Guess yjay would be ok.
15L G40 L JWW v Aequitas et Veritas (allies +15)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 2 fighters, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
1 fighter and 1 tactical_bomber moved from Eastern Poland to Archangel
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 bombers moved from Southern France to Algeria
1 fighter moved from Northern Italy to Algeria
2 infantry moved from Morocco to AlgeriaCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 submarine
Germans win, taking 125 Sea Zone from British with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Algeria
Germans attack with 2 bombers, 1 fighter and 2 infantry
British defend with 1 artillery and 2 infantry
retreated to Algeria
British win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Archangel
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
3 infantry moved from Western Germany to 113 Sea Zone
3 infantry and 2 transports moved from 113 Sea Zone to 114 Sea Zone
1 artillery moved from Poland to 114 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
1 carrier moved from 113 Sea Zone to 115 Sea Zone
2 fighters moved from Western Germany to 115 Sea Zone
1 fighter moved from Egypt to Persia
1 fighter moved from Northern Italy to 98 Sea Zone
1 fighter moved from Algeria to Morocco
2 bombers moved from Algeria to Southern Italy
1 fighter moved from Northern Italy to 98 Sea Zone
2 transports moved from 92 Sea Zone to 97 Sea Zone
3 infantry moved from Southern France to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from 98 Sea Zone to Southern Italy
1 fighter moved from 98 Sea Zone to Eastern Persia
1 artillery moved from Trans-Jordan to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Poland to Eastern Poland
8 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western GermanyPlace Units - Germans
3 infantry placed in Novgorod
10 mech_infantrys placed in Germany
2 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 flag
Timguska : 1 flag
Trans-Jordan : 1 infantry
Egypt : 1 artillery
Morocco : 1 flag, 1 fighter
French Equatorial Africa : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Western Germany : 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Germany : 1 factory_major and 10 mech_infantrys
Northern Italy : 4 infantry
Southern Italy : 2 bombers and 2 fighters
Belarus : 1 flag, 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 2 infantry
Eastern Poland : 1 armour, 1 artillery, 2 infantry and 13 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag, 1 mech_infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
125 Sea Zone : 1 flag, 1 destroyer
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 2 transports
Eastern Persia : 1 fighter
Persia : 1 flag, 1 fighter
115 Sea Zone : 1 carrier, 2 fighters and 2 transports
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 3 fighters
Finland : 1 flagProduction/PUs Summary :
Germans : 56 / 73
Russians : 26 / 34
Japanese : 56 / 65
Americans : 58 / 78
Chinese : 2 / 3
British : 24 / 24
UK_Pacific : 0 / 0
Italians : 22 / 30
ANZAC : 18 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Yenisey to Timguska
Russians take Timguska from Germans
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Northwest Persia to Persia
1 artillery moved from Iraq to Persia
1 armour moved from Iraq to Syria
Russians take Syria from Italians
1 armour moved from Syria to Iraq
1 armour and 1 mech_infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 armour and 1 mech_infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Sikang to Szechwan
1 fighter moved from Volgograd to Ukraine
1 bomber moved from Russia to Western Ukraine
2 infantry moved from Bryansk to Belarus
1 tactical_bomber moved from Smolensk to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Yenisey to Timguska
Russians take Timguska from Germans
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Northwest Persia to Persia
1 artillery moved from Iraq to Persia
1 armour moved from Iraq to Syria
Russians take Syria from Italians
1 armour moved from Syria to Iraq
1 armour and 1 mech_infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 armour and 1 mech_infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Sikang to Szechwan
1 fighter moved from Volgograd to Ukraine
1 bomber moved from Russia to Western Ukraine
2 infantry moved from Bryansk to Belarus
1 tactical_bomber moved from Smolensk to BelarusCombat - Russians
Battle in Persia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 fighter
Russians roll dice for 1 artillery and 1 infantry in Persia, round 2 : 0/2 hits
Germans roll dice for 1 fighter in Persia, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Persia
Russians roll dice for 1 artillery in Persia, round 3 : 0/1 hits
Germans roll dice for 1 fighter in Persia, round 3 : 0/1 hits
Russians roll dice for 1 artillery in Persia, round 4 : 0/1 hits
