TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 7 Combat Move - French Non Combat Move - French 2 infantry moved from Algeria to Tunisia Turn Complete - FrenchCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Combat Move - Italians
1 bomber moved from Southern Italy to 91 Sea Zone
2 mech_infantrys moved from Northern Italy to Holland Belgium
1 mech_infantry moved from Northern Italy to Holland Belgium
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Western Germany to Western Ukraine
Combat - Italians
Americans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Western Ukraine
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 mech_infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 mech_infantry in Western Ukraine, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Italians attack with 3 mech_infantrys
Americans defend with 1 infantry
Italians roll dice for 3 mech_infantrys in Holland Belgium, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 2 mech_infantrys in Holland Belgium, round 3 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 mech_infantrys in Holland Belgium, round 4 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 mech_infantrys in Holland Belgium, round 5 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 mech_infantry in Holland Belgium, round 6 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 mech_infantry in Holland Belgium, round 7 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 7 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 mech_infantry in Holland Belgium, round 8 : 1/1 hits, 0.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 8 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Italians: 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 bomber
French defend with 1 fighter; Americans defend with 2 transports
Italians roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 fighter and 2 transports in 91 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the French lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 24
Casualties for French: 1 fighter
Casualties for Americans: 2 transports
Non Combat Move - Italians
1 bomber moved from 91 Sea Zone to Southern France
2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Western Ukraine to Eastern Poland
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,2,3,6,6,4,4,1,2,5
Italians collect 3 PUs (9 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians : -1.67
Americans : -1.00
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from New South Wales to Queensland
ANZAC take Queensland from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 marine moved from India to 39 Sea Zone
2 infantry moved from West India to India
1 marine and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 marine moved from 56 Sea Zone to Western Australia
2 fighters moved from Western Australia to 56 Sea Zone
2 submarines moved from 63 Sea Zone to 56 Sea Zone
Place Units - ANZAC
2 artilleries and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
India : 2 infantry
Queensland : 1 airfield, 1 factory_minor, 1 harbour and 1 marine
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Western Australia : 1 marine
Dutch New Guinea : 1 flag
Sumatra : 1 flag
56 Sea Zone : 2 fighters, 2 submarines and 1 transport
Production/PUs Summary :
Germans : 44 / 53
Russians : 25 / 37
Japanese : 55 / 66
Americans : 60 / 93
Chinese : 0 / 2
British : 40 / 49
UK_Pacific : 10 / 13
Italians : 12 / 3
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from New South Wales to Queensland
ANZAC take Queensland from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 marine moved from India to 39 Sea Zone
2 infantry moved from West India to India
1 marine and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 marine moved from 56 Sea Zone to Western Australia
2 fighters moved from Western Australia to 56 Sea Zone
2 submarines moved from 63 Sea Zone to 56 Sea Zone
Place Units - ANZAC
2 artilleries and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Eastern Persia to West India
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
India : 2 infantry
Queensland : 1 airfield, 1 factory_minor, 1 harbour and 1 marine
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Western Australia : 1 marine
Dutch New Guinea : 1 flag
Sumatra : 1 flag
56 Sea Zone : 2 fighters, 2 submarines and 1 transport
West India : 1 infantry
Normandy Bordeaux : 2 infantry
Production/PUs Summary :
Germans : 44 / 53
Russians : 25 / 37
Japanese : 55 / 66
Americans : 60 / 93
Chinese : 0 / 2
British : 40 / 49
UK_Pacific : 10 / 13
Italians : 12 / 3
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
10 mech_infantrys moved from Western Germany to Normandy Bordeaux
4 artilleries moved from France to Normandy Bordeaux
1 fighter moved from France to Normandy Bordeaux
1 fighter moved from Germany to Normandy Bordeaux
4 bombers moved from Eastern Poland to Normandy Bordeaux
2 tactical_bombers moved from Eastern Poland to Belarus
1 mech_infantry moved from Baltic States to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
3 armour and 3 mech_infantrys moved from Novgorod to Finland
Combat - Germans
Battle in Belarus
Germans attack with 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Belarus, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Belarus, round 3 : 4/4 hits, 1.33 expected hits
Russians roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Finland
Germans attack with 3 armour and 3 mech_infantrys
British defend with 1 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Finland, round 2 : 0/6 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 armour and 3 mech_infantrys in Finland, round 3 : 2/6 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Finland
Germans win, taking Finland from Americans with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 4 artilleries, 4 bombers, 2 fighters and 10 mech_infantrys
British defend with 2 aaGuns, 3 fighters, 5 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
AA fire in Normandy Bordeaux : 1/6 hits, 1.00 expected hits
1 fighter owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 4 artilleries, 4 bombers, 1 fighter and 10 mech_infantrys in Normandy Bordeaux, round 2 : 9/19 hits, 6.83 expected hits
Americans roll dice for 2 aaGuns, 3 fighters, 8 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 5/13 hits, 5.33 expected hits
2 aaGuns owned by the British, 1 infantry owned by the Americans, 1 infantry owned by the French, 5 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 4 artilleries, 4 bombers, 1 fighter and 5 mech_infantrys in Normandy Bordeaux, round 3 : 7/14 hits, 6.00 expected hits
Americans roll dice for 3 fighters, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 3/6 hits, 3.00 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the French, 3 mech_infantrys owned by the Germans, 3 fighters owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 4 artilleries, 4 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 30
Casualties for Germans: 1 fighter and 8 mech_infantrys
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for British: 2 aaGuns, 3 fighters, 5 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Non Combat Move - Germans
1 artillery and 8 infantry moved from Germany to Western Germany
4 bombers moved from Normandy Bordeaux to France
1 fighter moved from Normandy Bordeaux to France
1 aaGun moved from Yugoslavia to Greater Southern Germany
1 artillery and 1 infantry moved from Romania to Bessarabia
2 aaGuns, 8 artilleries and 20 infantry moved from Ukraine to Bessarabia
2 tactical_bombers moved from Belarus to Germany
4 armour moved from Novgorod to Finland
3 armour moved from Baltic States to Karelia
1 armour moved from Baltic States to Karelia
3 armour moved from Baltic States to Eastern Poland
Place Units - Germans
1 infantry and 2 mech_infantrys placed in France
1 fighter and 8 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,3,2,3,5,3,1,6,2,4
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Suiyuyan: 1 bomber
EDIT: Adding units owned by Germans to Japan: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 3.50
Americans : -1.00
AA fire in Normandy Bordeaux : : 0.00
Russians : -1.00
Edit to move German bomber in China over to Japan.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
10 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
3 armour moved from Bryansk to Belarus
3 fighters moved from Bryansk to Western Ukraine
1 mech_infantry moved from Bryansk to Caucasus
Russians take Caucasus from Japanese
2 infantry moved from Bryansk to Western Ukraine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
10 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
3 armour moved from Bryansk to Belarus
3 fighters moved from Bryansk to Western Ukraine
1 mech_infantry moved from Bryansk to Caucasus
Russians take Caucasus from Japanese
2 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 3 fighters and 2 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 3 fighters and 2 infantry in Western Ukraine, round 2 : 1/5 hits, 1.83 expected hits
Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Belarus
Russians attack with 3 armour, 1 artillery and 10 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 3 armour, 1 artillery and 10 infantry in Belarus, round 2 : 6/14 hits, 3.67 expected hits
Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
2 mech_infantrys moved from Bryansk to Belarus
1 aaGun and 2 infantry moved from Vologda to Archangel
7 infantry moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Belarus
11 artilleries moved from Russia to Bryansk
3 fighters moved from Western Ukraine to Bryansk
1 mech_infantry moved from Bryansk to Vologda
1 fighter moved from Bryansk to Russia
2 infantry moved from Bryansk to Belarus
Place Units - Russians
3 infantry placed in Volgograd
2 armour and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 0.33
Italians : -0.33
Russians : 1.50
Territory Summary for Russians :
Amur : 2 aaGuns and 18 infantry
Belarus : 2 aaGuns, 3 armour, 1 artillery, 18 infantry and 2 mech_infantrys
Bryansk : 1 aaGun, 11 artilleries, 2 fighters and 25 infantry
Archangel : 1 aaGun and 2 infantry
Russia : 1 airfield, 2 armour, 1 factory_major, 1 fighter and 4 mech_infantrys
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 2 infantry
Vologda : 1 mech_infantry
Volgograd : 1 factory_minor and 3 infantry
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Caucasus : 1 mech_infantry
113 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 44 / 57
Russians : 33 / 39
Japanese : 53 / 66
Americans : 56 / 93
Chinese : 0 / 2
British : 40 / 49
UK_Pacific : 10 / 13
Italians : 10 / 3
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 mech_infantrys moved from Jehol to Amur
2 artilleries, 1 fighter and 11 infantry moved from Korea to Amur
2 tactical_bombers moved from Japan to Amur
3 fighters moved from Japan to Amur
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 artilleries and 2 infantry moved from 5 Sea Zone to Amur
1 tactical_bomber moved from Yunnan to Philippines
1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 4 submarines and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Amur
Japanese attack with 4 artilleries, 4 fighters, 13 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
AA fire in Amur : 2/6 hits, 1.00 expected hits
2 fighters owned by the Japanese lost in Amur
Japanese roll dice for 4 artilleries, 2 fighters, 13 infantry, 2 mech_infantrys and 2 tactical_bombers in Amur, round 2 : 8/23 hits, 6.83 expected hits
Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 6/18 hits, 6.00 expected hits
6 infantry owned by the Japanese, 6 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 4 artilleries, 2 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers in Amur, round 3 : 9/17 hits, 5.83 expected hits
Russians roll dice for 12 infantry in Amur, round 3 : 6/12 hits, 4.00 expected hits
6 infantry owned by the Japanese and 9 infantry owned by the Russians lost in Amur
Japanese roll dice for 4 artilleries, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Amur, round 4 : 3/11 hits, 4.67 expected hits
Russians roll dice for 3 infantry in Amur, round 4 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 4 artilleries, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 fighters and 12 infantry
Casualties for Russians: 2 aaGuns and 18 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 fighter moved from Amur to Japan
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
1 tactical_bomber moved from Amur to Manchuria
3 mech_infantrys moved from Shantung to Manchuria
1 aaGun moved from Korea to Manchuria
1 transport moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
3 mech_infantrys moved from French Indo China to Yunnan
2 armour moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Shensi to Suiyuyan
3 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from Hunan to Kweichow
2 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 armour placed in Shantung
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Combat Hit Differential Summary :
AA fire in Amur : : 1.00
Russians : 1.00
Japanese : 2.67
bump
@weddingsinger said in Weddingsinger (Axis) vs 666 (Allies) G40 BM3 no bid best 2 out of 3 Game #1:
bump
sorry just returned from a 12 day work trip in France, little time to play, will be back to normal now…
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 bomber moved from India to French Indo China
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Non Combat Move - Americans
2 bombers and 2 fighters moved from New Zealand to Queensland
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
3 infantry and 1 marine moved from Western Australia to 56 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters, 3 infantry, 1 marine, 4 submarines and 2 transports moved from 56 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Western Australia to Queensland
3 infantry and 1 marine moved from 54 Sea Zone to Queensland
1 armour, 1 artillery and 1 infantry moved from India to Burma
2 fighters moved from Western United States to 26 Sea Zone
1 carrier, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 transports moved from 106 Sea Zone to 101 Sea Zone
2 carriers, 2 destroyers and 3 fighters moved from 110 Sea Zone to 126 Sea Zone
2 fighters moved from 126 Sea Zone to Norway
2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
3 transports moved from 110 Sea Zone to 107 Sea Zone
2 fighters moved from Russia to Norway
1 artillery moved from Western United States to Central United States
Place Units - Americans
3 artilleries and 2 infantry placed in Eastern United States
2 infantry placed in Western United States
3 fighters placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Americans undo move 2.
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 1 artillery, 3 fighters and 1 harbour; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 bomber moved from India to French Indo China
Combat - British
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in French Indo China causes 3 damage total.
