Headline: J1 Sinks Peace Talks.
No scramble from the frying pan to the fire.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
1 battleship and 2 cruisers moved from 97 Sea Zone to 98 Sea Zone
1 bomber and 2 fighters moved from Southern Italy to 98 Sea Zone
1 submarine moved from 94 Sea Zone to 98 Sea Zone
1 artillery and 1 mech_infantry moved from Tunisia to Algeria
2 armour moved from Greece to Romania
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 artillery and 2 infantry moved from Kenya to Belgian Congo
Combat - Italians
Battle in Algeria
Italians attack with 1 artillery and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 artillery and 1 mech_infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
French roll dice for 2 infantry in Algeria, round 2 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the French and 1 artillery owned by the Italians lost in Algeria
French win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Italians: 1 artillery and 1 mech_infantry
Casualties for French: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 2 fighters and 1 submarine
British defend with 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 2 fighters in 98 Sea Zone, round 2 : 5/6 hits, 3.33 expected hits
British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/7 hits, 3.17 expected hits
Units damaged: 1 battleship owned by the Italians
1 tactical_bomber owned by the British, 2 destroyers owned by the British, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 98 Sea Zone
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 2 fighters in 98 Sea Zone, round 3 : 3/6 hits, 3.33 expected hits
British roll dice for 2 cruisers and 1 fighter in 98 Sea Zone, round 3 : 0/3 hits, 1.67 expected hits
2 cruisers owned by the British and 1 fighter owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 cruisers and 2 fighters remaining. Battle score for attacker is 71
Casualties for Italians: 1 submarine
Casualties for British: 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
2 fighters moved from 98 Sea Zone to Greece
2 artilleries moved from Southern France to Northern Italy
Place Units - Italians
2 destroyers and 1 submarine placed in 97 Sea Zone
Italians undo move 1.
1 submarine placed in 95 Sea Zone
2 destroyers placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 1.33
British : -2.83
French : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 marine moved from New South Wales to Queensland
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Malaya to Shan State
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
Combat - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
6 armour and 10 artilleries moved from Germany to Poland
1 armour moved from Western Germany to Poland
5 fighters and 5 tactical_bombers moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Normandy Bordeaux to Western Germany
2 infantry moved from Norway to Finland
Non Combat Move - Germans
3 aaGuns moved from Western Germany to Germany
3 aaGuns moved from Germany to Poland
Place Units - Germans
6 armour, 1 infantry and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
5 infantry moved from Bryansk to Western Ukraine
3 artilleries moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
5 infantry moved from Russia to Bryansk
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun and 1 fighter moved from Novgorod to Belarus
5 infantry moved from Novgorod to Belarus
1 submarine moved from 109 Sea Zone to 91 Sea Zone
Place Units - Russians
2 artilleries placed in Ukraine
3 mech_infantrys placed in Russia
2 infantry placed in Novgorod
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 marine moved from Kwangsi to 36 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 42 Sea Zone to Java
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 mech_infantry moved from Yunnan to Burma
1 armour and 1 artillery moved from Yunnan to Shan State
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
2 fighters moved from Kwangsi to Burma
2 fighters moved from Kwangsi to Shan State
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from Hunan to 36 Sea Zone
2 artilleries and 2 infantry moved from Kweichow to Hopei
1 artillery moved from Anhwe to Hopei
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
2 bombers, 5 fighters and 6 tactical_bombers moved from Hunan to Yunnan
1 artillery moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kweichow to Yunnan
3 infantry moved from Manchuria to Jehol
Combat - Japanese
Battle in Borneo
Battle in Sumatra
Battle in Celebes
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific, taking Celebes from Dutch with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Battle in Java
Japanese attack with 1 artillery, 1 infantry and 1 marine
ANZAC defend with 2 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Java, round 2 : 1/3 hits, 1.83 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Java, round 2 : 1/3 hits, 1.00 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Malaya from UK_Pacific, taking Java from ANZAC with 1 marine remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 artillery and 2 fighters
ANZAC defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 fighters in Shan State, round 2 : 1/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 2 fighters and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Burma, round 2 : 1/4 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery and 3 infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery and 3 infantry in Kwangtung, round 2 : 1/4 hits, 1.00 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 artillery and 3 infantry in Kwangtung, round 3 : 1/4 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 fighters moved from Burma to 41 Sea Zone
2 fighters moved from Shan State to 42 Sea Zone
1 aaGun moved from Manchuria to Jehol
