curious, seems to me you’re asking for a sea lion here lol
Weddingsinger (Axis) vs 666 (Allies) G40 BM3 no bid best 2 out of 3 Game #1
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from New South Wales to Queensland ANZAC take Queensland from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 marine moved from India to 39 Sea Zone 2 infantry moved from West India to India 1 marine and 1 transport moved from 39 Sea Zone to 56 Sea Zone 1 marine moved from 56 Sea Zone to Western Australia 2 fighters moved from Western Australia to 56 Sea Zone 2 submarines moved from 63 Sea Zone to 56 Sea Zone Place Units - ANZAC 2 artilleries and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Eastern Persia to West India 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Turn Complete - FrenchCombat Hit Differential Summary :
Territory Summary for ANZAC and French :
India : 2 infantry Queensland : 1 airfield, 1 factory_minor, 1 harbour and 1 marine New Zealand : 1 airfield and 1 harbour New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry Western Australia : 1 marine Dutch New Guinea : 1 flag Sumatra : 1 flag 56 Sea Zone : 2 fighters, 2 submarines and 1 transport West India : 1 infantry Normandy Bordeaux : 2 infantryProduction/PUs Summary :
Germans : 44 / 53 Russians : 25 / 37 Japanese : 55 / 66 Americans : 60 / 93 Chinese : 0 / 2 British : 40 / 49 UK_Pacific : 10 / 13 Italians : 12 / 3 ANZAC : 14 / 20 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 10 mech_infantrys moved from Western Germany to Normandy Bordeaux 4 artilleries moved from France to Normandy Bordeaux 1 fighter moved from France to Normandy Bordeaux 1 fighter moved from Germany to Normandy Bordeaux 4 bombers moved from Eastern Poland to Normandy Bordeaux 2 tactical_bombers moved from Eastern Poland to Belarus 1 mech_infantry moved from Baltic States to Belarus 1 mech_infantry moved from Eastern Poland to Belarus 3 armour and 3 mech_infantrys moved from Novgorod to Finland Combat - Germans Battle in Belarus Germans attack with 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 infantry and 1 mech_infantry Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Belarus, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belarus Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Belarus, round 3 : 4/4 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry and 1 mech_infantry Battle in Finland Germans attack with 3 armour and 3 mech_infantrys British defend with 1 infantry Germans roll dice for 3 armour and 3 mech_infantrys in Finland, round 2 : 0/6 hits, 2.00 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 armour and 3 mech_infantrys in Finland, round 3 : 2/6 hits, 2.00 expected hits Americans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Finland Germans win, taking Finland from Americans with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Normandy Bordeaux Germans attack with 4 artilleries, 4 bombers, 2 fighters and 10 mech_infantrys British defend with 2 aaGuns, 3 fighters, 5 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry AA fire in Normandy Bordeaux : 1/6 hits, 1.00 expected hits 1 fighter owned by the Germans lost in Normandy Bordeaux Germans roll dice for 4 artilleries, 4 bombers, 1 fighter and 10 mech_infantrys in Normandy Bordeaux, round 2 : 9/19 hits, 6.83 expected hits Americans roll dice for 2 aaGuns, 3 fighters, 8 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 5/13 hits, 5.33 expected hits 2 aaGuns owned by the British, 1 infantry owned by the Americans, 1 infantry owned by the French, 5 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 4 artilleries, 4 bombers, 1 fighter and 5 mech_infantrys in Normandy Bordeaux, round 3 : 7/14 hits, 6.00 expected hits Americans roll dice for 3 fighters, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 3/6 hits, 3.00 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the French, 3 mech_infantrys owned by the Germans, 3 fighters owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 4 artilleries, 4 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 30 Casualties for Germans: 1 fighter and 8 mech_infantrys Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for British: 2 aaGuns, 3 fighters, 5 infantry and 1 mech_infantry Casualties for French: 2 infantry Non Combat Move - Germans 1 artillery and 8 infantry moved from Germany to Western Germany 4 bombers moved from Normandy Bordeaux to France 1 fighter moved from Normandy Bordeaux to France 1 aaGun moved from Yugoslavia to Greater Southern Germany 1 artillery and 1 infantry moved from Romania to Bessarabia 2 aaGuns, 8 artilleries and 20 infantry moved from Ukraine to Bessarabia 2 tactical_bombers moved from Belarus to Germany 4 armour moved from Novgorod to Finland 3 armour moved from Baltic States to Karelia 1 armour moved from Baltic States to Karelia 3 armour moved from Baltic States to Eastern Poland Place Units - Germans 1 infantry and 2 mech_infantrys placed in France 1 fighter and 8 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,3,2,3,5,3,1,6,2,4 Germans collect 47 PUs (2 lost to blockades); end with 47 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Suiyuyan: 1 bomber EDIT: Adding units owned by Germans to Japan: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 3.50 Americans : -1.00 AA fire in Normandy Bordeaux : : 0.00 Russians : -1.00 -
Edit to move German bomber in China over to Japan.
