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BOOM! G40BM3 Karl7 Axis +6 vs Gargantua and Canuck 12 This is for the 1st Born!

  • 20 18 16 13 12

    TripleA Turn Summary: French round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Persia to 41 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 fighter in 41 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 41 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 41 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 41 Sea Zone to Sumatra
            1 infantry moved from New South Wales to South Australia
            1 infantry moved from New South Wales to Victoria
            1 fighter moved from Java to South Australia
            1 fighter moved from Java to Victoria
            1 fighter moved from Southern France to Normandy Bordeaux
    
        Place Units - ANZAC
            2 armour and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : -0.67
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Germans round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Western Germany to Holland Belgium
            4 armour and 3 mech_infantrys moved from Manchuria to Jehol
            1 armour moved from Germany to Greater Southern Germany
                  Germans take Greater Southern Germany from Russians
            1 armour moved from Greater Southern Germany to Germany
            1 infantry moved from Western Germany to Greater Southern Germany
            3 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to United Kingdom
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in United Kingdom causes 3 damage total. 
            Battle in Jehol
                Germans attack with 4 armour and 3 mech_infantrys
                Americans defend with 1 marine; Chinese defend with 2 infantry
                    Germans roll dice for 4 armour and 3 mech_infantrys in Jehol, round 2 : 3/7 hits, 2.50 expected hits
                    Chinese roll dice for 2 infantry and 1 marine in Jehol, round 2 : 1/3 hits, 1.00 expected hits
                    1 marine owned by the Americans, 2 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Jehol
                Germans win, taking Jehol from Chinese with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Germans: 1 mech_infantry
                Casualties for Chinese: 2 infantry
                Casualties for Americans: 1 marine
            Battle in Holland Belgium
                Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 1 artillery
                    Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/6 hits, 2.50 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Germans
            3 fighters and 1 tactical_bomber moved from Holland Belgium to Germany
            1 armour moved from Western Germany to Germany
            10 infantry moved from Western Germany to Germany
            4 infantry moved from Western Germany to Germany
            2 artilleries moved from Western Germany to Germany
            1 bomber moved from United Kingdom to Western Germany
            1 bomber moved from Philippines to India
            2 infantry moved from Northern Italy to Western Germany
    
        Place Units - Germans
            1 artillery and 9 infantry placed in Germany
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,5,4,4,2
            Germans collect 26 PUs (1 lost to blockades); end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    Americans : 0.67
    Chinese : 0.00
    AA fire in United Kingdom : : -0.17
    

    Savegame

  • Liaison TripleA 11 10

    TripleA Turn Summary: Russians round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Russians
            Russians buy 3 armour and 5 bombers; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Allies To War With TrueNeutrals
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Slovakia Hungary to Northern Italy
            1 armour moved from Yugoslavia to Northern Italy
            2 armour and 1 mech_infantry moved from Tsinghai to Afghanistan
            1 armour moved from Eastern Persia to West India
            1 armour moved from West India to Afghanistan
            1 mech_infantry moved from Eastern Persia to Afghanistan
            2 fighters and 1 tactical_bomber moved from Shensi to Anhwe
            1 armour moved from Shensi to Anhwe
            1 armour moved from Suiyuyan to Anhwe
            1 armour and 1 mech_infantry moved from Vologda to Tsinghai
            1 armour and 1 mech_infantry moved from Vologda to Kazakhstan
            4 bombers moved from Russia to Anhwe
            1 armour, 1 artillery and 1 infantry moved from Slovakia Hungary to Greater Southern Germany
            1 infantry moved from Buryatia to Amur
                  Russians take Amur from Germans
            3 infantry moved from Yakut S.S.R. to Buryatia
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Kansu to Suiyuyan
    
        Combat - Russians
            Battle in Northern Italy
                Russians attack with 2 armour and 1 mech_infantry
                Germans defend with 1 infantry; Italians defend with 1 factory_minor
                    Russians roll dice for 2 armour and 1 mech_infantry in Northern Italy, round 2 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Northern Italy
                Russians win, taking Northern Italy from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Afghanistan
                Russians attack with 3 armour and 2 mech_infantrys
                Neutral_True defend with 4 infantry
                    Russians roll dice for 3 armour and 2 mech_infantrys in Afghanistan, round 2 : 1/5 hits, 1.83 expected hits
                    Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 4/4 hits, 1.33 expected hits
                    2 mech_infantrys owned by the Russians, 2 armour owned by the Russians and 1 infantry owned by the Neutral_True lost in Afghanistan
                1 armour owned by the Russians retreated to West India
                Neutral_True win with 3 infantry remaining. Battle score for attacker is -17
                Casualties for Russians: 2 armour and 2 mech_infantrys
                Casualties for Neutral_True: 1 infantry
            Battle in Greater Southern Germany
                Russians attack with 1 armour, 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 1 artillery and 1 infantry in Greater Southern Germany, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Greater Southern Germany
                Russians win, taking Greater Southern Germany from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Anhwe
                Russians attack with 2 armour, 4 bombers, 2 fighters and 1 tactical_bomber
                Germans defend with 1 armour
                    Russians roll dice for 2 armour, 4 bombers, 2 fighters and 1 tactical_bomber in Anhwe, round 2 : 2/9 hits, 5.33 expected hits
                    Japanese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 armour owned by the Germans lost in Anhwe
                Russians win, taking Anhwe from Japanese with 1 armour, 4 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 armour
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            4 bombers, 2 fighters and 1 tactical_bomber moved from Anhwe to Shantung
            4 armour moved from Hopei to Shantung
            1 aaGun moved from Poland to Eastern Poland
            2 infantry moved from Poland to Eastern Poland
            29 armour and 15 mech_infantrys moved from Slovakia Hungary to Romania
            1 artillery and 1 infantry moved from Slovakia Hungary to Yugoslavia
            2 infantry moved from Eastern Poland to Poland
            1 aaGun moved from Slovakia Hungary to Poland
            1 infantry moved from Western Ukraine to Eastern Poland
            1 infantry moved from Novgorod to Baltic States
            1 aaGun moved from Slovakia Hungary to Romania
            1 aaGun, 24 artilleries and 20 infantry moved from Slovakia Hungary to Eastern Poland
    
        Place Units - Russians
            3 armour placed in Volgograd
            5 bombers placed in Russia
    
        Turn Complete - Russians
            Russians collect 58 PUs; end with 58 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 61 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 63 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 65 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -0.33
    Neutral_True : 2.67
    Russians : -4.50
    Japanese : 0.50
    

    Savegame

  • Liaison TripleA 11 10

    @Gargantua said in BOOM! G40BM3 Karl7 Axis +6 vs Gargantua and Canuck 12 This is for the 1st Born!:

    Neutral_True : 2.67
    Russians : -4.50

    Lol all game man.

