JWW V AeT (allies) game 2


  • TripleA Move Summary: Italians round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 airfield, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 98 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            1 artillery and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
            1 bomber moved from Southern Italy to 94 Sea Zone
            1 fighter moved from 98 Sea Zone to Iraq
            1 fighter moved from Egypt to Iraq
            1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
            1 destroyer moved from 98 Sea Zone to 81 Sea Zone
            1 fighter moved from 98 Sea Zone to 81 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 airfield, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 98 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            1 artillery and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
            1 bomber moved from Southern Italy to 94 Sea Zone
            1 fighter moved from 98 Sea Zone to Iraq
            1 fighter moved from Egypt to Iraq
            1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
            1 destroyer moved from 98 Sea Zone to 81 Sea Zone
            1 fighter moved from 98 Sea Zone to 81 Sea Zone
    
        Combat - Italians
            Battle in 94 Sea Zone
                Italians attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer
                    Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber in 94 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Italians lost in 94 Sea Zone
                    Italians roll dice for 1 bomber in 94 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 94 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Italians: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 81 Sea Zone
                Italians attack with 1 destroyer and 1 fighter
                British defend with 1 destroyer
                    Italians roll dice for 1 destroyer and 1 fighter in 81 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer and 1 fighter in 81 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 destroyer in 81 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 81 Sea Zone
                Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 armour, 1 artillery and 2 mech_infantrys
                British defend with 1 armour and 1 mech_infantry
                    Italians roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.83 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Anglo Egyptian Sudan, round 3 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 2/2 hits, 0.83 expected hits
                    2 mech_infantrys owned by the Italians lost in Anglo Egyptian Sudan
                    Italians roll dice for 1 armour and 1 artillery in Anglo Egyptian Sudan, round 4 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 4 : 1/2 hits, 0.83 expected hits
                    1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                1 armour owned by the Italians retreated to Egypt
                British win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -12
                Casualties for Italians: 1 artillery and 2 mech_infantrys
            Battle in Iraq
                Italians attack with 1 artillery, 2 fighters and 1 infantry
                British defend with 2 infantry
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Iraq, round 2 : 1/4 hits, 1.67 expected hits
                    British roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
                    Italians roll dice for 1 artillery and 2 fighters in Iraq, round 3 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Iraq
                Italians win with 2 fighters remaining. Battle score for attacker is -1
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Iraq to Egypt
            1 aaGun and 1 marine moved from Trans-Jordan to Egypt
            1 fighter moved from 81 Sea Zone to Egypt
            1 battleship, 1 carrier, 2 cruisers and 2 transports moved from 98 Sea Zone to 97 Sea Zone
            1 bomber moved from 94 Sea Zone to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 airfield, 1 artillery and 2 infantry placed in Egypt
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians : -5.83
    British : 0.83
    Americans : 0.33
    

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
    Alexandria : 1 flag
    Egypt : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 1 marine
    Cyprus : 1 flag
    Malta : 1 flag
    Syria : 1 flag
    Tunisia : 1 flag
    Northern Italy : 1 factory_major
    Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
    Bessarabia : 1 aaGun and 2 infantry
    Western Ukraine : 1 flag, 1 armour and 1 mech_infantry
    Crete : 1 flag
    Greece : 2 infantry
    97 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports
    81 Sea Zone : 1 destroyer
    

    Production/PUs Summary :

    Germans : 51 / 71
    Russians : 30 / 37
    Japanese : 61 / 77
    Americans : 54 / 81
    Chinese : 3 / 3
    British : 30 / 30
    UK_Pacific : 6 / 9
    Italians : 17 / 30
    ANZAC : 10 / 16
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 129 times
            2 was rolled 136 times
            3 was rolled 133 times
            4 was rolled 156 times
            5 was rolled 140 times
            6 was rolled 170 times
        Average roll : 3.639
        Median : 4.000
        Variance : 1.444
        Standard Deviation : 1.202
        Total rolls : 864
    
    Null / Other
            2 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Germans Combat
            1 was rolled 33 times
            2 was rolled 32 times
            3 was rolled 31 times
            4 was rolled 39 times
            5 was rolled 31 times
            6 was rolled 45 times
        Average roll : 3.654
        Median : 4.000
        Variance : 0.766
        Standard Deviation : 0.875
        Total rolls : 211
    
    British Combat
            1 was rolled 17 times
            2 was rolled 21 times
            3 was rolled 23 times
            4 was rolled 20 times
            5 was rolled 24 times
            6 was rolled 26 times
        Average roll : 3.695
        Median : 4.000
        Variance : 0.391
        Standard Deviation : 0.625
        Total rolls : 131
    
