Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB

  • 2024 2023 '22 '21 '20

    Wow - just a tremendous amount of comments and activity and that is just GREAT! Appreciate everyone getting involved.

    So I am not going to comment on anything besides Russia at this time. The 12 infantry Buy is exactly what I would have done. Russia is at this moment on defense and it needs every infantry it can get. For those of you that have read my recent article on Warfare Principles of Axis and Allies what do we say when someone’s argument is “It is only one infantry.”? We say “One infantry is a lot!”.

    Now lets discuss the artillery versus infantry argument. It is a valid point that more artillery allows Russia to be more aggressive than if they go all infantry. So the real question is “What does Russia plan on doing once the Germans are at the gates of Moscow?”

    All infantry allows the utmost defense of Moscow. It gives Russia and the Allies the best chance of holding on to Moscow. If the Russian goal is to hold Moscow at all costs then you want to buy infantry.

    However, what happens if the Germans get to Bryansk and turtle Moscow and then because they cannot take Moscow they send a portion of their fast movers towards the Middle East. Without any artillery of any proportion the Germans need far fewer units in Bryansk to hold against the Russian counter attack. Therefore, more artillery mean fewer units heading to the Middle East.

    Also, when Moscow is about to die what are the Allies going to do? If the Germans have a 90%+ battle on Moscow are the Allied troops going to stay and die trying to at best get that 10% chance and win the game outright or at worst kill a bunch of German troops OR are they going to pull back and try and become the largest guerilla warfare group in the history of Mankind and try and harass the Germans by threatening Russia, Novgorod and Volgograd?

    If they are going to sit and die then you want infantry. If they are going to pull out and become a Guerilla Army than you want more artillery. So really there is no best way; it is more what is your Russian strategy that you are going to employ and Buy accordingly.

    My feelings are you can always buy a bunch of artillery at one time later. So why buy any on Turn 1?

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: Japanese round 1

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            2 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery and 2 infantry moved from Kiangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            2 bombers moved from Japan to Yunnan
            2 fighters moved from Manchuria to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
            1 fighter moved from Formosa to 35 Sea Zone
            1 fighter moved from Okinawa to 35 Sea Zone
            1 battleship moved from 6 Sea Zone to 35 Sea Zone
            1 battleship moved from 19 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 artillery moved from Manchuria to 19 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
            2 tactical_bombers moved from Japan to 6 Sea Zone
            1 fighter and 4 tactical_bombers moved from 6 Sea Zone to Kwangtung
            1 fighter moved from 6 Sea Zone to Kwangtung
            2 tactical_bombers moved from Manchuria to Kwangtung
            1 artillery and 2 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 mech_infantry moved from Manchuria to Chahar
            1 artillery and 3 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 artillery and 3 infantry moved from Kiangsu to Anhwe
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
    

    Savegame

  • 2024 2023 '22 '21 '20

    Scramble Philippines?

  • 2024 2023 '22 '21 '20

    Forgot to describe my move. Since I want Japan to have the best chance of winning I am going on J1. This gives me the best chance on India and weakens ANZAC. Unfortunately, it does allow the US to get into the war sooner but everything has tradeoffs. I am pretty sure Young Grasshopper was the first to advocate for a J1 DoW. I do not use his opening but a variation thereof. Mine ignores the UK BB in order to bring more firepower to bear in Yunnan which I feel, behind the Philippines, is the most important battle for Japan.


  • @AndrewAAGamer said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    Scramble Philippines?

    You bring a bs to z35, so no scramble please.


  • @trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    @AndrewAAGamer said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    Scramble Philippines?

    You bring a bs to z35, so no scramble please.

    Actually I brought 2 Battleships. :)

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            2 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery and 2 infantry moved from Kiangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            2 bombers moved from Japan to Yunnan
            2 fighters moved from Manchuria to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
            1 fighter moved from Formosa to 35 Sea Zone
            1 fighter moved from Okinawa to 35 Sea Zone
            1 battleship moved from 6 Sea Zone to 35 Sea Zone
            1 battleship moved from 19 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 artillery moved from Manchuria to 19 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
            2 tactical_bombers moved from Japan to 6 Sea Zone
            1 fighter and 4 tactical_bombers moved from 6 Sea Zone to Kwangtung
            1 fighter moved from 6 Sea Zone to Kwangtung
            2 tactical_bombers moved from Manchuria to Kwangtung
            1 artillery and 2 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 mech_infantry moved from Manchuria to Chahar
            1 artillery and 3 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 artillery and 3 infantry moved from Kiangsu to Anhwe
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in Borneo
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 1 carrier, 1 destroyer, 4 fighters and 2 transports
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer, 4 fighters and 2 transports in 35 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
                Japanese win, taking Borneo from UK_Pacific with 2 battleships, 1 carrier, 1 destroyer, 4 fighters and 2 transports remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits, 3.50 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/6 hits, 3.17 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 4 infantry
            Battle in Philippines
                Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 5/6 hits, 2.50 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 fighter and 2 infantry
            Battle in Kwangtung
                Japanese attack with 1 artillery, 2 fighters, 2 infantry and 6 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 6 tactical_bombers in Kwangtung, round 2 : 6/11 hits, 5.17 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 cruiser moved from 20 Sea Zone to 43 Sea Zone
            1 carrier and 1 destroyer moved from 33 Sea Zone to 43 Sea Zone
            2 fighters moved from 35 Sea Zone to 43 Sea Zone
            1 carrier moved from 6 Sea Zone to 19 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
            2 fighters moved from 35 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 tactical_bomber moved from Yunnan to Kwangsi
            2 bombers and 1 fighter moved from Yunnan to Kwangsi
            2 fighters moved from Kwangtung to Kwangsi
            6 tactical_bombers moved from Kwangtung to Kwangsi
            1 fighter moved from Korea to Japan
            4 infantry moved from Korea to Manchuria
    