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TripleA Move Summary: Russians round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Archangel to Novgorod Russians take Novgorod from Germans 10 infantry moved from Bryansk to Belarus 1 artillery moved from Bryansk to Belarus 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 3 armour moved from Bryansk to Belarus 3 fighters moved from Bryansk to Western Ukraine 1 mech_infantry moved from Bryansk to Caucasus Russians take Caucasus from Japanese 2 infantry moved from Bryansk to Western Ukraine -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Archangel to Novgorod Russians take Novgorod from Germans 10 infantry moved from Bryansk to Belarus 1 artillery moved from Bryansk to Belarus 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 3 armour moved from Bryansk to Belarus 3 fighters moved from Bryansk to Western Ukraine 1 mech_infantry moved from Bryansk to Caucasus Russians take Caucasus from Japanese 2 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 3 fighters and 2 infantry Italians defend with 1 mech_infantry Russians roll dice for 3 fighters and 2 infantry in Western Ukraine, round 2 : 1/5 hits, 1.83 expected hits Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Belarus Russians attack with 3 armour, 1 artillery and 10 infantry Germans defend with 2 mech_infantrys Russians roll dice for 3 armour, 1 artillery and 10 infantry in Belarus, round 2 : 6/14 hits, 3.67 expected hits Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 3 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 2 mech_infantrys moved from Bryansk to Belarus 1 aaGun and 2 infantry moved from Vologda to Archangel 7 infantry moved from Bryansk to Belarus 1 aaGun moved from Bryansk to Belarus 1 aaGun moved from Bryansk to Belarus 11 artilleries moved from Russia to Bryansk 3 fighters moved from Western Ukraine to Bryansk 1 mech_infantry moved from Bryansk to Vologda 1 fighter moved from Bryansk to Russia 2 infantry moved from Bryansk to Belarus Place Units - Russians 3 infantry placed in Volgograd 2 armour and 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : 0.33 Italians : -0.33 Russians : 1.50Territory Summary for Russians :
Amur : 2 aaGuns and 18 infantry Belarus : 2 aaGuns, 3 armour, 1 artillery, 18 infantry and 2 mech_infantrys Bryansk : 1 aaGun, 11 artilleries, 2 fighters and 25 infantry Archangel : 1 aaGun and 2 infantry Russia : 1 airfield, 2 armour, 1 factory_major, 1 fighter and 4 mech_infantrys Ukraine : 1 factory_minor and 1 infantry Western Ukraine : 2 infantry Vologda : 1 mech_infantry Volgograd : 1 factory_minor and 3 infantry Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Caucasus : 1 mech_infantry 113 Sea Zone : 1 cruiser and 1 submarine Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 44 / 57 Russians : 33 / 39 Japanese : 53 / 66 Americans : 56 / 93 Chinese : 0 / 2 British : 40 / 49 UK_Pacific : 10 / 13 Italians : 10 / 3 ANZAC : 14 / 20 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 1 destroyer and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 mech_infantrys moved from Jehol to Amur 2 artilleries, 1 fighter and 11 infantry moved from Korea to Amur 2 tactical_bombers moved from Japan to Amur 3 fighters moved from Japan to Amur 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 2 artilleries and 2 infantry moved from 5 Sea Zone to Amur 1 tactical_bomber moved from Yunnan to Philippines 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 4 submarines and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Amur Japanese attack with 4 artilleries, 4 fighters, 13 infantry, 2 mech_infantrys and 2 tactical_bombers Russians defend with 2 aaGuns and 18 infantry AA fire in Amur : 2/6 hits, 1.00 expected hits 2 fighters owned by the Japanese lost in Amur Japanese roll dice for 4 artilleries, 2 fighters, 13 infantry, 2 mech_infantrys and 2 tactical_bombers in Amur, round 2 : 8/23 hits, 6.83 expected hits Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 6/18 hits, 6.00 expected hits 6 infantry owned by the Japanese, 6 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 4 artilleries, 2 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers in Amur, round 3 : 9/17 hits, 5.83 expected hits Russians roll dice for 12 infantry in Amur, round 3 : 6/12 hits, 4.00 expected hits 6 infantry owned by the Japanese and 9 infantry owned by the Russians lost in Amur Japanese roll dice for 4 artilleries, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Amur, round 4 : 3/11 hits, 4.67 expected hits Russians roll dice for 3 infantry in Amur, round 4 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 4 artilleries, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 2 fighters and 12 infantry Casualties for Russians: 2 aaGuns and 18 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 fighter moved from Amur to Japan 1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone 1 tactical_bomber moved from Amur to Manchuria 3 mech_infantrys moved from Shantung to Manchuria 1 aaGun moved from Korea to Manchuria 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 3 mech_infantrys moved from French Indo China to Yunnan 2 armour moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Suiyuyan to Shensi 1 mech_infantry moved from Shensi to Suiyuyan 3 mech_infantrys moved from Kiangsu to Hunan 1 infantry moved from Hunan to Kweichow 2 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu 3 armour placed in Shantung Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUsCombat Hit Differential Summary :
