TT Oberkommando BrAeV (X) vs ColtWitt (L+18)


  • @colt45554 Have fun.

  • '20

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 artillery and 1 infantry moved from Vologda to Urals
            1 mech_infantry moved from Russia to Urals
            1 infantry moved from Vologda to Nenetsia
            2 mech_infantrys moved from Russia to Nenetsia
            1 infantry moved from Smolensk to Archangel
            2 mech_infantrys moved from Russia to Archangel
            1 artillery and 2 infantry moved from Bryansk to Western Ukraine
            1 artillery and 2 infantry moved from Bryansk to Ukraine
            3 infantry moved from Tambov to Volgograd
            1 infantry moved from Tambov to Rostov
            1 artillery moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Rostov
            1 armour, 4 artilleries and 7 infantry moved from Bryansk to Belarus
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 3/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Urals
                Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Urals, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Urals
                Russians win, taking Urals from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Western Ukraine
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Volgograd
                Russians attack with 3 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Volgograd, round 3 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Volgograd, round 4 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Archangel
                Russians attack with 1 infantry and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 1 infantry and 2 mech_infantrys in Archangel, round 2 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Rostov
                Russians win, taking Rostov from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Belarus
                Russians attack with 1 armour, 4 artilleries and 7 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 4 artilleries and 7 infantry in Belarus, round 2 : 0/12 hits, 3.67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour, 4 artilleries and 7 infantry in Belarus, round 3 : 6/12 hits, 3.67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 armour, 4 artilleries and 7 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Nenetsia
                Russians attack with 1 infantry and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 1 infantry and 2 mech_infantrys in Nenetsia, round 2 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Nenetsia
                    Russians roll dice for 2 mech_infantrys in Nenetsia, round 3 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Nenetsia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Nenetsia
                Russians win, taking Nenetsia from Germans with 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Samara
            2 aaGuns and 2 infantry moved from Tambov to Bryansk
            4 fighters and 1 tactical_bomber moved from Iraq to Egypt
            2 armour, 25 infantry and 2 mech_infantrys moved from Bryansk to Belarus
            2 aaGuns moved from Bryansk to Russia
            1 infantry moved from Russia to Smolensk
    
        Place Units - Russians
            7 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Germans regular : 0.33
    Russians regular : 1.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 fighter, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 fighter moved from French Indo China to Shan State
            1 bomber moved from French Indo China to Yunnan
            1 fighter moved from Anhwe to Yunnan
            1 bomber moved from Anhwe to Volgograd
            1 mech_infantry moved from Kazakhstan to Volgograd
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Volgograd
                Japanese attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 factory_minor and 2 infantry
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese lost in Volgograd
                 retreated to Volgograd
                Russians win with 2 infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 mech_infantry
            Battle in Yunnan
                Japanese attack with 1 bomber, 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Yunnan, round 2 : 2/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 1 fighter and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Shan State, round 3 : 1/2 hits, 0,67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 fighter moved from Shan State to 36 Sea Zone
            1 fighter moved from Yunnan to 36 Sea Zone
            1 bomber moved from Yunnan to French Indo China
            1 bomber moved from Volgograd to Kazakhstan
            1 infantry moved from Tsinghai to Kazakhstan
            1 mech_infantry moved from Szechwan to Kazakhstan
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Hunan to Szechwan
            1 armour moved from Kiangsu to Hunan
            2 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Jehol to Manchuria
            1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Japan to 35 Sea Zone
    
        Place Units - Japanese
            1 carrier placed in 36 Sea Zone
            1 artillery and 1 infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Kiangsu
            1 fighter and 1 infantry placed in Japan
            2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3
            Japanese collect 51 PUs (8 lost to blockades); end with 51 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Japanese regular : -0,67
    UK_Pacific regular : -0,67
    Russians regular : 0,33
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
            1 mech_infantry moved from Morocco to Tunisia
            1 bomber moved from United Kingdom to Holland Belgium
            1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
            1 transport moved from 107 Sea Zone to 101 Sea Zone
            1 fighter moved from Eastern United States to 110 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Holland Belgium
                Americans attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 2.67 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Holland Belgium to United Kingdom
            2 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 submarine moved from 23 Sea Zone to 6 Sea Zone
            1 destroyer moved from 23 Sea Zone to 21 Sea Zone
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
            1 infantry moved from Marshall Islands to 32 Sea Zone
            1 infantry moved from Marshall Islands to 32 Sea Zone
            2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
            2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 tactical_bombers moved from Western United States to Wake Island
            1 fighter moved from Western United States to Wake Island
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
            3 fighters placed in Western United States
            Americans undo move 4.
            1 fighter placed in Eastern United States
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Germans regular : 0.33
    

