TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Germans Germans buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
10 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
3 armour moved from Bryansk to Belarus
3 fighters moved from Bryansk to Western Ukraine
1 mech_infantry moved from Bryansk to Caucasus
Russians take Caucasus from Japanese
2 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 3 fighters and 2 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 3 fighters and 2 infantry in Western Ukraine, round 2 : 1/5 hits, 1.83 expected hits
Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Belarus
Russians attack with 3 armour, 1 artillery and 10 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 3 armour, 1 artillery and 10 infantry in Belarus, round 2 : 6/14 hits, 3.67 expected hits
Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
2 mech_infantrys moved from Bryansk to Belarus
1 aaGun and 2 infantry moved from Vologda to Archangel
7 infantry moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Belarus
11 artilleries moved from Russia to Bryansk
3 fighters moved from Western Ukraine to Bryansk
1 mech_infantry moved from Bryansk to Vologda
1 fighter moved from Bryansk to Russia
2 infantry moved from Bryansk to Belarus
Place Units - Russians
3 infantry placed in Volgograd
2 armour and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 0.33
Italians : -0.33
Russians : 1.50
Territory Summary for Russians :
Amur : 2 aaGuns and 18 infantry
Belarus : 2 aaGuns, 3 armour, 1 artillery, 18 infantry and 2 mech_infantrys
Bryansk : 1 aaGun, 11 artilleries, 2 fighters and 25 infantry
Archangel : 1 aaGun and 2 infantry
Russia : 1 airfield, 2 armour, 1 factory_major, 1 fighter and 4 mech_infantrys
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 2 infantry
Vologda : 1 mech_infantry
Volgograd : 1 factory_minor and 3 infantry
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Caucasus : 1 mech_infantry
113 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 44 / 57
Russians : 33 / 39
Japanese : 53 / 66
Americans : 56 / 93
Chinese : 0 / 2
British : 40 / 49
UK_Pacific : 10 / 13
Italians : 10 / 3
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 mech_infantrys moved from Jehol to Amur
2 artilleries, 1 fighter and 11 infantry moved from Korea to Amur
2 tactical_bombers moved from Japan to Amur
3 fighters moved from Japan to Amur
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 artilleries and 2 infantry moved from 5 Sea Zone to Amur
1 tactical_bomber moved from Yunnan to Philippines
1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 4 submarines and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Amur
Japanese attack with 4 artilleries, 4 fighters, 13 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
AA fire in Amur : 2/6 hits, 1.00 expected hits
2 fighters owned by the Japanese lost in Amur
Japanese roll dice for 4 artilleries, 2 fighters, 13 infantry, 2 mech_infantrys and 2 tactical_bombers in Amur, round 2 : 8/23 hits, 6.83 expected hits
Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 6/18 hits, 6.00 expected hits
6 infantry owned by the Japanese, 6 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 4 artilleries, 2 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers in Amur, round 3 : 9/17 hits, 5.83 expected hits
Russians roll dice for 12 infantry in Amur, round 3 : 6/12 hits, 4.00 expected hits
6 infantry owned by the Japanese and 9 infantry owned by the Russians lost in Amur
Japanese roll dice for 4 artilleries, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Amur, round 4 : 3/11 hits, 4.67 expected hits
Russians roll dice for 3 infantry in Amur, round 4 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 4 artilleries, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 fighters and 12 infantry
Casualties for Russians: 2 aaGuns and 18 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 fighter moved from Amur to Japan
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
1 tactical_bomber moved from Amur to Manchuria
3 mech_infantrys moved from Shantung to Manchuria
1 aaGun moved from Korea to Manchuria
1 transport moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
3 mech_infantrys moved from French Indo China to Yunnan
2 armour moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Shensi to Suiyuyan
3 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from Hunan to Kweichow
2 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 armour placed in Shantung
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Combat Hit Differential Summary :
AA fire in Amur : : 1.00
Russians : 1.00
Japanese : 2.67
bump
@weddingsinger said in Weddingsinger (Axis) vs 666 (Allies) G40 BM3 no bid best 2 out of 3 Game #1:
bump
sorry just returned from a 12 day work trip in France, little time to play, will be back to normal now…
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 bomber moved from India to French Indo China
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Non Combat Move - Americans
2 bombers and 2 fighters moved from New Zealand to Queensland
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
3 infantry and 1 marine moved from Western Australia to 56 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters, 3 infantry, 1 marine, 4 submarines and 2 transports moved from 56 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Western Australia to Queensland
3 infantry and 1 marine moved from 54 Sea Zone to Queensland
1 armour, 1 artillery and 1 infantry moved from India to Burma
2 fighters moved from Western United States to 26 Sea Zone
1 carrier, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 transports moved from 106 Sea Zone to 101 Sea Zone
2 carriers, 2 destroyers and 3 fighters moved from 110 Sea Zone to 126 Sea Zone
2 fighters moved from 126 Sea Zone to Norway
2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
3 transports moved from 110 Sea Zone to 107 Sea Zone
2 fighters moved from Russia to Norway
1 artillery moved from Western United States to Central United States
Place Units - Americans
3 artilleries and 2 infantry placed in Eastern United States
2 infantry placed in Western United States
3 fighters placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Americans undo move 2.
