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BOOM! G40BM3 Karl7 Axis +6 vs Gargantua and Canuck 12 This is for the 1st Born!

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Japanese round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Japanese
            Japanese buy 4 fighters and 8 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Kwangtung to 20 Sea Zone
            1 armour and 2 transports moved from 20 Sea Zone to 35 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            1 armour, 2 infantry and 2 transports moved from 35 Sea Zone to 55 Sea Zone
            1 armour and 2 infantry moved from 55 Sea Zone to Northern Territory
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
            2 armour moved from Shan State to 37 Sea Zone
            2 armour, 1 infantry and 2 transports moved from 37 Sea Zone to 55 Sea Zone
            2 armour and 1 infantry moved from 55 Sea Zone to Northern Territory
            1 infantry, 1 mech_infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            1 destroyer moved from 54 Sea Zone to 49 Sea Zone
            2 fighters moved from 55 Sea Zone to Queensland
            4 fighters moved from 56 Sea Zone to Queensland
            11 fighters and 7 tactical_bombers moved from 54 Sea Zone to Queensland
    
        Combat - Japanese
            Battle in Northern Territory
                Japanese attack with 3 armour and 3 infantry
                Americans defend with 1 fighter
                    Japanese roll dice for 3 armour and 3 infantry in Northern Territory, round 2 : 1/6 hits, 2.00 expected hits
                    ANZAC roll dice for 1 fighter in Northern Territory, round 2 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Americans lost in Northern Territory
                Japanese win, taking Northern Territory from ANZAC with 3 armour and 3 infantry remaining. Battle score for attacker is 10
                Casualties for Americans: 1 fighter
            Battle in Queensland
                Japanese attack with 17 fighters, 1 infantry, 1 mech_infantry and 7 tactical_bombers
                ANZAC defend with 2 aaGuns, 1 airfield, 3 armour, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry; Americans defend with 1 bomber and 10 fighters
                    AA fire in Queensland : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 2 battleships in Queensland, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 17 fighters, 1 infantry, 1 mech_infantry and 7 tactical_bombers in Queensland, round 2 : 20/26 hits, 13.50 expected hits
                    ANZAC roll dice for 2 aaGuns, 3 armour, 3 artilleries, 1 bomber, 13 fighters and 4 infantry in Queensland, round 2 : 12/24 hits, 12.67 expected hits
                    11 fighters owned by the Japanese, 3 armour owned by the ANZAC, 1 mech_infantry owned by the Japanese, 4 infantry owned by the ANZAC, 3 artilleries owned by the ANZAC, 2 aaGuns owned by the ANZAC, 9 fighters owned by the Americans and 1 bomber owned by the Americans lost in Queensland
                    Japanese roll dice for 6 fighters, 1 infantry and 7 tactical_bombers in Queensland, round 3 : 7/14 hits, 7.67 expected hits
                    ANZAC roll dice for 4 fighters in Queensland, round 3 : 2/4 hits, 2.67 expected hits
                    2 tactical_bombers owned by the Japanese, 3 fighters owned by the ANZAC and 1 fighter owned by the Americans lost in Queensland
                Japanese win, taking Queensland from ANZAC with 6 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 58
                Casualties for Japanese: 11 fighters, 1 mech_infantry and 2 tactical_bombers
                Casualties for ANZAC: 2 aaGuns, 3 armour, 3 artilleries, 3 fighters and 4 infantry
                Casualties for Americans: 1 bomber and 10 fighters
    
        Non Combat Move - Japanese
            2 carriers moved from 56 Sea Zone to 55 Sea Zone
            3 destroyers moved from 56 Sea Zone to 55 Sea Zone
            2 destroyers moved from 20 Sea Zone to 35 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 infantry moved from Shantung to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            2 infantry and 3 mech_infantrys moved from Anhwe to Kiangsu
            2 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from French Indo China to Kiangsu
            1 fighter moved from Japan to Kiangsu
            1 infantry moved from Chahar to Anhwe
            3 aaGuns, 6 artilleries and 13 infantry moved from West India to India
            5 armour, 3 infantry and 9 mech_infantrys moved from Burma to India
            1 armour moved from Yunnan to India
            1 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Szechwan to Yunnan
            1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
            1 carrier moved from 54 Sea Zone to 45 Sea Zone
            1 carrier moved from 55 Sea Zone to 45 Sea Zone
            1 destroyer moved from 55 Sea Zone to 45 Sea Zone
            1 destroyer moved from 41 Sea Zone to 36 Sea Zone
            1 submarine moved from 42 Sea Zone to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from Queensland to 55 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
            1 carrier moved from 54 Sea Zone to 55 Sea Zone
            1 carrier moved from 54 Sea Zone to 45 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Shantung
            3 infantry placed in Kwangtung
            Japanese undo move 2.
            3 infantry placed in India
            1 fighter and 2 infantry placed in Kwangtung
            1 fighter placed in Japan
            2 fighters placed in French Indo China
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 55 Sea Zone: 2 destroyers
            EDIT: Adding units owned by Japanese to 41 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Philippines: 2 bombers
            EDIT: Adding units owned by Japanese to Japan: 2 bombers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 55 Sea Zone: 3 fighters
            EDIT: Removing units owned by Japanese from 55 Sea Zone: 2 tactical_bombers
            EDIT: Removing units owned by Japanese from 54 Sea Zone: 3 fighters and 3 tactical_bombers
            EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
            EDIT: Removing units owned by Japanese from Queensland: 1 infantry
            EDIT: Adding units owned by Japanese to Queensland: 1 mech_infantry
            EDIT: Adding units owned by Japanese to 54 Sea Zone: 2 fighters
            EDIT: Adding units owned by Japanese to 55 Sea Zone: 2 fighters
            EDIT: Removing units owned by Japanese from Japan: 1 fighter
            EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 55 Sea Zone: 1 fighter
            EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 tactical_bomber
            EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 fighter
            EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kiangsu: 1 fighter
            EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -2.00
    AA fire in Queensland : : -1.00
    Japanese : 5.50
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    @Gargantua said in BOOM! G40BM3 Karl7 Axis +6 vs Gargantua and Canuck 12 This is for the 1st Born!:

    @Adam514 and that’s where you nailed it Adam.

    And exactly where I get suspicious.

    The most likely outcome was a VERY close battle, one where every hit will count, and slying slipping in the bombards for 2 extra hits to maximize the possible attack (not defense) was the issue!

    There is a temporal component too.

    2 possible hits round 1 is better than 3 possible hits over 3 rounds. Because of “dice denial”. IE if my men are dead today they don’t get to roll tomorrow.

    Wow Joel, that is just FALSE. And you know it. The scram was worse under any permutation.

  • Liaison TripleA 11 10

    TripleA Turn Summary: Americans round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Americans buy 2 airfields, 1 artillery, 1 destroyer, 3 fighters, 4 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 marine moved from Iwo Jima to 17 Sea Zone
            1 battleship and 1 marine moved from 17 Sea Zone to 19 Sea Zone
                  Americans take 6 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
                  Americans take 19 Sea Zone from Japanese
            1 marine moved from 19 Sea Zone to Jehol
            2 infantry moved from Iwo Jima to 17 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Shantung
            2 fighters moved from 16 Sea Zone to Shantung
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 battleship and 1 marine moved from 26 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Korea
            1 submarine moved from 30 Sea Zone to 49 Sea Zone
            3 fighters moved from 26 Sea Zone to 49 Sea Zone
            3 fighters moved from Normandy Bordeaux to 92 Sea Zone
            2 fighters moved from United Kingdom to 92 Sea Zone
            1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from Greece to Persia
            4 transports moved from 102 Sea Zone to 64 Sea Zone
            1 transport moved from 109 Sea Zone to 106 Sea Zone
            1 transport moved from 110 Sea Zone to 88 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 6,3,5
            Battle in Jehol
            Battle in Korea
            Battle in Holland Belgium
                Americans attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Jehol from Japanese, taking Korea from Japanese, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Shantung
                Americans attack with 2 fighters and 2 infantry
                Japanese defend with 1 factory_minor and 3 infantry
                    Americans roll dice for 2 fighters and 2 infantry in Shantung, round 2 : 3/4 hits, 1.33 expected hits
                    Japanese roll dice for 3 infantry in Shantung, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Shantung
                Americans win, taking Shantung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Japanese: 3 infantry
            Battle in 92 Sea Zone
                Americans attack with 5 fighters
                Germans defend with 1 carrier, 1 cruiser and 1 destroyer
                    Americans roll dice for 5 fighters in 92 Sea Zone, round 2 : 5/5 hits, 2.50 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 3/3 hits, 1.17 expected hits
                    1 destroyer owned by the Germans, 1 carrier owned by the Germans, 3 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 92 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 3 fighters
                Casualties for Germans: 1 carrier, 1 cruiser and 1 destroyer
            Battle in 49 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 49 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 49 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - Americans
            3 fighters moved from 49 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 30 Sea Zone
            1 fighter moved from Shantung to 19 Sea Zone
            1 carrier moved from 16 Sea Zone to 19 Sea Zone
            2 fighters moved from 92 Sea Zone to Southern France
            2 artilleries and 2 infantry moved from Normandy Bordeaux to Southern France
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 transport moved from 10 Sea Zone to 26 Sea Zone
            7 bombers moved from Western United States to Marianas
            2 fighters moved from 26 Sea Zone to Marianas
            1 fighter moved from 26 Sea Zone to 19 Sea Zone
            2 submarines moved from 17 Sea Zone to 6 Sea Zone
            2 carriers moved from 17 Sea Zone to 19 Sea Zone
            1 carrier moved from 16 Sea Zone to 6 Sea Zone
            1 destroyer moved from 17 Sea Zone to 19 Sea Zone
            4 submarines moved from 17 Sea Zone to 25 Sea Zone
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
    