  • 22 20 19 18 17 16 15 14 12

    TripleA Manual Gamesave Post: Japanese round 21

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Japanese
            Japanese buy 4 fighters and 4 mech_infantrys; Remaining resources: 2 PUs; 0 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 fighter, 2 infantry and 3 mech_infantrys moved from Kiangsu to Shantung
            2 fighters moved from Kwangtung to Shantung
            3 armour and 3 infantry moved from Northern Territory to 55 Sea Zone
            3 armour, 3 infantry and 3 transports moved from 55 Sea Zone to 62 Sea Zone
            3 armour and 3 infantry moved from 62 Sea Zone to New South Wales
            2 battleships and 2 cruisers moved from 54 Sea Zone to 62 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
            3 fighters moved from French Indo China to Shantung
            1 bomber moved from Japan to Korea
            1 bomber moved from Japan to Shantung
    
        Combat - Japanese
            Battle in Korea
                Japanese attack with 1 bomber
                Americans defend with 1 marine
                    Japanese roll dice for 1 bomber in Korea, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 marine in Korea, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Japanese and 1 marine owned by the Americans lost in Korea
                Americans win with no units remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 bomber
                Casualties for Americans: 1 marine
            Battle in Shantung
                Japanese attack with 1 bomber, 6 fighters, 2 infantry and 3 mech_infantrys
                Americans defend with 1 infantry; Russians defend with 4 armour, 4 bombers, 2 fighters and 1 tactical_bomber
                    Japanese roll dice for 1 bomber, 6 fighters, 2 infantry and 3 mech_infantrys in Shantung, round 2 : 4/12 hits, 4.50 expected hits
                    Chinese roll dice for 4 armour, 4 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 3/12 hits, 4.83 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 bombers owned by the Russians lost in Shantung
                    Japanese roll dice for 1 bomber, 6 fighters and 2 mech_infantrys in Shantung, round 3 : 2/9 hits, 4.00 expected hits
                    Chinese roll dice for 4 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Shantung, round 3 : 4/8 hits, 4.17 expected hits
                    2 fighters owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 armour owned by the Russians and 1 infantry owned by the Americans lost in Shantung
                    Japanese roll dice for 1 bomber and 4 fighters in Shantung, round 4 : 1/5 hits, 2.67 expected hits
                    Chinese roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Shantung, round 4 : 3/6 hits, 3.33 expected hits
                    3 fighters owned by the Japanese and 1 armour owned by the Russians lost in Shantung
                    Japanese roll dice for 1 bomber and 1 fighter in Shantung, round 5 : 2/2 hits, 1.17 expected hits
                    Chinese roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Shantung, round 5 : 2/5 hits, 2.83 expected hits
                    1 fighter owned by the Japanese, 2 armour owned by the Russians and 1 bomber owned by the Japanese lost in Shantung
                Chinese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -15
                Casualties for Japanese: 1 bomber, 6 fighters, 2 infantry and 3 mech_infantrys
                Casualties for Russians: 4 armour and 4 bombers
                Casualties for Americans: 1 infantry
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Chinese : -3.17
    Japanese : -3.00
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Japanese round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Japanese
            Japanese buy 4 fighters and 4 mech_infantrys; Remaining resources: 2 PUs; 0 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 fighter, 2 infantry and 3 mech_infantrys moved from Kiangsu to Shantung
            2 fighters moved from Kwangtung to Shantung
            3 armour and 3 infantry moved from Northern Territory to 55 Sea Zone
            3 armour, 3 infantry and 3 transports moved from 55 Sea Zone to 62 Sea Zone
            3 armour and 3 infantry moved from 62 Sea Zone to New South Wales
            2 battleships and 2 cruisers moved from 54 Sea Zone to 62 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
            3 fighters moved from French Indo China to Shantung
            1 bomber moved from Japan to Korea
            1 bomber moved from Japan to Shantung
    
        Combat - Japanese
            Battle in Korea
                Japanese attack with 1 bomber
                Americans defend with 1 marine
                    Japanese roll dice for 1 bomber in Korea, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 marine in Korea, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Japanese and 1 marine owned by the Americans lost in Korea
                Americans win with no units remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 bomber
                Casualties for Americans: 1 marine
            Battle in Shantung
                Japanese attack with 1 bomber, 6 fighters, 2 infantry and 3 mech_infantrys
                Americans defend with 1 infantry; Russians defend with 4 armour, 4 bombers, 2 fighters and 1 tactical_bomber
                    Japanese roll dice for 1 bomber, 6 fighters, 2 infantry and 3 mech_infantrys in Shantung, round 2 : 4/12 hits, 4.50 expected hits
                    Chinese roll dice for 4 armour, 4 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 3/12 hits, 4.83 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 bombers owned by the Russians lost in Shantung
                    Japanese roll dice for 1 bomber, 6 fighters and 2 mech_infantrys in Shantung, round 3 : 2/9 hits, 4.00 expected hits
                    Chinese roll dice for 4 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Shantung, round 3 : 4/8 hits, 4.17 expected hits
                    2 fighters owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 armour owned by the Russians and 1 infantry owned by the Americans lost in Shantung
                    Japanese roll dice for 1 bomber and 4 fighters in Shantung, round 4 : 1/5 hits, 2.67 expected hits
                    Chinese roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Shantung, round 4 : 3/6 hits, 3.33 expected hits
                    3 fighters owned by the Japanese and 1 armour owned by the Russians lost in Shantung
                    Japanese roll dice for 1 bomber and 1 fighter in Shantung, round 5 : 2/2 hits, 1.17 expected hits
                    Chinese roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Shantung, round 5 : 2/5 hits, 2.83 expected hits
                    1 fighter owned by the Japanese, 2 armour owned by the Russians and 1 bomber owned by the Japanese lost in Shantung
                Chinese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -15
                Casualties for Japanese: 1 bomber, 6 fighters, 2 infantry and 3 mech_infantrys
                Casualties for Russians: 4 armour and 4 bombers
                Casualties for Americans: 1 infantry
            Battle in New South Wales
                Japanese attack with 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber
                ANZAC defend with 2 armour, 1 factory_minor, 3 fighters and 1 harbour
                    Japanese roll dice for 2 battleships and 2 cruisers in New South Wales, round 2 : 2/4 hits, 2.33 expected hits
                    Japanese roll dice for 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber in New South Wales, round 2 : 5/8 hits, 3.17 expected hits
                    ANZAC roll dice for 2 armour and 3 fighters in New South Wales, round 2 : 3/5 hits, 3.00 expected hits
                    3 infantry owned by the Japanese, 2 armour owned by the ANZAC and 3 fighters owned by the ANZAC lost in New South Wales
                Japanese captures 23PUs while taking ANZAC capital
                Japanese win, taking New South Wales from ANZAC with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 33
                Casualties for Japanese: 3 infantry
                Casualties for ANZAC: 2 armour and 3 fighters
            triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
    