Germans roll dice for 1 fighter in Persia, round 4 : 1/1 hits
1 artillery owned by the Russians lost in Persia
Germans win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 3/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 aaGun, 4 armour, 3 artilleries and 12 infantry moved from Smolensk to Bryansk
1 infantry and 1 mech_infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
2 infantry moved from Volgograd to Caucasus
1 aaGun moved from Volgograd to Caucasus
1 aaGun and 4 infantry moved from Amur to Korea
1 tactical_bomber moved from Belarus to Bryansk
1 bomber moved from Western Ukraine to Bryansk
1 fighter moved from Ukraine to BryanskPlace Units - Russians
7 infantry placed in Russia
1 armour, 1 artillery and 1 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,2,2,4,5,1,1,6,3,1
Russians collect 32 PUs (1 lost to blockades); end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUsProduction/PUs Summary :
Germans : 50 / 73
Russians : 33 / 35
Japanese : 54 / 65
Americans : 58 / 78
Chinese : 4 / 3
British : 24 / 24
UK_Pacific : 0 / 0
Italians : 21 / 30
ANZAC : 18 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 4 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 fighters moved from Japan to Korea
1 infantry moved from Manchuria to Amur
1 armour and 1 mech_infantry moved from Jehol to Amur
1 fighter moved from Manchuria to Amur
1 mech_infantry moved from Jehol to Korea
1 artillery, 4 infantry and 1 mech_infantry moved from Manchuria to Korea
1 mech_infantry moved from Hunan to Shensi
Japanese take Shensi from Chinese
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 destroyer moved from 45 Sea Zone to 37 Sea Zone
1 fighter moved from 45 Sea Zone to 37 Sea Zone
1 bomber moved from Solomon Islands to Queensland
2 fighters moved from Solomon Islands to Queensland
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 battleship, 2 cruisers, 11 fighters, 4 infantry, 5 tactical_bombers and 2 transports moved from 54 Sea Zone to 62 Sea Zone
4 infantry moved from 62 Sea Zone to New South Wales
11 fighters moved from 62 Sea Zone to New South Wales
5 tactical_bombers moved from 62 Sea Zone to New South Wales
1 bomber moved from Marshall Islands to Korea
1 fighter moved from Manchuria to Amur
1 fighter moved from Manchuria to Korea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 4 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 fighters moved from Japan to Korea
1 infantry moved from Manchuria to Amur
1 armour and 1 mech_infantry moved from Jehol to Amur
1 fighter moved from Manchuria to Amur
1 mech_infantry moved from Jehol to Korea
1 artillery, 4 infantry and 1 mech_infantry moved from Manchuria to Korea
1 mech_infantry moved from Hunan to Shensi
Japanese take Shensi from Chinese
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 destroyer moved from 45 Sea Zone to 37 Sea Zone
1 fighter moved from 45 Sea Zone to 37 Sea Zone
1 bomber moved from Solomon Islands to Queensland
2 fighters moved from Solomon Islands to Queensland
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 battleship, 2 cruisers, 11 fighters, 4 infantry, 5 tactical_bombers and 2 transports moved from 54 Sea Zone to 62 Sea Zone
4 infantry moved from 62 Sea Zone to New South Wales
11 fighters moved from 62 Sea Zone to New South Wales
5 tactical_bombers moved from 62 Sea Zone to New South Wales
1 bomber moved from Marshall Islands to Korea
1 fighter moved from Manchuria to Amur
1 fighter moved from Manchuria to KoreaCombat - Japanese
Battle in New South Wales
Japanese attack with 11 fighters, 4 infantry and 5 tactical_bombers
ANZAC defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry
AA fire in New South Wales : 1/6 hits
1 fighter owned by the Japanese lost in New South Wales
Japanese roll dice for 1 battleship and 2 cruisers in New South Wales, round 2 : 2/3 hits
Japanese roll dice for 10 fighters, 4 infantry and 5 tactical_bombers in New South Wales, round 2 : 9/19 hits
ANZAC roll dice for 2 aaGuns, 2 artilleries and 7 infantry in New South Wales, round 2 : 4/9 hits
7 infantry owned by the ANZAC, 2 infantry owned by the Japanese, 2 aaGuns owned by the ANZAC, 2 artilleries owned by the ANZAC and 2 fighters owned by the Japanese lost in New South Wales
Japanese captures 16PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 8 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 3 fighters and 2 infantry
Casualties for ANZAC: 2 aaGuns, 2 artilleries and 7 infantry
Battle in Queensland
Japanese attack with 1 bomber, 2 fighters and 1 infantry
ANZAC defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Queensland, round 2 : 1/1 hits
Japanese roll dice for 1 bomber, 2 fighters and 1 infantry in Queensland, round 2 : 2/4 hits
ANZAC roll dice for 2 infantry in Queensland, round 2 : 1/2 hits
2 infantry owned by the ANZAC and 1 fighter owned by the Japanese lost in Queensland
Japanese win, taking Queensland from ANZAC with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Korea