    Italians Combat
            1 was rolled 9 times
            2 was rolled 11 times
            3 was rolled 18 times
            4 was rolled 24 times
            5 was rolled 11 times
            6 was rolled 17 times
        Average roll : 3.756
        Median : 4.000
        Variance : 1.820
        Standard Deviation : 1.349
        Total rolls : 90
    
    Americans Combat
            1 was rolled 7 times
            2 was rolled 6 times
            3 was rolled 10 times
            4 was rolled 7 times
            5 was rolled 3 times
            6 was rolled 10 times
        Average roll : 3.535
        Median : 3.000
        Variance : 0.829
        Standard Deviation : 0.911
        Total rolls : 43
    
    Neutral_Axis Combat
            1 was rolled 3 times
            2 was rolled 3 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 1 times
        Average roll : 2.500
        Median : 2.000
        Variance : 0.815
        Standard Deviation : 0.903
        Total rolls : 10
    
    Japanese Combat
            1 was rolled 37 times
            2 was rolled 36 times
            3 was rolled 23 times
            4 was rolled 35 times
            5 was rolled 37 times
            6 was rolled 28 times
        Average roll : 3.423
        Median : 4.000
        Variance : 0.868
        Standard Deviation : 0.932
        Total rolls : 196
    
    French Combat
            2 was rolled 3 times
            3 was rolled 8 times
            4 was rolled 11 times
            5 was rolled 3 times
            6 was rolled 4 times
        Average roll : 3.897
        Median : 4.000
        Variance : 2.815
        Standard Deviation : 1.678
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 3 times
            6 was rolled 1 times
        Average roll : 3.556
        Median : 4.000
        Variance : 0.438
        Standard Deviation : 0.661
        Total rolls : 9
    
    Neutral_Allies Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.667
        Median : 3.000
        Variance : 0.688
        Standard Deviation : 0.829
        Total rolls : 9
    
    Chinese Combat
            1 was rolled 8 times
            2 was rolled 14 times
            3 was rolled 14 times
            4 was rolled 10 times
            5 was rolled 19 times
            6 was rolled 19 times
        Average roll : 3.893
        Median : 4.000
        Variance : 1.229
        Standard Deviation : 1.109
        Total rolls : 84
    
    UK_Pacific Combat
            1 was rolled 4 times
            2 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 2 times
            6 was rolled 4 times
        Average roll : 3.571
        Median : 4.000
        Variance : 0.872
        Standard Deviation : 0.934
        Total rolls : 14
    
    Russians Combat
            1 was rolled 7 times
            2 was rolled 5 times
            3 was rolled 2 times
            4 was rolled 4 times
            5 was rolled 5 times
            6 was rolled 12 times
        Average roll : 3.886
        Median : 4.000
        Variance : 1.730
        Standard Deviation : 1.315
        Total rolls : 35
    

    Savegame


  • @aequitas-et-veritas -5.8 for the Italians there, nice


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 infantry moved from New Guinea to Dutch New Guinea
    
        Combat - ANZAC
            Battle in Dutch New Guinea
                ANZAC attack with 1 artillery and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery and 2 infantry in Dutch New Guinea, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                    ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter, 4 infantry and 1 mech_infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 cruiser
            EDIT: Removing units owned by ANZAC from 32 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,50
    Japanese : 1,00
    