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
ANZAC : 1.33
UK_Pacific : -1.67
Japanese : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 4 bombers, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 bomber moved from Eastern United States to Hawaiian Islands
3 bombers moved from Western United States to Hawaiian Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
3 carriers, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
3 bombers placed in Western United States
1 transport placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 marine placed in Central United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
13 infantry moved from Suiyuyan to Hopei
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Hopei
Chinese attack with 13 infantry
Japanese defend with 3 artilleries and 3 infantry
Chinese roll dice for 13 infantry in Hopei, round 2 : 3/13 hits, 2,17 expected hits
Japanese roll dice for 3 artilleries and 3 infantry in Hopei, round 2 : 2/6 hits, 2,00 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 11 infantry in Hopei, round 3 : 1/11 hits, 1,83 expected hits
Japanese roll dice for 3 artilleries in Hopei, round 3 : 1/3 hits, 1,00 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 10 infantry in Hopei, round 4 : 1/10 hits, 1,67 expected hits
Japanese roll dice for 2 artilleries in Hopei, round 4 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese roll dice for 10 infantry in Hopei, round 5 : 0/10 hits, 1,67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 10 infantry in Hopei, round 6 : 2/10 hits, 1,67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 6 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 9 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 3 artilleries and 3 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 2 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour moved from Tanganyika Territory to Belgian Congo
2 infantry moved from Tanganyika Territory to Belgian Congo
1 bomber moved from Egypt to Belgian Congo
1 infantry moved from Iraq to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian Somaliland
2 infantry moved from India to Burma
2 fighters moved from India to Burma
1 tactical_bomber moved from India to Burma
1 infantry moved from Siam to French Indo China
Combat - British
Battle in Italian Somaliland
Battle in Kenya
Battle in Belgian Congo
British attack with 2 armour, 1 bomber and 2 infantry
Italians defend with 1 artillery and 3 infantry
British roll dice for 2 armour, 1 bomber and 2 infantry in Belgian Congo, round 2 : 2/5 hits, 2,00 expected hits
Italians roll dice for 1 artillery and 3 infantry in Belgian Congo, round 2 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
British roll dice for 2 armour, 1 bomber and 1 infantry in Belgian Congo, round 3 : 0/4 hits, 1,83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Belgian Congo
British roll dice for 2 armour and 1 bomber in Belgian Congo, round 4 : 0/3 hits, 1,67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 4 : 0/2 hits, 0,67 expected hits
British roll dice for 2 armour and 1 bomber in Belgian Congo, round 5 : 2/3 hits, 1,67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 5 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the British lost in Belgian Congo
British win, taking Italian Somaliland from Italians, taking Kenya from Italians, taking Belgian Congo from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 1
Casualties for British: 1 armour and 2 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 mech_infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2,00 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in French Indo China
British attack with 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 infantry in French Indo China, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 infantry in French Indo China, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 5 : 0/1 hits, 0,33 expected hits
British roll dice for 1 infantry in French Indo China, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 6 : 0/1 hits, 0,33 expected hits
British roll dice for 1 infantry in French Indo China, round 7 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 7 : 0/1 hits, 0,33 expected hits
British roll dice for 1 infantry in French Indo China, round 8 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 8 : 0/1 hits, 0,33 expected hits
British roll dice for 1 infantry in French Indo China, round 9 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 9 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 battleship moved from 80 Sea Zone to 76 Sea Zone
1 bomber moved from Belgian Congo to Egypt
1 infantry moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 102 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
Place Units - British
2 mech_infantrys placed in Union of South Africa
2 armour and 1 fighter placed in Egypt
2 infantry placed in Quebec
Turning on Edit Mode
EDIT: Adding units owned by British to 106 Sea Zone: 1 transport
EDIT: Removing units owned by British from 101 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,5
British collect 30 PUs (2 lost to blockades); end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 fighter and 6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 fighter and 6 infantry
Combat Hit Differential Summary :
British : -4,50
Italians : -0,33
Chinese : -1,83
Japanese : -3,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 battleship and 2 cruisers moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to Northern Italy
Non Combat Move - Italians
1 artillery and 3 infantry moved from Greece to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Northern Italy
2 infantry moved from 97 Sea Zone to Southern Italy
1 infantry moved from 97 Sea Zone to Northern Italy
2 fighters moved from Greece to 97 Sea Zone
Place Units - Italians