        Place Units - Americans
            1 airfield placed in Marianas
            1 airfield placed in Java
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 artillery, 3 fighters and 1 infantry placed in Western United States
            3 infantry placed in Normandy Bordeaux
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.50
    Americans : 5.67
    Japanese : 0.67
    

    Savegame

  • Liaison TripleA 11 10

    TripleA Turn Summary: Chinese round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            1 infantry moved from Kweichow to Anhwe
            4 infantry moved from Hopei to Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Szechwan
            Chinese creates battle in territory Chahar
            Battle in Anhwe
                Chinese attack with 5 infantry
                Germans defend with 1 armour and 2 mech_infantrys; Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Anhwe, round 2 : 2/4 hits, 1.50 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 3 infantry in Anhwe, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 3 : 0/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Germans lost in Anhwe
                    Chinese roll dice for 3 infantry in Anhwe, round 4 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Anhwe, round 4 : 2/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Germans and 2 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 armour in Anhwe, round 5 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Szechwan from Japanese, taking Chahar from Japanese with 1 armour remaining. Battle score for attacker is -4
                Casualties for Chinese: 5 infantry
                Casualties for Japanese: 1 infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Sikang to Szechwan
    
        Place Units - Chinese
            2 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.00
    Japanese : 1.00
    

    Savegame

  • 20 18 16 13 12

    TripleA Turn Summary: UK_Pacific round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Americans buy 2 airfields, 1 artillery, 1 destroyer, 3 fighters, 4 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 marine moved from Iwo Jima to 17 Sea Zone
            1 battleship and 1 marine moved from 17 Sea Zone to 19 Sea Zone
                  Americans take 6 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
                  Americans take 19 Sea Zone from Japanese
            1 marine moved from 19 Sea Zone to Jehol
            2 infantry moved from Iwo Jima to 17 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Shantung
            2 fighters moved from 16 Sea Zone to Shantung
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 battleship and 1 marine moved from 26 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Korea
            1 submarine moved from 30 Sea Zone to 49 Sea Zone
            3 fighters moved from 26 Sea Zone to 49 Sea Zone
            3 fighters moved from Normandy Bordeaux to 92 Sea Zone
            2 fighters moved from United Kingdom to 92 Sea Zone
            1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from Greece to Persia
            4 transports moved from 102 Sea Zone to 64 Sea Zone
            1 transport moved from 109 Sea Zone to 106 Sea Zone
            1 transport moved from 110 Sea Zone to 88 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 6,3,5
            Battle in Jehol
            Battle in Korea
            Battle in Holland Belgium
                Americans attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Jehol from Japanese, taking Korea from Japanese, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Shantung
                Americans attack with 2 fighters and 2 infantry
                Japanese defend with 1 factory_minor and 3 infantry
                    Americans roll dice for 2 fighters and 2 infantry in Shantung, round 2 : 3/4 hits, 1.33 expected hits
                    Japanese roll dice for 3 infantry in Shantung, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Shantung
                Americans win, taking Shantung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Japanese: 3 infantry
            Battle in 92 Sea Zone
                Americans attack with 5 fighters
                Germans defend with 1 carrier, 1 cruiser and 1 destroyer
                    Americans roll dice for 5 fighters in 92 Sea Zone, round 2 : 5/5 hits, 2.50 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 3/3 hits, 1.17 expected hits
                    1 destroyer owned by the Germans, 1 carrier owned by the Germans, 3 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 92 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 3 fighters
                Casualties for Germans: 1 carrier, 1 cruiser and 1 destroyer
            Battle in 49 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 49 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 49 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - Americans
            3 fighters moved from 49 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 30 Sea Zone
            1 fighter moved from Shantung to 19 Sea Zone
            1 carrier moved from 16 Sea Zone to 19 Sea Zone
            2 fighters moved from 92 Sea Zone to Southern France
            2 artilleries and 2 infantry moved from Normandy Bordeaux to Southern France
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 transport moved from 10 Sea Zone to 26 Sea Zone
            7 bombers moved from Western United States to Marianas
            2 fighters moved from 26 Sea Zone to Marianas
            1 fighter moved from 26 Sea Zone to 19 Sea Zone
            2 submarines moved from 17 Sea Zone to 6 Sea Zone
            2 carriers moved from 17 Sea Zone to 19 Sea Zone
            1 carrier moved from 16 Sea Zone to 6 Sea Zone
            1 destroyer moved from 17 Sea Zone to 19 Sea Zone
            4 submarines moved from 17 Sea Zone to 25 Sea Zone
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
    
        Place Units - Americans
            1 airfield placed in Marianas
            1 airfield placed in Java
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 artillery, 3 fighters and 1 infantry placed in Western United States
            3 infantry placed in Normandy Bordeaux
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            1 infantry moved from Kweichow to Anhwe
            4 infantry moved from Hopei to Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Szechwan
            Chinese creates battle in territory Chahar
            Battle in Anhwe
                Chinese attack with 5 infantry
                Germans defend with 1 armour and 2 mech_infantrys; Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Anhwe, round 2 : 2/4 hits, 1.50 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 3 infantry in Anhwe, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 3 : 0/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Germans lost in Anhwe
                    Chinese roll dice for 3 infantry in Anhwe, round 4 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Anhwe, round 4 : 2/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Germans and 2 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 armour in Anhwe, round 5 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Szechwan from Japanese, taking Chahar from Japanese with 1 armour remaining. Battle score for attacker is -4
                Casualties for Chinese: 5 infantry
                Casualties for Japanese: 1 infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Sikang to Szechwan
    
        Place Units - Chinese
            2 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 2 bombers and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 armour, 14 artilleries, 25 infantry and 2 mech_infantrys moved from Eastern Persia to West India
                  UK_Pacific take West India from Japanese
    
        Combat - British
    
        Non Combat Move - British
            1 mech_infantry moved from Morocco to Tunisia
            1 infantry moved from Bulgaria to Yugoslavia
            1 artillery moved from Albania to Yugoslavia
            2 fighters and 1 tactical_bomber moved from Syria to Persia
            3 aaGuns moved from Eastern Persia to West India
            3 armour moved from Persia to West India
            1 infantry moved from Trans-Jordan to 81 Sea Zone
            1 artillery moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
            1 artillery and 1 infantry moved from 79 Sea Zone to West India
            1 marine moved from Trans-Jordan to Iraq
            1 fighter moved from Egypt to Persia
            1 fighter moved from Greece to Persia
            1 cruiser moved from 99 Sea Zone to 81 Sea Zone
            1 aaGun and 5 infantry moved from Normandy Bordeaux to Southern France
    
        Place Units - British
            3 tactical_bombers placed in Persia
            2 bombers placed in Iraq
    
        Turn Complete - British
            British collect 47 PUs; end with 47 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 53 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 2.50
    Americans : 5.67
    Chinese : 1.00
    Japanese : 1.67
    

    Savegame

  • 2026 25 24 23 22 21 20

    I just happened upon this thread and while I have nothing to do with this game I thought I would add my 2 cents. I apologize if I am breaking an unwritten rule by commenting on someone else’s game.