        Non Combat Move - Japanese
            3 carriers and 2 destroyers moved from 45 Sea Zone to 35 Sea Zone
            2 infantry moved from Kwangtung to Kiangsi
            1 infantry moved from Hunan to Kiangsi
            1 infantry moved from Kwangsi to Kiangsi
            1 infantry moved from Yunnan to Burma
            1 destroyer moved from 36 Sea Zone to 20 Sea Zone
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
            1 transport moved from 35 Sea Zone to 44 Sea Zone
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kiangsi
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to India
            3 carriers, 1 destroyer and 1 transport moved from 55 Sea Zone to 35 Sea Zone
            1 carrier moved from 54 Sea Zone to 62 Sea Zone
            1 fighter and 1 tactical_bomber moved from New South Wales to 62 Sea Zone
            6 carriers, 1 destroyer and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 destroyer moved from 35 Sea Zone to 21 Sea Zone
            1 destroyer moved from 35 Sea Zone to 34 Sea Zone
    
        Place Units - Japanese
            3 fighters placed in India
            3 mech_infantrys placed in Kwangtung
            1 fighter placed in Japan
            1 mech_infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,5,1,4,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,5,2,6,3,3
            Japanese collect 32 PUs (10 lost to blockades); end with 57 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 67 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Shantung: 1 fighter
            EDIT: Adding units owned by Americans to Shantung: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 0.67
    ANZAC : 0.00
    Chinese : -3.17
    Japanese : -1.50
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Japanese round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Japanese
            Japanese buy 4 fighters and 4 mech_infantrys; Remaining resources: 2 PUs; 0 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 fighter, 2 infantry and 3 mech_infantrys moved from Kiangsu to Shantung
            2 fighters moved from Kwangtung to Shantung
            3 armour and 3 infantry moved from Northern Territory to 55 Sea Zone
            3 armour, 3 infantry and 3 transports moved from 55 Sea Zone to 62 Sea Zone
            3 armour and 3 infantry moved from 62 Sea Zone to New South Wales
            2 battleships and 2 cruisers moved from 54 Sea Zone to 62 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
            3 fighters moved from French Indo China to Shantung
            1 bomber moved from Japan to Korea
            1 bomber moved from Japan to Shantung
    
        Combat - Japanese
            Battle in Korea
                Japanese attack with 1 bomber
                Americans defend with 1 marine
                    Japanese roll dice for 1 bomber in Korea, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 marine in Korea, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Japanese and 1 marine owned by the Americans lost in Korea
                Americans win with no units remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 bomber
                Casualties for Americans: 1 marine
            Battle in Shantung
                Japanese attack with 1 bomber, 6 fighters, 2 infantry and 3 mech_infantrys
                Americans defend with 1 infantry; Russians defend with 4 armour, 4 bombers, 2 fighters and 1 tactical_bomber
                    Japanese roll dice for 1 bomber, 6 fighters, 2 infantry and 3 mech_infantrys in Shantung, round 2 : 4/12 hits, 4.50 expected hits
                    Chinese roll dice for 4 armour, 4 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 3/12 hits, 4.83 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 bombers owned by the Russians lost in Shantung
                    Japanese roll dice for 1 bomber, 6 fighters and 2 mech_infantrys in Shantung, round 3 : 2/9 hits, 4.00 expected hits
                    Chinese roll dice for 4 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Shantung, round 3 : 4/8 hits, 4.17 expected hits
                    2 fighters owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 armour owned by the Russians and 1 infantry owned by the Americans lost in Shantung
                    Japanese roll dice for 1 bomber and 4 fighters in Shantung, round 4 : 1/5 hits, 2.67 expected hits
                    Chinese roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Shantung, round 4 : 3/6 hits, 3.33 expected hits
                    3 fighters owned by the Japanese and 1 armour owned by the Russians lost in Shantung
                    Japanese roll dice for 1 bomber and 1 fighter in Shantung, round 5 : 2/2 hits, 1.17 expected hits
                    Chinese roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Shantung, round 5 : 2/5 hits, 2.83 expected hits
                    1 fighter owned by the Japanese, 2 armour owned by the Russians and 1 bomber owned by the Japanese lost in Shantung
                Chinese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -15
                Casualties for Japanese: 1 bomber, 6 fighters, 2 infantry and 3 mech_infantrys
                Casualties for Russians: 4 armour and 4 bombers
                Casualties for Americans: 1 infantry
            Battle in New South Wales
                Japanese attack with 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber
                ANZAC defend with 2 armour, 1 factory_minor, 3 fighters and 1 harbour
                    Japanese roll dice for 2 battleships and 2 cruisers in New South Wales, round 2 : 2/4 hits, 2.33 expected hits
                    Japanese roll dice for 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber in New South Wales, round 2 : 5/8 hits, 3.17 expected hits
                    ANZAC roll dice for 2 armour and 3 fighters in New South Wales, round 2 : 3/5 hits, 3.00 expected hits
                    3 infantry owned by the Japanese, 2 armour owned by the ANZAC and 3 fighters owned by the ANZAC lost in New South Wales
                Japanese captures 23PUs while taking ANZAC capital
                Japanese win, taking New South Wales from ANZAC with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 33
                Casualties for Japanese: 3 infantry
                Casualties for ANZAC: 2 armour and 3 fighters
            triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
    
        Non Combat Move - Japanese
            3 carriers and 2 destroyers moved from 45 Sea Zone to 35 Sea Zone
            2 infantry moved from Kwangtung to Kiangsi
            1 infantry moved from Hunan to Kiangsi
            1 infantry moved from Kwangsi to Kiangsi
            1 infantry moved from Yunnan to Burma
            1 destroyer moved from 36 Sea Zone to 20 Sea Zone
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
            1 transport moved from 35 Sea Zone to 44 Sea Zone
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kiangsi
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to India
            3 carriers, 1 destroyer and 1 transport moved from 55 Sea Zone to 35 Sea Zone
            1 carrier moved from 54 Sea Zone to 62 Sea Zone
            1 fighter and 1 tactical_bomber moved from New South Wales to 62 Sea Zone
            6 carriers, 1 destroyer and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 destroyer moved from 35 Sea Zone to 21 Sea Zone
            1 destroyer moved from 35 Sea Zone to 34 Sea Zone
    
        Place Units - Japanese
            3 fighters placed in India
            3 mech_infantrys placed in Kwangtung
            1 fighter placed in Japan
            1 mech_infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,5,1,4,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,5,2,6,3,3
            Japanese collect 32 PUs (10 lost to blockades); end with 57 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 67 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Shantung: 1 fighter
            EDIT: Adding units owned by Americans to Shantung: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 destroyers
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 3 carriers
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 submarines
            EDIT: Adding units owned by Japanese to 20 Sea Zone: 3 carriers, 2 destroyers and 2 submarines
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 0.67
    ANZAC : 0.00
    Chinese : -3.17
    Japanese : -1.50
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Japanese round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Japanese
            Japanese buy 4 fighters and 4 mech_infantrys; Remaining resources: 2 PUs; 0 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 fighter, 2 infantry and 3 mech_infantrys moved from Kiangsu to Shantung
            2 fighters moved from Kwangtung to Shantung
            3 armour and 3 infantry moved from Northern Territory to 55 Sea Zone
            3 armour, 3 infantry and 3 transports moved from 55 Sea Zone to 62 Sea Zone
            3 armour and 3 infantry moved from 62 Sea Zone to New South Wales
            2 battleships and 2 cruisers moved from 54 Sea Zone to 62 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
            3 fighters moved from French Indo China to Shantung
            1 bomber moved from Japan to Korea
            1 bomber moved from Japan to Shantung
    