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
    Marshall Islands : 1 flag
    Wake Island : 1 airfield, 1 fighter and 2 tactical_bombers
    Western United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
    Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
    Midway : 1 airfield
    33 Sea Zone : 1 battleship, 7 carriers, 2 cruisers, 7 destroyers, 9 fighters, 2 tactical_bombers and 3 transports
    26 Sea Zone : 2 destroyers and 1 submarine
    20 Sea Zone : 1 flag, 1 destroyer
    21 Sea Zone : 1 destroyer
    10 Sea Zone : 1 carrier and 1 destroyer
    19 Sea Zone : 1 flag, 2 submarines
    17 Sea Zone : 1 flag
    6 Sea Zone : 3 submarines
    Central United States : 1 factory_major
    Eastern United States : 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
    New Brunswick Nova Scotia : 2 aaGuns, 2 artilleries and 2 infantry
    United Kingdom : 1 armour, 1 artillery, 1 bomber and 1 infantry
    Tunisia : 1 mech_infantry
    Holland Belgium : 1 flag, 1 infantry
    119 Sea Zone : 1 flag
    125 Sea Zone : 1 submarine
    106 Sea Zone : 2 transports
    101 Sea Zone : 2 transports
    Brazil : 1 flag
    110 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
    

    Production/PUs Summary :

    Germans : 46 / 73
    Russians : 28 / 40
    Japanese : 59 / 54
    Americans : 55 / 85
    Chinese : 0 / 3
    British : 34 / 51
    UK_Pacific : 9 / 13
    Italians : 14 / 6
    ANZAC : 14 / 20
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • I forgot about vacant China. Colt, please skip them and do Britain, thank you.

  • '20

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
            1 mech_infantry moved from Morocco to Tunisia
            1 bomber moved from United Kingdom to Holland Belgium
            1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
            1 transport moved from 107 Sea Zone to 101 Sea Zone
            1 fighter moved from Eastern United States to 110 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Holland Belgium
                Americans attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 2.67 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Holland Belgium to United Kingdom
            2 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 submarine moved from 23 Sea Zone to 6 Sea Zone
            1 destroyer moved from 23 Sea Zone to 21 Sea Zone
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
            1 infantry moved from Marshall Islands to 32 Sea Zone
            1 infantry moved from Marshall Islands to 32 Sea Zone
            2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
            2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 tactical_bombers moved from Western United States to Wake Island
            1 fighter moved from Western United States to Wake Island
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
            3 fighters placed in Western United States
            Americans undo move 4.
            1 fighter placed in Eastern United States
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 4 armour, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            5 submarines moved from 97 Sea Zone to 98 Sea Zone
            1 mech_infantry moved from West India to Persia
            3 fighters, 2 infantry and 1 tactical_bomber moved from Iraq to Persia
            1 fighter moved from India to Persia
            1 artillery and 1 infantry moved from Burma to Shan State
    
        Combat - British
            Battle in Persia
                British attack with 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 3 mech_infantrys
                    British roll dice for 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 6/8 hits, 3.17 expected hits
                    Germans roll dice for 3 mech_infantrys in Persia, round 2 : 2/3 hits, 1.00 expected hits
                    3 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Persia
                British win, taking Persia from Germans with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
                Casualties for Germans: 3 mech_infantrys
            Battle in Shan State
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 artillery and 1 infantry moved from Burma to India
            13 infantry moved from India to West India
            1 fighter moved from Persia to Trans-Jordan
            3 armour, 2 artilleries, 11 infantry and 8 mech_infantrys moved from Iraq to Trans-Jordan
            3 fighters and 1 tactical_bomber moved from Persia to Trans-Jordan
            3 armour moved from Egypt to Trans-Jordan
            1 fighter moved from Malta to Trans-Jordan
            2 armour and 1 mech_infantry moved from Algeria to Libya
            3 artilleries and 1 infantry moved from Algeria to Tunisia
            1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
            1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
            1 infantry moved from Union of South Africa to Rhodesia
    