1 carrier and 1 submarine placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from Italians
3 fighters moved from Queensland to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 artillery moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Combat - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Tunisia to Algeria
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,83
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
7 armour, 10 artilleries and 12 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
4 infantry moved from Romania to Eastern Poland
3 armour, 5 artilleries and 18 infantry moved from Slovakia Hungary to Eastern Poland
6 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Germany to Western Germany
1 mech_infantry moved from Western Germany to France
Combat - Germans
Non Combat Move - Germans
3 aaGuns moved from Germany to Western Germany
3 aaGuns moved from Poland to Eastern Poland
3 fighters moved from Slovakia Hungary to Southern Italy
3 tactical_bombers moved from Slovakia Hungary to Western Germany
2 fighters and 2 tactical_bombers moved from Slovakia Hungary to Western Germany
Place Units - Germans
10 mech_infantrys placed in Germany
1 infantry placed in Western Germany
1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
2 fighters and 1 tactical_bomber moved from Belarus to Baltic States
Combat - Russians
Battle in Baltic States
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
1 fighter moved from Baltic States to Smolensk
1 armour and 1 mech_infantry moved from Belarus to Bryansk
2 aaGuns, 1 armour, 6 artilleries, 17 infantry and 1 mech_infantry moved from Belarus to Smolensk
1 aaGun, 4 artilleries and 15 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Smolensk
4 infantry moved from Russia to Smolensk
1 artillery moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
5 infantry moved from Ukraine to Bryansk
2 infantry moved from Bryansk to Smolensk
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
Place Units - Russians
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 0,67
Russians : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 2 fighters, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Jehol to Chahar
3 mech_infantrys moved from Kiangsu to Hopei
2 infantry moved from Anhwe to Hopei
1 infantry moved from Jehol to Anhwe
1 infantry moved from Kweichow to Hopei
1 infantry moved from Yunnan to Kweichow
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 artillery moved from Shan State to Burma
1 armour moved from Shan State to Burma
2 bombers and 1 tactical_bomber moved from Yunnan to Burma
5 fighters and 5 tactical_bombers moved from Yunnan to Hopei
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to Java
1 transport moved from 44 Sea Zone to 36 Sea Zone
1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 battleships, 1 carrier, 1 cruiser and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 41 Sea Zone to 37 Sea Zone
2 transports moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from 42 Sea Zone to 35 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 fighters moved from 35 Sea Zone to 45 Sea Zone
1 carrier and 1 cruiser moved from 37 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 2 bombers and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.83 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Hopei
Japanese attack with 5 fighters, 3 infantry, 3 mech_infantrys and 5 tactical_bombers
Chinese defend with 9 infantry
Japanese roll dice for 5 fighters, 3 infantry, 3 mech_infantrys and 5 tactical_bombers in Hopei, round 2 : 8/16 hits, 6.83 expected hits
Chinese roll dice for 9 infantry in Hopei, round 2 : 3/9 hits, 3.00 expected hits
3 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 5 fighters, 3 mech_infantrys and 5 tactical_bombers in Hopei, round 3 : 8/13 hits, 6.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 5 fighters, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 3 infantry
Casualties for Chinese: 9 infantry
Battle in Philippines
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 3/3 hits, 1.83 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
2 fighters moved from 45 Sea Zone to 35 Sea Zone
5 fighters and 5 tactical_bombers moved from Hopei to Yunnan
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
2 bombers and 1 tactical_bomber moved from Burma to Yunnan
1 aaGun moved from Jehol to Anhwe
Place Units - Japanese
1 factory_minor placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 destroyer and 2 submarines placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Americans : -0.67
Chinese : -0.33
UK_Pacific : -0.67
Japanese : 3.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 10 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour, 1 artillery, 4 infantry and 3 transports moved from 54 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 33 Sea Zone to Caroline Islands
3 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 battleship moved from 54 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 2/3 hits, 0,50 expected hits
2 fighters owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits, 2,17 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 3/8 hits, 2,83 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 fighter moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
5 bombers moved from Hawaiian Islands to Queensland
4 carriers, 4 fighters and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
3 bombers moved from Western United States to Queensland
1 bomber moved from Eastern United States to New Zealand
1 artillery and 1 marine moved from Central United States to 101 Sea Zone
1 artillery, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 marine moved from 91 Sea Zone to Morocco
Place Units - Americans
6 bombers placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
2 infantry moved from Shensi to Szechwan
