ncm edit if youre okay with it J3 edit ncm.tsvg
XDAP-01 DbD (AXIS) vs. BiA
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 Well you could take London, WUS, or Sydney instead. :) 
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 Well you could take London, WUS, or Sydney instead. :) So you grab and hold one and it’s over….ok, I imagine it is the same for the allies. Grab and hold Germany, tokyo etc… 
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 Allies must take Berlin or Tokyo and Axis have to have 8 VCs on EITHER the Europe board OR the Pacific board. Which means Japan would have to get Sydney or Calcutta without loosing Hawaii. Russia is 3 turns for this world MAX and I have the resources now to fend off whatever the Brits and Americans throw at me. The flotilla off of England is going to the bottom of the ocean this turn. It’s up to Churchill if he wants the entire RAF to go with it… …hmmm…that would make it very tempting to take London, what a finish THAT would be… 
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 L O L so the axis must take either MOS or IND to achieve the Victory? Funny, I don’t even know the victory conditions? I thought you were being sarcastic/sassy!!! LOL… To expand and clarify on Canuck’s post. The Axis can win by achieving the correct amount of victory cities on either board. (So that’s 2 chances to win) 8 cities on the Europe side, 6 cities on the Pacific side. Then they have to hold said amount of cities until the end of the round. The Allies win when the Axis gives up, or I belive, when they control 2/3 Axis Capitals. I’ll have to double check. Also, the Fall of London IS the best course of action for an Axis win at this point. Especially since the Americans neglected to land. at 100 IPC’s a turn… with naval coverage, and some transports already built. There is little that can be done to save London. I would build up to 10 transports, dump 20 units into scotland, and then go for the 40 unit smash the following turn, with 20 units a turn after that. The British won’t hold. and only MAYBE will the Americans be able to help. The Economic Campaign if the germans use sub raiding too will be brutal. The hope for the allies at that stage, is a Russian Break out! 
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 :cry: 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6 Game History Round :7 Purchase Units - ANZAC 
 ANZAC buy 3 infantry; Remaining resources: 6 PUs;Combat Move - ANZAC 
 Giving bonus movement to unitsNon Combat Move - ANZAC Place Units - ANZAC 
 3 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 10 PUs; end with 16 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6 Game History Round :7 Combat Move - French 
 Giving bonus movement to unitsNon Combat Move - French Turn Complete - French 
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 Also, the Fall of London IS the best course of action for an Axis win at this point. Especially since the Americans neglected to land. at 100 IPC’s a turn… with naval coverage, and some transports already built. There is little that can be done to save London. Come on Garg! You should know bettr than to fight a war on two fronts! Furthermore isn’t it better to rid the world of those damn communists before moving on to those more amiable northern Europeans? We have sympathizers over there for Christs sake! What’s more, I have always secretly been hoping that the Brits might JOIN us in our conquest… I will give them some more time to mull it over… and maybe even a little incentive. All available naval units and airforce into the Brit/American Atlantic Fleet! Scramble? 
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 Map for scrable: Build is: 
 1 DD, 1 CR, 1 SS
 2 Bmb, 1 Tac
 2 Arm, 3 Inf, 3 Art, 1 Mec
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 At this point, Why not? I think I’ll scramble the RAF. 
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 http://www.youtube.com/watch?v=KJPooQ4Tl2U Enemy Ships in Sector 47! 
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 Scramble all fighters! I repeat, scramble ALL fighters! (From Star wars Battlefront 2, which I played A LOT as a kid) 
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 Sorry, I think you misread my post “Map for scrable:” You are expected to play your scrabble turn. I have played my first word: “AS” Which is two points plus double word score for a total of… 4! 
