Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
2 remaining Soviet Infs in Siberia:
Rolls: 2@1; Total Hits: 02@1: (5, 4)
1 remaining Japanese Infs in Siberia:
Rolls: 1@2; Total Hits: 11@2: (1)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 1 infantry moved from Russia to Tambov
1 mech_infantry moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
5 infantry moved from Amur to Siberia
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Tambov
retreated to Tambov
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Siberia
Russians attack with 5 infantry
Japanese defend with 2 infantry
Russians roll dice for 5 infantry in Siberia, round 2 : 0/5 hits
Japanese roll dice for 2 infantry in Siberia, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Siberia
Russians roll dice for 4 infantry in Siberia, round 3 : 1/4 hits
Japanese roll dice for 2 infantry in Siberia, round 3 : 2/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Siberia
2 infantry owned by the Russians retreated to Amur
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun and 9 infantry moved from Timguska to Kansu
1 fighter moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
3 mech_infantrys moved from Volgograd to Russia
2 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 submarine moved from 114 Sea Zone to 113 Sea Zone
Place Units - Russians
2 infantry placed in Volgograd
9 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 1 infantry
EDIT: Removing units owned by Russians from Amur: 1 aaGun
EDIT: Adding units owned by Russians to Korea: 1 aaGun
EDIT: Removing units owned by Russians from Amur: 1 infantry
EDIT: Adding units owned by Russians to Sakha: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
Russians collect 24 PUs; end with 24 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Territory Summary for Russians :
Korea : 1 flag, 1 aaGun and 1 infantry
Manchuria : 1 infantry
Kansu : 1 aaGun and 10 infantry
Sakha : 1 infantry
Russia : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 71 infantry, 7 mech_infantrys and 1 tactical_bomber
Volgograd : 1 factory_minor and 2 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 2 armour and 1 mech_infantry
Production/PUs Summary :
Germans : 53 / 60
Russians : 24 / 27
Japanese : 56 / 70
Americans : 52 / 72
Chinese : 6 / 3
British : 32 / 32
UK_Pacific : 7 / 7
Italians : 17 / 22
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 6 SuicideAttackTokens; 67 PUs;
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 4 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 artilleries and 3 infantry moved from Java to 42 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 42 Sea Zone to 45 Sea Zone
2 artilleries and 3 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
3 infantry moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
1 bomber moved from Kwangtung to Kansu
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
3 artilleries and 7 infantry moved from Shensi to Kansu
7 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
4 armour, 4 fighters, 1 mech_infantry and 2 tactical_bombers moved from Kweichow to Kansu
1 bomber moved from Jehol to Kansu
1 infantry and 1 mech_infantry moved from Jehol to Manchuria
1 bomber moved from Japan to Kansu
1 bomber moved from Kwangtung to Kansu
2 fighters moved from Japan to Manchuria
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in Kansu
Japanese attack with 4 armour, 3 artilleries, 4 bombers, 4 fighters, 14 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 aaGun and 10 infantry; Chinese defend with 10 infantry
Japanese win, taking Kansu from Chinese with 4 armour, 3 artilleries, 4 bombers, 4 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 44
Casualties for Japanese: 7 infantry
Casualties for Russians: 1 aaGun and 10 infantry
Casualties for Chinese: 10 infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Korea
Japanese attack with 1 artillery and 3 infantry
Russians defend with 1 aaGun and 1 infantry
Japanese win, taking Korea from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Yunnan
Japanese attack with 4 infantry and 3 mech_infantrys
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Dutch New Guinea
Battle in Manchuria
Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC, taking Manchuria from Chinese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Manchuria to Jehol
1 aaGun moved from Shensi to Kweichow
1 bomber moved from Kansu to Kweichow
1 fighter and 1 tactical_bomber moved from Kansu to Shensi
3 bombers moved from Kansu to Shensi
3 fighters and 1 tactical_bomber moved from Kansu to Kweichow
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 armour, 2 fighters, 2 infantry and 1 mech_infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 submarines moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