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 2 bombers, 5 fighters and 6 tactical_bombers
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 bombers, 5 fighters and 6 tactical_bombers in Yunnan, round 2 : 8/13 hits, 6,67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win with 2 bombers, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 33 Sea Zone: 3 destroyers
EDIT: Removing units owned by Americans from 54 Sea Zone: 3 destroyers
EDIT: Turning off Edit Mode
British buy 1 airfield, 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma
3 fighters moved from India to Burma
Combat - British
Battle in Burma
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 artillery
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits, 2,50 expected hits
Japanese roll dice for 1 armour and 1 artillery in Burma, round 2 : 1/2 hits, 0,83 expected hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour and 1 artillery
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Burma to India
1 infantry moved from Northwest Persia to Iraq
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 battleship, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 106 Sea Zone
Place Units - British
1 airfield placed in Gibraltar
2 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
1 artillery and 1 infantry placed in Quebec
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 fighter
Combat Hit Differential Summary :
British : 0,50
Americans : 0,00
AA fire in Caroline Islands : : 1,50
Chinese : 1,67
Japanese : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 armour moved from Romania to Ukraine
Italians take Ukraine from Russians
1 armour moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
2 artilleries moved from Northern Italy to 97 Sea Zone
2 artilleries and 2 transports moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines moved from 97 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
Combat - Italians
Battle in Malta
Italians attack with 2 artilleries and 2 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Malta, round 2 : 3/3 hits, 1.67 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta
Italians win, taking Malta from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Italians undo move 1.
1 destroyer and 2 submarines placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 1.33
British : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters in 45 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from 45 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery moved from New South Wales to Queensland
1 infantry and 1 transport moved from 63 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 fighter moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
10 mech_infantrys moved from Germany to Eastern Poland
1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
15 armour, 15 artilleries, 33 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 mech_infantry moved from France to Southern Italy
3 fighters moved from Southern Italy to Western Ukraine
1 cruiser and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone
2 fighters and 5 tactical_bombers moved from Western Germany to 114 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
7 infantry moved from Finland to Karelia
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 2 fighters and 5 tactical_bombers
Russians defend with 1 cruiser
Germans roll dice for 1 cruiser, 1 destroyer, 2 fighters and 5 tactical_bombers in 114 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 cruiser, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser
Battle in Novgorod
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 armour in Novgorod, round 3 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 4 tactical_bombers moved from 114 Sea Zone to Western Ukraine
1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Western Germany
1 infantry moved from Western Germany to Northern Italy
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
3 transports moved from 113 Sea Zone to 114 Sea Zone
Place Units - Germans
2 armour and 8 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -0.83
Russians : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Smolensk to Novgorod
1 fighter moved from Smolensk to Novgorod
1 fighter moved from Russia to Novgorod
1 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 submarine moved from 115 Sea Zone to 114 Sea Zone
Combat - Russians
Battle in Novgorod
Russians attack with 2 fighters and 1 mech_infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians roll dice for 2 fighters and 1 mech_infantry in Novgorod, round 2 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 armour in Novgorod, round 2 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Russians lost in Novgorod
retreated to Novgorod
Germans win with 1 armour remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Battle in 114 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser, 1 destroyer and 3 transports
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 3 transports in 114 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 factory_minor
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/3 hits, 1,33 expected hits
Italians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 aaGun and 22 infantry moved from Bryansk to Tambov
6 artilleries moved from Bryansk to Tambov
1 armour and 2 mech_infantrys moved from Bryansk to Tambov
2 fighters moved from Novgorod to Vologda
1 aaGun moved from Smolensk to Vologda
1 aaGun, 1 armour, 6 artilleries, 23 infantry and 2 mech_infantrys moved from Smolensk to Russia
6 infantry moved from Novosibirsk to Vologda
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
8 infantry moved from Russia to Tambov
Place Units - Russians
1 fighter and 8 infantry placed in Russia
1 armour and 1 mech_infantry placed in Volgograd
Russians undo move 2.