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 Just kidding! Finally a Real fight between the RAF and the Luftwaffe! 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6 Game History Round :8 Purchase Units - Germans 
 Germans buy 2 armour, 3 artilleries, 2 bombers, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans 
 Giving bonus movement to units
 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
 3 submarines moved from 91 Sea Zone to 109 Sea Zone
 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 109 Sea Zone
 1 bomber, 1 fighter and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
 1 armour moved from Volgograd to Samara
 Germans take Samara from Russians
 1 armour moved from Rostov to Tambov
 Germans take Tambov from Russians
 1 armour moved from Belarus to Smolensk
 Germans take Smolensk from Russians
 1 armour moved from Rostov to Bryansk
 Germans take Bryansk from Russians
 1 infantry moved from Vologda to Urals
 Germans take Urals from Russians
 1 armour moved from Nenetsia to Evenkiyskiy
 Germans take Evenkiyskiy from Russians
 1 infantry moved from Persia to 80 Sea Zone
 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
 1 infantry moved from 76 Sea Zone to Ethiopia
 Italians take Ethiopia from Russians
 1 armour moved from Northwest Persia to Volgograd
 1 armour moved from Volgograd to Turkmenistan
 Germans take Turkmenistan from Russians
 Game Loaded
 Japanese are now being played by: Human
 Germans are now being played by: Human
 French is now being played by: Human
 British are now being played by: Human
 Chinese are now being played by: Human
 Dutch is now being played by: Human
 Neutral_Axis are now being played by: Human
 Neutral_Allies are now being played by: Human
 ANZAC is now being played by: Human
 Russians are now being played by: Human
 UK_Pacific is now being played by: Human
 Mongolians are now being played by: Human
 Neutral_True is now being played by: Human
 Italians are now being played by: Human
 Americans are now being played by: HumanCombat - Germans 
 Americans scrambles 3 units out of Scotland to defend against the attack in 109 Sea Zone
 Americans scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
 Battle in 109 Sea Zone
 Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 3 destroyers, 4 fighters, 4 submarines and 4 tactical_bombers
 British defend with 3 destroyers, 5 fighters and 1 tactical_bomber; Americans defend with 2 cruisers and 4 destroyers
 Germans roll dice for 4 submarines in 109 Sea Zone, round 1 : 0/4 hits
 Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 3 destroyers, 4 fighters and 4 tactical_bombers in 109 Sea Zone, round 1 : 9/14 hits
 Americans roll dice for 2 cruisers, 7 destroyers, 5 fighters and 1 tactical_bomber in 109 Sea Zone, round 1 : 10/15 hits
 Units damaged: 1 battleship owned by the Germans
 4 destroyers owned by the Americans , 2 cruisers owned by the Americans , 1 carrier owned by the Germans , 3 destroyers owned by the Germans , 3 destroyers owned by the British and 4 submarines owned by the Germans lost in 109 Sea Zone
 Germans roll dice for 1 battleship, 1 bomber, 1 cruiser, 4 fighters and 4 tactical_bombers in 109 Sea Zone, round 2 : 8/11 hits
 Americans roll dice for 5 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 5/6 hits
 1 tactical_bomber owned by the British , 2 tactical_bombers owned by the Germans , 5 fighters owned by the British and 3 fighters owned by the Germans lost in 109 Sea Zone
 Germans win, taking 109 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 cruiser, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 25
 Casualties for Germans: 1 carrier, 3 destroyers, 3 fighters, 4 submarines and 2 tactical_bombers
 Casualties for British: 3 destroyers, 5 fighters and 1 tactical_bomber
 Casualties for Americans: 2 cruisers and 4 destroyers
 Germans win with 1 battleship, 1 bomber, 1 cruiser, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 25
 Casualties for Germans: 1 carrier, 3 destroyers, 3 fighters, 4 submarines and 2 tactical_bombers