    Per League Rules: Bold added by me.
    8 - Allowed Assumptions during gameplay - The purpose of assumptions is to reduce the number of game stoppages for opponent decisions (scrambling, casualty choice, intercepting, submerging, kamikazes). Because you are assuming a decision for your opponent, the opponent must always be given the benefit of the doubt, and moderators will always decide in this manner.

    8a - Scrambling/intercept/submerge/kamikaze assumptions - When you make an assumption, you are accepting the risk that your opponent will disagree after seeing your turn. If your opponent takes issue with an assumption, you should come to an agreement about how to handle it. If you don’t agree, then the defender can require that the entire combat phase be re-rolled from the beginning. Or, you may seek a moderator ruling.

    Based on the way I read this a reroll is not mandatory as a moderator could override that decision. However it seems to me the onus is always on the attacker. The attacker is taking the risk that the defender may ask for a reroll based on how the dice came across. You are giving the defender the opportunity to have a second reroll by bypassing asking for a request. If the attacker takes that risk they then should not complain when the defender asks for a reroll.

    Determining intent of the defender, arguing what is the right or wrong play ,seems to not be included in the rules and the right to reroll, IMHO, should always be granted. The attacker should never have the right to force the defender to do something they may not have wanted to do even if what they wanted to do was the wrong thing to do.

  • 20 18 16 13 12

    TripleA Turn Summary: UK_Pacific round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Americans buy 2 airfields, 1 artillery, 1 destroyer, 3 fighters, 4 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 marine moved from Iwo Jima to 17 Sea Zone
            1 battleship and 1 marine moved from 17 Sea Zone to 19 Sea Zone
                  Americans take 6 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
                  Americans take 19 Sea Zone from Japanese
            1 marine moved from 19 Sea Zone to Jehol
            2 infantry moved from Iwo Jima to 17 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Shantung
            2 fighters moved from 16 Sea Zone to Shantung
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 battleship and 1 marine moved from 26 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Korea
            1 submarine moved from 30 Sea Zone to 49 Sea Zone
            3 fighters moved from 26 Sea Zone to 49 Sea Zone
            3 fighters moved from Normandy Bordeaux to 92 Sea Zone
            2 fighters moved from United Kingdom to 92 Sea Zone
            1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from Greece to Persia
            4 transports moved from 102 Sea Zone to 64 Sea Zone
            1 transport moved from 109 Sea Zone to 106 Sea Zone
            1 transport moved from 110 Sea Zone to 88 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 6,3,5
            Battle in Jehol
            Battle in Korea
            Battle in Holland Belgium
                Americans attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Jehol from Japanese, taking Korea from Japanese, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Shantung
                Americans attack with 2 fighters and 2 infantry
                Japanese defend with 1 factory_minor and 3 infantry
                    Americans roll dice for 2 fighters and 2 infantry in Shantung, round 2 : 3/4 hits, 1.33 expected hits
                    Japanese roll dice for 3 infantry in Shantung, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Shantung
                Americans win, taking Shantung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Japanese: 3 infantry
            Battle in 92 Sea Zone
                Americans attack with 5 fighters
                Germans defend with 1 carrier, 1 cruiser and 1 destroyer
                    Americans roll dice for 5 fighters in 92 Sea Zone, round 2 : 5/5 hits, 2.50 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 3/3 hits, 1.17 expected hits
                    1 destroyer owned by the Germans, 1 carrier owned by the Germans, 3 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 92 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 3 fighters
                Casualties for Germans: 1 carrier, 1 cruiser and 1 destroyer
            Battle in 49 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 49 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 49 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - Americans
            3 fighters moved from 49 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 30 Sea Zone
            1 fighter moved from Shantung to 19 Sea Zone
            1 carrier moved from 16 Sea Zone to 19 Sea Zone
            2 fighters moved from 92 Sea Zone to Southern France
            2 artilleries and 2 infantry moved from Normandy Bordeaux to Southern France
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 transport moved from 10 Sea Zone to 26 Sea Zone
            7 bombers moved from Western United States to Marianas
            2 fighters moved from 26 Sea Zone to Marianas
            1 fighter moved from 26 Sea Zone to 19 Sea Zone
            2 submarines moved from 17 Sea Zone to 6 Sea Zone
            2 carriers moved from 17 Sea Zone to 19 Sea Zone
            1 carrier moved from 16 Sea Zone to 6 Sea Zone
            1 destroyer moved from 17 Sea Zone to 19 Sea Zone
            4 submarines moved from 17 Sea Zone to 25 Sea Zone
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
    
        Place Units - Americans
            1 airfield placed in Marianas
            1 airfield placed in Java
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 artillery, 3 fighters and 1 infantry placed in Western United States
            3 infantry placed in Normandy Bordeaux
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            1 infantry moved from Kweichow to Anhwe
            4 infantry moved from Hopei to Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Szechwan
            Chinese creates battle in territory Chahar
            Battle in Anhwe
                Chinese attack with 5 infantry
                Germans defend with 1 armour and 2 mech_infantrys; Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Anhwe, round 2 : 2/4 hits, 1.50 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 3 infantry in Anhwe, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 3 : 0/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Germans lost in Anhwe
                    Chinese roll dice for 3 infantry in Anhwe, round 4 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Anhwe, round 4 : 2/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Germans and 2 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 armour in Anhwe, round 5 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Szechwan from Japanese, taking Chahar from Japanese with 1 armour remaining. Battle score for attacker is -4
                Casualties for Chinese: 5 infantry
                Casualties for Japanese: 1 infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Sikang to Szechwan
    
        Place Units - Chinese
            2 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 2 bombers and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 armour, 14 artilleries, 25 infantry and 2 mech_infantrys moved from Eastern Persia to West India
                  UK_Pacific take West India from Japanese
    
        Combat - British
    
        Non Combat Move - British
            1 mech_infantry moved from Morocco to Tunisia
            1 infantry moved from Bulgaria to Yugoslavia
            1 artillery moved from Albania to Yugoslavia
            2 fighters and 1 tactical_bomber moved from Syria to Persia
            3 aaGuns moved from Eastern Persia to West India
            3 armour moved from Persia to West India
            1 infantry moved from Trans-Jordan to 81 Sea Zone
            1 artillery moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
            1 artillery and 1 infantry moved from 79 Sea Zone to West India
            1 marine moved from Trans-Jordan to Iraq
            1 fighter moved from Egypt to Persia
            1 fighter moved from Greece to Persia
            1 cruiser moved from 99 Sea Zone to 81 Sea Zone
            1 aaGun and 5 infantry moved from Normandy Bordeaux to Southern France
    
        Place Units - British
            3 tactical_bombers placed in Persia
            2 bombers placed in Iraq
    
        Turn Complete - British
            British collect 47 PUs; end with 47 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 53 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 2.50
    Americans : 5.67
    Chinese : 1.00
    Japanese : 1.67
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Italians round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Southern Italy to Greater Southern Germany
            3 fighters moved from Southern Italy to Greater Southern Germany
    
        Combat - Italians
            Battle in Greater Southern Germany
                Italians attack with 3 fighters and 1 mech_infantry
                Russians defend with 1 armour
                    Italians roll dice for 3 fighters and 1 mech_infantry in Greater Southern Germany, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 armour in Greater Southern Germany, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Italians and 1 armour owned by the Russians lost in Greater Southern Germany
                Italians win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 armour
    
        Non Combat Move - Italians
            3 fighters moved from Greater Southern Germany to Germany
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    Russians : 0.50
    

    Savegame

  • 20 18 16 13 12

    TripleA Turn Summary: French round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Persia to 41 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 fighter in 41 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 41 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 41 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 41 Sea Zone to Sumatra
            1 infantry moved from New South Wales to South Australia
            1 infantry moved from New South Wales to Victoria
            1 fighter moved from Java to South Australia
            1 fighter moved from Java to Victoria
            1 fighter moved from Southern France to Normandy Bordeaux
    