    Savegame


  • TripleA Move Summary: Germans round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 fighter, 7 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Western Ukraine to Bryansk
            2 armour and 11 mech_infantrys moved from Eastern Poland to Ukraine
            3 infantry moved from Western Ukraine to Ukraine
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            2 artilleries and 8 infantry moved from Novgorod to Belarus
            1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
            1 fighter moved from Egypt to Anglo Egyptian Sudan
            2 fighters moved from Trans-Jordan to Anglo Egyptian Sudan
            2 bombers moved from Novgorod to Bryansk
            1 bomber and 2 tactical_bombers moved from Western Ukraine to Bryansk
            1 tactical_bomber moved from Novgorod to Belarus
            2 artilleries moved from Western Ukraine to Ukraine
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 fighter, 7 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Western Ukraine to Bryansk
            2 armour and 11 mech_infantrys moved from Eastern Poland to Ukraine
            3 infantry moved from Western Ukraine to Ukraine
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            2 artilleries and 8 infantry moved from Novgorod to Belarus
            1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
            1 fighter moved from Egypt to Anglo Egyptian Sudan
            2 fighters moved from Trans-Jordan to Anglo Egyptian Sudan
            2 bombers moved from Novgorod to Bryansk
            1 bomber and 2 tactical_bombers moved from Western Ukraine to Bryansk
            1 tactical_bomber moved from Novgorod to Belarus
            2 artilleries moved from Western Ukraine to Ukraine
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 2 armour, 2 artilleries, 3 infantry and 11 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 armour, 2 artilleries, 3 infantry and 11 mech_infantrys in Ukraine, round 2 : 3/18 hits, 4.33 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 armour, 2 artilleries, 2 infantry and 11 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Germans attack with 3 bombers, 2 infantry and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 3 bombers, 2 infantry and 2 tactical_bombers in Bryansk, round 2 : 3/7 hits, 3.33 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 3 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Belarus
                Germans attack with 2 artilleries, 8 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 2 artilleries, 8 infantry and 1 tactical_bomber in Belarus, round 2 : 0/11 hits, 2.83 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 2 artilleries, 7 infantry and 1 tactical_bomber in Belarus, round 3 : 2/10 hits, 2.67 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 artilleries, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Anglo Egyptian Sudan
                Germans attack with 3 fighters and 1 tactical_bomber
                British defend with 1 armour and 1 mech_infantry
                    Germans roll dice for 3 fighters and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 2/4 hits, 2.17 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British, 1 tactical_bomber owned by the Germans and 1 armour owned by the British lost in Anglo Egyptian Sudan
                Germans win with 3 fighters remaining. Battle score for attacker is -1
                Casualties for Germans: 1 tactical_bomber
                Casualties for British: 1 armour and 1 mech_infantry
    
        Non Combat Move - Germans
            3 fighters moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern France to Normandy Bordeaux
            3 fighters moved from Western Germany to Egypt
            1 aaGun, 11 armour, 2 artilleries, 6 infantry and 17 mech_infantrys moved from Western Ukraine to Ukraine
            3 bombers moved from Bryansk to Novgorod
            2 infantry moved from Novgorod to Archangel
            1 aaGun moved from Novgorod to Belarus
            1 infantry moved from Romania to Bessarabia
            3 mech_infantrys moved from Poland to Western Ukraine
            1 aaGun and 1 infantry moved from Eastern Poland to Western Ukraine
            1 tactical_bomber moved from Belarus to Novgorod
            2 tactical_bombers moved from Bryansk to Novgorod
            1 aaGun moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
    
        Place Units - Germans
            1 fighter placed in Western Germany
            3 infantry placed in Normandy Bordeaux
            3 infantry placed in Novgorod
            1 infantry placed in Western Germany
            10 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : -5.33
    British : 0.17
    Russians : 0.67
    

    Territory Summary for Germans :

    Egypt : 6 fighters and 1 infantry
    Normandy Bordeaux : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield and 1 factory_minor
    Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
    Germany : 1 factory_major and 10 mech_infantrys
    Belarus : 1 flag, 1 aaGun, 2 artilleries and 7 infantry
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 1 flag, 1 infantry
    Vyborg : 1 flag
    Archangel : 1 flag, 1 aaGun and 4 infantry
    Eastern Poland : 1 flag
    Bessarabia : 1 flag, 1 infantry
    Ukraine : 1 flag, 1 aaGun, 13 armour, 4 artilleries, 1 factory_minor, 8 infantry and 28 mech_infantrys
    Western Ukraine : 1 aaGun, 1 infantry and 3 mech_infantrys
    Novgorod : 1 flag, 1 airfield, 3 bombers, 1 factory_minor, 1 harbour, 3 infantry, 1 mech_infantry and 3 tactical_bombers
    124 Sea Zone : 1 submarine
    125 Sea Zone : 1 submarine
    113 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
    Bulgaria : 1 flag
    Greece : 1 flag
    97 Sea Zone : 1 mech_infantry
    Yugoslavia : 1 flag
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 56 / 73
    Russians : 25 / 37
    Japanese : 61 / 77
    Americans : 54 / 81
    Chinese : 3 / 3
    British : 30 / 30
    UK_Pacific : 6 / 9
    Italians : 17 / 30
    ANZAC : 10 / 16
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Bryansk
            2 fighters moved from Russia to Bryansk
            1 tactical_bomber moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 2,00 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Bryansk to Russia
            2 infantry moved from Tambov to Rostov
            1 artillery moved from Volgograd to Tambov
            4 infantry moved from Russia to Tambov
            2 infantry moved from Russia to Tambov
            6 infantry moved from Yenisey to Timguska
            2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            1 artillery and 8 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 0,00
    