        Place Units - British
            3 infantry placed in Iraq
            3 armour placed in Egypt
            1 armour and 1 fighter placed in Union of South Africa
            1 submarine placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 36 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            1 artillery and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 1 artillery and 3 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Japanese regular : -0.67
    Germans regular : 1.33
    British regular : 2.50
    

    Savegame


  • TripleA Manual Gamesave Post: Italians round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 6 PUs; 
    
        Combat Move - Italians
            2 destroyers moved from 97 Sea Zone to 92 Sea Zone
                  Italians take 97 Sea Zone from British
            3 fighters moved from Southern Italy to 92 Sea Zone
    
        Combat - Italians
            Battle in 92 Sea Zone
                Italians attack with 2 destroyers and 3 fighters
                British defend with 1 cruiser, 1 destroyer and 1 transport; French defend with 1 destroyer
                    Italians roll dice for 2 destroyers and 3 fighters in 92 Sea Zone, round 2 : 1/5 hits, 2,17 expected hits
                    British roll dice for 1 cruiser, 2 destroyers and 1 transport in 92 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits
                    1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 92 Sea Zone
                    Italians roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 3 : 1/4 hits, 1,83 expected hits
                    British roll dice for 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
                    1 destroyer owned by the French and 1 destroyer owned by the Italians lost in 92 Sea Zone
                    Italians roll dice for 3 fighters in 92 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits
                    British roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
                    1 transport owned by the British and 1 cruiser owned by the British lost in 92 Sea Zone
                Italians win with 3 fighters remaining. Battle score for attacker is 19
                Casualties for Italians: 2 destroyers
                Casualties for British: 1 cruiser, 1 destroyer and 1 transport
                Casualties for French: 1 destroyer
    
        Non Combat Move - Italians
            3 fighters moved from 92 Sea Zone to Southern France
            1 aaGun moved from Normandy Bordeaux to Southern France
            1 infantry moved from Normandy Bordeaux to Southern France
            1 infantry moved from Albania to Yugoslavia
            1 infantry moved from Greece to Bulgaria
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
            Italians collect 11 PUs (3 lost to blockades); end with 17 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun and 2 infantry
            EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun and 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : -1,50
    British regular : -0,50
    

    Savegame


  • @colt45554 hope ski trip was worth it

  • '20

    @brxxx It was. Very cold so there was no lines for the lifts!


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Iraq to Persia
    
        Non Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            1 submarine moved from 44 Sea Zone to 37 Sea Zone
            1 submarine moved from 45 Sea Zone to 43 Sea Zone
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
            2 aaGuns and 1 infantry moved from Queensland to New South Wales
            1 fighter, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 infantry moved from Algeria to Tunisia
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Persia: 1 infantry
            EDIT: Adding units owned by ANZAC to Iraq: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    Caroline Islands : 4 fighters and 2 infantry
    Paulau Island : 1 flag, 1 infantry
    Marianas : 1 flag, 2 infantry
    Queensland : 1 airfield and 1 harbour
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 2 infantry
    South Australia : 1 artillery and 1 infantry
    Java : 1 flag, 1 artillery and 1 infantry
    Dutch New Guinea : 1 flag
    43 Sea Zone : 1 submarine
    33 Sea Zone : 1 cruiser, 2 destroyers, 1 submarine and 1 transport
    37 Sea Zone : 1 submarine
    19 Sea Zone : 1 submarine
    62 Sea Zone : 1 destroyer and 2 submarines
    United Kingdom : 1 fighter and 2 infantry
    Tunisia : 1 infantry
    Tobruk : 1 flag
    Iraq : 2 infantry
    

    Production/PUs Summary :

    Germans : 44 / 73
    Russians : 28 / 40
    Japanese : 58 / 54
    Americans : 55 / 85
    Chinese : 0 / 3
    British : 36 / 47
    UK_Pacific : 10 / 13
    Italians : 14 / 19
    ANZAC : 14 / 20
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 destroyer, 10 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 fighters and 2 infantry moved from Western Germany to Holland Belgium
            1 fighter moved from Normandy Bordeaux to Holland Belgium
            1 artillery and 2 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
            2 mech_infantrys moved from Caucasus to Volgograd
            2 mech_infantrys moved from Northwest Persia to Persia
            8 mech_infantrys moved from Caucasus to Iraq
            10 armour, 8 artilleries and 13 mech_infantrys moved from Northwest Persia to Iraq
            2 fighters and 2 tactical_bombers moved from Northwest Persia to Persia
            1 bomber, 2 fighters and 2 tactical_bombers moved from Northwest Persia to Volgograd
    