        Place Units - ANZAC
            2 armour and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : -0.67
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Germans round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Western Germany to Holland Belgium
            4 armour and 3 mech_infantrys moved from Manchuria to Jehol
            1 armour moved from Germany to Greater Southern Germany
                  Germans take Greater Southern Germany from Russians
            1 armour moved from Greater Southern Germany to Germany
            1 infantry moved from Western Germany to Greater Southern Germany
            3 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to United Kingdom
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in United Kingdom causes 3 damage total. 
            Battle in Jehol
                Germans attack with 4 armour and 3 mech_infantrys
                Americans defend with 1 marine; Chinese defend with 2 infantry
                    Germans roll dice for 4 armour and 3 mech_infantrys in Jehol, round 2 : 3/7 hits, 2.50 expected hits
                    Chinese roll dice for 2 infantry and 1 marine in Jehol, round 2 : 1/3 hits, 1.00 expected hits
                    1 marine owned by the Americans, 2 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Jehol
                Germans win, taking Jehol from Chinese with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Germans: 1 mech_infantry
                Casualties for Chinese: 2 infantry
                Casualties for Americans: 1 marine
            Battle in Holland Belgium
                Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 1 artillery
                    Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/6 hits, 2.50 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Germans
            3 fighters and 1 tactical_bomber moved from Holland Belgium to Germany
            1 armour moved from Western Germany to Germany
            10 infantry moved from Western Germany to Germany
            4 infantry moved from Western Germany to Germany
            2 artilleries moved from Western Germany to Germany
            1 bomber moved from United Kingdom to Western Germany
            1 bomber moved from Philippines to India
            2 infantry moved from Northern Italy to Western Germany
    
        Place Units - Germans
            1 artillery and 9 infantry placed in Germany
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,5,4,4,2
            Germans collect 26 PUs (1 lost to blockades); end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    Americans : 0.67
    Chinese : 0.00
    AA fire in United Kingdom : : -0.17
    

    Savegame

  • Liaison TripleA 11 10

    TripleA Turn Summary: Russians round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Russians
            Russians buy 3 armour and 5 bombers; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Allies To War With TrueNeutrals
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Slovakia Hungary to Northern Italy
            1 armour moved from Yugoslavia to Northern Italy
            2 armour and 1 mech_infantry moved from Tsinghai to Afghanistan
            1 armour moved from Eastern Persia to West India
            1 armour moved from West India to Afghanistan
            1 mech_infantry moved from Eastern Persia to Afghanistan
            2 fighters and 1 tactical_bomber moved from Shensi to Anhwe
            1 armour moved from Shensi to Anhwe
            1 armour moved from Suiyuyan to Anhwe
            1 armour and 1 mech_infantry moved from Vologda to Tsinghai
            1 armour and 1 mech_infantry moved from Vologda to Kazakhstan
            4 bombers moved from Russia to Anhwe
            1 armour, 1 artillery and 1 infantry moved from Slovakia Hungary to Greater Southern Germany
            1 infantry moved from Buryatia to Amur
                  Russians take Amur from Germans
            3 infantry moved from Yakut S.S.R. to Buryatia
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Kansu to Suiyuyan
    
        Combat - Russians
            Battle in Northern Italy
                Russians attack with 2 armour and 1 mech_infantry
                Germans defend with 1 infantry; Italians defend with 1 factory_minor
                    Russians roll dice for 2 armour and 1 mech_infantry in Northern Italy, round 2 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Northern Italy
                Russians win, taking Northern Italy from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Afghanistan
                Russians attack with 3 armour and 2 mech_infantrys
                Neutral_True defend with 4 infantry
                    Russians roll dice for 3 armour and 2 mech_infantrys in Afghanistan, round 2 : 1/5 hits, 1.83 expected hits
                    Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 4/4 hits, 1.33 expected hits
                    2 mech_infantrys owned by the Russians, 2 armour owned by the Russians and 1 infantry owned by the Neutral_True lost in Afghanistan
                1 armour owned by the Russians retreated to West India
                Neutral_True win with 3 infantry remaining. Battle score for attacker is -17
                Casualties for Russians: 2 armour and 2 mech_infantrys
                Casualties for Neutral_True: 1 infantry
            Battle in Greater Southern Germany
                Russians attack with 1 armour, 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 1 artillery and 1 infantry in Greater Southern Germany, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Greater Southern Germany
                Russians win, taking Greater Southern Germany from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Anhwe
                Russians attack with 2 armour, 4 bombers, 2 fighters and 1 tactical_bomber
                Germans defend with 1 armour
                    Russians roll dice for 2 armour, 4 bombers, 2 fighters and 1 tactical_bomber in Anhwe, round 2 : 2/9 hits, 5.33 expected hits
                    Japanese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 armour owned by the Germans lost in Anhwe
                Russians win, taking Anhwe from Japanese with 1 armour, 4 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 armour
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            4 bombers, 2 fighters and 1 tactical_bomber moved from Anhwe to Shantung
            4 armour moved from Hopei to Shantung
            1 aaGun moved from Poland to Eastern Poland
            2 infantry moved from Poland to Eastern Poland
            29 armour and 15 mech_infantrys moved from Slovakia Hungary to Romania
            1 artillery and 1 infantry moved from Slovakia Hungary to Yugoslavia
            2 infantry moved from Eastern Poland to Poland
            1 aaGun moved from Slovakia Hungary to Poland
            1 infantry moved from Western Ukraine to Eastern Poland
            1 infantry moved from Novgorod to Baltic States
            1 aaGun moved from Slovakia Hungary to Romania
            1 aaGun, 24 artilleries and 20 infantry moved from Slovakia Hungary to Eastern Poland
    
        Place Units - Russians
            3 armour placed in Volgograd
            5 bombers placed in Russia
    
        Turn Complete - Russians
            Russians collect 58 PUs; end with 58 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 61 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 63 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 65 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -0.33
    Neutral_True : 2.67
    Russians : -4.50
    Japanese : 0.50
    

    Savegame

  • Liaison TripleA 11 10

    @Gargantua said in BOOM! G40BM3 Karl7 Axis +6 vs Gargantua and Canuck 12 This is for the 1st Born!:

    Neutral_True : 2.67
    Russians : -4.50

    Lol all game man.

  • 22 20 19 18 17 16 15 14 12

    TripleA Manual Gamesave Post: Japanese round 21

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Japanese
            Japanese buy 4 fighters and 4 mech_infantrys; Remaining resources: 2 PUs; 0 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 fighter, 2 infantry and 3 mech_infantrys moved from Kiangsu to Shantung
            2 fighters moved from Kwangtung to Shantung
            3 armour and 3 infantry moved from Northern Territory to 55 Sea Zone
            3 armour, 3 infantry and 3 transports moved from 55 Sea Zone to 62 Sea Zone
            3 armour and 3 infantry moved from 62 Sea Zone to New South Wales
            2 battleships and 2 cruisers moved from 54 Sea Zone to 62 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
            3 fighters moved from French Indo China to Shantung
            1 bomber moved from Japan to Korea
            1 bomber moved from Japan to Shantung
    
        Combat - Japanese
            Battle in Korea
                Japanese attack with 1 bomber
                Americans defend with 1 marine
                    Japanese roll dice for 1 bomber in Korea, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 marine in Korea, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Japanese and 1 marine owned by the Americans lost in Korea
                Americans win with no units remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 bomber
                Casualties for Americans: 1 marine
            Battle in Shantung
                Japanese attack with 1 bomber, 6 fighters, 2 infantry and 3 mech_infantrys
                Americans defend with 1 infantry; Russians defend with 4 armour, 4 bombers, 2 fighters and 1 tactical_bomber
                    Japanese roll dice for 1 bomber, 6 fighters, 2 infantry and 3 mech_infantrys in Shantung, round 2 : 4/12 hits, 4.50 expected hits
                    Chinese roll dice for 4 armour, 4 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 3/12 hits, 4.83 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 bombers owned by the Russians lost in Shantung
                    Japanese roll dice for 1 bomber, 6 fighters and 2 mech_infantrys in Shantung, round 3 : 2/9 hits, 4.00 expected hits
                    Chinese roll dice for 4 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Shantung, round 3 : 4/8 hits, 4.17 expected hits
                    2 fighters owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 armour owned by the Russians and 1 infantry owned by the Americans lost in Shantung
                    Japanese roll dice for 1 bomber and 4 fighters in Shantung, round 4 : 1/5 hits, 2.67 expected hits
                    Chinese roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Shantung, round 4 : 3/6 hits, 3.33 expected hits
                    3 fighters owned by the Japanese and 1 armour owned by the Russians lost in Shantung
                    Japanese roll dice for 1 bomber and 1 fighter in Shantung, round 5 : 2/2 hits, 1.17 expected hits
                    Chinese roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Shantung, round 5 : 2/5 hits, 2.83 expected hits
                    1 fighter owned by the Japanese, 2 armour owned by the Russians and 1 bomber owned by the Japanese lost in Shantung
                Chinese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -15
                Casualties for Japanese: 1 bomber, 6 fighters, 2 infantry and 3 mech_infantrys
                Casualties for Russians: 4 armour and 4 bombers
                Casualties for Americans: 1 infantry
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Chinese : -3.17
    Japanese : -3.00
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Japanese round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Japanese
            Japanese buy 4 fighters and 4 mech_infantrys; Remaining resources: 2 PUs; 0 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 fighter, 2 infantry and 3 mech_infantrys moved from Kiangsu to Shantung
            2 fighters moved from Kwangtung to Shantung
            3 armour and 3 infantry moved from Northern Territory to 55 Sea Zone
            3 armour, 3 infantry and 3 transports moved from 55 Sea Zone to 62 Sea Zone
            3 armour and 3 infantry moved from 62 Sea Zone to New South Wales
            2 battleships and 2 cruisers moved from 54 Sea Zone to 62 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
            3 fighters moved from French Indo China to Shantung
            1 bomber moved from Japan to Korea
            1 bomber moved from Japan to Shantung
    