    Savegame


  • TripleA Move Summary: Japanese round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 5 destroyers, 3 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 destroyer moved from 55 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            2 fighters moved from 35 Sea Zone to Dutch New Guinea
            2 fighters moved from 35 Sea Zone to Guam
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Sikang to Tsinghai
            1 bomber moved from French Indo China to Tsinghai
            1 bomber moved from Hunan to Tsinghai
            2 tactical_bombers moved from Hunan to Tsinghai
            1 infantry moved from Jehol to Anhwe
            1 mech_infantry moved from Manchuria to Anhwe
            2 mech_infantrys moved from Manchuria to Anhwe
            2 tactical_bombers moved from Hunan to Anhwe
            1 artillery moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            2 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from 6 Sea Zone to 8 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 5 destroyers, 3 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 destroyer moved from 55 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            2 fighters moved from 35 Sea Zone to Dutch New Guinea
            2 fighters moved from 35 Sea Zone to Guam
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Sikang to Tsinghai
            1 bomber moved from French Indo China to Tsinghai
            1 bomber moved from Hunan to Tsinghai
            2 tactical_bombers moved from Hunan to Tsinghai
            1 infantry moved from Jehol to Anhwe
            1 mech_infantry moved from Manchuria to Anhwe
            2 mech_infantrys moved from Manchuria to Anhwe
            2 tactical_bombers moved from Hunan to Anhwe
            1 artillery moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            2 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from 6 Sea Zone to 8 Sea Zone
    
        Combat - Japanese
            Battle in 8 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 8 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                Americans defend with 1 submarine; ANZAC defend with 1 transport
                    Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 45 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 45 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 45 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 45 Sea Zone
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
                Casualties for Americans: 1 submarine
                Casualties for ANZAC: 1 transport
            Battle in Dutch New Guinea
                Japanese attack with 2 fighters and 2 infantry
                ANZAC defend with 1 artillery
                    Japanese roll dice for 2 fighters and 2 infantry in Dutch New Guinea, round 2 : 3/4 hits, 1.33 expected hits
                    ANZAC roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in Guam
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                Americans defend with 1 airfield and 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Guam, round 2 : 0/4 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Guam, round 3 : 1/4 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Guam
                Japanese win, taking Guam from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Tsinghai
                Japanese attack with 2 bombers, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 fighter and 1 infantry
                    Japanese roll dice for 2 bombers, 2 infantry and 2 tactical_bombers in Tsinghai, round 2 : 2/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 fighter and 1 infantry
            Battle in Anhwe
                Japanese attack with 1 infantry, 3 mech_infantrys and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Anhwe, round 2 : 1/6 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Chahar to Kweichow
            1 infantry moved from Suiyuyan to Kansu
            1 artillery moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Szechwan
            2 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Chahar
            1 mech_infantry moved from Hopei to Suiyuyan
            1 aaGun and 1 infantry moved from Jehol to Anhwe
            1 infantry moved from Jehol to Anhwe
            1 infantry moved from Jehol to Chahar
            1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
            2 tactical_bombers moved from Anhwe to French Indo China
            2 tactical_bombers moved from Tsinghai to Sikang
            2 bombers moved from Tsinghai to Sikang
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            2 fighters moved from Guam to 35 Sea Zone
            2 fighters moved from Dutch New Guinea to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
            1 fighter moved from 8 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Hunan to French Indo China
    
        Place Units - Japanese
            1 carrier, 5 destroyers and 1 transport placed in 6 Sea Zone
            1 marine placed in Japan
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : -1.17
    ANZAC : -0.33
    Chinese : -0.33
    Japanese : -5.50
    

    Territory Summary for Japanese :

