@oysteilo
any scramble?
L18 BM3 G40 BSD (L) vs AetV (X+5) Game II
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Neutrals are different. This is not like italy declaring war on Russia and then can fly over unlimited over red territories.
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Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
TripleA is correct here. After the dow all neuttals become axis friendly and not just a hostile ( such as russia becomes hostile adter german dow)power as you claimed.
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Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
TripleA is correct here. After the dow all neuttals become axis friendly and not just a hostile ( such as russia becomes hostile adter german dow)power as you claimed.
Ah OK, I forgot that they go Pro. Since that is the case then I agree that you probably can’t attack behind the territory with planes, but I would like to still wait for the ruling. Thanks.
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Thanks for acknowledging. And I am also curious about the ruling.
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What is the story here? Is someone giving us a ruling?
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@BSD:
What is the story here? Is someone giving us a ruling?
Good morning BSD, the best way in our case would be that you redo your US and UK turn if you changed your mind regarding the NC (neutral crush).
2nd Option:
You stick to the NC with outvome, without the Yugo attack.3rd Option:
NC as is without Yugo and new targets for your Bmbrs and you roll it here.In case you need an official word from a Mod. beside the one from JDOW, you or me could contact Gamerman01 to leave a comment in here.
Usually you write a question in the forum Q&A and an official is giving you an answer.
Most of the time P@nther, Gammerman01 or Krieghund provide the answers.Please let me know what you want to do.
AetV
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Usually, gamerman is the rule deputy and rules in sich cases. I asked him alreasy via facebook but it might help if you write him a pm. Indonnot know else can rule here.
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Will do it.
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@BSD:
Here is the way i see it:
1. Can planes fly over countries that I am at war with? Yes
2. Am I at war with Spain? Yes
Therefore I can fly over Spain since I am at war with them.You don’t declare war on neutral countries. Triple A is wrong about that. Krieghund has made this very clear.
You are not at war with Spain. You attacked Spain and Yugoslavia at the same time. At the time of the combat movement, Spain is still NEUTRAL. When a territory was neutral at the start of your turn, as Spain and Yugoslavia were, you cannot fly over them except to attack them directly (with that particular air unit). So planes cannot ever fly over Spain if Spain was not previously attacked by anyone, unless that aircraft itself is attacking Spain.
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Thank you Gamerman01.
How will you proceed BSD?
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OK, thanks for the ruling. I will redo the Allies turns starting with USA. Will take the turn later tonight or early tomorrow. Sorry for the misunderstanding.
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@BSD:
OK, thanks for the ruling. I will redo the Allies turns starting with USA. Will take the turn later tonight or early tomorrow. Sorry for the misunderstanding.
No Problem BSD.
Thank you for your Patience. I hope you still have fun and a good time. -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Americans
Americans buy 4 artilleries, 7 infantry and 7 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
2 fighters moved from Western United States to 1 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
4 fighters moved from 110 Sea Zone to Holland Belgium
2 armour, 4 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
2 armour, 4 artilleries and 6 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Holland Belgium
Americans attack with 6 fighters, 1 infantry and 1 mech_infantry
Germans defend with 2 infantry
Americans roll dice for 6 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 4/8 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in 1 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 1 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 1 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 2 armour, 4 artilleries and 6 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 armour, 4 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
5 bombers moved from Gibraltar to United Kingdom
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to Iceland
3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
3 artilleries and 3 infantry moved from 123 Sea Zone to Iceland
1 fighter moved from Western United States to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Trans-Jordan to Egypt
1 fighter moved from Belgian Congo to Egypt
2 fighters moved from 1 Sea Zone to Western United States
1 artillery moved from Alaska to British Columbia
2 aaGuns and 1 mech_infantry moved from Western United States to Central United StatesPlace Units - Americans
7 transports placed in 101 Sea Zone
3 artilleries and 7 infantry placed in Eastern United States
1 artillery placed in Central United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 8 infantry moved from Kweichow to ShensiNon Combat Move - Chinese