        Place Units - Japanese
            3 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
            Japanese collect 40 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.83
    Chinese : 0.00
    UK_Pacific : 0.33
    Japanese : 2.00
    

    Savegame


  • Ok, now this gets going.

    US

    Happy tidings. US is drawn into the war!

    Japan turning into a monster has to be feared. Therefore I propose that main focus of purchases should be in the Pac. Something like 70-90 % for quite some turns. The main purchase for the Atlantic can be trannies and troops, counting on UK to carry the main load of fleet defence. Some air would of course be good to support landings, but that’s a later issue.

    Fleet should get into position, with z54 being the priority outpost for now.

    China

    Taking back Yunnan is top priority, but we can’t expect to hold on to it. China will be run over. We accept that. Just try and weaken the Yellow Plague as much as possible along the way and be a thorn in the side.

    UK

    I don’t worry squat about Sea Lion, so an idea for a purchase is an ab, fig and inf.

    We certainly want to kill of all the pesky subs we can. That will be z106 and z110.

    We won’t likely be able to hide our fleet in z109. Maybe it’s possible with buying the fig and having a 5 fig scramble option, which depends on other things like Taranto, so perhaps it’s better to pull them a bit offside by Iceland. With air to scramble there, the bs and cr should be untouchable. That means they can enter the action again in z91 by UK3.

    Taranto is nice, but stacking in z92 might be better, saving the fleet and keeping lots of pressure on Italy. That would be the ab in Gibraltar is mandatory. A great asset later on as well, controlling both z91 and z92.

    We will certainly hit Tobruk, which will seriously hamper Italy in northern Africa. Air may be used there instead of Taranto, minimizing british losses. Would like to avoid using the tr for an amphi there, since it will just be sunk.

    We can skip hitting the italians in Ethiopia, but make priority of grabbing Persia instead.

    UK-Pac should probably just go with 5 inf, preparing for the japanese take-down in a few turns.

    I haven’t analysed in detail yet, but this is an overall sketch for now.

    The British are coming!


  • TripleA Manual Gamesave Post: Americans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
    
        Non Combat Move - Americans
            1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 infantry and 1 mech_infantry moved from Western United States to Central United States
            2 aaGuns moved from Western United States to Central United States
            2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States
            1 armour moved from Central United States to 101 Sea Zone
            1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 armour moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 cruiser moved from 101 Sea Zone to 51 Sea Zone
            1 bomber moved from Central United States to United Kingdom
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Eastern United States to 26 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • Starting with US.

    These are the laid out plans. Building 100 % in Pac.

    z91 needs to be secure before we shuffle tr’s there, hence why I don’t build any tr in the Atlantic this turn.

    The sb is more mobile and useful in EU.

    All other air go Pac.

    Fleet heads for z54, which will be a great outpost in liason with aussies and brits. The bs in z37 was allowed to survive and will be an important defensive asset in this multi-national fleet.

    Annecting Brazil is a no-brainer.

  • '17 '16 '13 '12

    Hi Trulpen, may want to consider strategy against Japan:

    1. US supports Pacific enough to protect Hawaii and Australia in the long run and as cheaply as possible with a defensive fleet + air bases, troops and fighter aircraft while harassing the money Islands / forcing Japan to contest. This probably still requires 60%-65% Pacific. In that scenario, the 35%-40% Atlantic helps the UK reinforce India through the Europe side of the map. Rationale is that the US can more directly influence the Atlantic theater than the Pacific theater, UK can more easily help India through the middle East.

    2. US really tries hard to go after Japan in which case Japan can probably still hold off the US while probably still taking India (Japan can beef up their fleet / scale pretty easily for as long as they are not heavily contested on the continent, which is the case with the current bid).

    A mobile force of bombers can pivot from one side of the map to another very quickly. It’s certainly superior to a navy because it’s mobile, can strike hard a both land and naval forces. I’m not saying to not build navy at all, but the US simply can’t catch up to utterly destroy the Japanese Navy in a timely fashion when it goes in a defensive position.


  • @Omega1759 said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    Hi Trulpen, may want to consider strategy against Japan:

    1. US supports Pacific enough to protect Hawaii and Australia in the long run and as cheaply as possible with a defensive fleet + air bases, troops and fighter aircraft while harassing the money Islands / forcing Japan to contest. This probably still requires 60%-65% Pacific. In that scenario, the 35%-40% Atlantic helps the UK reinforce India through the Europe side of the map. Rationale is that the US can more directly influence the Atlantic theater than the Pacific theater, UK can more easily help India through the middle East.