2 armour, 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 6 infantry, 1 tactical_bomber and 5 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from India to French Indo China
Combat - Americans
Battle in Norway
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Borneo
Non Combat Move - Americans
1 bomber moved from French Indo China to India
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
4 destroyers, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 submarine moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 aaGun moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
Place Units - Americans
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 bomber placed in Eastern United States
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
India : 1 bomber
Borneo : 1 artillery and 1 infantry
Queensland : 2 infantry and 2 mech_infantrys
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
Midway : 1 airfield
42 Sea Zone : 1 destroyer
43 Sea Zone : 1 transport
26 Sea Zone : 1 carrier and 1 transport
10 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 1 transport
54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Gibraltar : 3 fighters and 1 infantry
Norway : 1 flag, 1 aaGun, 1 armour, 1 artillery and 3 infantry
112 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 6 transports
93 Sea Zone : 1 flag, 2 submarines
101 Sea Zone : 1 submarine
Brazil : 1 flag
91 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 50 / 60
Russians : 20 / 27
Japanese : 63 / 73
Americans : 55 / 75
Chinese : 0 / 3
British : 32 / 32
UK_Pacific : 10 / 7
Italians : 17 / 22
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
UK-Pac Attack on Shan State (because Triplea does not recognize the MI in India)
UK-Pac MI
Rolls: 1@1; Total Hits: 01@1: (2)
2 UK-Pac F
Rolls: 2@3; Total Hits: 22@3: (2, 1)
2 UK-Pac Tacs
Rolls: 2@4; Total Hits: 22@4: (2, 4)
Japanese I & Art
Rolls: 2@2; Total Hits: 12@2: (1, 4)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Caucasus to Rostov
Russians take Rostov from Germans
Combat - British
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Persia to Russia
1 fighter moved from Eastern Persia to Russia
1 armour moved from Caucasus to Northwest Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Alexandria to Egypt
2 artilleries and 2 infantry moved from Italian Somaliland to 76 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
1 armour and 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 battleship, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 112 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
1 armour and 1 infantry moved from West India to India
Place Units - British
2 fighters and 1 infantry placed in Persia
3 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 3 aaGuns, 2 artilleries, 10 infantry and 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 artillery and 1 infantry
EDIT: Removing units owned by British from India: 3 aaGuns, 1 armour, 2 fighters, 14 infantry, 2 mech_infantrys and 2 tactical_bombers
EDIT: Adding units owned by UK_Pacific to India: 3 aaGuns, 1 armour, 3 artilleries, 2 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers
EDIT: Turning off Edit Mode
Territory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 1 armour, 6 artilleries, 1 factory_major, 2 fighters, 1 harbour, 14 infantry, 1 mech_infantry and 2 tactical_bombers
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 artilleries, 1 bomber, 1 harbour and 4 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 armour and 1 mech_infantry
Norway : 1 armour, 1 artillery, 2 fighters and 4 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Rostov : 1 infantry
Russia : 7 fighters and 1 tactical_bomber
112 Sea Zone : 1 battleship, 1 cruiser and 2 destroyers
Iraq : 1 artillery and 1 infantry
Eastern Persia : 1 flag
81 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
Northwest Persia : 1 flag, 1 armour
Persia : 1 flag, 1 factory_minor, 2 fighters and 1 infantry
Production/PUs Summary :
Germans : 48 / 60
Russians : 22 / 27
Japanese : 63 / 73
Americans : 55 / 75
Chinese : 0 / 3
British : 32 / 32
UK_Pacific : 10 / 7
Italians : 17 / 22
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Assumed that you did not want to scramble 3 German fighters to defend SZ 112, but will roll on the forum if you do.
EDIT: Removing units owned by Japanese from Shan State: 1 artillery and 1 infantry
EDIT: Removing units owned by British from India: 3 aaGuns, 1 armour, 2 fighters, 14 infantry, 2 mech_infantrys and 2 tactical_bombers
EDIT: Adding units owned by UK_Pacific to India: 3 aaGuns, 1 armour, 3 artilleries, 2 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers
3 extra art were added in (there are now 6 where there should be 3). Gonna edit these out on my next turn.