AA fire in Amur : : 1.00 Russians : 1.00 Japanese : 2.67 -
bump
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@weddingsinger said in Weddingsinger (Axis) vs 666 (Allies) G40 BM3 no bid best 2 out of 3 Game #1:
bump
sorry just returned from a 12 day work trip in France, little time to play, will be back to normal now…
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TripleA Move Summary: Americans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 2 destroyers, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands -
TripleA Move Summary: British round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 bomber moved from India to French Indo China -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 2 destroyers, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 1 infantry Japanese defend with 1 aaGun, 1 airfield and 1 harbour 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Non Combat Move - Americans 2 bombers and 2 fighters moved from New Zealand to Queensland 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 3 infantry and 1 marine moved from Western Australia to 56 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters, 3 infantry, 1 marine, 4 submarines and 2 transports moved from 56 Sea Zone to 54 Sea Zone 1 mech_infantry moved from Western Australia to Queensland 3 infantry and 1 marine moved from 54 Sea Zone to Queensland 1 armour, 1 artillery and 1 infantry moved from India to Burma 2 fighters moved from Western United States to 26 Sea Zone 1 carrier, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 3 transports moved from 106 Sea Zone to 101 Sea Zone 2 carriers, 2 destroyers and 3 fighters moved from 110 Sea Zone to 126 Sea Zone 2 fighters moved from 126 Sea Zone to Norway 2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone 3 transports moved from 110 Sea Zone to 107 Sea Zone 2 fighters moved from Russia to Norway 1 artillery moved from Western United States to Central United States Place Units - Americans 3 artilleries and 2 infantry placed in Eastern United States 2 infantry placed in Western United States 3 fighters placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Americans undo move 2. 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 artillery, 3 fighters and 1 harbour; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 bomber moved from India to French Indo China Combat - British Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in French Indo China causes 3 damage total. Battle in Greece Non Combat Move - British 1 bomber moved from French Indo China to India 1 aaGun, 1 armour, 1 artillery, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber moved from India to Burma 2 fighters moved from Russia to Norway 1 aaGun and 3 infantry moved from 126 Sea Zone to Norway 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry and 2 transports moved from 110 Sea Zone to 126 Sea Zone 4 infantry moved from 126 Sea Zone to Norway 1 fighter moved from United Kingdom to Norway 1 infantry moved from Alexandria to Egypt 1 carrier, 2 destroyers and 1 fighter moved from 98 Sea Zone to 99 Sea Zone 1 fighter moved from Northwest Persia to 99 Sea Zone 1 fighter moved from Northwest Persia to India 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland Place Units - British 1 harbour placed in Norway 3 fighters placed in United Kingdom 1 artillery placed in Egypt Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Place Units - UK_Pacific 1 armour, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantryCombat Hit Differential Summary :
AA fire in French Indo China : : -0.17Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry Marshall Islands : 1 flag Shan State : 1 infantry Burma : 1 aaGun, 2 armour, 2 artilleries, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber India : 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry Borneo : 1 artillery and 1 infantry Queensland : 1 artillery, 2 bombers, 2 fighters, 4 infantry, 1 marine and 1 mech_infantry Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry Midway : 1 airfield Java : 1 flag 41 Sea Zone : 1 flag 44 Sea Zone : 1 flag 33 Sea Zone : 1 transport 26 Sea Zone : 2 carriers, 4 destroyers, 2 fighters, 3 submarines and 1 transport 10 Sea Zone : 1 carrier, 1 destroyer and 1 submarine 54 Sea Zone : 2 battleships, 5 carriers, 3 cruisers, 3 destroyers, 8 fighters, 4 submarines and 3 transports Central United States : 1 artillery and 1 factory_major Eastern United States : 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour and 8 infantry Iceland : 1 airfield Quebec : 1 factory_minor Gibraltar : 1 airfield and 1 harbour New Brunswick Nova Scotia : 1 harbour Egypt : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Union of South Africa : 1 factory_minor and 1 harbour Scotland : 1 airfield United Kingdom : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry Morocco : 1 flag, 1 aaGun and 4 infantry Algeria : 1 flag Tunisia : 1 flag Norway : 1 flag, 3 aaGuns, 1 airfield, 8 fighters, 1 harbour and 10 infantry Tobruk : 1 flag Libya : 1 flag Italian Somaliland : 1 flag Ethiopia : 1 flag 93 Sea Zone : 1 submarine Greece : 1 flag, 1 artillery and 1 infantry 99 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transport 97 Sea Zone : 6 submarines Iraq : 1 flag Eastern Persia : 1 flag 101 Sea Zone : 1 destroyer and 5 transports Brazil : 1 flag Persia : 1 flag 126 Sea Zone : 2 carriers, 2 destroyers, 1 fighter and 4 transports 107 Sea Zone : 3 transportsProduction/PUs Summary :