1 armour placed in Russia
Russians undo move 1.
1 fighter, 7 infantry and 1 mech_infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 0,67
Italians : 0,50
Russians : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 2 destroyers, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 34 Sea Zone
6 fighters moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Hopei to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Hopei to Szechwan
1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 bombers moved from Yunnan to Suiyuyan
1 infantry moved from Siam to Shan State
1 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 6 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese win with 6 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Szechwan
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 1/6 hits, 2.67 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 3 : 2/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 2 bombers and 1 mech_infantry in Suiyuyan, round 3 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 bombers moved from Suiyuyan to Yunnan
2 fighters and 2 tactical_bombers moved from Szechwan to Yunnan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kwangsi to Hunan
1 artillery moved from Kwangsi to Yunnan
1 destroyer moved from 16 Sea Zone to 22 Sea Zone
1 destroyer moved from 55 Sea Zone to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 cruiser moved from 35 Sea Zone to 23 Sea Zone
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
5 transports moved from 36 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Java to 35 Sea Zone
2 fighters moved from 34 Sea Zone to 6 Sea Zone
4 fighters moved from 34 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Yunnan to 35 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
3 infantry moved from Japan to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Yunnan to Kiangsu
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Chinese : 2.00
Japanese : -2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 5 bombers, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
8 bombers moved from Queensland to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
3 fighters moved from 33 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
1 marine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in Normandy Bordeaux
Battle in 46 Sea Zone
Americans attack with 8 bombers
Japanese defend with 1 destroyer
Americans roll dice for 8 bombers in 46 Sea Zone, round 2 : 6/8 hits, 5,33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 8 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
Japanese roll dice for 1 cruiser in 23 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Japanese lost in 23 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
6 bombers moved from Western United States to Caroline Islands
1 fighter moved from Hawaiian Islands to Caroline Islands
8 bombers moved from 46 Sea Zone to India
Place Units - Americans
5 bombers placed in Western United States
1 artillery placed in Central United States
1 transport placed in 101 Sea Zone
3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 destroyer, 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
4 fighters and 1 tactical_bomber moved from India to Shan State
Combat - British
Battle in Shan State
British attack with 4 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 5/6 hits, 2,83 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
4 fighters and 1 tactical_bomber moved from Shan State to India
2 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 carrier, 2 destroyers, 2 fighters and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - British
1 destroyer placed in 110 Sea Zone
2 fighters placed in United Kingdom
1 fighter and 1 infantry placed in Egypt
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 2,17
Americans : -0,83
Chinese : 0,17
Japanese : -1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Rostov
Italians take Rostov from Russians
1 artillery and 3 infantry moved from Northern Italy to Southern France
2 artilleries and 1 infantry moved from Malta to 96 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 2 transports moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
Combat - Italians
Non Combat Move - Italians
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour and 2 infantry placed in Southern France
1 destroyer placed in 97 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 fighter moved from Queensland to 34 Sea Zone
3 fighters moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
Combat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 5 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 5 fighters in 34 Sea Zone, round 2 : 3/6 hits, 2,83 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from New South Wales to 33 Sea Zone
3 fighters moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from 34 Sea Zone to Caroline Islands
1 aaGun and 1 artillery moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 infantry moved from Johnston Island to 30 Sea Zone
1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,17
Japanese : -0,33