        Combat - Japanese
            Battle in Korea
                Japanese attack with 1 bomber
                Americans defend with 1 marine
                    Japanese roll dice for 1 bomber in Korea, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 marine in Korea, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Japanese and 1 marine owned by the Americans lost in Korea
                Americans win with no units remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 bomber
                Casualties for Americans: 1 marine
            Battle in Shantung
                Japanese attack with 1 bomber, 6 fighters, 2 infantry and 3 mech_infantrys
                Americans defend with 1 infantry; Russians defend with 4 armour, 4 bombers, 2 fighters and 1 tactical_bomber
                    Japanese roll dice for 1 bomber, 6 fighters, 2 infantry and 3 mech_infantrys in Shantung, round 2 : 4/12 hits, 4.50 expected hits
                    Chinese roll dice for 4 armour, 4 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 3/12 hits, 4.83 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 bombers owned by the Russians lost in Shantung
                    Japanese roll dice for 1 bomber, 6 fighters and 2 mech_infantrys in Shantung, round 3 : 2/9 hits, 4.00 expected hits
                    Chinese roll dice for 4 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Shantung, round 3 : 4/8 hits, 4.17 expected hits
                    2 fighters owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 armour owned by the Russians and 1 infantry owned by the Americans lost in Shantung
                    Japanese roll dice for 1 bomber and 4 fighters in Shantung, round 4 : 1/5 hits, 2.67 expected hits
                    Chinese roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Shantung, round 4 : 3/6 hits, 3.33 expected hits
                    3 fighters owned by the Japanese and 1 armour owned by the Russians lost in Shantung
                    Japanese roll dice for 1 bomber and 1 fighter in Shantung, round 5 : 2/2 hits, 1.17 expected hits
                    Chinese roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Shantung, round 5 : 2/5 hits, 2.83 expected hits
                    1 fighter owned by the Japanese, 2 armour owned by the Russians and 1 bomber owned by the Japanese lost in Shantung
                Chinese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -15
                Casualties for Japanese: 1 bomber, 6 fighters, 2 infantry and 3 mech_infantrys
                Casualties for Russians: 4 armour and 4 bombers
                Casualties for Americans: 1 infantry
            Battle in New South Wales
                Japanese attack with 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber
                ANZAC defend with 2 armour, 1 factory_minor, 3 fighters and 1 harbour
                    Japanese roll dice for 2 battleships and 2 cruisers in New South Wales, round 2 : 2/4 hits, 2.33 expected hits
                    Japanese roll dice for 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber in New South Wales, round 2 : 5/8 hits, 3.17 expected hits
                    ANZAC roll dice for 2 armour and 3 fighters in New South Wales, round 2 : 3/5 hits, 3.00 expected hits
                    3 infantry owned by the Japanese, 2 armour owned by the ANZAC and 3 fighters owned by the ANZAC lost in New South Wales
                Japanese captures 23PUs while taking ANZAC capital
                Japanese win, taking New South Wales from ANZAC with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 33
                Casualties for Japanese: 3 infantry
                Casualties for ANZAC: 2 armour and 3 fighters
            triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
    
        Non Combat Move - Japanese
            3 carriers and 2 destroyers moved from 45 Sea Zone to 35 Sea Zone
            2 infantry moved from Kwangtung to Kiangsi
            1 infantry moved from Hunan to Kiangsi
            1 infantry moved from Kwangsi to Kiangsi
            1 infantry moved from Yunnan to Burma
            1 destroyer moved from 36 Sea Zone to 20 Sea Zone
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
            1 transport moved from 35 Sea Zone to 44 Sea Zone
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kiangsi
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to India
            3 carriers, 1 destroyer and 1 transport moved from 55 Sea Zone to 35 Sea Zone
            1 carrier moved from 54 Sea Zone to 62 Sea Zone
            1 fighter and 1 tactical_bomber moved from New South Wales to 62 Sea Zone
            6 carriers, 1 destroyer and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 destroyer moved from 35 Sea Zone to 21 Sea Zone
            1 destroyer moved from 35 Sea Zone to 34 Sea Zone
    
        Place Units - Japanese
            3 fighters placed in India
            3 mech_infantrys placed in Kwangtung
            1 fighter placed in Japan
            1 mech_infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,5,1,4,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,5,2,6,3,3
            Japanese collect 32 PUs (10 lost to blockades); end with 57 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 67 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Shantung: 1 fighter
            EDIT: Adding units owned by Americans to Shantung: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 0.67
    ANZAC : 0.00
    Chinese : -3.17
    Japanese : -1.50
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Japanese round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Japanese
            Japanese buy 4 fighters and 4 mech_infantrys; Remaining resources: 2 PUs; 0 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 fighter, 2 infantry and 3 mech_infantrys moved from Kiangsu to Shantung
            2 fighters moved from Kwangtung to Shantung
            3 armour and 3 infantry moved from Northern Territory to 55 Sea Zone
            3 armour, 3 infantry and 3 transports moved from 55 Sea Zone to 62 Sea Zone
            3 armour and 3 infantry moved from 62 Sea Zone to New South Wales
            2 battleships and 2 cruisers moved from 54 Sea Zone to 62 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
            3 fighters moved from French Indo China to Shantung
            1 bomber moved from Japan to Korea
            1 bomber moved from Japan to Shantung
    
        Combat - Japanese
            Battle in Korea
                Japanese attack with 1 bomber
                Americans defend with 1 marine
                    Japanese roll dice for 1 bomber in Korea, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 marine in Korea, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Japanese and 1 marine owned by the Americans lost in Korea
                Americans win with no units remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 bomber
                Casualties for Americans: 1 marine
            Battle in Shantung
                Japanese attack with 1 bomber, 6 fighters, 2 infantry and 3 mech_infantrys
                Americans defend with 1 infantry; Russians defend with 4 armour, 4 bombers, 2 fighters and 1 tactical_bomber
                    Japanese roll dice for 1 bomber, 6 fighters, 2 infantry and 3 mech_infantrys in Shantung, round 2 : 4/12 hits, 4.50 expected hits
                    Chinese roll dice for 4 armour, 4 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 3/12 hits, 4.83 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 bombers owned by the Russians lost in Shantung
                    Japanese roll dice for 1 bomber, 6 fighters and 2 mech_infantrys in Shantung, round 3 : 2/9 hits, 4.00 expected hits
                    Chinese roll dice for 4 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Shantung, round 3 : 4/8 hits, 4.17 expected hits
                    2 fighters owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 armour owned by the Russians and 1 infantry owned by the Americans lost in Shantung
                    Japanese roll dice for 1 bomber and 4 fighters in Shantung, round 4 : 1/5 hits, 2.67 expected hits
                    Chinese roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Shantung, round 4 : 3/6 hits, 3.33 expected hits
                    3 fighters owned by the Japanese and 1 armour owned by the Russians lost in Shantung
                    Japanese roll dice for 1 bomber and 1 fighter in Shantung, round 5 : 2/2 hits, 1.17 expected hits
                    Chinese roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Shantung, round 5 : 2/5 hits, 2.83 expected hits
                    1 fighter owned by the Japanese, 2 armour owned by the Russians and 1 bomber owned by the Japanese lost in Shantung
                Chinese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -15
                Casualties for Japanese: 1 bomber, 6 fighters, 2 infantry and 3 mech_infantrys
                Casualties for Russians: 4 armour and 4 bombers
                Casualties for Americans: 1 infantry
            Battle in New South Wales
                Japanese attack with 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber
                ANZAC defend with 2 armour, 1 factory_minor, 3 fighters and 1 harbour
                    Japanese roll dice for 2 battleships and 2 cruisers in New South Wales, round 2 : 2/4 hits, 2.33 expected hits
                    Japanese roll dice for 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber in New South Wales, round 2 : 5/8 hits, 3.17 expected hits
                    ANZAC roll dice for 2 armour and 3 fighters in New South Wales, round 2 : 3/5 hits, 3.00 expected hits
                    3 infantry owned by the Japanese, 2 armour owned by the ANZAC and 3 fighters owned by the ANZAC lost in New South Wales
                Japanese captures 23PUs while taking ANZAC capital
                Japanese win, taking New South Wales from ANZAC with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 33
                Casualties for Japanese: 3 infantry
                Casualties for ANZAC: 2 armour and 3 fighters
            triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
    