        Combat - Japanese
            Battle in Korea
                Japanese attack with 1 bomber
                Americans defend with 1 marine
                    Japanese roll dice for 1 bomber in Korea, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 marine in Korea, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Japanese and 1 marine owned by the Americans lost in Korea
                Americans win with no units remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 bomber
                Casualties for Americans: 1 marine
            Battle in Shantung
                Japanese attack with 1 bomber, 6 fighters, 2 infantry and 3 mech_infantrys
                Americans defend with 1 infantry; Russians defend with 4 armour, 4 bombers, 2 fighters and 1 tactical_bomber
                    Japanese roll dice for 1 bomber, 6 fighters, 2 infantry and 3 mech_infantrys in Shantung, round 2 : 4/12 hits, 4.50 expected hits
                    Chinese roll dice for 4 armour, 4 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 3/12 hits, 4.83 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 bombers owned by the Russians lost in Shantung
                    Japanese roll dice for 1 bomber, 6 fighters and 2 mech_infantrys in Shantung, round 3 : 2/9 hits, 4.00 expected hits
                    Chinese roll dice for 4 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Shantung, round 3 : 4/8 hits, 4.17 expected hits
                    2 fighters owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 armour owned by the Russians and 1 infantry owned by the Americans lost in Shantung
                    Japanese roll dice for 1 bomber and 4 fighters in Shantung, round 4 : 1/5 hits, 2.67 expected hits
                    Chinese roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Shantung, round 4 : 3/6 hits, 3.33 expected hits
                    3 fighters owned by the Japanese and 1 armour owned by the Russians lost in Shantung
                    Japanese roll dice for 1 bomber and 1 fighter in Shantung, round 5 : 2/2 hits, 1.17 expected hits
                    Chinese roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Shantung, round 5 : 2/5 hits, 2.83 expected hits
                    1 fighter owned by the Japanese, 2 armour owned by the Russians and 1 bomber owned by the Japanese lost in Shantung
                Chinese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -15
                Casualties for Japanese: 1 bomber, 6 fighters, 2 infantry and 3 mech_infantrys
                Casualties for Russians: 4 armour and 4 bombers
                Casualties for Americans: 1 infantry
            Battle in New South Wales
                Japanese attack with 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber
                ANZAC defend with 2 armour, 1 factory_minor, 3 fighters and 1 harbour
                    Japanese roll dice for 2 battleships and 2 cruisers in New South Wales, round 2 : 2/4 hits, 2.33 expected hits
                    Japanese roll dice for 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber in New South Wales, round 2 : 5/8 hits, 3.17 expected hits
                    ANZAC roll dice for 2 armour and 3 fighters in New South Wales, round 2 : 3/5 hits, 3.00 expected hits
                    3 infantry owned by the Japanese, 2 armour owned by the ANZAC and 3 fighters owned by the ANZAC lost in New South Wales
                Japanese captures 23PUs while taking ANZAC capital
                Japanese win, taking New South Wales from ANZAC with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 33
                Casualties for Japanese: 3 infantry
                Casualties for ANZAC: 2 armour and 3 fighters
            triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
    
        Non Combat Move - Japanese
            3 carriers and 2 destroyers moved from 45 Sea Zone to 35 Sea Zone
            2 infantry moved from Kwangtung to Kiangsi
            1 infantry moved from Hunan to Kiangsi
            1 infantry moved from Kwangsi to Kiangsi
            1 infantry moved from Yunnan to Burma
            1 destroyer moved from 36 Sea Zone to 20 Sea Zone
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
            1 transport moved from 35 Sea Zone to 44 Sea Zone
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kiangsi
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to India
            3 carriers, 1 destroyer and 1 transport moved from 55 Sea Zone to 35 Sea Zone
            1 carrier moved from 54 Sea Zone to 62 Sea Zone
            1 fighter and 1 tactical_bomber moved from New South Wales to 62 Sea Zone
            6 carriers, 1 destroyer and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 destroyer moved from 35 Sea Zone to 21 Sea Zone
            1 destroyer moved from 35 Sea Zone to 34 Sea Zone
    
        Place Units - Japanese
            3 fighters placed in India
            3 mech_infantrys placed in Kwangtung
            1 fighter placed in Japan
            1 mech_infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,5,1,4,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,5,2,6,3,3
            Japanese collect 32 PUs (10 lost to blockades); end with 57 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 67 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Shantung: 1 fighter
            EDIT: Adding units owned by Americans to Shantung: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 destroyers
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 3 carriers
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 submarines
            EDIT: Adding units owned by Japanese to 20 Sea Zone: 3 carriers, 2 destroyers and 2 submarines
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Shantung: 1 tactical_bomber
            EDIT: Removing units owned by Japanese from French Indo China: 1 mech_infantry
            EDIT: Removing units owned by Japanese from Kwangtung: 2 mech_infantrys
            EDIT: Adding units owned by Japanese to Kwangtung: 2 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 carrier
            EDIT: Removing units owned by Japanese from 45 Sea Zone: 3 carriers
            EDIT: Adding units owned by Japanese to 62 Sea Zone: 4 carriers
            EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 0.67
    ANZAC : 0.00
    Chinese : -3.17
    Japanese : -1.50
    

    Savegame

  • Liaison TripleA 11 10

    TripleA Turn Summary: Americans round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 1 harbour and 8 infantry; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
    
        Combat Move - Americans
            1 infantry moved from Shantung to Kiangsu
                  Chinese take Kiangsu from Japanese
            6 bombers moved from Marianas to New South Wales
            1 bomber moved from Marianas to Philippines
            1 fighter moved from Marianas to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            1 battleship and 2 submarines moved from 6 Sea Zone to 20 Sea Zone
            1 carrier moved from 6 Sea Zone to 20 Sea Zone
            1 battleship, 2 carriers, 1 destroyer and 2 fighters moved from 19 Sea Zone to 20 Sea Zone
            1 submarine moved from 49 Sea Zone to 34 Sea Zone
            1 fighter moved from Marianas to Philippines
            2 fighters moved from Persia to India
            2 fighters moved from Southern France to Holland Belgium
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            2 artilleries and 2 infantry moved from Southern France to Northern Italy
            1 transport moved from 88 Sea Zone to 64 Sea Zone
            4 transports moved from 64 Sea Zone to 10 Sea Zone
    