Japanese attack with 1 artillery, 1 bomber, 5 fighters, 4 infantry and 2 mech_infantrys
Russians defend with 1 aaGun and 4 infantry; Americans defend with 1 armour and 1 mech_infantry
AA fire in Korea : 1/3 hits
1 bomber owned by the Japanese lost in Korea
Japanese roll dice for 1 artillery, 5 fighters, 4 infantry and 2 mech_infantrys in Korea, round 2 : 5/12 hits
Americans roll dice for 1 aaGun, 1 armour, 4 infantry and 1 mech_infantry in Korea, round 2 : 1/6 hits
4 infantry owned by the Russians, 1 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Korea
Japanese roll dice for 1 artillery, 5 fighters, 3 infantry and 2 mech_infantrys in Korea, round 3 : 3/11 hits
Americans roll dice for 1 armour and 1 mech_infantry in Korea, round 3 : 0/2 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 artillery, 5 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber and 1 infantry
Casualties for Russians: 1 aaGun and 4 infantry
Casualties for Americans: 1 armour and 1 mech_infantry
Battle in Amur
Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
Americans defend with 2 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Amur, round 2 : 1/5 hits
Russians roll dice for 2 infantry in Amur, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Amur, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Japanese
5 fighters moved from Korea to Japan
2 fighters moved from Amur to Japan
1 destroyer moved from 45 Sea Zone to 49 Sea Zone
1 carrier moved from 45 Sea Zone to 54 Sea Zone
2 carriers moved from 54 Sea Zone to 62 Sea Zone
4 fighters moved from New South Wales to 62 Sea Zone
4 fighters and 5 tactical_bombers moved from New South Wales to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
3 fighters moved from Solomon Islands to 54 Sea Zone
1 bomber moved from Queensland to 49 Sea Zone
1 bomber moved from 49 Sea Zone to Solomon Islands
1 fighter moved from 42 Sea Zone to Malaya
1 fighter moved from 37 Sea Zone to Malaya
1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from French Indo China to Shan State
1 fighter moved from Malaya to Shan State
1 fighter moved from Malaya to Shan State
1 infantry moved from West India to Eastern PersiaPlace Units - Japanese
1 artillery and 2 infantry placed in Manchuria
1 infantry placed in India
2 infantry placed in French Indo China
1 fighter placed in India
3 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6
Japanese collect 63 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 89 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 artillery, 3 infantry and 2 mech_infantrys
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 10 fighters, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 mech_infantry
Yunnan : 1 flag, 1 mech_infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag, 2 fighters and 2 mech_infantrys
Burma : 1 flag
India : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Kwangtung : 1 flag, 1 harbour
Queensland : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Solomon Islands : 1 flag, 1 bomber
Philippines : 1 flag, 1 airfield and 1 harbour
Amur : 1 flag, 1 armour and 1 mech_infantry
French Indo China : 1 flag, 1 factory_minor and 2 infantry
Celebes : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
49 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag, 1 destroyer
54 Sea Zone : 1 flag, 1 battleship, 8 carriers, 8 fighters, 5 tactical_bombers and 1 transport
62 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 4 fighters and 2 transports
West India : 1 flag
Eastern Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 50 / 73
Russians : 32 / 35
Japanese : 63 / 89
Americans : 55 / 78
Chinese : 3 / 3
British : 24 / 24
UK_Pacific : 0 / 0
Italians : 21 / 30
ANZAC : 14 / 0
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 22 times
3 was rolled 22 times
4 was rolled 23 times
5 was rolled 16 times
6 was rolled 19 times
Average roll : 3.557
Median : 4.000
Variance : 0.693
Standard Deviation : 0.832
Total rolls : 115Null / Other
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.500
Median : 3.000
Variance : 1.053
Standard Deviation : 1.026
Total rolls : 20Japanese Combat
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.541
Median : 4.000
Variance : 0.150
Standard Deviation : 0.387
Total rolls : 61ANZAC Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.500
Median : 3.000
Variance : 1.053
Standard Deviation : 1.026
Total rolls : 20Russians Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.167
Median : 5.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Americans Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8 -
You have a turn to retake one of the pacific VC’s from JPN or the axis win. GL my friend
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 1 harbour, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 1 harbour, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Tobruk to Iraq