        Non Combat Move - Japanese
            3 carriers and 2 destroyers moved from 45 Sea Zone to 35 Sea Zone
            2 infantry moved from Kwangtung to Kiangsi
            1 infantry moved from Hunan to Kiangsi
            1 infantry moved from Kwangsi to Kiangsi
            1 infantry moved from Yunnan to Burma
            1 destroyer moved from 36 Sea Zone to 20 Sea Zone
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
            1 transport moved from 35 Sea Zone to 44 Sea Zone
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kiangsi
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to India
            3 carriers, 1 destroyer and 1 transport moved from 55 Sea Zone to 35 Sea Zone
            1 carrier moved from 54 Sea Zone to 62 Sea Zone
            1 fighter and 1 tactical_bomber moved from New South Wales to 62 Sea Zone
            6 carriers, 1 destroyer and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 destroyer moved from 35 Sea Zone to 21 Sea Zone
            1 destroyer moved from 35 Sea Zone to 34 Sea Zone
    
        Place Units - Japanese
            3 fighters placed in India
            3 mech_infantrys placed in Kwangtung
            1 fighter placed in Japan
            1 mech_infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,5,1,4,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,5,2,6,3,3
            Japanese collect 32 PUs (10 lost to blockades); end with 57 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 67 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Shantung: 1 fighter
            EDIT: Adding units owned by Americans to Shantung: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 destroyers
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 3 carriers
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 submarines
            EDIT: Adding units owned by Japanese to 20 Sea Zone: 3 carriers, 2 destroyers and 2 submarines
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 0.67
    ANZAC : 0.00
    Chinese : -3.17
    Japanese : -1.50
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Japanese round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Japanese
            Japanese buy 4 fighters and 4 mech_infantrys; Remaining resources: 2 PUs; 0 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 fighter, 2 infantry and 3 mech_infantrys moved from Kiangsu to Shantung
            2 fighters moved from Kwangtung to Shantung
            3 armour and 3 infantry moved from Northern Territory to 55 Sea Zone
            3 armour, 3 infantry and 3 transports moved from 55 Sea Zone to 62 Sea Zone
            3 armour and 3 infantry moved from 62 Sea Zone to New South Wales
            2 battleships and 2 cruisers moved from 54 Sea Zone to 62 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
            3 fighters moved from French Indo China to Shantung
            1 bomber moved from Japan to Korea
            1 bomber moved from Japan to Shantung
    
        Combat - Japanese
            Battle in Korea
                Japanese attack with 1 bomber
                Americans defend with 1 marine
                    Japanese roll dice for 1 bomber in Korea, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 marine in Korea, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Japanese and 1 marine owned by the Americans lost in Korea
                Americans win with no units remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 bomber
                Casualties for Americans: 1 marine
            Battle in Shantung
                Japanese attack with 1 bomber, 6 fighters, 2 infantry and 3 mech_infantrys
                Americans defend with 1 infantry; Russians defend with 4 armour, 4 bombers, 2 fighters and 1 tactical_bomber
                    Japanese roll dice for 1 bomber, 6 fighters, 2 infantry and 3 mech_infantrys in Shantung, round 2 : 4/12 hits, 4.50 expected hits
                    Chinese roll dice for 4 armour, 4 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 3/12 hits, 4.83 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 bombers owned by the Russians lost in Shantung
                    Japanese roll dice for 1 bomber, 6 fighters and 2 mech_infantrys in Shantung, round 3 : 2/9 hits, 4.00 expected hits
                    Chinese roll dice for 4 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Shantung, round 3 : 4/8 hits, 4.17 expected hits
                    2 fighters owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 armour owned by the Russians and 1 infantry owned by the Americans lost in Shantung
                    Japanese roll dice for 1 bomber and 4 fighters in Shantung, round 4 : 1/5 hits, 2.67 expected hits
                    Chinese roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Shantung, round 4 : 3/6 hits, 3.33 expected hits
                    3 fighters owned by the Japanese and 1 armour owned by the Russians lost in Shantung
                    Japanese roll dice for 1 bomber and 1 fighter in Shantung, round 5 : 2/2 hits, 1.17 expected hits
                    Chinese roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Shantung, round 5 : 2/5 hits, 2.83 expected hits
                    1 fighter owned by the Japanese, 2 armour owned by the Russians and 1 bomber owned by the Japanese lost in Shantung
                Chinese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -15
                Casualties for Japanese: 1 bomber, 6 fighters, 2 infantry and 3 mech_infantrys
                Casualties for Russians: 4 armour and 4 bombers
                Casualties for Americans: 1 infantry
            Battle in New South Wales
                Japanese attack with 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber
                ANZAC defend with 2 armour, 1 factory_minor, 3 fighters and 1 harbour
                    Japanese roll dice for 2 battleships and 2 cruisers in New South Wales, round 2 : 2/4 hits, 2.33 expected hits
                    Japanese roll dice for 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber in New South Wales, round 2 : 5/8 hits, 3.17 expected hits
                    ANZAC roll dice for 2 armour and 3 fighters in New South Wales, round 2 : 3/5 hits, 3.00 expected hits
                    3 infantry owned by the Japanese, 2 armour owned by the ANZAC and 3 fighters owned by the ANZAC lost in New South Wales
                Japanese captures 23PUs while taking ANZAC capital
                Japanese win, taking New South Wales from ANZAC with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 33
                Casualties for Japanese: 3 infantry
                Casualties for ANZAC: 2 armour and 3 fighters
            triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
    
        Non Combat Move - Japanese
            3 carriers and 2 destroyers moved from 45 Sea Zone to 35 Sea Zone
            2 infantry moved from Kwangtung to Kiangsi
            1 infantry moved from Hunan to Kiangsi
            1 infantry moved from Kwangsi to Kiangsi
            1 infantry moved from Yunnan to Burma
            1 destroyer moved from 36 Sea Zone to 20 Sea Zone
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
            1 transport moved from 35 Sea Zone to 44 Sea Zone
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kiangsi
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to India
            3 carriers, 1 destroyer and 1 transport moved from 55 Sea Zone to 35 Sea Zone
            1 carrier moved from 54 Sea Zone to 62 Sea Zone
            1 fighter and 1 tactical_bomber moved from New South Wales to 62 Sea Zone
            6 carriers, 1 destroyer and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 destroyer moved from 35 Sea Zone to 21 Sea Zone
            1 destroyer moved from 35 Sea Zone to 34 Sea Zone
    
        Place Units - Japanese
            3 fighters placed in India
            3 mech_infantrys placed in Kwangtung
            1 fighter placed in Japan
            1 mech_infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,5,1,4,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,5,2,6,3,3
            Japanese collect 32 PUs (10 lost to blockades); end with 57 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 67 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Shantung: 1 fighter
            EDIT: Adding units owned by Americans to Shantung: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 destroyers
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 3 carriers
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 submarines
            EDIT: Adding units owned by Japanese to 20 Sea Zone: 3 carriers, 2 destroyers and 2 submarines
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Shantung: 1 tactical_bomber
            EDIT: Removing units owned by Japanese from French Indo China: 1 mech_infantry
            EDIT: Removing units owned by Japanese from Kwangtung: 2 mech_infantrys
            EDIT: Adding units owned by Japanese to Kwangtung: 2 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 carrier
            EDIT: Removing units owned by Japanese from 45 Sea Zone: 3 carriers
            EDIT: Adding units owned by Japanese to 62 Sea Zone: 4 carriers
            EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 0.67
    ANZAC : 0.00
    Chinese : -3.17
    Japanese : -1.50
    