    Shantung : 1 flag
    Kwangsi : 1 flag
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 marine
    Jehol : 1 flag
    Manchuria : 1 flag, 1 factory_minor
    Shensi : 1 flag, 1 artillery
    Yunnan : 1 flag, 1 infantry
    Suiyuyan : 1 flag, 1 mech_infantry
    Kweichow : 1 flag, 1 mech_infantry
    Hunan : 1 flag, 1 aaGun and 1 infantry
    Kansu : 1 flag, 1 infantry
    Hopei : 1 flag
    Tsinghai : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 4 infantry
    Sikang : 1 flag, 1 artillery, 2 bombers and 2 tactical_bombers
    Anhwe : 1 flag, 1 aaGun, 3 infantry and 3 mech_infantrys
    Shan State : 1 flag
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield, 1 harbour and 2 marines
    Guam : 1 flag, 1 airfield, 1 artillery and 1 infantry
    French Indo China : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 8 infantry and 3 tactical_bombers
    Celebes : 1 flag
    Java : 1 flag
    Dutch New Guinea : 1 flag, 2 infantry
    Sumatra : 1 flag
    45 Sea Zone : 1 destroyer and 1 transport
    37 Sea Zone : 1 submarine
    36 Sea Zone : 2 transports
    35 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber
    21 Sea Zone : 1 transport
    16 Sea Zone : 1 destroyer
    6 Sea Zone : 1 battleship, 4 carriers, 6 destroyers, 6 fighters, 2 submarines, 2 tactical_bombers and 1 transport
    

    Production/PUs Summary :

    Germans : 55 / 73
    Russians : 26 / 33
    Japanese : 64 / 72
    Americans : 54 / 81
    Chinese : 0 / 3
    British : 30 / 30
    UK_Pacific : 6 / 9
    Italians : 17 / 30
    ANZAC : 10 / 16
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Queensland to 45 Sea Zone
            1 bomber moved from Gibraltar to French Central Africa
            1 infantry moved from French West Africa to French Central Africa
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            3 fighters moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 5 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 45 Sea Zone
                Americans attack with 2 bombers
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 2 bombers in 45 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in French Central Africa
                Americans attack with 1 bomber and 1 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 bomber and 1 infantry in French Central Africa, round 2 : 0/2 hits, 0,83 expected hits
                    Neutral_Axis roll dice for 1 infantry in French Central Africa, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in French Central Africa
                 retreated to French Central Africa
                Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Americans
            1 infantry moved from French West Africa to 87 Sea Zone
            1 infantry and 1 transport moved from 87 Sea Zone to 88 Sea Zone
            1 infantry moved from French Guiana to 88 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from British Columbia to Hawaiian Islands
            3 bombers moved from Western United States to Hawaiian Islands
            2 fighters moved from Western United States to 26 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
            1 aaGun and 3 mech_infantrys moved from British Columbia to Western United States
            1 bomber moved from French Central Africa to French West Africa
            2 bombers moved from 45 Sea Zone to Burma
    
        Place Units - Americans
            2 fighters and 2 infantry placed in Western United States
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 armour, 1 artillery and 2 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 4 PUs
    
        Purchase Units - British
            British buy 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Burma to Malaya
                  UK_Pacific take Shan State from Japanese
                  UK_Pacific take Malaya from Japanese
            1 bomber moved from Persia to Yunnan
            1 infantry moved from Burma to Yunnan
            1 bomber moved from Persia to Yunnan
    
        Combat - British
            Battle in Yunnan
                British attack with 2 bombers and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 bombers and 1 infantry in Yunnan, round 2 : 0/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 bombers and 1 infantry in Yunnan, round 3 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 bombers moved from Yunnan to Burma
            2 aaGuns and 3 infantry moved from India to Burma
            1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            1 armour moved from Union of South Africa to 71 Sea Zone
            1 armour and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 infantry moved from French Madagascar to 72 Sea Zone
            1 destroyer moved from 71 Sea Zone to 80 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            1 armour and 1 infantry moved from 80 Sea Zone to Persia
            1 fighter moved from Gibraltar to Morocco
    
        Place Units - British
            2 fighters placed in 80 Sea Zone
            1 mech_infantry placed in Persia
            2 infantry placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Removing units owned by British from 80 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : -2,00
    Americans : -1,67
    Neutral_Axis : 0,67
    Japanese : -0,33
    

    Savegame


  • TripleA Move Summary: Italians round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Rostov
            1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
            1 armour moved from Egypt to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 armour moved from Anglo Egyptian Sudan to Belgian Congo
                  Italians take Belgian Congo from British
            1 destroyer moved from 81 Sea Zone to 71 Sea Zone
            1 fighter moved from Egypt to Rostov
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Rostov
            1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
            1 armour moved from Egypt to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 armour moved from Anglo Egyptian Sudan to Belgian Congo
                  Italians take Belgian Congo from British
            1 destroyer moved from 81 Sea Zone to 71 Sea Zone
            1 fighter moved from Egypt to Rostov
    