        Combat - Germans
            Battle in Iraq
                Germans attack with 10 armour, 8 artilleries and 21 mech_infantrys
                British defend with 1 factory_minor and 3 infantry; French defend with 1 infantry; ANZAC defend with 1 infantry
                    Germans roll dice for 10 armour, 8 artilleries and 21 mech_infantrys in Iraq, round 2 : 11/39 hits, 12,50 expected hits
                    British roll dice for 5 infantry in Iraq, round 2 : 2/5 hits, 1,67 expected hits
                    1 infantry owned by the ANZAC, 1 infantry owned by the French, 2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Iraq
                Germans win, taking Iraq from British with 10 armour, 8 artilleries and 19 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 3 infantry
                Casualties for French: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Archangel
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 2 mech_infantrys
                    Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 2/4 hits, 1,00 expected hits
                    Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 1/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 mech_infantrys
            Battle in Persia
                Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                British defend with 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Persia, round 2 : 2/6 hits, 2,67 expected hits
                    British roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Persia
                Germans win, taking Persia from British with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Volgograd
                Germans attack with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 4/7 hits, 3,33 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Holland Belgium
                Germans attack with 4 fighters and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 2/6 hits, 2,33 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Holland Belgium to Normandy Bordeaux
            2 fighters moved from Holland Belgium to Western Germany
            1 fighter moved from Holland Belgium to Southern Italy
            1 aaGun moved from Northwest Persia to Iraq
            2 fighters and 2 tactical_bombers moved from Persia to Northwest Persia
            1 fighter moved from Volgograd to Kazakhstan
            1 bomber, 1 fighter and 2 tactical_bombers moved from Volgograd to Northwest Persia
            1 mech_infantry moved from Baltic States to Romania
            1 aaGun moved from Bessarabia to Romania
            4 infantry moved from Slovakia Hungary to Romania
            1 infantry moved from Novgorod to Karelia
            1 infantry moved from Poland to Baltic States
            1 infantry moved from Poland to Eastern Poland
            2 artilleries moved from Poland to Slovakia Hungary
            2 infantry moved from Germany to Poland
            2 artilleries and 6 infantry moved from Germany to Slovakia Hungary
            1 transport moved from 114 Sea Zone to 113 Sea Zone
            1 infantry moved from Denmark to 113 Sea Zone
            1 infantry moved from Western Germany to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Norway
            1 battleship, 1 cruiser and 2 transports moved from 114 Sea Zone to 113 Sea Zone
            1 artillery and 1 infantry moved from Western Germany to Germany
            1 aaGun moved from Western Germany to France
    
        Place Units - Germans
            1 destroyer placed in 113 Sea Zone
            3 artilleries and 7 infantry placed in Germany
            3 infantry, 3 mech_infantrys and 1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2,1,5
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
            Germans collect 50 PUs (4 lost to blockades); end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 59 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Russians regular : 0,67
    Germans regular : -0,83
    British regular : -0,00
    