    Savegame

  • Liaison TripleA 11 10

    TripleA Turn Summary: Americans round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 1 harbour and 8 infantry; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
    
        Combat Move - Americans
            1 infantry moved from Shantung to Kiangsu
                  Chinese take Kiangsu from Japanese
            6 bombers moved from Marianas to New South Wales
            1 bomber moved from Marianas to Philippines
            1 fighter moved from Marianas to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            1 battleship and 2 submarines moved from 6 Sea Zone to 20 Sea Zone
            1 carrier moved from 6 Sea Zone to 20 Sea Zone
            1 battleship, 2 carriers, 1 destroyer and 2 fighters moved from 19 Sea Zone to 20 Sea Zone
            1 submarine moved from 49 Sea Zone to 34 Sea Zone
            1 fighter moved from Marianas to Philippines
            2 fighters moved from Persia to India
            2 fighters moved from Southern France to Holland Belgium
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            2 artilleries and 2 infantry moved from Southern France to Northern Italy
            1 transport moved from 88 Sea Zone to 64 Sea Zone
            4 transports moved from 64 Sea Zone to 10 Sea Zone
    
        Combat - Americans
            Battle in New South Wales
                Americans attack with 6 bombers
                Japanese defend with 3 armour, 1 factory_minor and 1 harbour
                    Americans roll dice for 6 bombers in New South Wales, round 2 : 4/6 hits, 4.00 expected hits
                    Japanese roll dice for 3 armour in New South Wales, round 2 : 2/3 hits, 1.50 expected hits
                    3 armour owned by the Japanese and 2 bombers owned by the Americans lost in New South Wales
                Americans win with 4 bombers remaining. Battle score for attacker is -6
                Casualties for Americans: 2 bombers
                Casualties for Japanese: 3 armour
            Battle in Holland Belgium
                Americans attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Philippines
                Americans attack with 1 bomber and 1 fighter
                Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 bomber and 1 fighter in Philippines, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Philippines
                    Americans roll dice for 1 bomber in Philippines, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Philippines
                Japanese win with no units remaining. Battle score for attacker is -16
                Casualties for Americans: 1 bomber and 1 fighter
                Casualties for Japanese: 2 infantry
            Battle in 20 Sea Zone
                Americans attack with 2 battleships, 3 carriers, 1 destroyer, 2 fighters and 2 submarines
                Japanese defend with 3 carriers, 3 destroyers, 2 submarines and 1 transport
                    Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 2 battleships, 3 carriers, 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 3 carriers, 3 destroyers and 1 transport in 20 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    1 submarine owned by the Japanese and 1 battleship owned by the Americans lost in 20 Sea Zone
                    Americans roll dice for 2 submarines in 20 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 1 destroyer and 2 fighters in 20 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 3 carriers, 3 destroyers and 1 transport in 20 Sea Zone, round 3 : 2/6 hits, 2.00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 1 carrier owned by the Americans lost in 20 Sea Zone
                    Americans roll dice for 2 submarines in 20 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 1 destroyer and 2 fighters in 20 Sea Zone, round 4 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 3 carriers, 1 destroyer and 1 transport in 20 Sea Zone, round 4 : 0/4 hits, 1.33 expected hits
                    3 carriers owned by the Japanese lost in 20 Sea Zone
                    Americans roll dice for 2 submarines in 20 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 1 destroyer and 2 fighters in 20 Sea Zone, round 5 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win, taking 20 Sea Zone from Japanese with 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 55
                Casualties for Americans: 1 battleship and 1 carrier
                Casualties for Japanese: 3 carriers, 3 destroyers, 2 submarines and 1 transport
            Battle in 35 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 3 carriers, 1 destroyer and 1 transport
                    Americans roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 3 carriers, 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
                    1 fighter owned by the Americans lost in 35 Sea Zone
                Japanese win with 3 carriers, 1 destroyer and 1 transport remaining. Battle score for attacker is -10
                Casualties for Americans: 1 fighter
            Battle in 34 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in 21 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in India
                Americans attack with 2 fighters
                Germans defend with 1 bomber; Japanese defend with 3 aaGuns, 1 airfield, 6 armour, 6 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 19 infantry, 9 mech_infantrys and 1 tactical_bomber
                    AA fire in India : 1/2 hits, 0.33 expected hits
                    1 fighter owned by the Americans lost in India
                    Americans roll dice for 1 fighter in India, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 3 aaGuns, 6 armour, 6 artilleries, 1 bomber, 4 fighters, 19 infantry, 9 mech_infantrys and 1 tactical_bomber in India, round 2 : 22/46 hits, 17.67 expected hits
                    1 bomber owned by the Germans and 1 fighter owned by the Americans lost in India
                Japanese win with 3 aaGuns, 6 armour, 6 artilleries, 4 fighters, 19 infantry, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -8
                Casualties for Americans: 2 fighters
                Casualties for Germans: 1 bomber
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 20 Sea Zone: 1 battleship
            EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1, battleship = 1
            EDIT: Removing units owned by Americans from 20 Sea Zone: 1 carrier
            EDIT: Turning off Edit Mode
            1 carrier moved from 19 Sea Zone to 20 Sea Zone
            EDIT: Americans undo move 1.
            1 carrier moved from 19 Sea Zone to 20 Sea Zone
            4 submarines moved from 25 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            3 fighters moved from 26 Sea Zone to Korea
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            3 fighters moved from Western United States to Hawaiian Islands
            2 fighters moved from 26 Sea Zone to Queensland
            4 bombers moved from New South Wales to Queensland
            1 fighter moved from 26 Sea Zone to Korea
            3 fighters moved from Western United States to 6 Sea Zone
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 30 Sea Zone to 54 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
            1 transport moved from 106 Sea Zone to 64 Sea Zone
            2 fighters moved from Holland Belgium to Normandy Bordeaux
            3 infantry moved from Normandy Bordeaux to Southern France
    
        Place Units - Americans
            1 airfield, 1 factory_minor and 1 harbour placed in Korea
            2 artilleries, 2 bombers and 6 infantry placed in Western United States
            2 infantry placed in Normandy Bordeaux
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 3.83
    AA fire in India : : 0.67
    Japanese : 6.67
    

    Savegame

  • Liaison TripleA 11 10

    TripleA Turn Summary: Chinese round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Chinese creates battle in territory Hunan
    
        Non Combat Move - Chinese
            2 infantry moved from Chahar to Anhwe
            1 infantry moved from Kweichow to Anhwe
            2 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            4 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 16 13 12

    TripleA Turn Summary: UK_Pacific round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 1 harbour and 8 infantry; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
    
        Combat Move - Americans
            1 infantry moved from Shantung to Kiangsu
                  Chinese take Kiangsu from Japanese
            6 bombers moved from Marianas to New South Wales
            1 bomber moved from Marianas to Philippines
            1 fighter moved from Marianas to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            1 battleship and 2 submarines moved from 6 Sea Zone to 20 Sea Zone
            1 carrier moved from 6 Sea Zone to 20 Sea Zone
            1 battleship, 2 carriers, 1 destroyer and 2 fighters moved from 19 Sea Zone to 20 Sea Zone
            1 submarine moved from 49 Sea Zone to 34 Sea Zone
            1 fighter moved from Marianas to Philippines
            2 fighters moved from Persia to India
            2 fighters moved from Southern France to Holland Belgium
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            2 artilleries and 2 infantry moved from Southern France to Northern Italy
            1 transport moved from 88 Sea Zone to 64 Sea Zone
            4 transports moved from 64 Sea Zone to 10 Sea Zone
    