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
4 carriers, 2 destroyers, 7 fighters, 1 infantry, 1 mech_infantry, 8 submarines and 1 transport moved from 26 Sea Zone to 17 Sea Zone
5 bombers moved from Hawaiian Islands to Iwo Jima
1 destroyer moved from 13 Sea Zone to 24 Sea Zone
1 destroyer moved from 31 Sea Zone to 17 Sea Zone
2 battleships moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to Midway
2 bombers moved from Eastern United States to United Kingdom
1 submarine moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer and 2 transports placed in 10 Sea Zone
4 infantry placed in Western United States
1 infantry placed in Eastern United States
1 harbour placed in Iwo JimaTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs totalProduction/PUs Summary :
Germans : 50 / 73
Russians : 32 / 35
Japanese : 62 / 89
Americans : 55 / 75
Chinese : 4 / 4
British : 24 / 24
UK_Pacific : 0 / 0
Italians : 21 / 30
ANZAC : 14 / 0
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 bombers; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Iraq to Trans-Jordan
1 bomber moved from Iraq to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Germans
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
1 artillery, 2 fighters and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Algeria to Morocco
1 fighter moved from Tunisia to Morocco -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 bombers; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Iraq to Trans-Jordan
1 bomber moved from Iraq to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Germans
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
1 artillery, 2 fighters and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Algeria to Morocco
1 fighter moved from Tunisia to MoroccoCombat - British
Battle in Morocco
British attack with 1 artillery and 1 fighter
Germans defend with 1 fighter
British roll dice for 1 artillery and 1 fighter in Morocco, round 2 : 0/2 hits
Germans roll dice for 1 fighter in Morocco, round 2 : 1/1 hits
1 artillery owned by the British lost in Morocco
British roll dice for 1 fighter in Morocco, round 3 : 0/1 hits
Germans roll dice for 1 fighter in Morocco, round 3 : 0/1 hits
British roll dice for 1 fighter in Morocco, round 4 : 1/1 hits
Germans roll dice for 1 fighter in Morocco, round 4 : 0/1 hits
1 fighter owned by the Germans lost in Morocco
British win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 fighter
Casualties for British: 1 artillery
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry
Italians defend with 1 aaGun, 4 fighters and 4 infantry
AA fire in Anglo Egyptian Sudan : 1/3 hits
1 fighter owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/5 hits
Italians roll dice for 1 aaGun, 4 fighters and 4 infantry in Anglo Egyptian Sudan, round 2 : 4/8 hits
1 aaGun owned by the Italians, 1 fighter owned by the British, 1 artillery owned by the British, 1 armour owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
retreated to Anglo Egyptian Sudan
Italians win with 4 fighters and 3 infantry remaining. Battle score for attacker is -25
Casualties for British: 1 armour, 1 artillery, 2 fighters and 1 infantry
Casualties for Italians: 1 aaGun and 1 infantry
Battle in Trans-Jordan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 0/4 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 1/3 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
1 bomber moved from Anglo Egyptian Sudan to Iraq
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 fighter moved from Morocco to Tunisia
1 armour moved from Tobruk to TunisiaPlace Units - British
2 bombers placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 25 PUs totalTurn Complete - UK_Pacific
Production/PUs Summary :
Germans : 49 / 73
Russians : 32 / 35
Japanese : 62 / 89
Americans : 55 / 75
Chinese : 4 / 4
British : 25 / 25
UK_Pacific : 0 / 0
Italians : 21 / 30
ANZAC : 14 / 0
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Nice play, good game JWW.
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@aequitas:
Nice play, good game JWW.
THANKS, I assume you are conceding? I think a USA attack on JPN itself was your only hope of getting a pacific VC.
Let me know if you want me to post it?
GG
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@JWW:
@aequitas:
Nice play, good game JWW.
THANKS, I assume you are conceding? I think a USA attack on JPN itself was your only hope of getting a pacific VC.
Let me know if you want me to post it?
GG
Correct!
An attack would have been the only way.
Will post it the result of this game my self and was wondering if you are willing to give the chance of another match.I had fun!
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@aequitas:
Correct!
An attack would have been the only way.
Will post it the result of this game my self and was wondering if you are willing to give the chance of another match.
I had fun!sure, you can start the bidding.