        Combat - Italians
            Battle in 71 Sea Zone
                Italians attack with 1 destroyer
                British defend with 1 transport
                    1 transport owned by the British lost in 71 Sea Zone
                Italians win, taking 71 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Rostov
                Italians attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry
                Russians defend with 2 infantry
                    Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Rostov to Ukraine
            1 aaGun and 2 infantry moved from Bessarabia to Ukraine
            1 bomber moved from Rostov to Ukraine
            1 aaGun and 2 infantry moved from Southern Italy to 97 Sea Zone
            1 aaGun, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            1 aaGun and 2 infantry moved from 98 Sea Zone to Egypt
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            2 fighters moved from Egypt to 98 Sea Zone
    
        Place Units - Italians
            2 infantry and 1 mech_infantry placed in Egypt
            1 infantry and 2 mech_infantrys placed in Northern Italy
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    Russians : -0.67
    

    Territory Summary for Italians :

    Belgian Congo : 1 flag, 1 armour
    Trans-Jordan : 1 flag, 1 infantry
    Alexandria : 1 flag
    Egypt : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry, 1 marine and 1 mech_infantry
    Cyprus : 1 flag
    Malta : 1 flag
    Anglo Egyptian Sudan : 1 flag, 1 infantry
    Syria : 1 flag
    Tunisia : 1 flag
    Northern Italy : 1 factory_major, 1 infantry and 2 mech_infantrys
    Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
    Rostov : 1 flag, 1 armour and 1 mech_infantry
    Ukraine : 1 aaGun, 1 bomber, 1 fighter and 2 infantry
    Western Ukraine : 1 flag
    Crete : 1 flag
    Greece : 2 infantry
    71 Sea Zone : 1 flag, 1 destroyer
    98 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports
    

    Production/PUs Summary :

    Germans : 55 / 73
    Russians : 24 / 33
    Japanese : 59 / 72
    Americans : 54 / 74
    Chinese : 1 / 4
    British : 28 / 30
    UK_Pacific : 10 / 13
    Italians : 21 / 34
    ANZAC : 10 / 16
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from India to Szechwan
    
        Combat - ANZAC
            Battle in Szechwan
                ANZAC attack with 1 fighter
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 fighter in Szechwan, round 3 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                ANZAC win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Szechwan to Burma
            1 fighter moved from New South Wales to Queensland
            1 infantry moved from Queensland to New South Wales
            1 infantry moved from Queensland to South Australia
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,00
    Japanese : -0,67
    

    Savegame


  • @aequitas-et-veritas sorry been on vacation…will try to get a move in this week!


  • @JWW2
    @666 thank you for letting me know.


  • TripleA Move Summary: Germans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Archangel to Smolensk
                  Germans take Smolensk from Russians
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            3 infantry moved from Belarus to Bryansk
            5 mech_infantrys moved from Ukraine to Volgograd
            3 tactical_bombers moved from Novgorod to Volgograd
            2 bombers moved from Novgorod to Volgograd
            1 infantry moved from Belarus to Bryansk
            1 mech_infantry moved from Ukraine to Volgograd
            1 bomber moved from Novgorod to Bryansk
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Archangel to Smolensk
                  Germans take Smolensk from Russians
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            3 infantry moved from Belarus to Bryansk
            5 mech_infantrys moved from Ukraine to Volgograd
            3 tactical_bombers moved from Novgorod to Volgograd
            2 bombers moved from Novgorod to Volgograd
            1 infantry moved from Belarus to Bryansk
            1 mech_infantry moved from Ukraine to Volgograd
            1 bomber moved from Novgorod to Bryansk
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 2 bombers, 6 mech_infantrys and 3 tactical_bombers
                Russians defend with 1 factory_minor and 5 infantry
                    Germans roll dice for 2 bombers, 6 mech_infantrys and 3 tactical_bombers in Volgograd, round 2 : 3/11 hits, 3.83 expected hits
                    Russians roll dice for 5 infantry in Volgograd, round 2 : 2/5 hits, 1.67 expected hits
                    3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                    Germans roll dice for 2 bombers, 4 mech_infantrys and 3 tactical_bombers in Volgograd, round 3 : 2/9 hits, 3.50 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 bombers, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 3 mech_infantrys
                Casualties for Russians: 5 infantry
            Battle in Bryansk
                Germans attack with 1 bomber and 4 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber and 4 infantry in Bryansk, round 2 : 1/5 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 bomber and 3 infantry in Bryansk, round 3 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 aaGun, 13 armour, 4 artilleries, 8 infantry and 21 mech_infantrys moved from Ukraine to Rostov
            6 fighters moved from Egypt to Rostov
            2 bombers moved from Volgograd to Rostov
            1 tactical_bomber moved from Volgograd to Rostov
            1 bomber moved from Bryansk to Rostov
            3 mech_infantrys moved from Western Ukraine to Rostov
            1 aaGun and 1 infantry moved from Western Ukraine to Ukraine
            1 infantry moved from Bessarabia to Ukraine
            1 mech_infantry moved from Novgorod to Nenetsia
            1 aaGun moved from Archangel to Nenetsia
            3 infantry moved from Novgorod to Belarus
            10 mech_infantrys moved from Germany to Eastern Poland
            1 fighter moved from Western Germany to Egypt
            1 mech_infantry moved from 98 Sea Zone to Egypt
            2 tactical_bombers moved from Volgograd to Rostov
            2 fighters moved from 113 Sea Zone to Southern Italy
            1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 113 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            2 fighters placed in 112 Sea Zone
            2 fighters placed in Western Germany
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Novgorod
            3 infantry placed in Normandy Bordeaux
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 62 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.83
    Russians : 0.67
    