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 1 artillery, 3 fighters and 1 harbour; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 bomber moved from India to French Indo China
Combat - British
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in French Indo China causes 3 damage total.
Battle in Greece
Non Combat Move - British
1 bomber moved from French Indo China to India
1 aaGun, 1 armour, 1 artillery, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber moved from India to Burma
2 fighters moved from Russia to Norway
1 aaGun and 3 infantry moved from 126 Sea Zone to Norway
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 126 Sea Zone
4 infantry moved from 126 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
1 infantry moved from Alexandria to Egypt
1 carrier, 2 destroyers and 1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from Northwest Persia to 99 Sea Zone
1 fighter moved from Northwest Persia to India
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - British
1 harbour placed in Norway
3 fighters placed in United Kingdom
1 artillery placed in Egypt
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
AA fire in French Indo China : : -0.17
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Marshall Islands : 1 flag
Shan State : 1 infantry
Burma : 1 aaGun, 2 armour, 2 artilleries, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
India : 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Borneo : 1 artillery and 1 infantry
Queensland : 1 artillery, 2 bombers, 2 fighters, 4 infantry, 1 marine and 1 mech_infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
Java : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
33 Sea Zone : 1 transport
26 Sea Zone : 2 carriers, 4 destroyers, 2 fighters, 3 submarines and 1 transport
10 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
54 Sea Zone : 2 battleships, 5 carriers, 3 cruisers, 3 destroyers, 8 fighters, 4 submarines and 3 transports
Central United States : 1 artillery and 1 factory_major
Eastern United States : 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Morocco : 1 flag, 1 aaGun and 4 infantry
Algeria : 1 flag
Tunisia : 1 flag
Norway : 1 flag, 3 aaGuns, 1 airfield, 8 fighters, 1 harbour and 10 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
93 Sea Zone : 1 submarine
Greece : 1 flag, 1 artillery and 1 infantry
99 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transport
97 Sea Zone : 6 submarines
Iraq : 1 flag
Eastern Persia : 1 flag
101 Sea Zone : 1 destroyer and 5 transports
Brazil : 1 flag
Persia : 1 flag
126 Sea Zone : 2 carriers, 2 destroyers, 1 fighter and 4 transports
107 Sea Zone : 3 transports
Production/PUs Summary :
Germans : 44 / 57
Russians : 32 / 39
Japanese : 53 / 57
Americans : 56 / 82
Chinese : 0 / 2
British : 42 / 51
UK_Pacific : 11 / 14
Italians : 8 / 3
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Non Combat Move - Americans
2 bombers and 2 fighters moved from New Zealand to Queensland
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
3 infantry and 1 marine moved from Western Australia to 56 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters, 3 infantry, 1 marine, 4 submarines and 2 transports moved from 56 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Western Australia to Queensland
3 infantry and 1 marine moved from 54 Sea Zone to Queensland
1 armour, 1 artillery and 1 infantry moved from India to Burma
2 fighters moved from Western United States to 26 Sea Zone
1 carrier, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 transports moved from 106 Sea Zone to 101 Sea Zone
2 carriers, 2 destroyers and 3 fighters moved from 110 Sea Zone to 126 Sea Zone
2 fighters moved from 126 Sea Zone to Norway
2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
3 transports moved from 110 Sea Zone to 107 Sea Zone
2 fighters moved from Russia to Norway
1 artillery moved from Western United States to Central United States
Place Units - Americans
3 artilleries and 2 infantry placed in Eastern United States
2 infantry placed in Western United States
3 fighters placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Americans undo move 2.