    Savegame

  • '20

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 infantry moved from Buyant-Uhaa to Jehol
                  Chinese take Jehol from Japanese
            2 infantry moved from Olgiy to Kansu
            1 infantry moved from Novosibirsk to Kansu
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            1 infantry moved from Rostov to Caucasus
                  Russians take Caucasus from Germans
            1 artillery and 1 infantry moved from Rostov to Volgograd
            1 mech_infantry moved from Russia to Volgograd
            1 mech_infantry moved from Urals to Archangel
            2 mech_infantrys moved from Nenetsia to Archangel
            2 artilleries moved from Belarus to Archangel
            2 infantry moved from Belarus to Archangel
            5 infantry moved from Belarus to Novgorod
            4 infantry moved from Belarus to Baltic States
            3 armour, 2 artilleries, 21 infantry and 2 mech_infantrys moved from Belarus to Eastern Poland
            1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 5 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 5 infantry in Novgorod, round 2 : 1/5 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Kansu
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Kansu, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Volgograd
                Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Archangel
                Russians attack with 2 artilleries, 2 infantry and 3 mech_infantrys
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 2 artilleries, 2 infantry and 3 mech_infantrys in Archangel, round 2 : 1/7 hits, 1.83 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 2 artilleries, 2 infantry and 3 mech_infantrys in Archangel, round 3 : 0/7 hits, 1.83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    Russians roll dice for 2 artilleries, 1 infantry and 3 mech_infantrys in Archangel, round 4 : 2/6 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Baltic States
                Russians attack with 4 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 4 infantry in Baltic States, round 2 : 2/4 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Eastern Poland
                Russians attack with 3 armour, 3 artilleries, 23 infantry and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 3 armour, 3 artilleries, 23 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 6/31 hits, 7.17 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 3 armour, 3 artilleries, 23 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 artillery moved from Ukraine to Western Ukraine
            1 infantry moved from Smolensk to Belarus
            2 aaGuns and 2 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Samara to Novosibirsk
            1 infantry moved from Russia to Samara
            1 artillery and 1 infantry moved from Urals to Vologda
            1 mech_infantry moved from Russia to Western Ukraine
            2 aaGuns and 6 infantry moved from Russia to Bryansk
            1 infantry moved from Ulaanbaatar to Buryatia
            1 infantry moved from Buyant-Uhaa to Ulaanbaatar
            1 infantry moved from Dzavhan to Olgiy
            4 fighters and 1 tactical_bomber moved from Egypt to Ukraine
    
        Place Units - Russians
            3 mech_infantrys placed in Ukraine
            7 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    Germans regular : -1.67
    Russians regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 1 factory_minor, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kazakhstan to Caucasus
            1 bomber moved from Kazakhstan to Caucasus
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Yunnan to Burma
            1 artillery and 1 infantry moved from French Indo China to Shan State
            1 bomber moved from French Indo China to Burma
            1 armour moved from Hunan to Shan State
            1 mech_infantry moved from Kiangsu to Hunan
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry and 1 marine moved from 34 Sea Zone to Paulau Island
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 infantry and 1 marine moved from 44 Sea Zone to Celebes
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Paulau Island
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
            1 fighter moved from Philippines to 20 Sea Zone
            1 fighter moved from 36 Sea Zone to 21 Sea Zone
            1 fighter moved from 36 Sea Zone to 43 Sea Zone
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            1 tactical_bomber moved from Philippines to 43 Sea Zone
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
    
        Combat - Japanese
            Battle in Paulau Island
                Japanese attack with 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Paulau Island, round 2 : 3/6 hits, 2,83 expected hits
                    ANZAC roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau Island
                Japanese win, taking Paulau Island from ANZAC with 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Celebes
                Japanese attack with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Celebes, round 2 : 1/4 hits, 1,67 expected hits
                    UK_Pacific roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Celebes
                    Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Celebes, round 3 : 0/3 hits, 1,50 expected hits
                    UK_Pacific roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits
                    1 marine owned by the Japanese lost in Celebes
                UK_Pacific win with 1 infantry remaining. Battle score for attacker is -5
                Casualties for Japanese: 1 infantry and 1 marine
                Casualties for British: 1 infantry
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
            Battle in 20 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 21 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 21 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Shan State
                Japanese attack with 1 armour, 1 artillery and 1 infantry
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Shan State, round 2 : 1/3 hits, 1,17 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Shan State
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Shan State, round 3 : 2/3 hits, 1,17 expected hits
                    UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
            Battle in Burma
                Japanese attack with 1 bomber and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Burma, round 2 : 1/2 hits, 0,83 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Caucasus
                Japanese attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Japanese win, taking Caucasus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Caucasus to French Indo China
            1 mech_infantry moved from Kiangsu to Kweichow
            1 bomber moved from Burma to French Indo China
            1 aaGun moved from Kweichow to Yunnan
            1 infantry moved from Kiangsu to Shantung
            1 mech_infantry moved from Kazakhstan to Northwest Persia
            1 infantry moved from Manchuria to Amur
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
            1 carrier and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from Paulau Island to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
            1 fighter moved from Japan to Philippines
    
