Ideas for a Digital Game Manager


  • Great idea, here is what we do:

    I built a spreadsheet in Excel that calculates NPCs, adds IPCs and calculates national objective income.  Has a filter on the list of territories so after each battle is announced they are entered and any power changes are made after the battle.  Some national objectives have Yes/No questions fields (for at war, sea zone, etc. conditions).

    We connect the computer to a tv.  Keeps everyone on the same page for battles to be fought and income.

    No dice calculator:  use dice towers with different colored dice to represent each attack/defend values so we can roll for all units involved in the battle at once.


  • @bigs42102:

    Great idea, here is what we do:

    I built a spreadsheet in Excel that calculates NPCs, adds IPCs and calculates national objective income.  Has a filter on the list of territories so after each battle is announced they are entered and any power changes are made after the battle.  Some national objectives have Yes/No questions fields (for at war, sea zone, etc. conditions).

    We connect the computer to a tv.  Keeps everyone on the same page for battles to be fought and income.

    No dice calculator:  use dice towers with different colored dice to represent each attack/defend values so we can roll for all units involved in the battle at once.

    Thanks for the info, listing territories seems like a good idea, as it’s very straight forward and doesn’t require using a map.

    For national objectives and victory cities, I was thinking of tracking them through checklists, with territory based conditions being affected by changes in territories.

    @seancb:

    There is an APP out there called 1940 Warchest which is very good. Some things you could add to it though would be a victory city tracker. Possibly a price reference for units and maybe even a battle tracker that would allow you to keep track of how many are in a battle. We use the board on big ones and sometimes that can be unwieldy. Maybe like a dice calculator you could just enter how many you start with and then say how many hits were scored by rolling and then the app would tell you to take off 10 infantry. Just a few ideas that we would definitely test out for you.

    For references, I thought it could be really useful to include references for commonly used rules, such a combinations of units, etc, as well as info such as prices and movement values for units.


  • To determine the performance level required for this software on PC, I was wondering what kind of systems people where using, such as operating systems, computer models, hardware component, or anything else performance related.

  • '17 '16

    @ShadowHAwk:

    For a Face2Face game some electronic aids would be usefull

    Keeping track of income ( so you dont have to write it down )

    Who does write it down?  I would think those that didn’t get the paper money would either buy some off eBay,  buy battle bucks, print their own, get the chips or use play money… pen and paper is for that other Wizards of the Coast game (something with a bunch of Ds in it).


  • I write it down!

  • '17 '16

    @Private:

    I write it down!

    Much sadness…  :cry:

    If you don’t want to shell out any dough on some game money, would you want me to send you an image file so you can print some Axis and Allies money on your printer?


  • Thanks for the offer Wolf. Please do send some REAL money and I’ll use that. :-D

  • '14 Customizer

    We use poker chips. They are beer proof and don’t tear easily.  They are very resistant to pizza grease too.

    It would be nice to have an app or program that lets you calculate your unit purchase.


  • or coins


  • Hey there,

    I worked with a friend to created and release the warchest apps some time ago. We went down the same road you did but had to scale back the project as no one was interested in supporting the app and there was not enough interest in the concept to merit the hundreds of hours we put into it.

    Not saying there isn’t an opportunity but it seems very few people that would actually use the app are playing AA.

    One suggestions is to focus on Ios. We had thousands of downloads compared to less then 30 on Android.

    If I can help provide any direction let me know.

    Good luck!

    Frank


  • Thanks for the offer, however the design I created for this project has already been submitted so unfortunately I won’t be able to change much until the project is completed.

    While I hope there will be some people who find this software useful, it is only meant to be a small scale project as part of my software class so I don’t mind if there isn’t great support for it.

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