 Casualties for British: 3 destroyers, 5 fighters and 1 tactical_bomber
 Casualties for Americans: 2 cruisers and 4 destroyers
 Recording Battle StatisticsNon Combat Move - Germans 
 1 bomber moved from 109 Sea Zone to Western Germany
 2 tactical_bombers moved from 109 Sea Zone to Normandy Bordeaux
 1 fighter moved from 109 Sea Zone to Normandy Bordeaux
 1 armour moved from Bryansk to Belarus
 1 armour moved from Smolensk to Belarus
 1 armour moved from Tambov to Rostov
 1 armour moved from Samara to Volgograd
 1 aaGun, 1 artillery and 3 infantry moved from Archangel to Belarus
 3 artilleries and 5 infantry moved from Novgorod to Belarus
 3 transports moved from 115 Sea Zone to 114 Sea Zone
 6 infantry moved from Germany to 114 Sea Zone
 6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
 6 infantry moved from 115 Sea Zone to Novgorod
 1 artillery moved from France to Western Germany
 1 infantry moved from Normandy Bordeaux to Holland Belgium
 1 artillery moved from Normandy Bordeaux to Holland BelgiumPlace Units - Germans 
 1 cruiser, 1 destroyer and 1 submarine placed in 110 Sea Zone
 1 bomber placed in Western Germany
 3 artilleries placed in Novgorod
 3 infantry placed in Ukraine
 2 armour and 1 mech_infantry placed in Volgograd
 1 bomber and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans 
 Germans collect 70 PUs; end with 70 PUs total
 Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
 Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 84 PUs
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUsTerritory Summary for Germans : Evenkiyskiy : 1 flag, 1 armour 
 Gibraltar : 1 flag, 1 harbour
 Egypt : 1 artillery
 Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 tactical_bombers
 Southern France : 1 flag, 1 factory_minor and 1 harbour
 France : 1 flag, 1 airfield and 1 factory_minor
 Western Germany : 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 1 harbour and 1 tactical_bomber
 Germany : 1 factory_major
 Holland Belgium : 1 artillery and 1 infantry
 Ethiopia : 1 infantry
 Belarus : 1 flag, 2 aaGuns, 4 armour, 7 artilleries and 15 infantry
 Karelia : 1 flag, Baltic States : 1 flag, Bryansk : 1 flag, Rostov : 1 flag, 1 aaGun and 5 armour
 Nenetsia : 1 flag, Urals : 1 flag, 1 infantry
 Vyborg : 1 flag, Archangel : 1 flag, Eastern Poland : 1 flag, Bessarabia : 1 flag, Tambov : 1 flag, Ukraine : 1 flag, 1 aaGun, 5 artilleries, 1 factory_minor, 3 infantry and 3 mech_infantrys
 Western Ukraine : 1 flag, 2 artilleries and 2 infantry
 Vologda : 1 flag, Volgograd : 1 flag, 8 armour, 1 factory_minor and 1 mech_infantry
 Turkmenistan : 1 flag, 1 armour
 Novgorod : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry
 Caucasus : 1 flag, Smolensk : 1 flag, Samara : 1 flag,
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 Sorry, I think you misread my post “Map for scrable:” You are expected to play your scrabble turn. I have played my first word: “AS” Which is two points plus double word score for a total of… 4! This caused me to laugh for an unreasonable amount of time. Also, let me take the time now to say thank you for such a great first online game. I may not have played very well, but I still had a great time, and your team has been great to play with. Garg, I think your tournament is working. You have converted at least one person to the A&A online cult! 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6 Game History Round :8 Purchase Units - Russians 
 Russians buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 Giving bonus movement to units
 1 infantry moved from Russia to Tambov
 Russians take Tambov from Germans
 1 infantry moved from Novosibirsk to Samara
 Russians take Samara from GermansCombat - Russians 
 Recording Battle StatisticsNon Combat Move - Russians 
 4 infantry moved from Yenisey to TimguskaPlace Units - Russians 
 2 armour, 1 artillery and 4 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 8 PUs; end with 8 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 11 PUsTerritory Summary for Russians : Timguska : 4 infantry 