Germans : 44 / 57 Russians : 32 / 39 Japanese : 53 / 57 Americans : 56 / 82 Chinese : 0 / 2 British : 42 / 51 UK_Pacific : 11 / 14 Italians : 8 / 3 ANZAC : 14 / 20 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post: UK_Pacific round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 2 destroyers, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 1 infantry Japanese defend with 1 aaGun, 1 airfield and 1 harbour 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Non Combat Move - Americans 2 bombers and 2 fighters moved from New Zealand to Queensland 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 3 infantry and 1 marine moved from Western Australia to 56 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters, 3 infantry, 1 marine, 4 submarines and 2 transports moved from 56 Sea Zone to 54 Sea Zone 1 mech_infantry moved from Western Australia to Queensland 3 infantry and 1 marine moved from 54 Sea Zone to Queensland 1 armour, 1 artillery and 1 infantry moved from India to Burma 2 fighters moved from Western United States to 26 Sea Zone 1 carrier, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 3 transports moved from 106 Sea Zone to 101 Sea Zone 2 carriers, 2 destroyers and 3 fighters moved from 110 Sea Zone to 126 Sea Zone 2 fighters moved from 126 Sea Zone to Norway 2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone 3 transports moved from 110 Sea Zone to 107 Sea Zone 2 fighters moved from Russia to Norway 1 artillery moved from Western United States to Central United States Place Units - Americans 3 artilleries and 2 infantry placed in Eastern United States 2 infantry placed in Western United States 3 fighters placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Americans undo move 2. 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 artillery, 3 fighters and 1 harbour; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 bomber moved from India to French Indo China Combat - British Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in French Indo China causes 3 damage total. Battle in Greece Non Combat Move - British 1 bomber moved from French Indo China to India 1 aaGun, 1 armour, 1 artillery, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber moved from India to Burma 2 fighters moved from Russia to Norway 1 aaGun and 3 infantry moved from 126 Sea Zone to Norway 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry and 2 transports moved from 110 Sea Zone to 126 Sea Zone 4 infantry moved from 126 Sea Zone to Norway 1 fighter moved from United Kingdom to Norway 1 infantry moved from Alexandria to Egypt 1 carrier, 2 destroyers and 1 fighter moved from 98 Sea Zone to 99 Sea Zone 1 fighter moved from Northwest Persia to 99 Sea Zone 1 fighter moved from Northwest Persia to India 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland Place Units - British 1 harbour placed in Norway 3 fighters placed in United Kingdom 1 artillery placed in Egypt Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Place Units - UK_Pacific 1 armour, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by British from 126 Sea Zone: 1 fighter EDIT: Adding units owned by British to Norway: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
AA fire in French Indo China : : -0.17 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy nothing; Remaining resources: 3 PUs; Combat Move - Italians Non Combat Move - Italians 1 mech_infantry moved from Holland Belgium to Greater Southern Germany 2 infantry moved from Northern Italy to Yugoslavia 1 bomber moved from Southern France to Southern Italy 1 fighter moved from Eastern Poland to Southern Italy 2 infantry moved from Southern Italy to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,5,3,5,5,1,3,2,1,2 Italians collect 0 PUs (8 lost to blockades); end with 3 PUsCombat Hit Differential Summary :
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@weddingsinger I am partners with a UK firm, we do, primarily, design and management. Corp interiors, museums, trade shows etc…Was helping the team set up at the Paris Air show.
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That sounds exceedingly cool.
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@weddingsinger it can be, super high stress though, damn it’s my turn…thought it was yours. will get to this asap
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I was curious, you mention an air show, I’m picturing truss rigging, etc? Is that what you’re helping with?
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@weddingsinger said in Weddingsinger (Axis) vs 666 (Allies) G40 BM3 no bid best 2 out of 3 Game #1:
I was curious, you mention an air show, I’m picturing truss rigging, etc? Is that what you’re helping with?
google, UTC Paris Air show 2019, the photo you see is one of the projects my firm designed and built.
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@666 Future of flight exhibit?





