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Weddingsinger (Axis) vs 666 (Allies) G40 BM3 no bid best 2 out of 3 Game #1


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 mech_infantry moved from Holland Belgium to Greater Southern Germany
            2 infantry moved from Northern Italy to Yugoslavia
            1 bomber moved from Southern France to Southern Italy
            1 fighter moved from Eastern Poland to Southern Italy
            2 infantry moved from Southern Italy to Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,5,3,5,5,1,3,2,1,2
            Italians collect 0 PUs (8 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @666

    No worries.

    What do you do?


  • @weddingsinger I am partners with a UK firm, we do, primarily, design and management. Corp interiors, museums, trade shows etc…Was helping the team set up at the Paris Air show.


  • @666

    That sounds exceedingly cool.


  • @weddingsinger it can be, super high stress though, damn it’s my turn…thought it was yours. will get to this asap


  • @666

    I was curious, you mention an air show, I’m picturing truss rigging, etc? Is that what you’re helping with?


  • @weddingsinger said in Weddingsinger (Axis) vs 666 (Allies) G40 BM3 no bid best 2 out of 3 Game #1:

    @666

    I was curious, you mention an air show, I’m picturing truss rigging, etc? Is that what you’re helping with?

    google, UTC Paris Air show 2019, the photo you see is one of the projects my firm designed and built.


  • @666 Future of flight exhibit?


  • @weddingsinger said in Weddingsinger (Axis) vs 666 (Allies) G40 BM3 no bid best 2 out of 3 Game #1:

    @666 Future of flight exhibit?

    yes, check out the video under the photo. We did that entire building and everything inside, that was one of 7 projects.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary: ANZAC round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from Western Australia to 56 Sea Zone
            1 marine and 1 transport moved from 56 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Malaya
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from Western Australia to 56 Sea Zone
            1 marine and 1 transport moved from 56 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Malaya
    
        Combat - ANZAC
            ANZAC creates battle in territory 54 Sea Zone
            Battle in Malaya
    
        Non Combat Move - ANZAC
            1 marine moved from Queensland to 54 Sea Zone
            2 fighters moved from New South Wales to 54 Sea Zone
            2 submarines moved from 56 Sea Zone to 54 Sea Zone
            2 aaGuns, 2 artilleries and 2 infantry moved from New South Wales to Queensland
            2 infantry moved from India to Burma
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 infantry moved from West India to India
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    Burma : 2 infantry
    India : 1 infantry
    Malaya : 1 marine
    Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor and 1 harbour
    Dutch New Guinea : 1 flag
    Sumatra : 1 flag
    37 Sea Zone : 1 transport
    54 Sea Zone : 1 carrier, 4 fighters, 1 marine and 2 submarines
    

    Production/PUs Summary :

    Germans : 44 / 57
    Russians : 32 / 39
    Japanese : 50 / 57
    Americans : 56 / 82
    Chinese : 0 / 2
    British : 42 / 51
    UK_Pacific : 14 / 14
    Italians : 8 / 3
    ANZAC : 14 / 27
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: Germans round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 bombers and 8 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Japan to 37 Sea Zone
            1 fighter and 2 tactical_bombers moved from Germany to Norway
            4 bombers and 1 fighter moved from France to Norway
            4 armour moved from Karelia to Norway
            7 armour and 3 mech_infantrys moved from Finland to Norway
            1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
    

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 bombers and 8 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Japan to 37 Sea Zone
            1 fighter and 2 tactical_bombers moved from Germany to Norway
            4 bombers and 1 fighter moved from France to Norway
            4 armour moved from Karelia to Norway
            7 armour and 3 mech_infantrys moved from Finland to Norway
            1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
    