 Italian Somaliland : 1 flag, Russia : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 3 fighters, 60 infantry and 2 tactical_bombers
 Tambov : 1 infantry
 Samara : 1 infantryProduction/PUs Summary : Germans : 68 / 99 
 Russians : 8 / 11
 Japanese : 70 / 82
 Americans : 51 / 71
 Chinese : 1 / 2
 British : 25 / 28
 UK_Pacific : 7 / 9
 Italians : 22 / 40
 ANZAC : 10 / 16
 French : 3 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 Glad you guys had fun. We certainly did too. The game was a lot closer for a long time than the current map suggests. There were a few turns like 3,4 and 5 where I was sure we were fcuked. I thought we would never get Egypt despite the MASSIVER german investment there and ANZAC and the US would continue to pot-shot Japanese transports until they were crippled. I was pretty worried about the US landing at Gibralter and fucking me around with those bombers, too. So it goes. I learned a few things, I hope you guys did too. Also, this will be my last post for a month. So I will turn command of the German forces over to MostHoly because he totally got the shaft with Italy in the first 3 rounds. It’s been a slice guys. Good luck in the next few rounds! P.S. Where are you guys from in Canada? I’m moving out east this fall but make regular trips to Calgary and Vancouver. It’s always good to have a gaming buddy at an outpost somewhere else in the country. 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6 Game History Round :8 Purchase Units - Japanese 
 Japanese buy 1 armour, 1 artillery, 2 destroyers, 4 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese 
 Giving bonus movement to units
 1 infantry moved from Yakut S.S.R. to Yenisey
 Japanese take Yenisey from Russians
 1 mech_infantry moved from Sikang to Szechwan
 1 mech_infantry moved from Szechwan to Yunnan
 1 mech_infantry moved from Anhwe to Yunnan
 1 infantry moved from French Indo China to Yunnan
 2 infantry moved from French Indo China to Shan State
 1 infantry moved from Sumatra to 41 Sea Zone
 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
 1 infantry moved from Malaya to 37 Sea Zone
 2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
 2 infantry moved from 38 Sea Zone to Burma
 1 fighter moved from 42 Sea Zone to Burma
 1 tactical_bomber moved from 42 Sea Zone to Burma
 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
 1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
 1 fighter moved from French Indo China to Burma
 1 tactical_bomber moved from French Indo China to Shan State
 1 bomber moved from Hunan to Yunnan
 1 infantry moved from Java to 42 Sea Zone
 1 artillery moved from Java to 42 Sea Zone
 1 artillery moved from Java to 42 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
 1 infantry moved from 46 Sea Zone to New Guinea
 Japanese take New Guinea from ANZAC
 1 artillery moved from 46 Sea Zone to New Guinea
 1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
 1 infantry moved from Malaya to 37 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
 1 infantry moved from 38 Sea Zone to Shan State
 1 artillery moved from 38 Sea Zone to Shan State
 1 infantry moved from French Indo China to Yunnan
 1 infantry moved from French Indo China to Shan State
 1 infantry moved from Malaya to Shan StateCombat - Japanese 
 Battle in Shan State
 Japanese attack with 1 artillery, 1 fighter, 5 infantry and 2 tactical_bombers
 British defend with 1 infantry
 Japanese roll dice for 1 artillery, 1 fighter, 5 infantry and 2 tactical_bombers in Shan State, round 1 : 2/9 hits
 UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
 1 infantry owned by the British lost in Shan State
 Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Japanese win with 1 artillery, 1 fighter, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Battle in Burma
 Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
 British defend with 1 infantry
 Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 1 : 4/5 hits
 UK_Pacific roll dice for 1 infantry in Burma, round 1 : 0/1 hits