1 fighter moved from Kiangsu to ShensiPlace Units - Chinese
2 infantry placed in Manchuria
2 artilleries and 4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Americans
Americans buy 4 artilleries, 7 infantry and 7 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
2 fighters moved from Western United States to 1 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
4 fighters moved from 110 Sea Zone to Holland Belgium
2 armour, 4 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
2 armour, 4 artilleries and 6 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Holland Belgium
Americans attack with 6 fighters, 1 infantry and 1 mech_infantry
Germans defend with 2 infantry
Americans roll dice for 6 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 4/8 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in 1 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 1 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 1 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 2 armour, 4 artilleries and 6 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 armour, 4 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
5 bombers moved from Gibraltar to United Kingdom
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to Iceland
3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
3 artilleries and 3 infantry moved from 123 Sea Zone to Iceland
1 fighter moved from Western United States to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Trans-Jordan to Egypt
1 fighter moved from Belgian Congo to Egypt
2 fighters moved from 1 Sea Zone to Western United States
1 artillery moved from Alaska to British Columbia
2 aaGuns and 1 mech_infantry moved from Western United States to Central United StatesPlace Units - Americans
7 transports placed in 101 Sea Zone
3 artilleries and 7 infantry placed in Eastern United States
1 artillery placed in Central United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 8 infantry moved from Kweichow to ShensiNon Combat Move - Chinese
1 fighter moved from Kiangsu to ShensiPlace Units - Chinese
2 infantry placed in Manchuria
2 artilleries and 4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUsPurchase Units - British
British buy 1 carrier, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 infantry moved from Eastern Persia to Persia
1 artillery and 8 infantry moved from West India to Eastern Persia
1 aaGun, 2 artilleries and 6 infantry moved from India to West India
8 artilleries and 24 infantry moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber moved from Gibraltar to Egypt
2 fighters moved from West India to Eastern Persia
1 aaGun, 5 artilleries and 6 infantry moved from Shan State to French Indo China
1 artillery and 1 infantry moved from Shan State to French Indo China
2 fighters moved from United Kingdom to 110 Sea ZonePlace Units - British
1 carrier placed in 110 Sea Zone
3 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 aaGun, 1 armour and 1 artillery
EDIT: Removing units owned by British from United Kingdom: 7 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 1 aaGun, 1 armour, 1 artillery and 7 infantry
EDIT: Turning off Edit Mode
3 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
1 armour and 5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour and 5 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 7 submarines moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
4 artilleries and 5 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 97 Sea Zone to 98 Sea Zone
5 artilleries and 5 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Southern Italy to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Northern Italy to Western Germany
2 mech_infantrys moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 artillery moved from Northern Italy to 97 Sea Zone
4 artilleries and 5 infantry moved from Southern Italy to 97 Sea Zone
5 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 infantry, 7 submarines and 5 transports moved from 97 Sea Zone to 98 Sea Zone
5 artilleries and 5 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Southern Italy to Trans-Jordan -
The second Map is the right one. I missclicked my two Ita Mechs.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Northern Italy to Western Germany
2 mech_infantrys moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 artillery moved from Northern Italy to 97 Sea Zone
4 artilleries and 5 infantry moved from Southern Italy to 97 Sea Zone
5 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 infantry, 7 submarines and 5 transports moved from 97 Sea Zone to 98 Sea Zone
5 artilleries and 5 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Southern Italy to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 5 artilleries, 2 fighters and 5 infantry
ANZAC defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1,17 expected hits
Italians roll dice for 5 artilleries, 2 fighters and 5 infantry in Trans-Jordan, round 2 : 4/12 hits, 4,33 expected hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 5 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Holland Belgium
Italians attack with 1 fighter, 2 infantry and 2 mech_infantrys
Americans defend with 1 mech_infantry
Italians roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 1/5 hits, 1,17 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
3 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to France
2 fighters moved from Trans-Jordan to 98 Sea ZonePlace Units - Italians
1 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : -0,67
British : -0,67
Americans : 0,67