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 1 artillery, 3 fighters and 1 harbour; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 bomber moved from India to French Indo China
Combat - British
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in French Indo China causes 3 damage total.
Battle in Greece
Non Combat Move - British
1 bomber moved from French Indo China to India
1 aaGun, 1 armour, 1 artillery, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber moved from India to Burma
2 fighters moved from Russia to Norway
1 aaGun and 3 infantry moved from 126 Sea Zone to Norway
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 126 Sea Zone
4 infantry moved from 126 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
1 infantry moved from Alexandria to Egypt
1 carrier, 2 destroyers and 1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from Northwest Persia to 99 Sea Zone
1 fighter moved from Northwest Persia to India
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - British
1 harbour placed in Norway
3 fighters placed in United Kingdom
1 artillery placed in Egypt
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 126 Sea Zone: 1 fighter
EDIT: Adding units owned by British to Norway: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in French Indo China : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy nothing; Remaining resources: 3 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Holland Belgium to Greater Southern Germany
2 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Southern France to Southern Italy
1 fighter moved from Eastern Poland to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,5,3,5,5,1,3,2,1,2
Italians collect 0 PUs (8 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
@weddingsinger I am partners with a UK firm, we do, primarily, design and management. Corp interiors, museums, trade shows etc…Was helping the team set up at the Paris Air show.
That sounds exceedingly cool.
@weddingsinger it can be, super high stress though, damn it’s my turn…thought it was yours. will get to this asap
I was curious, you mention an air show, I’m picturing truss rigging, etc? Is that what you’re helping with?
@weddingsinger said in Weddingsinger (Axis) vs 666 (Allies) G40 BM3 no bid best 2 out of 3 Game #1:
I was curious, you mention an air show, I’m picturing truss rigging, etc? Is that what you’re helping with?
google, UTC Paris Air show 2019, the photo you see is one of the projects my firm designed and built.
@666 Future of flight exhibit?
@weddingsinger said in Weddingsinger (Axis) vs 666 (Allies) G40 BM3 no bid best 2 out of 3 Game #1:
@666 Future of flight exhibit?
yes, check out the video under the photo. We did that entire building and everything inside, that was one of 7 projects.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 marine moved from Western Australia to 56 Sea Zone
1 marine and 1 transport moved from 56 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 marine moved from Western Australia to 56 Sea Zone
1 marine and 1 transport moved from 56 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
Combat - ANZAC
ANZAC creates battle in territory 54 Sea Zone
Battle in Malaya
Non Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
2 fighters moved from New South Wales to 54 Sea Zone
2 submarines moved from 56 Sea Zone to 54 Sea Zone
2 aaGuns, 2 artilleries and 2 infantry moved from New South Wales to Queensland
2 infantry moved from India to Burma
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from West India to India
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Burma : 2 infantry
India : 1 infantry
Malaya : 1 marine
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 transport
54 Sea Zone : 1 carrier, 4 fighters, 1 marine and 2 submarines
Production/PUs Summary :
Germans : 44 / 57
Russians : 32 / 39
Japanese : 50 / 57
Americans : 56 / 82
Chinese : 0 / 2
British : 42 / 51
UK_Pacific : 14 / 14
Italians : 8 / 3
ANZAC : 14 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers and 8 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 bomber moved from Japan to 37 Sea Zone
1 fighter and 2 tactical_bombers moved from Germany to Norway
4 bombers and 1 fighter moved from France to Norway
4 armour moved from Karelia to Norway
7 armour and 3 mech_infantrys moved from Finland to Norway
1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod