@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
Weddingsinger (Axis) vs 666 (Allies) G40 BM3 no bid best 2 out of 3 Game #1
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Combat Move - Italians 1 bomber moved from Southern Italy to 91 Sea Zone 2 mech_infantrys moved from Northern Italy to Holland Belgium 1 mech_infantry moved from Northern Italy to Holland Belgium 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 fighter moved from Western Germany to Western Ukraine Combat - Italians Americans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone Battle in Western Ukraine Italians attack with 1 fighter and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 1 mech_infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 1 mech_infantry in Western Ukraine, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Italians attack with 3 mech_infantrys Americans defend with 1 infantry Italians roll dice for 3 mech_infantrys in Holland Belgium, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Holland Belgium Italians roll dice for 2 mech_infantrys in Holland Belgium, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 mech_infantrys in Holland Belgium, round 4 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 mech_infantrys in Holland Belgium, round 5 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Holland Belgium Italians roll dice for 1 mech_infantry in Holland Belgium, round 6 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 mech_infantry in Holland Belgium, round 7 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 7 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 mech_infantry in Holland Belgium, round 8 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 mech_infantry remaining. Battle score for attacker is -5 Casualties for Italians: 2 mech_infantrys Casualties for Americans: 1 infantry Battle in 91 Sea Zone Italians attack with 1 bomber French defend with 1 fighter; Americans defend with 2 transports Italians roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 fighter and 2 transports in 91 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the French lost in 91 Sea Zone 2 transports owned by the Americans lost in 91 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 24 Casualties for French: 1 fighter Casualties for Americans: 2 transports Non Combat Move - Italians 1 bomber moved from 91 Sea Zone to Southern France 2 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Western Ukraine to Eastern Poland Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,2,3,6,6,4,4,1,2,5 Italians collect 3 PUs (9 lost to blockades); end with 3 PUsCombat Hit Differential Summary :
Italians : -1.67 Americans : -1.00 Russians : -1.00 -
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from New South Wales to Queensland ANZAC take Queensland from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 marine moved from India to 39 Sea Zone 2 infantry moved from West India to India 1 marine and 1 transport moved from 39 Sea Zone to 56 Sea Zone 1 marine moved from 56 Sea Zone to Western Australia 2 fighters moved from Western Australia to 56 Sea Zone 2 submarines moved from 63 Sea Zone to 56 Sea Zone Place Units - ANZAC 2 artilleries and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
Territory Summary for ANZAC :
India : 2 infantry Queensland : 1 airfield, 1 factory_minor, 1 harbour and 1 marine New Zealand : 1 airfield and 1 harbour New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry Western Australia : 1 marine Dutch New Guinea : 1 flag Sumatra : 1 flag 56 Sea Zone : 2 fighters, 2 submarines and 1 transportProduction/PUs Summary :
Germans : 44 / 53 Russians : 25 / 37 Japanese : 55 / 66 Americans : 60 / 93 Chinese : 0 / 2 British : 40 / 49 UK_Pacific : 10 / 13 Italians : 12 / 3 ANZAC : 14 / 20 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from New South Wales to Queensland ANZAC take Queensland from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 marine moved from India to 39 Sea Zone 2 infantry moved from West India to India 1 marine and 1 transport moved from 39 Sea Zone to 56 Sea Zone 1 marine moved from 56 Sea Zone to Western Australia 2 fighters moved from Western Australia to 56 Sea Zone 2 submarines moved from 63 Sea Zone to 56 Sea Zone Place Units - ANZAC 2 artilleries and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Eastern Persia to West India 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Turn Complete - FrenchCombat Hit Differential Summary :
Territory Summary for ANZAC and French :
India : 2 infantry Queensland : 1 airfield, 1 factory_minor, 1 harbour and 1 marine New Zealand : 1 airfield and 1 harbour New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry Western Australia : 1 marine Dutch New Guinea : 1 flag Sumatra : 1 flag 56 Sea Zone : 2 fighters, 2 submarines and 1 transport West India : 1 infantry Normandy Bordeaux : 2 infantryProduction/PUs Summary :
Germans : 44 / 53 Russians : 25 / 37 Japanese : 55 / 66 Americans : 60 / 93 Chinese : 0 / 2 British : 40 / 49 UK_Pacific : 10 / 13 Italians : 12 / 3 ANZAC : 14 / 20 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 10 mech_infantrys moved from Western Germany to Normandy Bordeaux 4 artilleries moved from France to Normandy Bordeaux 1 fighter moved from France to Normandy Bordeaux 1 fighter moved from Germany to Normandy Bordeaux 4 bombers moved from Eastern Poland to Normandy Bordeaux 2 tactical_bombers moved from Eastern Poland to Belarus 1 mech_infantry moved from Baltic States to Belarus 1 mech_infantry moved from Eastern Poland to Belarus 3 armour and 3 mech_infantrys moved from Novgorod to Finland Combat - Germans Battle in Belarus Germans attack with 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 infantry and 1 mech_infantry Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Belarus, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belarus Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Belarus, round 3 : 4/4 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry and 1 mech_infantry Battle in Finland Germans attack with 3 armour and 3 mech_infantrys British defend with 1 infantry Germans roll dice for 3 armour and 3 mech_infantrys in Finland, round 2 : 0/6 hits, 2.00 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 armour and 3 mech_infantrys in Finland, round 3 : 2/6 hits, 2.00 expected hits Americans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Finland Germans win, taking Finland from Americans with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Normandy Bordeaux Germans attack with 4 artilleries, 4 bombers, 2 fighters and 10 mech_infantrys British defend with 2 aaGuns, 3 fighters, 5 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry AA fire in Normandy Bordeaux : 1/6 hits, 1.00 expected hits 1 fighter owned by the Germans lost in Normandy Bordeaux Germans roll dice for 4 artilleries, 4 bombers, 1 fighter and 10 mech_infantrys in Normandy Bordeaux, round 2 : 9/19 hits, 6.83 expected hits Americans roll dice for 2 aaGuns, 3 fighters, 8 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 5/13 hits, 5.33 expected hits 2 aaGuns owned by the British, 1 infantry owned by the Americans, 1 infantry owned by the French, 5 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 4 artilleries, 4 bombers, 1 fighter and 5 mech_infantrys in Normandy Bordeaux, round 3 : 7/14 hits, 6.00 expected hits Americans roll dice for 3 fighters, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 3/6 hits, 3.00 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the French, 3 mech_infantrys owned by the Germans, 3 fighters owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 4 artilleries, 4 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 30 Casualties for Germans: 1 fighter and 8 mech_infantrys Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for British: 2 aaGuns, 3 fighters, 5 infantry and 1 mech_infantry Casualties for French: 2 infantry Non Combat Move - Germans 1 artillery and 8 infantry moved from Germany to Western Germany 4 bombers moved from Normandy Bordeaux to France 1 fighter moved from Normandy Bordeaux to France 1 aaGun moved from Yugoslavia to Greater Southern Germany 1 artillery and 1 infantry moved from Romania to Bessarabia 2 aaGuns, 8 artilleries and 20 infantry moved from Ukraine to Bessarabia 2 tactical_bombers moved from Belarus to Germany 4 armour moved from Novgorod to Finland 3 armour moved from Baltic States to Karelia 1 armour moved from Baltic States to Karelia 3 armour moved from Baltic States to Eastern Poland Place Units - Germans 1 infantry and 2 mech_infantrys placed in France 1 fighter and 8 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,3,2,3,5,3,1,6,2,4 Germans collect 47 PUs (2 lost to blockades); end with 47 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Suiyuyan: 1 bomber EDIT: Adding units owned by Germans to Japan: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 3.50 Americans : -1.00 AA fire in Normandy Bordeaux : : 0.00 Russians : -1.00 -
Edit to move German bomber in China over to Japan.
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TripleA Move Summary: Russians round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Archangel to Novgorod Russians take Novgorod from Germans 10 infantry moved from Bryansk to Belarus 1 artillery moved from Bryansk to Belarus 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 3 armour moved from Bryansk to Belarus 3 fighters moved from Bryansk to Western Ukraine 1 mech_infantry moved from Bryansk to Caucasus Russians take Caucasus from Japanese 2 infantry moved from Bryansk to Western Ukraine -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Archangel to Novgorod Russians take Novgorod from Germans 10 infantry moved from Bryansk to Belarus 1 artillery moved from Bryansk to Belarus 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 3 armour moved from Bryansk to Belarus 3 fighters moved from Bryansk to Western Ukraine 1 mech_infantry moved from Bryansk to Caucasus Russians take Caucasus from Japanese 2 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 3 fighters and 2 infantry Italians defend with 1 mech_infantry Russians roll dice for 3 fighters and 2 infantry in Western Ukraine, round 2 : 1/5 hits, 1.83 expected hits Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Belarus Russians attack with 3 armour, 1 artillery and 10 infantry Germans defend with 2 mech_infantrys Russians roll dice for 3 armour, 1 artillery and 10 infantry in Belarus, round 2 : 6/14 hits, 3.67 expected hits Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 3 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 2 mech_infantrys moved from Bryansk to Belarus 1 aaGun and 2 infantry moved from Vologda to Archangel 7 infantry moved from Bryansk to Belarus 1 aaGun moved from Bryansk to Belarus 1 aaGun moved from Bryansk to Belarus 11 artilleries moved from Russia to Bryansk 3 fighters moved from Western Ukraine to Bryansk 1 mech_infantry moved from Bryansk to Vologda 1 fighter moved from Bryansk to Russia 2 infantry moved from Bryansk to Belarus Place Units - Russians 3 infantry placed in Volgograd 2 armour and 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : 0.33 Italians : -0.33 Russians : 1.50Territory Summary for Russians :
Amur : 2 aaGuns and 18 infantry Belarus : 2 aaGuns, 3 armour, 1 artillery, 18 infantry and 2 mech_infantrys Bryansk : 1 aaGun, 11 artilleries, 2 fighters and 25 infantry Archangel : 1 aaGun and 2 infantry Russia : 1 airfield, 2 armour, 1 factory_major, 1 fighter and 4 mech_infantrys Ukraine : 1 factory_minor and 1 infantry Western Ukraine : 2 infantry Vologda : 1 mech_infantry Volgograd : 1 factory_minor and 3 infantry Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Caucasus : 1 mech_infantry 113 Sea Zone : 1 cruiser and 1 submarine Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 44 / 57 Russians : 33 / 39 Japanese : 53 / 66 Americans : 56 / 93 Chinese : 0 / 2 British : 40 / 49 UK_Pacific : 10 / 13 Italians : 10 / 3 ANZAC : 14 / 20 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 1 destroyer and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 mech_infantrys moved from Jehol to Amur 2 artilleries, 1 fighter and 11 infantry moved from Korea to Amur 2 tactical_bombers moved from Japan to Amur 3 fighters moved from Japan to Amur 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 2 artilleries and 2 infantry moved from 5 Sea Zone to Amur 1 tactical_bomber moved from Yunnan to Philippines 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 4 submarines and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Amur Japanese attack with 4 artilleries, 4 fighters, 13 infantry, 2 mech_infantrys and 2 tactical_bombers Russians defend with 2 aaGuns and 18 infantry AA fire in Amur : 2/6 hits, 1.00 expected hits 2 fighters owned by the Japanese lost in Amur Japanese roll dice for 4 artilleries, 2 fighters, 13 infantry, 2 mech_infantrys and 2 tactical_bombers in Amur, round 2 : 8/23 hits, 6.83 expected hits Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 6/18 hits, 6.00 expected hits 6 infantry owned by the Japanese, 6 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 4 artilleries, 2 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers in Amur, round 3 : 9/17 hits, 5.83 expected hits Russians roll dice for 12 infantry in Amur, round 3 : 6/12 hits, 4.00 expected hits 6 infantry owned by the Japanese and 9 infantry owned by the Russians lost in Amur Japanese roll dice for 4 artilleries, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Amur, round 4 : 3/11 hits, 4.67 expected hits Russians roll dice for 3 infantry in Amur, round 4 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 4 artilleries, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 2 fighters and 12 infantry Casualties for Russians: 2 aaGuns and 18 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 fighter moved from Amur to Japan 1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone 1 tactical_bomber moved from Amur to Manchuria 3 mech_infantrys moved from Shantung to Manchuria 1 aaGun moved from Korea to Manchuria 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 3 mech_infantrys moved from French Indo China to Yunnan 2 armour moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Suiyuyan to Shensi 1 mech_infantry moved from Shensi to Suiyuyan 3 mech_infantrys moved from Kiangsu to Hunan 1 infantry moved from Hunan to Kweichow 2 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu 3 armour placed in Shantung Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUsCombat Hit Differential Summary :
AA fire in Amur : : 1.00 Russians : 1.00 Japanese : 2.67 -
bump
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@weddingsinger said in Weddingsinger (Axis) vs 666 (Allies) G40 BM3 no bid best 2 out of 3 Game #1:
bump
sorry just returned from a 12 day work trip in France, little time to play, will be back to normal now…
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TripleA Move Summary: Americans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 2 destroyers, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands -
TripleA Move Summary: British round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 bomber moved from India to French Indo China -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 2 destroyers, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 1 infantry Japanese defend with 1 aaGun, 1 airfield and 1 harbour 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Non Combat Move - Americans 2 bombers and 2 fighters moved from New Zealand to Queensland 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 3 infantry and 1 marine moved from Western Australia to 56 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters, 3 infantry, 1 marine, 4 submarines and 2 transports moved from 56 Sea Zone to 54 Sea Zone 1 mech_infantry moved from Western Australia to Queensland 3 infantry and 1 marine moved from 54 Sea Zone to Queensland 1 armour, 1 artillery and 1 infantry moved from India to Burma 2 fighters moved from Western United States to 26 Sea Zone 1 carrier, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 3 transports moved from 106 Sea Zone to 101 Sea Zone 2 carriers, 2 destroyers and 3 fighters moved from 110 Sea Zone to 126 Sea Zone 2 fighters moved from 126 Sea Zone to Norway 2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone 3 transports moved from 110 Sea Zone to 107 Sea Zone 2 fighters moved from Russia to Norway 1 artillery moved from Western United States to Central United States Place Units - Americans 3 artilleries and 2 infantry placed in Eastern United States 2 infantry placed in Western United States 3 fighters placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Americans undo move 2. 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 artillery, 3 fighters and 1 harbour; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 bomber moved from India to French Indo China Combat - British Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in French Indo China causes 3 damage total. Battle in Greece Non Combat Move - British 1 bomber moved from French Indo China to India 1 aaGun, 1 armour, 1 artillery, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber moved from India to Burma 2 fighters moved from Russia to Norway 1 aaGun and 3 infantry moved from 126 Sea Zone to Norway 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry and 2 transports moved from 110 Sea Zone to 126 Sea Zone 4 infantry moved from 126 Sea Zone to Norway 1 fighter moved from United Kingdom to Norway 1 infantry moved from Alexandria to Egypt 1 carrier, 2 destroyers and 1 fighter moved from 98 Sea Zone to 99 Sea Zone 1 fighter moved from Northwest Persia to 99 Sea Zone 1 fighter moved from Northwest Persia to India 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland Place Units - British 1 harbour placed in Norway 3 fighters placed in United Kingdom 1 artillery placed in Egypt Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Place Units - UK_Pacific 1 armour, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantryCombat Hit Differential Summary :
AA fire in French Indo China : : -0.17Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry Marshall Islands : 1 flag Shan State : 1 infantry Burma : 1 aaGun, 2 armour, 2 artilleries, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber India : 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry Borneo : 1 artillery and 1 infantry Queensland : 1 artillery, 2 bombers, 2 fighters, 4 infantry, 1 marine and 1 mech_infantry Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry Midway : 1 airfield Java : 1 flag 41 Sea Zone : 1 flag 44 Sea Zone : 1 flag 33 Sea Zone : 1 transport 26 Sea Zone : 2 carriers, 4 destroyers, 2 fighters, 3 submarines and 1 transport 10 Sea Zone : 1 carrier, 1 destroyer and 1 submarine 54 Sea Zone : 2 battleships, 5 carriers, 3 cruisers, 3 destroyers, 8 fighters, 4 submarines and 3 transports Central United States : 1 artillery and 1 factory_major Eastern United States : 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour and 8 infantry Iceland : 1 airfield Quebec : 1 factory_minor Gibraltar : 1 airfield and 1 harbour New Brunswick Nova Scotia : 1 harbour Egypt : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Union of South Africa : 1 factory_minor and 1 harbour Scotland : 1 airfield United Kingdom : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry Morocco : 1 flag, 1 aaGun and 4 infantry Algeria : 1 flag Tunisia : 1 flag Norway : 1 flag, 3 aaGuns, 1 airfield, 8 fighters, 1 harbour and 10 infantry Tobruk : 1 flag Libya : 1 flag Italian Somaliland : 1 flag Ethiopia : 1 flag 93 Sea Zone : 1 submarine Greece : 1 flag, 1 artillery and 1 infantry 99 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transport 97 Sea Zone : 6 submarines Iraq : 1 flag Eastern Persia : 1 flag 101 Sea Zone : 1 destroyer and 5 transports Brazil : 1 flag Persia : 1 flag 126 Sea Zone : 2 carriers, 2 destroyers, 1 fighter and 4 transports 107 Sea Zone : 3 transportsProduction/PUs Summary :
Germans : 44 / 57 Russians : 32 / 39 Japanese : 53 / 57 Americans : 56 / 82 Chinese : 0 / 2 British : 42 / 51 UK_Pacific : 11 / 14 Italians : 8 / 3 ANZAC : 14 / 20 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post: UK_Pacific round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 2 destroyers, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 1 infantry Japanese defend with 1 aaGun, 1 airfield and 1 harbour 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Non Combat Move - Americans 2 bombers and 2 fighters moved from New Zealand to Queensland 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 3 infantry and 1 marine moved from Western Australia to 56 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters, 3 infantry, 1 marine, 4 submarines and 2 transports moved from 56 Sea Zone to 54 Sea Zone 1 mech_infantry moved from Western Australia to Queensland 3 infantry and 1 marine moved from 54 Sea Zone to Queensland 1 armour, 1 artillery and 1 infantry moved from India to Burma 2 fighters moved from Western United States to 26 Sea Zone 1 carrier, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 3 transports moved from 106 Sea Zone to 101 Sea Zone 2 carriers, 2 destroyers and 3 fighters moved from 110 Sea Zone to 126 Sea Zone 2 fighters moved from 126 Sea Zone to Norway 2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone 3 transports moved from 110 Sea Zone to 107 Sea Zone 2 fighters moved from Russia to Norway 1 artillery moved from Western United States to Central United States Place Units - Americans 3 artilleries and 2 infantry placed in Eastern United States 2 infantry placed in Western United States 3 fighters placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Americans undo move 2. 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 artillery, 3 fighters and 1 harbour; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 bomber moved from India to French Indo China Combat - British Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in French Indo China causes 3 damage total. Battle in Greece Non Combat Move - British 1 bomber moved from French Indo China to India 1 aaGun, 1 armour, 1 artillery, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber moved from India to Burma 2 fighters moved from Russia to Norway 1 aaGun and 3 infantry moved from 126 Sea Zone to Norway 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry and 2 transports moved from 110 Sea Zone to 126 Sea Zone 4 infantry moved from 126 Sea Zone to Norway 1 fighter moved from United Kingdom to Norway 1 infantry moved from Alexandria to Egypt 1 carrier, 2 destroyers and 1 fighter moved from 98 Sea Zone to 99 Sea Zone 1 fighter moved from Northwest Persia to 99 Sea Zone 1 fighter moved from Northwest Persia to India 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland Place Units - British 1 harbour placed in Norway 3 fighters placed in United Kingdom 1 artillery placed in Egypt Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Place Units - UK_Pacific 1 armour, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by British from 126 Sea Zone: 1 fighter EDIT: Adding units owned by British to Norway: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
AA fire in French Indo China : : -0.17 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy nothing; Remaining resources: 3 PUs; Combat Move - Italians Non Combat Move - Italians 1 mech_infantry moved from Holland Belgium to Greater Southern Germany 2 infantry moved from Northern Italy to Yugoslavia 1 bomber moved from Southern France to Southern Italy 1 fighter moved from Eastern Poland to Southern Italy 2 infantry moved from Southern Italy to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,5,3,5,5,1,3,2,1,2 Italians collect 0 PUs (8 lost to blockades); end with 3 PUsCombat Hit Differential Summary :
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@weddingsinger I am partners with a UK firm, we do, primarily, design and management. Corp interiors, museums, trade shows etc…Was helping the team set up at the Paris Air show.
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That sounds exceedingly cool.
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@weddingsinger it can be, super high stress though, damn it’s my turn…thought it was yours. will get to this asap
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I was curious, you mention an air show, I’m picturing truss rigging, etc? Is that what you’re helping with?