        Combat - Americans
            Battle in New South Wales
                Americans attack with 6 bombers
                Japanese defend with 3 armour, 1 factory_minor and 1 harbour
                    Americans roll dice for 6 bombers in New South Wales, round 2 : 4/6 hits, 4.00 expected hits
                    Japanese roll dice for 3 armour in New South Wales, round 2 : 2/3 hits, 1.50 expected hits
                    3 armour owned by the Japanese and 2 bombers owned by the Americans lost in New South Wales
                Americans win with 4 bombers remaining. Battle score for attacker is -6
                Casualties for Americans: 2 bombers
                Casualties for Japanese: 3 armour
            Battle in Holland Belgium
                Americans attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Philippines
                Americans attack with 1 bomber and 1 fighter
                Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 bomber and 1 fighter in Philippines, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Philippines
                    Americans roll dice for 1 bomber in Philippines, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Philippines
                Japanese win with no units remaining. Battle score for attacker is -16
                Casualties for Americans: 1 bomber and 1 fighter
                Casualties for Japanese: 2 infantry
            Battle in 20 Sea Zone
                Americans attack with 2 battleships, 3 carriers, 1 destroyer, 2 fighters and 2 submarines
                Japanese defend with 3 carriers, 3 destroyers, 2 submarines and 1 transport
                    Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 2 battleships, 3 carriers, 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 3 carriers, 3 destroyers and 1 transport in 20 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    1 submarine owned by the Japanese and 1 battleship owned by the Americans lost in 20 Sea Zone
                    Americans roll dice for 2 submarines in 20 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 1 destroyer and 2 fighters in 20 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 3 carriers, 3 destroyers and 1 transport in 20 Sea Zone, round 3 : 2/6 hits, 2.00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 1 carrier owned by the Americans lost in 20 Sea Zone
                    Americans roll dice for 2 submarines in 20 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 1 destroyer and 2 fighters in 20 Sea Zone, round 4 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 3 carriers, 1 destroyer and 1 transport in 20 Sea Zone, round 4 : 0/4 hits, 1.33 expected hits
                    3 carriers owned by the Japanese lost in 20 Sea Zone
                    Americans roll dice for 2 submarines in 20 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 1 destroyer and 2 fighters in 20 Sea Zone, round 5 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win, taking 20 Sea Zone from Japanese with 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 55
                Casualties for Americans: 1 battleship and 1 carrier
                Casualties for Japanese: 3 carriers, 3 destroyers, 2 submarines and 1 transport
            Battle in 35 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 3 carriers, 1 destroyer and 1 transport
                    Americans roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 3 carriers, 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
                    1 fighter owned by the Americans lost in 35 Sea Zone
                Japanese win with 3 carriers, 1 destroyer and 1 transport remaining. Battle score for attacker is -10
                Casualties for Americans: 1 fighter
            Battle in 34 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in 21 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in India
                Americans attack with 2 fighters
                Germans defend with 1 bomber; Japanese defend with 3 aaGuns, 1 airfield, 6 armour, 6 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 19 infantry, 9 mech_infantrys and 1 tactical_bomber
                    AA fire in India : 1/2 hits, 0.33 expected hits
                    1 fighter owned by the Americans lost in India
                    Americans roll dice for 1 fighter in India, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 3 aaGuns, 6 armour, 6 artilleries, 1 bomber, 4 fighters, 19 infantry, 9 mech_infantrys and 1 tactical_bomber in India, round 2 : 22/46 hits, 17.67 expected hits
                    1 bomber owned by the Germans and 1 fighter owned by the Americans lost in India
                Japanese win with 3 aaGuns, 6 armour, 6 artilleries, 4 fighters, 19 infantry, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -8
                Casualties for Americans: 2 fighters
                Casualties for Germans: 1 bomber
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 20 Sea Zone: 1 battleship
            EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1, battleship = 1
            EDIT: Removing units owned by Americans from 20 Sea Zone: 1 carrier
            EDIT: Turning off Edit Mode
            1 carrier moved from 19 Sea Zone to 20 Sea Zone
            EDIT: Americans undo move 1.
            1 carrier moved from 19 Sea Zone to 20 Sea Zone
            4 submarines moved from 25 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            3 fighters moved from 26 Sea Zone to Korea
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            3 fighters moved from Western United States to Hawaiian Islands
            2 fighters moved from 26 Sea Zone to Queensland
            4 bombers moved from New South Wales to Queensland
            1 fighter moved from 26 Sea Zone to Korea
            3 fighters moved from Western United States to 6 Sea Zone
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 30 Sea Zone to 54 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
            1 transport moved from 106 Sea Zone to 64 Sea Zone
            2 fighters moved from Holland Belgium to Normandy Bordeaux
            3 infantry moved from Normandy Bordeaux to Southern France
    
        Place Units - Americans
            1 airfield, 1 factory_minor and 1 harbour placed in Korea
            2 artilleries, 2 bombers and 6 infantry placed in Western United States
            2 infantry placed in Normandy Bordeaux
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Chinese creates battle in territory Hunan
    
        Non Combat Move - Chinese
            2 infantry moved from Chahar to Anhwe
            1 infantry moved from Kweichow to Anhwe
            2 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            4 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 18 PUs
    
        Purchase Units - British
            British buy 3 armour, 2 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            7 armour, 15 artilleries, 26 infantry and 2 mech_infantrys moved from West India to India
            1 marine moved from Iraq to 80 Sea Zone
            1 marine and 1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 marine moved from 39 Sea Zone to India
            5 fighters and 4 tactical_bombers moved from Persia to India
            2 bombers moved from Iraq to India
    
        Combat - British
            Battle in India
                British attack with 7 armour, 15 artilleries, 2 bombers, 5 fighters, 26 infantry, 1 marine, 2 mech_infantrys and 4 tactical_bombers
                Japanese defend with 3 aaGuns, 1 airfield, 6 armour, 6 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 19 infantry, 9 mech_infantrys and 1 tactical_bomber
                    AA fire in India : 1/9 hits, 1.50 expected hits
                    1 fighter owned by the British lost in India
                    British roll dice for 7 armour, 15 artilleries, 2 bombers, 4 fighters, 26 infantry, 1 marine, 2 mech_infantrys and 4 tactical_bombers in India, round 2 : 23/61 hits, 22.00 expected hits
                    Japanese roll dice for 3 aaGuns, 6 armour, 6 artilleries, 4 fighters, 19 infantry, 9 mech_infantrys and 1 tactical_bomber in India, round 2 : 18/45 hits, 17.50 expected hits
                    19 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 18 infantry owned by the British lost in India
                    British roll dice for 7 armour, 15 artilleries, 2 bombers, 4 fighters, 8 infantry, 1 marine, 2 mech_infantrys and 4 tactical_bombers in India, round 3 : 15/43 hits, 18.17 expected hits
                    Japanese roll dice for 6 armour, 6 artilleries, 4 fighters, 8 mech_infantrys and 1 tactical_bomber in India, round 3 : 8/25 hits, 10.83 expected hits
                    6 artilleries owned by the Japanese, 8 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 8 infantry owned by the British lost in India
                    British roll dice for 7 armour, 15 artilleries, 2 bombers, 4 fighters, 1 marine, 2 mech_infantrys and 4 tactical_bombers in India, round 4 : 10/35 hits, 15.50 expected hits
                    Japanese roll dice for 5 armour, 4 fighters and 1 tactical_bomber in India, round 4 : 7/10 hits, 5.67 expected hits
                    1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 5 armour owned by the Japanese and 7 artilleries owned by the British lost in India
                British win, taking India from Japanese, taking Borneo from ANZAC with 7 armour, 8 artilleries, 2 bombers, 4 fighters, 1 marine, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 103
                Casualties for British: 7 artilleries, 1 fighter and 26 infantry
                Casualties for Japanese: 3 aaGuns, 6 armour, 6 artilleries, 4 fighters, 19 infantry, 9 mech_infantrys and 1 tactical_bomber
    
        Non Combat Move - British
            2 bombers, 4 fighters and 4 tactical_bombers moved from India to West India
            1 cruiser moved from 81 Sea Zone to 80 Sea Zone
            1 mech_infantry moved from Tunisia to Tobruk
            1 aaGun and 10 infantry moved from Southern France to Northern Italy
            1 transport moved from 79 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
    
        Place Units - British
            3 armour placed in Persia
            British undo move 1.
            2 armour and 1 fighter placed in Persia
            1 armour placed in Iraq
            1 artillery and 1 infantry placed in Iraq
            1 artillery and 2 infantry placed in United Kingdom
            1 destroyer placed in 98 Sea Zone
            British undo move 5.
            1 destroyer placed in 81 Sea Zone
    
        Turn Complete - British
            British collect 47 PUs; end with 47 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 53 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -7.67
    Americans : 3.83
    AA fire in India : : 0.17
    Japanese : 5.67
    

    Savegame

  • 20 18 16 13 12

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 10:01:26 PM
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