@all-encompassing-goose said in Ways to make the game better?:
@cernel I do have a bad track record for accidentally making posts in the wrong topic but I got Spring 1942 from Ebay. Unless the seller makes a mistake and gives me the 2nd edition, I know I’m receiving Spring 1942. Also, you cannot get 2nd edition anywhere in new condition for less than $60 which I state in the post I ordered SE for $30 (with all the shipping added)
Definitely worth the money (assuming it’s like new), but your decision to pick the 1st edition does not make a whole lot of sense to me. If you wanted a game that could take less than the 1940 games and still have the Axis&Allies experience, I would think the 2nd edition of 1942 is the most obvious choice (unless you are still playing the first edition of the 1940 games).
This said, one thing that Spring 1942 has going for itself is balance: the game is fairly balanced (being only very slightly unbalanced in favour of the Axis) and can be reasonably played with no bid (and no optional rules picking) at any skill levels, which is rare or even unique for any Axis&Allies world games.
My suggestion, however, is to alter the starting set-up by relocating the American destroyer into the sea zone next to the Eastern United States territory: it near-to-perfectly balances the game (by giving a very small advantage to the Allies) and avoid the very dicey attack by the German sub in than zone on round 1 (being either a +26 or a -6 swing value for the Axis).