        Combat - Americans
            Battle in New South Wales
                Americans attack with 6 bombers
                Japanese defend with 3 armour, 1 factory_minor and 1 harbour
                    Americans roll dice for 6 bombers in New South Wales, round 2 : 4/6 hits, 4.00 expected hits
                    Japanese roll dice for 3 armour in New South Wales, round 2 : 2/3 hits, 1.50 expected hits
                    3 armour owned by the Japanese and 2 bombers owned by the Americans lost in New South Wales
                Americans win with 4 bombers remaining. Battle score for attacker is -6
                Casualties for Americans: 2 bombers
                Casualties for Japanese: 3 armour
            Battle in Holland Belgium
                Americans attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Philippines
                Americans attack with 1 bomber and 1 fighter
                Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 bomber and 1 fighter in Philippines, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Philippines
                    Americans roll dice for 1 bomber in Philippines, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Philippines
                Japanese win with no units remaining. Battle score for attacker is -16
                Casualties for Americans: 1 bomber and 1 fighter
                Casualties for Japanese: 2 infantry
            Battle in 20 Sea Zone
                Americans attack with 2 battleships, 3 carriers, 1 destroyer, 2 fighters and 2 submarines
                Japanese defend with 3 carriers, 3 destroyers, 2 submarines and 1 transport
                    Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 2 battleships, 3 carriers, 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 3 carriers, 3 destroyers and 1 transport in 20 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    1 submarine owned by the Japanese and 1 battleship owned by the Americans lost in 20 Sea Zone
                    Americans roll dice for 2 submarines in 20 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 1 destroyer and 2 fighters in 20 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 3 carriers, 3 destroyers and 1 transport in 20 Sea Zone, round 3 : 2/6 hits, 2.00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 1 carrier owned by the Americans lost in 20 Sea Zone
                    Americans roll dice for 2 submarines in 20 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 1 destroyer and 2 fighters in 20 Sea Zone, round 4 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 3 carriers, 1 destroyer and 1 transport in 20 Sea Zone, round 4 : 0/4 hits, 1.33 expected hits
                    3 carriers owned by the Japanese lost in 20 Sea Zone
                    Americans roll dice for 2 submarines in 20 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 1 destroyer and 2 fighters in 20 Sea Zone, round 5 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win, taking 20 Sea Zone from Japanese with 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 55
                Casualties for Americans: 1 battleship and 1 carrier
                Casualties for Japanese: 3 carriers, 3 destroyers, 2 submarines and 1 transport
            Battle in 35 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 3 carriers, 1 destroyer and 1 transport
                    Americans roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 3 carriers, 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
                    1 fighter owned by the Americans lost in 35 Sea Zone
                Japanese win with 3 carriers, 1 destroyer and 1 transport remaining. Battle score for attacker is -10
                Casualties for Americans: 1 fighter
            Battle in 34 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in 21 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in India
                Americans attack with 2 fighters
                Germans defend with 1 bomber; Japanese defend with 3 aaGuns, 1 airfield, 6 armour, 6 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 19 infantry, 9 mech_infantrys and 1 tactical_bomber
                    AA fire in India : 1/2 hits, 0.33 expected hits
                    1 fighter owned by the Americans lost in India
                    Americans roll dice for 1 fighter in India, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 3 aaGuns, 6 armour, 6 artilleries, 1 bomber, 4 fighters, 19 infantry, 9 mech_infantrys and 1 tactical_bomber in India, round 2 : 22/46 hits, 17.67 expected hits
                    1 bomber owned by the Germans and 1 fighter owned by the Americans lost in India
                Japanese win with 3 aaGuns, 6 armour, 6 artilleries, 4 fighters, 19 infantry, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -8
                Casualties for Americans: 2 fighters
                Casualties for Germans: 1 bomber
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 20 Sea Zone: 1 battleship
            EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1, battleship = 1
            EDIT: Removing units owned by Americans from 20 Sea Zone: 1 carrier
            EDIT: Turning off Edit Mode
            1 carrier moved from 19 Sea Zone to 20 Sea Zone
            EDIT: Americans undo move 1.
            1 carrier moved from 19 Sea Zone to 20 Sea Zone
            4 submarines moved from 25 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            3 fighters moved from 26 Sea Zone to Korea
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            3 fighters moved from Western United States to Hawaiian Islands
            2 fighters moved from 26 Sea Zone to Queensland
            4 bombers moved from New South Wales to Queensland
            1 fighter moved from 26 Sea Zone to Korea
            3 fighters moved from Western United States to 6 Sea Zone
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 30 Sea Zone to 54 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
            1 transport moved from 106 Sea Zone to 64 Sea Zone
            2 fighters moved from Holland Belgium to Normandy Bordeaux
            3 infantry moved from Normandy Bordeaux to Southern France
    
        Place Units - Americans
            1 airfield, 1 factory_minor and 1 harbour placed in Korea
            2 artilleries, 2 bombers and 6 infantry placed in Western United States
            2 infantry placed in Normandy Bordeaux
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 3.83
    AA fire in India : : 0.67
    Japanese : 6.67
    

    Savegame

  • Liaison TripleA 11 10

    TripleA Turn Summary: Chinese round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Chinese creates battle in territory Hunan
    
        Non Combat Move - Chinese
            2 infantry moved from Chahar to Anhwe
            1 infantry moved from Kweichow to Anhwe
            2 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            4 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 16 13 12

    TripleA Turn Summary: UK_Pacific round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 1 harbour and 8 infantry; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
    
        Combat Move - Americans
            1 infantry moved from Shantung to Kiangsu
                  Chinese take Kiangsu from Japanese
            6 bombers moved from Marianas to New South Wales
            1 bomber moved from Marianas to Philippines
            1 fighter moved from Marianas to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            1 battleship and 2 submarines moved from 6 Sea Zone to 20 Sea Zone
            1 carrier moved from 6 Sea Zone to 20 Sea Zone
            1 battleship, 2 carriers, 1 destroyer and 2 fighters moved from 19 Sea Zone to 20 Sea Zone
            1 submarine moved from 49 Sea Zone to 34 Sea Zone
            1 fighter moved from Marianas to Philippines
            2 fighters moved from Persia to India
            2 fighters moved from Southern France to Holland Belgium
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            2 artilleries and 2 infantry moved from Southern France to Northern Italy
            1 transport moved from 88 Sea Zone to 64 Sea Zone
            4 transports moved from 64 Sea Zone to 10 Sea Zone
    