        Place Units - Japanese
            1 factory_minor placed in Malaya
            2 infantry and 1 mech_infantry placed in French Indo China
            1 mech_infantry placed in Kiangsu
            2 destroyers and 1 submarine placed in 6 Sea Zone
            2 infantry placed in Japan
            Japanese undo move 5.
            2 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 18
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,6,1,5,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,6,5,3,2
            Japanese collect 43 PUs (18 lost to blockades); end with 43 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,00
    Japanese regular : -2,17
    UK_Pacific regular : -0,33
    ANZAC regular : 1,33
    Russians regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Chinese :

    Kansu : 1 infantry
    

    Production/PUs Summary :

    Germans : 42 / 74
    Russians : 31 / 41
    Japanese : 61 / 46
    Americans : 55 / 85
    Chinese : 2 / 2
    British : 32 / 47
    UK_Pacific : 8 / 13
    Italians : 14 / 19
    ANZAC : 14 / 20
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '20

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from United Kingdom to Holland Belgium
            3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
            1 mech_infantry moved from Tunisia to Tobruk
            2 submarines moved from 19 Sea Zone to 6 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
            1 infantry moved from 34 Sea Zone to Paulau Island
            3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island
            1 fighter moved from 33 Sea Zone to Paulau Island
            2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
            1 fighter moved from 33 Sea Zone to 21 Sea Zone
            2 fighters moved from 33 Sea Zone to 21 Sea Zone
            1 fighter moved from Wake Island to 34 Sea Zone
            1 tactical_bomber moved from Wake Island to 33 Sea Zone
            1 tactical_bomber moved from Wake Island to 33 Sea Zone
    
        Combat - Americans
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 34 Sea Zone
                Americans attack with 1 fighter and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Holland Belgium
                Americans attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/7 hits, 3.50 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Paulau Island
                Americans attack with 4 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 marine
                    Americans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Paulau Island, round 2 : 3/7 hits, 3.00 expected hits
                    Japanese roll dice for 1 marine in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese lost in Paulau Island
                Americans win, taking Paulau Island from Japanese with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
            Battle in 21 Sea Zone
                Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 6 Sea Zone
                Americans attack with 6 submarines
                Japanese defend with 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
                    Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Japanese and Americans reach a stalemate
                . Battle score for attacker is 4
                Casualties for Americans: 3 submarines
                Casualties for Japanese: 2 destroyers and 1 submarine
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - Americans
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
            1 fighter moved from 34 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from Paulau Island to 33 Sea Zone
            1 fighter moved from Paulau Island to 33 Sea Zone
            1 fighter moved from Paulau Island to 33 Sea Zone
            1 fighter moved from Paulau Island to 33 Sea Zone
            1 fighter moved from Paulau Island to 33 Sea Zone
            5 fighters and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
            2 destroyers moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Western United States to 10 Sea Zone
            1 fighter moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Holland Belgium to United Kingdom
            1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            3 fighters moved from Holland Belgium to 110 Sea Zone
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 artilleries and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 110 Sea Zone to 107 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 infantry and 1 mech_infantry placed in Eastern United States
            1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
            1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            British buy 3 armour, 2 fighters and 1 transport; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 2 infantry moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            6 armour, 2 artilleries, 5 fighters, 11 infantry, 8 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Egypt
            5 submarines moved from 98 Sea Zone to 97 Sea Zone
            2 armour and 1 mech_infantry moved from Libya to Alexandria
            3 artilleries and 1 infantry moved from Tunisia to Libya
            1 mech_infantry moved from Algeria to Libya
            1 infantry moved from Algeria to Tunisia
            1 infantry moved from Rhodesia to Belgian Congo
            1 armour moved from Union of South Africa to Belgian Congo
            1 fighter moved from Union of South Africa to Egypt
            1 submarine moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 2 infantry moved from West India to Eastern Persia
            1 infantry moved from West India to Eastern Persia
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
    
        Place Units - British
            3 armour placed in Egypt
            2 fighters placed in Union of South Africa
            1 transport placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 32 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 artillery and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in India change ownership: 1 artillery and 3 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -2.83
    Japanese regular : -1.33
    Germans regular : 0.33
    British regular : 0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 airfield and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Northwest Persia to Rostov
                  Italians take Rostov from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 infantry moved from Bulgaria to Romania
            1 infantry moved from Yugoslavia to Slovakia Hungary
            1 aaGun and 2 infantry moved from Northern Italy to Western Germany
            1 aaGun and 1 infantry moved from Southern France to Normandy Bordeaux
            1 fighter moved from Southern France to Western Germany
            2 fighters moved from Southern France to Southern Italy
    