    Territory Summary for Germans :

    Egypt : 1 fighter, 1 infantry and 1 mech_infantry
    Normandy Bordeaux : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield and 1 factory_minor
    Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
    Germany : 1 factory_major
    Southern Italy : 2 fighters
    Belarus : 1 flag, 1 aaGun, 2 artilleries and 6 infantry
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 1 flag, 3 infantry
    Rostov : 1 aaGun, 13 armour, 4 artilleries, 3 bombers, 6 fighters, 8 infantry, 24 mech_infantrys and 3 tactical_bombers
    Nenetsia : 1 flag, 1 aaGun, 1 infantry and 1 mech_infantry
    Vyborg : 1 flag
    Archangel : 1 flag, 1 infantry
    Eastern Poland : 1 flag, 10 mech_infantrys
    Bessarabia : 1 flag
    Ukraine : 1 flag, 1 aaGun, 1 factory_minor, 2 infantry and 3 mech_infantrys
    Vologda : 1 flag, 1 infantry
    Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
    Caucasus : 1 flag, 1 mech_infantry
    Smolensk : 1 flag, 1 infantry
    112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
    124 Sea Zone : 1 submarine
    125 Sea Zone : 1 submarine
    Bulgaria : 1 flag
    Greece : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 62 / 89
    Russians : 17 / 33
    Japanese : 59 / 72
    Americans : 54 / 74
    Chinese : 1 / 4
    British : 28 / 30
    UK_Pacific : 10 / 13
    Italians : 21 / 34
    ANZAC : 10 / 16
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Tambov to Volgograd
            1 fighter moved from Russia to Volgograd
            1 fighter moved from Russia to Vologda
            2 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Smolensk
            1 tactical_bomber moved from Russia to Smolensk
            1 infantry moved from Tambov to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 fighter and 4 infantry
                Germans defend with 1 factory_minor and 3 mech_infantrys
                    Russians roll dice for 1 fighter and 4 infantry in Volgograd, round 2 : 1/5 hits, 1,17 expected hits
                    Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 0/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 1 fighter and 4 infantry in Volgograd, round 3 : 1/5 hits, 1,17 expected hits
                    Germans roll dice for 2 mech_infantrys in Volgograd, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 1 fighter and 3 infantry in Volgograd, round 4 : 2/4 hits, 1,00 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 3 mech_infantrys
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Russians attack with 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            6 infantry moved from Timguska to Urals
            2 aaGuns and 12 infantry moved from Yenisey to Timguska
            1 aaGun, 1 artillery and 25 infantry moved from Tambov to Russia
            1 tactical_bomber moved from Smolensk to Russia
            1 fighter moved from Volgograd to Russia
            1 fighter moved from Vologda to Russia
    
        Place Units - Russians
            1 armour and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans : -2,00
    Russians : 1,50
    

    Savegame


  • TripleA Move Summary: Japanese round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
            1 infantry moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            2 marines moved from Philippines to 35 Sea Zone
            1 battleship, 1 cruiser and 2 marines moved from 35 Sea Zone to 37 Sea Zone
            2 marines moved from 37 Sea Zone to Malaya
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Siberia
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            6 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
            1 infantry moved from Tsinghai to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 artillery moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            2 infantry moved from Chahar to Hopei
            2 bombers moved from Sikang to Hopei
            2 tactical_bombers moved from French Indo China to Malaya
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
            1 infantry moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            2 marines moved from Philippines to 35 Sea Zone
            1 battleship, 1 cruiser and 2 marines moved from 35 Sea Zone to 37 Sea Zone
            2 marines moved from 37 Sea Zone to Malaya
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Siberia
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            6 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
            1 infantry moved from Tsinghai to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 artillery moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            2 infantry moved from Chahar to Hopei
            2 bombers moved from Sikang to Hopei
            2 tactical_bombers moved from French Indo China to Malaya
    