        Combat - Americans
            Battle in New South Wales
                Americans attack with 6 bombers
                Japanese defend with 3 armour, 1 factory_minor and 1 harbour
                    Americans roll dice for 6 bombers in New South Wales, round 2 : 4/6 hits, 4.00 expected hits
                    Japanese roll dice for 3 armour in New South Wales, round 2 : 2/3 hits, 1.50 expected hits
                    3 armour owned by the Japanese and 2 bombers owned by the Americans lost in New South Wales
                Americans win with 4 bombers remaining. Battle score for attacker is -6
                Casualties for Americans: 2 bombers
                Casualties for Japanese: 3 armour
            Battle in Holland Belgium
                Americans attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Philippines
                Americans attack with 1 bomber and 1 fighter
                Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 bomber and 1 fighter in Philippines, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Philippines
                    Americans roll dice for 1 bomber in Philippines, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Philippines
                Japanese win with no units remaining. Battle score for attacker is -16
                Casualties for Americans: 1 bomber and 1 fighter
                Casualties for Japanese: 2 infantry
            Battle in 20 Sea Zone
                Americans attack with 2 battleships, 3 carriers, 1 destroyer, 2 fighters and 2 submarines
                Japanese defend with 3 carriers, 3 destroyers, 2 submarines and 1 transport
                    Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 2 battleships, 3 carriers, 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 3 carriers, 3 destroyers and 1 transport in 20 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    1 submarine owned by the Japanese and 1 battleship owned by the Americans lost in 20 Sea Zone
                    Americans roll dice for 2 submarines in 20 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 1 destroyer and 2 fighters in 20 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 3 carriers, 3 destroyers and 1 transport in 20 Sea Zone, round 3 : 2/6 hits, 2.00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 1 carrier owned by the Americans lost in 20 Sea Zone
                    Americans roll dice for 2 submarines in 20 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 1 destroyer and 2 fighters in 20 Sea Zone, round 4 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 3 carriers, 1 destroyer and 1 transport in 20 Sea Zone, round 4 : 0/4 hits, 1.33 expected hits
                    3 carriers owned by the Japanese lost in 20 Sea Zone
                    Americans roll dice for 2 submarines in 20 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 1 destroyer and 2 fighters in 20 Sea Zone, round 5 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win, taking 20 Sea Zone from Japanese with 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 55
                Casualties for Americans: 1 battleship and 1 carrier
                Casualties for Japanese: 3 carriers, 3 destroyers, 2 submarines and 1 transport
            Battle in 35 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 3 carriers, 1 destroyer and 1 transport
                    Americans roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 3 carriers, 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
                    1 fighter owned by the Americans lost in 35 Sea Zone
                Japanese win with 3 carriers, 1 destroyer and 1 transport remaining. Battle score for attacker is -10
                Casualties for Americans: 1 fighter
            Battle in 34 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in 21 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in India
                Americans attack with 2 fighters
                Germans defend with 1 bomber; Japanese defend with 3 aaGuns, 1 airfield, 6 armour, 6 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 19 infantry, 9 mech_infantrys and 1 tactical_bomber
                    AA fire in India : 1/2 hits, 0.33 expected hits
                    1 fighter owned by the Americans lost in India
                    Americans roll dice for 1 fighter in India, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 3 aaGuns, 6 armour, 6 artilleries, 1 bomber, 4 fighters, 19 infantry, 9 mech_infantrys and 1 tactical_bomber in India, round 2 : 22/46 hits, 17.67 expected hits
                    1 bomber owned by the Germans and 1 fighter owned by the Americans lost in India
                Japanese win with 3 aaGuns, 6 armour, 6 artilleries, 4 fighters, 19 infantry, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -8
                Casualties for Americans: 2 fighters
                Casualties for Germans: 1 bomber
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 20 Sea Zone: 1 battleship
            EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1, battleship = 1
            EDIT: Removing units owned by Americans from 20 Sea Zone: 1 carrier
            EDIT: Turning off Edit Mode
            1 carrier moved from 19 Sea Zone to 20 Sea Zone
            EDIT: Americans undo move 1.
            1 carrier moved from 19 Sea Zone to 20 Sea Zone
            4 submarines moved from 25 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            3 fighters moved from 26 Sea Zone to Korea
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            3 fighters moved from Western United States to Hawaiian Islands
            2 fighters moved from 26 Sea Zone to Queensland
            4 bombers moved from New South Wales to Queensland
            1 fighter moved from 26 Sea Zone to Korea
            3 fighters moved from Western United States to 6 Sea Zone
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 30 Sea Zone to 54 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
            1 transport moved from 106 Sea Zone to 64 Sea Zone
            2 fighters moved from Holland Belgium to Normandy Bordeaux
            3 infantry moved from Normandy Bordeaux to Southern France
    
        Place Units - Americans
            1 airfield, 1 factory_minor and 1 harbour placed in Korea
            2 artilleries, 2 bombers and 6 infantry placed in Western United States
            2 infantry placed in Normandy Bordeaux
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Chinese creates battle in territory Hunan
    
        Non Combat Move - Chinese
            2 infantry moved from Chahar to Anhwe
            1 infantry moved from Kweichow to Anhwe
            2 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            4 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 18 PUs
    
        Purchase Units - British
            British buy 3 armour, 2 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            7 armour, 15 artilleries, 26 infantry and 2 mech_infantrys moved from West India to India
            1 marine moved from Iraq to 80 Sea Zone
            1 marine and 1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 marine moved from 39 Sea Zone to India
            5 fighters and 4 tactical_bombers moved from Persia to India
            2 bombers moved from Iraq to India
    
        Combat - British
            Battle in India
                British attack with 7 armour, 15 artilleries, 2 bombers, 5 fighters, 26 infantry, 1 marine, 2 mech_infantrys and 4 tactical_bombers
                Japanese defend with 3 aaGuns, 1 airfield, 6 armour, 6 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 19 infantry, 9 mech_infantrys and 1 tactical_bomber
                    AA fire in India : 1/9 hits, 1.50 expected hits
                    1 fighter owned by the British lost in India
                    British roll dice for 7 armour, 15 artilleries, 2 bombers, 4 fighters, 26 infantry, 1 marine, 2 mech_infantrys and 4 tactical_bombers in India, round 2 : 23/61 hits, 22.00 expected hits
                    Japanese roll dice for 3 aaGuns, 6 armour, 6 artilleries, 4 fighters, 19 infantry, 9 mech_infantrys and 1 tactical_bomber in India, round 2 : 18/45 hits, 17.50 expected hits
                    19 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 18 infantry owned by the British lost in India
                    British roll dice for 7 armour, 15 artilleries, 2 bombers, 4 fighters, 8 infantry, 1 marine, 2 mech_infantrys and 4 tactical_bombers in India, round 3 : 15/43 hits, 18.17 expected hits
                    Japanese roll dice for 6 armour, 6 artilleries, 4 fighters, 8 mech_infantrys and 1 tactical_bomber in India, round 3 : 8/25 hits, 10.83 expected hits
                    6 artilleries owned by the Japanese, 8 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 8 infantry owned by the British lost in India
                    British roll dice for 7 armour, 15 artilleries, 2 bombers, 4 fighters, 1 marine, 2 mech_infantrys and 4 tactical_bombers in India, round 4 : 10/35 hits, 15.50 expected hits
                    Japanese roll dice for 5 armour, 4 fighters and 1 tactical_bomber in India, round 4 : 7/10 hits, 5.67 expected hits
                    1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 5 armour owned by the Japanese and 7 artilleries owned by the British lost in India
                British win, taking India from Japanese, taking Borneo from ANZAC with 7 armour, 8 artilleries, 2 bombers, 4 fighters, 1 marine, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 103
                Casualties for British: 7 artilleries, 1 fighter and 26 infantry
                Casualties for Japanese: 3 aaGuns, 6 armour, 6 artilleries, 4 fighters, 19 infantry, 9 mech_infantrys and 1 tactical_bomber
    
