusCollect 38 + 10 (NO) = 48 total