        Combat - Germans
            Battle in 37 Sea Zone
                Germans attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Novgorod
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Norway
                Germans attack with 11 armour, 4 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                British defend with 2 aaGuns, 1 airfield, 5 fighters, 1 harbour and 9 infantry; Americans defend with 1 aaGun, 4 fighters and 1 infantry
                    AA fire in Norway : 3/8 hits, 1.33 expected hits
                    2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in Norway
                    Germans roll dice for 11 armour, 4 bombers, 3 mech_infantrys and 1 tactical_bomber in Norway, round 2 : 14/19 hits, 9.33 expected hits
                    British roll dice for 3 aaGuns, 9 fighters and 10 infantry in Norway, round 2 : 12/19 hits, 9.33 expected hits
                    2 aaGuns owned by the British, 1 aaGun owned by the Americans, 9 armour owned by the Germans, 1 infantry owned by the Americans, 3 mech_infantrys owned by the Germans, 1 fighter owned by the British and 9 infantry owned by the British lost in Norway
                    Germans roll dice for 2 armour, 4 bombers and 1 tactical_bomber in Norway, round 3 : 2/7 hits, 4.33 expected hits
                    British roll dice for 8 fighters in Norway, round 3 : 6/8 hits, 5.33 expected hits
                    3 bombers owned by the Germans, 2 armour owned by the Germans, 2 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in Norway
                 retreated to Norway
                British win with 6 fighters remaining. Battle score for attacker is -81
                Casualties for Germans: 11 armour, 3 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                Casualties for Americans: 1 aaGun, 2 fighters and 1 infantry
                Casualties for British: 2 aaGuns, 1 fighter and 9 infantry
    
        Non Combat Move - Germans
            2 aaGuns, 9 artilleries and 21 infantry moved from Bessarabia to Eastern Poland
            8 mech_infantrys moved from Germany to Eastern Poland
            1 aaGun moved from Greater Southern Germany to Slovakia Hungary
            4 artilleries moved from Normandy Bordeaux to France
            1 artillery and 8 infantry moved from Western Germany to Germany
            1 bomber moved from Norway to France
            1 aaGun moved from Western Germany to France
            2 mech_infantrys moved from France to Yugoslavia
            2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
            1 bomber moved from 37 Sea Zone to Hainan
    
        Place Units - Germans
            2 bombers placed in France
            8 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,5,3,4,5,2,2,4,1,6,6
            Germans collect 42 PUs (4 lost to blockades); end with 43 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.67
    British : 3.33
    AA fire in Norway : : 1.67
    Russians : -0.33
    

    Savegame


  • @666

    Well that failed Norway attack is almost certainly game. We both had AMAZING rolls… your AAA shot down 3 German planes when my attack was already below 50/50. Germany hit 14 out of 19 rolls and for a moment I thought I was going to pull it off, but you hit 12 out of whatever and that was that.


  • @weddingsinger said in Weddingsinger (Axis) vs 666 (Allies) G40 BM3 no bid best 2 out of 3 Game #1:

    @666

    Well that failed Norway attack is almost certainly game. We both had AMAZING rolls… your AAA shot down 3 German planes when my attack was already below 50/50. Germany hit 14 out of 19 rolls and for a moment I thought I was going to pull it off, but you hit 12 out of whatever and that was that.

    personally I think that attack was a lose, lose for you, even if you took NOR with a few units, mostly air left I would think, the Russians would come tearing in a turn or two later. But yes, the outcome you had was indeed worse.


  • @666

    Agreed about Russia but the key was 1) some additional income, at least briefly, for Germany; and 2) killing off a lot of Allied planes

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary: Russians round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 13 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Italians
            1 infantry moved from Volgograd to Kazakhstan
                  Russians take Kazakhstan from Japanese
            2 infantry moved from Olgiy to Kansu
            1 fighter moved from Russia to Kansu
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            3 armour and 2 mech_infantrys moved from Belarus to Novgorod
            2 infantry moved from Archangel to Novgorod
            2 fighters moved from Bryansk to Novgorod
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 13 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Italians
            1 infantry moved from Volgograd to Kazakhstan
                  Russians take Kazakhstan from Japanese
            2 infantry moved from Olgiy to Kansu
            1 fighter moved from Russia to Kansu
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            3 armour and 2 mech_infantrys moved from Belarus to Novgorod
            2 infantry moved from Archangel to Novgorod
            2 fighters moved from Bryansk to Novgorod
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 3 armour, 2 fighters, 2 infantry and 2 mech_infantrys
                Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Russians roll dice for 3 armour, 2 fighters, 2 infantry and 2 mech_infantrys in Novgorod, round 2 : 3/9 hits, 3.17 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 3 armour, 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Kansu
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 fighter moved from Kansu to Novosibirsk
            1 mech_infantry moved from Vologda to Novosibirsk
            3 mech_infantrys moved from Russia to Novosibirsk
            2 infantry moved from Volgograd to Kazakhstan
            1 mech_infantry moved from Caucasus to Kazakhstan
            1 armour moved from Russia to Kazakhstan
            2 infantry moved from Buyant-Uhaa to Central Mongolia
            1 infantry moved from Ulaanbaatar to Central Mongolia
            1 infantry moved from Dzavhan to Central Mongolia
            1 aaGun, 11 artilleries and 25 infantry moved from Bryansk to Belarus
            1 armour and 1 mech_infantry moved from Russia to Belarus
            2 fighters moved from Novgorod to Belarus
            1 aaGun moved from Archangel to Belarus
            1 infantry moved from Western Ukraine to Bryansk
    