    2. US really tries hard to go after Japan in which case Japan can probably still hold off the US while probably still taking India (Japan can beef up their fleet / scale pretty easily for as long as they are not heavily contested on the continent, which is the case with the current bid).

    A mobile force of bombers can pivot from one side of the map to another very quickly. It’s certainly superior to a navy because it’s mobile, can strike hard a both land and naval forces. I’m not saying to not build navy at all, but the US simply can’t catch up to utterly destroy the Japanese Navy in a timely fashion when it goes in a defensive position.

    A 35% USA Atlantis approach is hardly enough to deny Germany to putting pressure or even capture british factories in the ME. How is this prevented? It helps somewhat if the factory is built in Iraq, but still very volunarble if the purpose is to beef up India. It’s very costly to out 3 mechs here every round. It certainly requrie an Egypt factory as well


  • @Omega1759 said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    Hi Trulpen, may want to consider strategy against Japan:

    1. US supports Pacific enough to protect Hawaii and Australia in the long run and as cheaply as possible with a defensive fleet + air bases, troops and fighter aircraft while harassing the money Islands / forcing Japan to contest. This probably still requires 60%-65% Pacific. In that scenario, the 35%-40% Atlantic helps the UK reinforce India through the Europe side of the map. Rationale is that the US can more directly influence the Atlantic theater than the Pacific theater, UK can more easily help India through the middle East.

    2. US really tries hard to go after Japan in which case Japan can probably still hold off the US while probably still taking India (Japan can beef up their fleet / scale pretty easily for as long as they are not heavily contested on the continent, which is the case with the current bid).

    A mobile force of bombers can pivot from one side of the map to another very quickly. It’s certainly superior to a navy because it’s mobile, can strike hard a both land and naval forces. I’m not saying to not build navy at all, but the US simply can’t catch up to utterly destroy the Japanese Navy in a timely fashion when it goes in a defensive position.

    Thanks for the input! Bombers are great, but expensive. Also they are not so mobile in the Pac unless there are landing-spots. If Japan is too strong in relation to US there, it will simply be denied.

    My aim is is not directly to obliterate the japanese navy, but rather as quickly as possible have enough defensive force not to risk annihilation. We want to fight for the islands, primarily DEI, but also the Carolines and the ones around it for strategical reasons, and try for a lucrative landing somewhere, preferably Korea.

    I think we won’t have time to protect Calcutta anyway, except for extra air. I don’t like to put bombers on the line for defence. Sometimes it’s necessary, but it’s a lot of resources that can easily be spoiled for nothing.


  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
    
        Non Combat Move - Americans
            1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 infantry and 1 mech_infantry moved from Western United States to Central United States
            2 aaGuns moved from Western United States to Central United States
            2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States
            1 armour moved from Central United States to 101 Sea Zone
            1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 armour moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 cruiser moved from 101 Sea Zone to 51 Sea Zone
            1 bomber moved from Central United States to United Kingdom
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Eastern United States to 26 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • No more input, I proceed with the plan presented.


  • TripleA Manual Gamesave Post: Chinese round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Hunan to Yunnan
            2 infantry moved from Kweichow to Yunnan
            1 fighter moved from Szechwan to Yunnan
    

    Combat Hit Differential Summary :

    Savegame


  • Here’s the question for you. 3, 4 or 9 inf in the attack on Yunnan?

    I want to be greedy, but it’s important to get hold of Yunnan. Anything there will be in high risk of getting wiped out.

    Of course, Japan only has 2 inf at their disposal, so it could be costly hitting 13-15 inf, 2 fig, 1 tac. Around -25 to -35 TUV expected, but 90-95 % winning chance for the attacker. Likely a lot of valuable air lost, which I don’t think Japan can afford.

    If losing 2 inf in Yunnan, it’s still a -20 TUV expected for hitting the stack.

    Here I’m actually not confident if Kiangsi should be taken. The inf might be of better use in Yunnan. Yes, Yunnan should likely be maximized.

    What say you?


  • TripleA Manual Gamesave Post: Chinese round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Yunnan
            2 infantry moved from Kweichow to Yunnan
            1 fighter moved from Szechwan to Yunnan
            1 infantry moved from Hunan to Yunnan
            6 infantry moved from Szechwan to Yunnan
    

    Combat Hit Differential Summary :

    Savegame


  • Now it’s perhaps unfortunate that the russian air is in Leningrad and not Moscow…


  • @trulpen I think if your plan is to dump the British units in range in (air included) and to put the placement there as well, it is probably worth it. There is some risk to you as well if he decides to go for it (if the dice are poor) but on average he is trading half his air force for a couple of British air and Chinese ground units). The TUV exchange favours you significantly. And you would have a 2-5% chance of winning outright. I don’t think that is a risk that will usually pay off for Japan. It makes more sense for him to wait until more ground units can reach. There may be an issue of how badly you need those UK air to go to Egypt, but on the face of it I think it is worth it.

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