Absolutely. Sorry, thought I had systematically gone through the list, but apparently not.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 mech_infantry moved from Bryansk to Samara
Italians take Samara from Russians
2 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
1 bomber moved from Eastern Poland to Rostov
5 mech_infantrys moved from Romania to Ukraine
2 infantry moved from Northern Italy to Western Germany
2 infantry moved from Southern Italy to Northern Italy
2 artilleries moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Rostov
Italians attack with 2 armour, 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Italians win, taking Rostov from Russians with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Ukraine
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,5,1
Italians collect 17 PUs (3 lost to blockades); end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 mech_infantry moved from Bryansk to Samara
Italians take Samara from Russians
2 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
1 bomber moved from Eastern Poland to Rostov
5 mech_infantrys moved from Romania to Ukraine
2 infantry moved from Northern Italy to Western Germany
2 infantry moved from Southern Italy to Northern Italy
2 artilleries moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Rostov
Italians attack with 2 armour, 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Italians win, taking Rostov from Russians with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Ukraine
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,5,1
Italians collect 17 PUs (3 lost to blockades); end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from India: 3 artilleries
EDIT: Removing units owned by UK_Pacific from India: 3 artilleries
EDIT: Adding units owned by UK_Pacific to India: 3 artilleries
EDIT: Turning off Edit Mode
Apparently, the map was reading some units as UK (including 1 UK art) and others as UK-Pac (including 2 UK-Pac arts) before the edit. Still it is very strange for 3 UK art to appear (in addition to the 3 UK-Pac after the edit). I purposely “selected all” (except for the facilities and US bomber), including the UK art and 2 UK-Pac arts, to remove everything from India and resign all units to UK-Pac. So, I’m not sure what’s going on with triplea.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 mech_infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 armour, 4 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Sumatra : 1 flag, 1 artillery and 1 infantry
41 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser and 2 submarines
62 Sea Zone : 2 transports
Trans-Jordan : 2 infantry
Production/PUs Summary :
Germans : 48 / 60
Russians : 19 / 27
Japanese : 59 / 73
Americans : 55 / 75
Chinese : 0 / 3
British : 32 / 32
UK_Pacific : 10 / 7
Italians : 20 / 23
ANZAC : 14 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Libya to Tobruk
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 2 infantry
United Kingdom : 1 fighter and 2 infantry
Tobruk : 3 infantry
81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 48 / 60
Russians : 19 / 27
Japanese : 59 / 73
Americans : 55 / 75
Chinese : 0 / 3
British : 32 / 32
UK_Pacific : 10 / 7
Italians : 20 / 23
ANZAC : 14 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Tambov to Novosibirsk
Germans take Novosibirsk from Russians
2 bombers moved from Bryansk to Volgograd
4 armour and 4 mech_infantrys moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 armour and 2 mech_infantrys moved from Bryansk to Volgograd
8 armour and 10 mech_infantrys moved from Bryansk to Caucasus
1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Poland to Novgorod
1 armour moved from Belarus to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 armour moved from Belarus to Rostov
1 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
11 artilleries and 31 infantry moved from Bryansk to Rostov
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 2 infantry moved from Novgorod to Archangel
2 infantry moved from Belarus to Archangel
3 infantry moved from Karelia to Novgorod
9 infantry moved from Western Germany to France
1 infantry moved from Germany to Western Germany
1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov
1 tactical_bomber moved from Western Germany to Rostov
Combat - Germans
Battle in Volgograd
Germans attack with 1 armour, 2 bombers and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 bombers moved from Volgograd to Yunnan
2 aaGuns moved from Bryansk to Rostov
1 aaGun moved from Belarus to Archangel
Place Units - Germans
2 artilleries and 1 infantry placed in France
1 artillery and 2 infantry placed in Novgorod
3 mech_infantrys placed in Ukraine
9 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
ANZAC purchased 2 transports and placed them in SZ 62 based on the assumption that a suicide mission is not allowed. (There is only a 1% chance of the Japanese navy taking out the combined US-ANZAC force guarding SZ 54, and it’s less if an undamaged CV is kept as a surviving unit. After re-checking the rules (which indicate that aircraft need only theoretically be recoverable) and doing a sim, apparently triple would allow a fighter to attack SZ 62 on what is essentially a suicide run. Would you permit ANZA not placing the two purchased transports in SZ 62?
If you want to purchase something else with 14$, go ahead.
I did notice what you were talking about but hadn’t decided whether to sacrifice a sub and fighter to get the 2 trn.
Thanks, I owe you a favor.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
Combat - Russians
Non Combat Move - Russians
2 aaGuns, 3 artilleries, 39 infantry and 7 mech_infantrys moved from Russia to Smolensk
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 17 PUs
Territory Summary for Russians :
Sakha : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 40 infantry and 1 tactical_bomber
Smolensk : 2 aaGuns, 3 artilleries, 40 infantry and 7 mech_infantrys
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 2 armour and 1 mech_infantry
Production/PUs Summary :
Germans : 53 / 69
Russians : 14 / 17
Japanese : 59 / 73
Americans : 55 / 75
Chinese : 0 / 3
British : 32 / 32
UK_Pacific : 10 / 7
Italians : 20 / 23
ANZAC : 14 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
Combat - Russians
Non Combat Move - Russians
2 aaGuns, 3 artilleries, 39 infantry and 7 mech_infantrys moved from Russia to Smolensk
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 2 transports
EDIT: Adding units owned by ANZAC to New South Wales: 1 armour, 1 artillery and 1 mech_infantry
EDIT: Turning off Edit Mode
Territory Summary for Russians :
Sakha : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 40 infantry and 1 tactical_bomber
Smolensk : 2 aaGuns, 3 artilleries, 40 infantry and 7 mech_infantrys
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 2 armour and 1 mech_infantry
Production/PUs Summary :
Germans : 53 / 69
Russians : 14 / 17
Japanese : 59 / 73
Americans : 55 / 75
Chinese : 0 / 3
British : 32 / 32
UK_Pacific : 10 / 7
Italians : 20 / 23
ANZAC : 14 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0