        Place Units - Russians
            3 infantry placed in Ukraine
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Russians : -0.83
    Japanese : -0.67
    

    Territory Summary for Russians :

    Kansu : 2 infantry
    Kazakhstan : 1 armour, 3 infantry and 1 mech_infantry
    Olgiy : 1 flag
    Dzavhan : 1 flag
    Central Mongolia : 1 flag, 4 infantry
    Buyant-Uhaa : 1 flag
    Ulaanbaatar : 1 flag
    Tsagaan Olom : 1 flag
    Belarus : 4 aaGuns, 1 armour, 12 artilleries, 2 fighters, 42 infantry and 1 mech_infantry
    Baltic States : 1 infantry
    Bryansk : 1 infantry
    Bessarabia : 1 infantry
    Russia : 1 airfield, 1 factory_major and 10 infantry
    Ukraine : 1 factory_minor and 3 infantry
    Western Ukraine : 1 infantry
    Novosibirsk : 1 fighter and 4 mech_infantrys
    Volgograd : 1 factory_minor
    Novgorod : 1 airfield, 3 armour, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
    113 Sea Zone : 1 cruiser and 1 submarine
    Northwest Persia : 1 flag
    

    Production/PUs Summary :

    Germans : 43 / 48
    Russians : 34 / 41
    Japanese : 48 / 57
    Americans : 56 / 82
    Chinese : 1 / 2
    British : 42 / 51
    UK_Pacific : 14 / 14
    Italians : 8 / 3
    ANZAC : 14 / 27
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese repair damage of 3x factory_minor; Remaining resources: 54 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 destroyer, 1 fighter, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 mech_infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 mech_infantry moved from Manchuria to Buryatia
                  Japanese take Buryatia from Russians
            2 artilleries and 1 infantry moved from Amur to 5 Sea Zone
            2 artilleries moved from Amur to Korea
            1 artillery moved from Yunnan to Shan State
            1 mech_infantry moved from French Indo China to Shan State
            1 mech_infantry moved from Manchuria to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            1 mech_infantry moved from Manchuria to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 fighter moved from 35 Sea Zone to 33 Sea Zone
    
        Combat - Japanese
            Battle in 33 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 33 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Shan State
                Japanese attack with 1 artillery and 1 mech_infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 mech_infantrys moved from French Indo China to Yunnan
            3 mech_infantrys moved from Hunan to Yunnan
            1 mech_infantry moved from Sikang to Yunnan
            1 infantry moved from Szechwan to Sikang
            1 artillery moved from Tsinghai to Shensi
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Hopei to Suiyuyan
            1 mech_infantry moved from Suiyuyan to Hopei
            1 infantry moved from Kweichow to Szechwan
            1 mech_infantry moved from Kiangsu to Kweichow
            2 artilleries, 1 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
            2 artilleries and 1 infantry moved from 6 Sea Zone to Japan
            1 fighter moved from Japan to French Indo China
            1 tactical_bomber moved from Manchuria to French Indo China
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 fighter moved from 33 Sea Zone to 35 Sea Zone
            1 transport moved from 35 Sea Zone to 6 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 armour moved from Shantung to Chahar
            2 armour moved from Shantung to Kweichow
            1 mech_infantry moved from Kiangsu to Hunan
            1 mech_infantry moved from Kiangsu to Kweichow
            1 fighter moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Chahar
    
        Place Units - Japanese
            1 destroyer, 1 fighter and 1 submarine placed in 6 Sea Zone
            3 infantry placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            2 infantry placed in Japan
            1 infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 52 PUs; end with 52 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    UK_Pacific : -0.33
    Japanese : 0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary: Americans round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 destroyers, 5 infantry, 1 mech_infantry, 2 submarines and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to France
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to Iwo Jima
            1 bomber moved from Queensland to Shan State
            1 bomber moved from Queensland to Shan State
            1 artillery and 1 infantry moved from Burma to Shan State
    

    Savegame

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