        Non Combat Move - British
            2 bombers, 4 fighters and 4 tactical_bombers moved from India to West India
            1 cruiser moved from 81 Sea Zone to 80 Sea Zone
            1 mech_infantry moved from Tunisia to Tobruk
            1 aaGun and 10 infantry moved from Southern France to Northern Italy
            1 transport moved from 79 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
    
        Place Units - British
            3 armour placed in Persia
            British undo move 1.
            2 armour and 1 fighter placed in Persia
            1 armour placed in Iraq
            1 artillery and 1 infantry placed in Iraq
            1 artillery and 2 infantry placed in United Kingdom
            1 destroyer placed in 98 Sea Zone
            British undo move 5.
            1 destroyer placed in 81 Sea Zone
    
        Turn Complete - British
            British collect 47 PUs; end with 47 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 53 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -7.67
    Americans : 3.83
    AA fire in India : : 0.17
    Japanese : 5.67
    

    Savegame

  • 20 18 16 13 12

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 10:01:26 PM
    Savegame

  • 20 18 16 13 12

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 8:38:35 AM
    Savegame

  • 20 18 16 13 12

    TripleA Move Summary: Germans round 1

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 103 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Germans buy 3 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 103 Sea Zone to 91 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 tactical_bomber moved from Germany to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 111 Sea Zone
            2 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            2 fighters moved from Western Germany to 110 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            1 bomber moved from Germany to 110 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
            2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
            1 armour and 1 infantry moved from Romania to Yugoslavia
            1 tactical_bomber moved from Poland to France
    

    Savegame

  • 20 18 16 13 12

    TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 103 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Germans buy 3 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 103 Sea Zone to 91 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 tactical_bomber moved from Germany to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 111 Sea Zone
            2 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            2 fighters moved from Western Germany to 110 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            1 bomber moved from Germany to 110 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
            2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
            1 armour and 1 infantry moved from Romania to Yugoslavia
            1 tactical_bomber moved from Poland to France
    
        Combat - Germans
            British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
            Battle in 111 Sea Zone
                Germans attack with 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
                British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                    Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
                    British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    1 destroyer owned by the British, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 fighter owned by the British lost in 111 Sea Zone
                    Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 : 0/3 hits, 1.83 expected hits
                    British roll dice for 1 battleship in 111 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans lost in 111 Sea Zone
                    Germans roll dice for 1 bomber and 1 tactical_bomber in 111 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 battleship in 111 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Germans lost in 111 Sea Zone
                    Germans roll dice for 1 bomber in 111 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 battleship in 111 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the Germans lost in 111 Sea Zone
                British win with 1 battleship remaining. Battle score for attacker is -15
                Casualties for Germans: 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
                Casualties for British: 1 cruiser, 1 destroyer and 1 fighter
            Battle in Yugoslavia
                Germans attack with 2 armour, 2 artilleries, 1 fighter and 9 infantry
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 2 armour, 2 artilleries, 1 fighter and 9 infantry in Yugoslavia, round 2 : 6/14 hits, 4.00 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits
                    5 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
                Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 1 infantry
                Casualties for Neutral_Allies: 5 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 armour, 1 artillery and 1 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the French lost in Normandy Bordeaux
                    Germans roll dice for 1 armour in Normandy Bordeaux, round 3 : 0/1 hits, 0.50 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits, 0.50 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans lost in Normandy Bordeaux
                French win with 1 artillery remaining. Battle score for attacker is -10
                Casualties for Germans: 1 armour, 1 artillery and 1 infantry
                Casualties for French: 1 infantry
            Battle in 91 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 cruiser
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the British lost in 91 Sea Zone
                Germans win with 1 submarine remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in 110 Sea Zone
                Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
                British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the British
                    1 cruiser owned by the British lost in 110 Sea Zone
                    Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 5/7 hits, 4.17 expected hits
                    British roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    1 cruiser owned by the French, 1 submarine owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 38
                Casualties for British: 1 battleship and 1 cruiser
                Casualties for Germans: 1 submarine
                Casualties for French: 1 cruiser
            Battle in France
                Germans attack with 5 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    AA fire in France : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 5 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 5/18 hits, 5.83 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits
                    1 aaGun owned by the French, 4 infantry owned by the Germans and 4 infantry owned by the French lost in France
                    Germans roll dice for 5 armour, 2 artilleries, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 8/14 hits, 5.17 expected hits
                    French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 3/7 hits, 3.00 expected hits
                    2 infantry owned by the Germans, 1 armour owned by the French, 2 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 mech_infantry owned by the Germans, 1 armour owned by the British and 1 artillery owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 5 armour, 2 artilleries, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 31
                Casualties for Germans: 6 infantry and 1 mech_infantry
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Battle in 106 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
                British win with 1 transport remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
            triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by British to 111 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to Scotland: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Western Germany: 1 bomber
            EDIT: Turning off Edit Mode
            1 fighter moved from Yugoslavia to Southern Italy
            2 infantry moved from Denmark to Western Germany
            1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
            3 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            1 infantry moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
            1 armour moved from Poland to Romania
            1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
            3 aaGuns moved from Western Germany to Holland Belgium
            1 fighter moved from 110 Sea Zone to Holland Belgium
            1 bomber, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
            1 tactical_bomber moved from France to Western Germany
    
        Place Units - Germans
            3 fighters placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from 111 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 111 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 2.83
    British : 0.00
    French : 1.33
    AA fire in France : : -0.17
    Neutral_Allies : -0.67
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 3 armour, 3 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            2 aaGuns and 6 infantry moved from Sakha to Buryatia
            6 infantry moved from Amur to Buryatia
            6 infantry moved from Buryatia to Yakut S.S.R.
            2 infantry moved from Eastern Poland to Belarus
            3 infantry moved from Baltic States to Belarus
            1 artillery and 6 infantry moved from Novgorod to Belarus
            2 aaGuns moved from Novgorod to Belarus
            1 infantry moved from Archangel to Belarus
            3 infantry moved from Vyborg to Novgorod
            2 infantry moved from Karelia to Novgorod
            1 armour and 1 mech_infantry moved from Russia to Belarus
            3 infantry moved from Ukraine to Bryansk
            2 infantry moved from Bessarabia to Western Ukraine
            1 artillery and 1 infantry moved from Western Ukraine to Bryansk
            1 armour and 1 mech_infantry moved from Volgograd to Tambov
            1 armour and 1 mech_infantry moved from Tambov to Bryansk
            2 infantry moved from Caucasus to Rostov
            1 fighter and 1 tactical_bomber moved from Russia to Novgorod
            2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
    
        Place Units - Russians
            3 armour placed in Ukraine
            3 artilleries placed in Novgorod
            1 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • Liaison TripleA 11 10

    TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 marine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 artillery and 1 infantry moved from Jehol to Anhwe
                  Japanese take Anhwe from Chinese
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 artillery and 3 infantry moved from Kiangsi to Hunan
            1 fighter moved from Kiangsu to Yunnan
            1 tactical_bomber moved from Kiangsu to Yunnan
            2 bombers moved from Japan to Yunnan
            1 fighter moved from Formosa to Hunan
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 4/9 hits, 3.83 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3.50 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 4 infantry
    
