Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. silentcoder
    S
    • Profile
    • Following 0
    • Followers 0
    • Topics 1
    • Posts 6
    • Best 0
    • Controversial 0
    • Groups 0

    silentcoder

    @silentcoder

    0
    Reputation
    24
    Profile views
    6
    Posts
    0
    Followers
    0
    Following
    Joined Last Online
    Age 25

    silentcoder Unfollow Follow

    Latest posts made by silentcoder

    • RE: Ideas for a Digital Game Manager

      Thanks for the offer, however the design I created for this project has already been submitted so unfortunately I won’t be able to change much until the project is completed.

      While I hope there will be some people who find this software useful, it is only meant to be a small scale project as part of my software class so I don’t mind if there isn’t great support for it.

      posted in Customizations
      S
      silentcoder
    • RE: Ideas for a Digital Game Manager

      To determine the performance level required for this software on PC, I was wondering what kind of systems people where using, such as operating systems, computer models, hardware component, or anything else performance related.

      posted in Customizations
      S
      silentcoder
    • RE: Ideas for a Digital Game Manager

      @bigs42102:

      Great idea, here is what we do:

      I built a spreadsheet in Excel that calculates NPCs, adds IPCs and calculates national objective income.  Has a filter on the list of territories so after each battle is announced they are entered and any power changes are made after the battle.  Some national objectives have Yes/No questions fields (for at war, sea zone, etc. conditions).

      We connect the computer to a tv.  Keeps everyone on the same page for battles to be fought and income.

      No dice calculator:  use dice towers with different colored dice to represent each attack/defend values so we can roll for all units involved in the battle at once.

      Thanks for the info, listing territories seems like a good idea, as it’s very straight forward and doesn’t require using a map.

      For national objectives and victory cities, I was thinking of tracking them through checklists, with territory based conditions being affected by changes in territories.

      @seancb:

      There is an APP out there called 1940 Warchest which is very good. Some things you could add to it though would be a victory city tracker. Possibly a price reference for units and maybe even a battle tracker that would allow you to keep track of how many are in a battle. We use the board on big ones and sometimes that can be unwieldy. Maybe like a dice calculator you could just enter how many you start with and then say how many hits were scored by rolling and then the app would tell you to take off 10 infantry. Just a few ideas that we would definitely test out for you.

      For references, I thought it could be really useful to include references for commonly used rules, such a combinations of units, etc, as well as info such as prices and movement values for units.

      posted in Customizations
      S
      silentcoder
    • RE: Ideas for a Digital Game Manager

      Thanks for all the feedback so far.
      I was also thinking of adding a feature to keep track of how many IPC’s players earn at the end of their turn. This would start at the amount earned on the first turn of the game (if no action was taken), and could be changed by small amounts as territories where captured or taken, and as national objectives where completed (could be tracked similar to Warchest). This would mean players wouldn’t have to add the income of each territory each turn.

      Another idea was to use a digital map to track who owned what territory, and calculate the IPC’s earned from that. This would also allow for national objectives to be automatically tracked. However, this seems to complex for what it’s worth, and won’t work very well on mobiles, so unless people really want this feature, or have reasons that make this worthwhile, I’ll probably stick to the first solution.

      posted in Customizations
      S
      silentcoder
    • Ideas for a Digital Game Manager

      As part of a school project this year, I’ve begun working on a program to assist players while playing Axis & Allies.
      This version will be designed for Axis & Allies Global 1940 2nd edition and will take care of time consuming tasks such as calculating income and simulating battles.
      The current features to be added are as follows:

      • Calculate and manage player income

      • Calculate cost of units, buildings, etc.

      • Simulate dice rolling for combat and research

      • Manage turn order

      If anyone has any thoughts about this program, or can suggest any features, it would be great to hear from them.
      I’ve also created a short survey that people can look at if interested:
      ://surveymonkey.com/r/9HNSH5L (add https)

      posted in Customizations
      S
      silentcoder
    • RE: 1940 Global custom map files

      I’m about to start work on a digital assistant for Axis & Allies 1940 Global 2nd Edition as part of a school project to automate tasks such as calculating income and simulating combat. I was wondering if it would be OK for me to use your basic map image as part of a territory selector to track who owns what territory.

      posted in Customizations
      S
      silentcoder