 1 infantry owned by the British lost in Burma
 Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Japanese win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Battle in Yunnan
 Japanese attack with 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
 British defend with 1 infantry
 Japanese roll dice for 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 1 : 2/7 hits
 Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
 1 infantry owned by the British lost in Yunnan
 Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Japanese win with 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Recording Battle StatisticsNon Combat Move - Japanese 
 1 carrier moved from 42 Sea Zone to 38 Sea Zone
 1 tactical_bomber moved from Burma to 38 Sea Zone
 1 fighter moved from Burma to 38 Sea Zone
 1 aaGun moved from French Indo China to Shan State
 1 tactical_bomber moved from Shan State to Malaya
 1 fighter and 1 tactical_bomber moved from Shan State to Siam
 1 fighter moved from Burma to Malaya
 1 fighter moved from Yunnan to Siam
 1 tactical_bomber moved from Yunnan to Siam
 1 infantry moved from Sikang to Kazakhstan
 1 artillery moved from Sikang to Szechwan
 1 armour and 1 mech_infantry moved from Tsinghai to Szechwan
 1 infantry moved from Suiyuyan to Kansu
 1 artillery moved from Suiyuyan to Shensi
 2 infantry moved from Jehol to Chahar
 1 infantry moved from Buryatia to Amur
 1 infantry moved from Soviet Far East to Siberia
 2 infantry moved from Manchuria to Jehol
 2 infantry moved from Japan to 6 Sea Zone
 2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 33 Sea Zone
 2 infantry moved from 33 Sea Zone to Caroline Islands
 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
 1 battleship moved from 33 Sea Zone to 46 Sea Zone
 1 fighter moved from Caroline Islands to 46 Sea Zone
 3 infantry moved from Kwangtung to Kwangsi
 1 bomber moved from Yunnan to Hunan
 1 submarine moved from 42 Sea Zone to 54 Sea Zone
 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone
 1 tactical_bomber moved from 46 Sea Zone to Caroline Islands
 1 fighter moved from Caroline Islands to 33 Sea ZonePlace Units - Japanese 
 1 transport placed in 20 Sea Zone
 2 infantry placed in Kwangtung
 2 destroyers, 5 submarines and 1 transport placed in 6 Sea Zone
 1 artillery placed in Manchuria
 1 armour and 2 infantry placed in MalayaTurn Complete - Japanese 
 Japanese collect 74 PUs; end with 74 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUsTerritory Summary for Japanese : Caroline Islands : 1 airfield, 1 fighter, 1 harbour, 2 infantry and 3 tactical_bombers 
 Kwangsi : 3 infantry
 Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
 Jehol : 2 infantry
 Siam : 2 fighters and 2 tactical_bombers
 Manchuria : 1 artillery and 1 factory_minor
 Shensi : 1 flag, 1 artillery
 Yunnan : 1 flag, 2 infantry and 2 mech_infantrys
 Suiyuyan : 1 flag, Kweichow : 1 flag, Hunan : 1 flag, 1 bomber
 Kansu : 1 flag, 1 infantry
 Hopei : 1 flag, Tsinghai : 1 flag, Szechwan : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
 Chahar : 1 flag, 2 infantry
 Sikang : 1 flag, Anhwe : 1 flag, Shan State : 1 flag, 1 aaGun, 1 artillery and 5 infantry
 Burma : 1 flag, 2 infantry
 Malaya : 1 flag, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
 Borneo : 1 flag, Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
 New Guinea : 1 flag, 1 artillery and 1 infantry
 Philippines : 1 flag, 1 airfield and 1 harbour
 Guam : 1 flag, 1 airfield
 Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
 Sakha : 1 flag, Yenisey : 1 flag, 1 infantry
 Soviet Far East : 1 flag, Amur : 1 flag, 1 infantry
 Yakut S.S.R. : 1 flag, Siberia : 1 flag, 1 infantry
 Kazakhstan : 1 flag, 1 infantry
 Buryatia : 1 flag, French Indo China : 1 flag, Celebes : 1 flag, Java : 1 flag, Sumatra : 1 flag,
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 American bomber from UK is bombing Normandy, will you intercept? Build is: 
 3 fighters
 3 infantry
 2 transports
 2 destroyers
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