        Combat - Japanese
            Battle in Caroline Islands
            Battle in Siberia
            Battle in Malaya
                Japanese attack with 1 artillery, 3 infantry, 2 marines and 2 tactical_bombers
                British defend with 1 armour and 1 mech_infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 2/2 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 armour and 1 mech_infantry in Malaya, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Malaya
                Japanese win, taking Caroline Islands from Americans, taking Siberia from Russians, taking Malaya from UK_Pacific with 1 artillery, 2 infantry, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 armour and 1 mech_infantry
            Battle in Hopei
                Japanese attack with 2 bombers and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Hopei, round 2 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 6 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 3/9 hits, 4.67 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            6 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
            2 carriers moved from 35 Sea Zone to 37 Sea Zone
            4 fighters moved from 35 Sea Zone to 37 Sea Zone
            2 tactical_bombers moved from Malaya to French Indo China
            2 destroyers moved from 35 Sea Zone to 37 Sea Zone
            1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Suiyuyan to Sikang
            1 mech_infantry moved from Kweichow to Tsinghai
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Anhwe to Szechwan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from French Indo China to Kwangsi
            2 mech_infantrys moved from Anhwe to Shensi
            1 aaGun moved from Anhwe to Kweichow
            2 bombers moved from Hopei to French Indo China
            2 tactical_bombers moved from Sikang to French Indo China
    
        Place Units - Japanese
            1 carrier, 2 destroyers and 2 fighters placed in 6 Sea Zone
            3 infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.83
    Chinese : 0.67
    UK_Pacific : 0.17
    Japanese : -1.50
    

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 1 harbour and 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag, 1 infantry
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 marine
    Jehol : 1 flag
    Manchuria : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
    Shensi : 1 flag, 1 artillery and 2 mech_infantrys
    Yunnan : 1 flag, 1 infantry
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 aaGun and 1 infantry
    Hunan : 1 flag, 1 aaGun and 1 infantry
    Kansu : 1 flag, 1 infantry
    Hopei : 1 flag, 1 infantry
    Tsinghai : 1 flag, 1 mech_infantry
    Szechwan : 1 flag, 1 mech_infantry
    Chahar : 1 flag, 1 infantry
    Sikang : 1 flag, 1 mech_infantry
    Anhwe : 1 flag, 1 infantry
    Shan State : 1 flag, 1 infantry
    Malaya : 1 flag, 1 artillery, 1 harbour, 2 infantry and 2 marines
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    New Guinea : 1 flag, 1 infantry
    Philippines : 1 flag, 1 airfield and 1 harbour
    Guam : 1 flag, 1 airfield and 1 artillery
    Siberia : 1 flag, 1 infantry
    Kazakhstan : 1 flag, 1 artillery
    French Indo China : 1 flag, 1 aaGun, 2 bombers, 1 factory_minor, 6 infantry and 5 tactical_bombers
    Celebes : 1 flag
    Java : 1 flag
    Dutch New Guinea : 1 flag, 1 infantry
    Sumatra : 1 flag
    33 Sea Zone : 1 transport
    37 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 2 transports
    16 Sea Zone : 1 destroyer
    5 Sea Zone : 1 transport
    6 Sea Zone : 1 battleship, 6 carriers, 1 cruiser, 6 destroyers, 9 fighters, 3 submarines and 3 tactical_bombers
    Novosibirsk : 1 flag, 1 infantry
    

    Production/PUs Summary :

    Germans : 58 / 89
    Russians : 18 / 28
    Japanese : 67 / 75
    Americans : 54 / 74
    Chinese : 0 / 4
    British : 28 / 30
    UK_Pacific : 6 / 13
    Italians : 21 / 34
    ANZAC : 10 / 16
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

Suggested Topics

  • 4
  • 12
  • 23
  • 339
  • 25
  • 87
  • 60
  • 81
Axis & Allies Boardgaming Custom Painted Miniatures

40

Online

17.0k

Users

39.3k

Topics

1.7m

Posts