Battle in Greece
Non Combat Move - British
1 bomber moved from French Indo China to India
1 aaGun, 1 armour, 1 artillery, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber moved from India to Burma
2 fighters moved from Russia to Norway
1 aaGun and 3 infantry moved from 126 Sea Zone to Norway
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 126 Sea Zone
4 infantry moved from 126 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
1 infantry moved from Alexandria to Egypt
1 carrier, 2 destroyers and 1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from Northwest Persia to 99 Sea Zone
1 fighter moved from Northwest Persia to India
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - British
1 harbour placed in Norway
3 fighters placed in United Kingdom
1 artillery placed in Egypt
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
AA fire in French Indo China : : -0.17
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Marshall Islands : 1 flag
Shan State : 1 infantry
Burma : 1 aaGun, 2 armour, 2 artilleries, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
India : 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Borneo : 1 artillery and 1 infantry
Queensland : 1 artillery, 2 bombers, 2 fighters, 4 infantry, 1 marine and 1 mech_infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
Java : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
33 Sea Zone : 1 transport
26 Sea Zone : 2 carriers, 4 destroyers, 2 fighters, 3 submarines and 1 transport
10 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
54 Sea Zone : 2 battleships, 5 carriers, 3 cruisers, 3 destroyers, 8 fighters, 4 submarines and 3 transports
Central United States : 1 artillery and 1 factory_major
Eastern United States : 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Morocco : 1 flag, 1 aaGun and 4 infantry
Algeria : 1 flag
Tunisia : 1 flag
Norway : 1 flag, 3 aaGuns, 1 airfield, 8 fighters, 1 harbour and 10 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
93 Sea Zone : 1 submarine
Greece : 1 flag, 1 artillery and 1 infantry
99 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transport
97 Sea Zone : 6 submarines
Iraq : 1 flag
Eastern Persia : 1 flag
101 Sea Zone : 1 destroyer and 5 transports
Brazil : 1 flag
Persia : 1 flag
126 Sea Zone : 2 carriers, 2 destroyers, 1 fighter and 4 transports
107 Sea Zone : 3 transports
Production/PUs Summary :
Germans : 44 / 57
Russians : 32 / 39
Japanese : 53 / 57
Americans : 56 / 82
Chinese : 0 / 2
British : 42 / 51
UK_Pacific : 11 / 14
Italians : 8 / 3
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Non Combat Move - Americans
2 bombers and 2 fighters moved from New Zealand to Queensland
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
3 infantry and 1 marine moved from Western Australia to 56 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters, 3 infantry, 1 marine, 4 submarines and 2 transports moved from 56 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Western Australia to Queensland
3 infantry and 1 marine moved from 54 Sea Zone to Queensland
1 armour, 1 artillery and 1 infantry moved from India to Burma
2 fighters moved from Western United States to 26 Sea Zone
1 carrier, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 transports moved from 106 Sea Zone to 101 Sea Zone
2 carriers, 2 destroyers and 3 fighters moved from 110 Sea Zone to 126 Sea Zone
2 fighters moved from 126 Sea Zone to Norway
2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
3 transports moved from 110 Sea Zone to 107 Sea Zone
2 fighters moved from Russia to Norway
1 artillery moved from Western United States to Central United States
Place Units - Americans
3 artilleries and 2 infantry placed in Eastern United States
2 infantry placed in Western United States
3 fighters placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Americans undo move 2.
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 1 artillery, 3 fighters and 1 harbour; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 bomber moved from India to French Indo China
Combat - British
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in French Indo China causes 3 damage total.
Battle in Greece
Non Combat Move - British
1 bomber moved from French Indo China to India
1 aaGun, 1 armour, 1 artillery, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber moved from India to Burma
2 fighters moved from Russia to Norway
1 aaGun and 3 infantry moved from 126 Sea Zone to Norway
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 126 Sea Zone
4 infantry moved from 126 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
1 infantry moved from Alexandria to Egypt
1 carrier, 2 destroyers and 1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from Northwest Persia to 99 Sea Zone
1 fighter moved from Northwest Persia to India
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - British
1 harbour placed in Norway
3 fighters placed in United Kingdom
1 artillery placed in Egypt
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 126 Sea Zone: 1 fighter
EDIT: Adding units owned by British to Norway: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in French Indo China : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy nothing; Remaining resources: 3 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Holland Belgium to Greater Southern Germany
2 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Southern France to Southern Italy
1 fighter moved from Eastern Poland to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,5,3,5,5,1,3,2,1,2
Italians collect 0 PUs (8 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
@weddingsinger I am partners with a UK firm, we do, primarily, design and management. Corp interiors, museums, trade shows etc…Was helping the team set up at the Paris Air show.
That sounds exceedingly cool.
@weddingsinger it can be, super high stress though, damn it’s my turn…thought it was yours. will get to this asap
I was curious, you mention an air show, I’m picturing truss rigging, etc? Is that what you’re helping with?