        Non Combat Move - Japanese
            2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 fighter moved from Korea to 36 Sea Zone
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from Okinawa to Kwangsi
            1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
            1 cruiser moved from 20 Sea Zone to 6 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kwangsi
            2 fighters moved from Japan to 6 Sea Zone
            2 tactical_bombers moved from Japan to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangsi
            1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            4 infantry moved from Korea to Manchuria
            1 aaGun, 6 infantry and 1 mech_infantry moved from Manchuria to Jehol
            1 mech_infantry moved from Jehol to Anhwe
            1 artillery and 3 infantry moved from Shantung to Anhwe
            1 artillery and 3 infantry moved from Kiangsu to Kiangsi
    
        Place Units - Japanese
            3 transports placed in 6 Sea Zone
            1 marine placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 30 PUs; end with 30 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    Japanese : 0.67
    

    Savegame

  • Liaison TripleA 11 10

    TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 marine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 artillery and 1 infantry moved from Jehol to Anhwe
                  Japanese take Anhwe from Chinese
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 artillery and 3 infantry moved from Kiangsi to Hunan
            1 fighter moved from Kiangsu to Yunnan
            1 tactical_bomber moved from Kiangsu to Yunnan
            2 bombers moved from Japan to Yunnan
            1 fighter moved from Formosa to Hunan
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 4/9 hits, 3.83 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3.50 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 4 infantry
    
        Non Combat Move - Japanese
            2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 fighter moved from Korea to 36 Sea Zone
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from Okinawa to Kwangsi
            1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
            1 cruiser moved from 20 Sea Zone to 6 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kwangsi
            2 fighters moved from Japan to 6 Sea Zone
            2 tactical_bombers moved from Japan to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangsi
            1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            4 infantry moved from Korea to Manchuria
            1 aaGun, 6 infantry and 1 mech_infantry moved from Manchuria to Jehol
            1 mech_infantry moved from Jehol to Anhwe
            1 artillery and 3 infantry moved from Shantung to Anhwe
            1 artillery and 3 infantry moved from Kiangsu to Kiangsi
    
        Place Units - Japanese
            3 transports placed in 6 Sea Zone
            1 marine placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 30 PUs; end with 30 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
            EDIT: Removing units owned by Japanese from Korea: 1 artillery and 1 infantry
            EDIT: Adding units owned by Japanese to Japan: 1 artillery and 1 infantry
            EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 transport
            EDIT: Removing units owned by Japanese from Jehol: 2 infantry
            EDIT: Adding units owned by Japanese to Kiangsi: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    Japanese : 0.67
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
            1 fighter moved from Philippines to Guam
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Eastern United States
            1 bomber moved from Central United States to Hawaiian Islands
            1 artillery and 1 infantry moved from Eastern United States to Central United States
            2 aaGuns moved from Eastern United States to Central United States
            2 aaGuns moved from Western United States to Central United States
            3 mech_infantrys moved from Central United States to Western United States
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 101 Sea Zone
            1 carrier and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 4 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Shensi
            2 infantry moved from Suiyuyan to Shensi
            2 infantry moved from Kweichow to Shensi
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 factory_minor and 5 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 98 Sea Zone to 96 Sea Zone
            1 fighter moved from Malta to 96 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
            1 destroyer moved from 109 Sea Zone to 91 Sea Zone
            1 bomber moved from United Kingdom to 91 Sea Zone
            1 fighter moved from Gibraltar to 91 Sea Zone
    
        Combat - British
            Battle in 91 Sea Zone
                British attack with 1 bomber, 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    British roll dice for 1 bomber, 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 91 Sea Zone
                British win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 96 Sea Zone
                British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 96 Sea Zone
                    1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Italians: 1 destroyer and 1 transport
    
        Non Combat Move - British
            1 artillery and 1 infantry moved from Ontario to Quebec
            1 transport moved from 109 Sea Zone to 106 Sea Zone
            1 battleship and 1 cruiser moved from 111 Sea Zone to 123 Sea Zone
            2 fighters moved from United Kingdom to Iceland
            1 bomber and 1 fighter moved from 91 Sea Zone to United Kingdom
            1 aaGun, 1 fighter and 2 infantry moved from Scotland to United Kingdom
            1 tactical_bomber moved from 96 Sea Zone to Egypt
            1 fighter moved from 96 Sea Zone to Trans-Jordan
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
            1 aaGun and 1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt
            1 carrier and 1 cruiser moved from 98 Sea Zone to 76 Sea Zone
            1 destroyer moved from 71 Sea Zone to 76 Sea Zone
            1 cruiser moved from 39 Sea Zone to 76 Sea Zone
            1 transport moved from 39 Sea Zone to 79 Sea Zone
            1 infantry moved from West India to 79 Sea Zone
            1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Persia
                  British take Persia from Neutral_Allies
            1 fighter and 1 tactical_bomber moved from India to 76 Sea Zone
            1 fighter moved from Burma to India
            2 infantry moved from Burma to India
            1 destroyer moved from 39 Sea Zone to 79 Sea Zone
            1 battleship moved from 37 Sea Zone to 54 Sea Zone
            2 infantry moved from Union of South Africa to Rhodesia
    
        Place Units - British
            1 factory_minor placed in Egypt
            5 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 30 PUs; end with 31 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            1 artillery, 1 fighter and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : 1.00
    Italians : -0.33
    Chinese : 1.00
    Japanese : 1.67
    

    Savegame

  • 20 18 16 13 12

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 2 marines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Northern Italy to Normandy Bordeaux
            1 bomber moved from Northern Italy to Normandy Bordeaux
            2 fighters moved from Southern Italy to Normandy Bordeaux
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 96 Sea Zone
            1 battleship and 1 cruiser moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone
                Italians win with 1 battleship, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 2
                Casualties for Italians: 1 submarine
                Casualties for British: 1 destroyer
            Battle in Normandy Bordeaux
                Italians attack with 1 armour, 1 bomber and 2 fighters
                French defend with 1 artillery, 1 factory_minor and 1 harbour
                    Italians roll dice for 1 armour, 1 bomber and 2 fighters in Normandy Bordeaux, round 2 : 3/4 hits, 2.17 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the French lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from French with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 4
                Casualties for French: 1 artillery
            Battle in Alexandria
                Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 4/6 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Malta
    
        Non Combat Move - Italians
            1 artillery and 1 infantry moved from Libya to Tobruk
            1 armour moved from Albania to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
            2 fighters moved from Normandy Bordeaux to France
            1 bomber moved from Normandy Bordeaux to Southern Italy
            2 aaGuns moved from Northern Italy to Yugoslavia
            2 aaGuns moved from Southern Italy to Northern Italy
            2 infantry moved from Albania to Yugoslavia
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 marines placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : 3.83
    British : 0.33
    French : -0.33
    

    Savegame

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