        Place Units - Italians
            1 airfield placed in Northwest Persia
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,4,4,1,1,1,5,4
            Italians collect 8 PUs (8 lost to blockades); end with 9 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 37 Sea Zone to 44 Sea Zone
                  ANZAC take 43 Sea Zone from Japanese
            1 destroyer and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            1 infantry moved from Tunisia to Libya
            1 infantry moved from United Kingdom to 110 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    Caroline Islands : 4 fighters and 2 infantry
    Marianas : 1 flag, 2 infantry
    Queensland : 1 airfield and 1 harbour
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 2 infantry
    South Australia : 1 artillery and 1 infantry
    Java : 1 flag, 1 artillery and 1 infantry
    Dutch New Guinea : 1 flag
    44 Sea Zone : 1 flag, 1 submarine
    43 Sea Zone : 1 flag
    33 Sea Zone : 1 cruiser, 3 destroyers, 2 submarines and 1 transport
    19 Sea Zone : 2 submarines
    62 Sea Zone : 1 destroyer and 2 submarines
    United Kingdom : 1 fighter and 1 infantry
    Tobruk : 1 flag
    Libya : 1 infantry
    110 Sea Zone : 1 infantry
    

    Production/PUs Summary :

    Germans : 42 / 74
    Russians : 29 / 41
    Japanese : 60 / 46
    Americans : 55 / 85
    Chinese : 2 / 2
    British : 32 / 43
    UK_Pacific : 9 / 12
    Italians : 16 / 11
    ANZAC : 14 / 20
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries and 22 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber, 3 fighters and 4 tactical_bombers moved from Northwest Persia to Eastern Poland
            4 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
            4 infantry and 1 mech_infantry moved from Romania to Eastern Poland
            2 infantry moved from Poland to Eastern Poland
            2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Eastern Poland
            1 fighter moved from Southern Italy to Eastern Poland
            2 infantry moved from Western Germany to Holland Belgium
            1 fighter moved from Normandy Bordeaux to Holland Belgium
            1 mech_infantry moved from Iraq to Trans-Jordan
                  Germans take Trans-Jordan from British
            1 armour moved from Iraq to Syria
                  Germans take Syria from French
            1 armour moved from Syria to Iraq
            1 infantry moved from Western Germany to 113 Sea Zone
            2 infantry moved from Norway to 113 Sea Zone
            3 artilleries moved from Germany to 113 Sea Zone
            3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
            3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod
            1 infantry moved from Karelia to Novgorod
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 3 artilleries and 4 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
                    Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 1/2 hits, 1,17 expected hits
                    Germans roll dice for 3 artilleries and 4 infantry in Novgorod, round 2 : 4/7 hits, 2,17 expected hits
                    Russians roll dice for 5 infantry in Novgorod, round 2 : 1/5 hits, 1,67 expected hits
                    5 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 1 infantry
                Casualties for Russians: 5 infantry
            Battle in Eastern Poland
                Germans attack with 4 artilleries, 3 bombers, 6 fighters, 12 infantry, 1 mech_infantry and 5 tactical_bombers
                Russians defend with 3 armour, 3 artilleries, 23 infantry and 2 mech_infantrys
                    Germans roll dice for 4 artilleries, 3 bombers, 6 fighters, 12 infantry, 1 mech_infantry and 5 tactical_bombers in Eastern Poland, round 2 : 12/31 hits, 12,50 expected hits
                    Russians roll dice for 3 armour, 3 artilleries, 23 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 15/31 hits, 10,83 expected hits
                    12 infantry owned by the Russians, 3 artilleries owned by the Germans and 12 infantry owned by the Germans lost in Eastern Poland
                6 fighters owned by the Germans, 3 bombers owned by the Germans and 5 tactical_bombers owned by the Germans retreated
                1 artillery owned by the Germans and 1 mech_infantry owned by the Germans retreated to Poland
                Russians win with 3 armour, 3 artilleries, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is -12
                Casualties for Germans: 3 artilleries and 12 infantry
                Casualties for Russians: 12 infantry
            Battle in Holland Belgium
                Germans attack with 1 fighter and 2 infantry
                Americans defend with 1 artillery
                    Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0,83 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from Holland Belgium to Normandy Bordeaux
            3 bombers moved from Eastern Poland to Germany
            1 aaGun moved from France to Normandy Bordeaux
            2 armour and 5 mech_infantrys moved from Iraq to Persia
            3 mech_infantrys moved from Iraq to Northwest Persia
            1 fighter moved from Kazakhstan to Northwest Persia
            1 infantry moved from Germany to Poland
            1 artillery and 7 infantry moved from Germany to Slovakia Hungary
            4 fighters and 4 tactical_bombers moved from Eastern Poland to Slovakia Hungary
            3 mech_infantrys moved from Western Germany to Slovakia Hungary
            1 fighter moved from Eastern Poland to Slovakia Hungary
            EDIT: 1 artillery and 1 mech_infantry moved from Poland to Slovakia Hungary
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Germany
            1 aaGun moved from Romania to Slovakia Hungary
    
        Place Units - Germans
            3 infantry placed in Iraq
            3 infantry placed in Persia
            3 infantry placed in Normandy Bordeaux
            6 infantry placed in Western Germany
            1 infantry placed in Western Germany
            2 artilleries and 6 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,4,1,4,2,5,2,4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
            Germans collect 45 PUs (4 lost to blockades); end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 54 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Russians regular : 3,50
    Germans regular : 0,50
    

    Savegame

  • '20

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Buryatia to Amur
            1 infantry moved from Ulaanbaatar to Amur
            1 infantry moved from Novosibirsk to Kazakhstan
                  Russians take Kazakhstan from Japanese
            3 infantry moved from Kansu to Tsinghai
            1 fighter moved from Ukraine to Caucasus
            1 artillery and 1 infantry moved from Volgograd to Caucasus
            3 mech_infantrys moved from Russia to Rostov
            1 fighter moved from Ukraine to Rostov
            1 fighter and 1 tactical_bomber moved from Ukraine to Romania
            1 infantry moved from Bessarabia to Romania
            1 infantry moved from Eastern Poland to Romania
            2 infantry moved from Eastern Poland to Poland
            1 fighter moved from Ukraine to Poland
            1 infantry moved from Belarus to Novgorod
            3 infantry moved from Baltic States to Novgorod
            2 artilleries moved from Archangel to Novgorod
            3 mech_infantrys moved from Archangel to Novgorod
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 2 artilleries, 4 infantry and 3 mech_infantrys
                Germans defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                    Russians roll dice for 2 artilleries, 4 infantry and 3 mech_infantrys in Novgorod, round 2 : 5/9 hits, 2.17 expected hits
                    Germans roll dice for 3 artilleries and 3 infantry in Novgorod, round 2 : 3/6 hits, 2.00 expected hits
                    3 infantry owned by the Russians, 2 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 2 artilleries, 1 infantry and 3 mech_infantrys in Novgorod, round 3 : 3/6 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Russians: 3 infantry
                Casualties for Germans: 3 artilleries and 3 infantry
            Battle in Romania
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Romania
                Russians win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Amur
                Russians attack with 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                Russians win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Poland
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Poland, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 1 fighter and 3 mech_infantrys
                Italians defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 3 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Caucasus
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Caucasus
                Russians win, taking Caucasus from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland
            1 fighter moved from Poland to Eastern Poland
            3 mech_infantrys moved from Ukraine to Eastern Poland
            2 aaGuns, 1 artillery, 2 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
            2 aaGuns and 6 infantry moved from Bryansk to Belarus
            4 mech_infantrys moved from Russia to Belarus
            1 artillery and 1 infantry moved from Vologda to Archangel
            1 infantry moved from Samara to Volgograd
            1 mech_infantry moved from Volgograd to Ukraine
            1 fighter moved from Caucasus to Ukraine
            1 infantry moved from Baltic States to Eastern Poland
            1 fighter moved from Rostov to Eastern Poland
            1 infantry moved from Olgiy to Dzavhan
    
        Place Units - Russians
            1 armour, 1 artillery and 1 infantry placed in Ukraine
            7 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 40 PUs; end with 40 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Japanese regular : -1.00
    Germans regular : 0.00
    Russians regular : 5.83
    

    Savegame


  • @brxxx , sorry I forgot to say: the French Inf is on the US TT.

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