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15L G40 L JWW v Aequitas et Veritas (allies +15)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 artillery, 4 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                4 fighters moved from Japan to Korea
                1 infantry moved from Manchuria to Amur
                1 armour and 1 mech_infantry moved from Jehol to Amur
                1 fighter moved from Manchuria to Amur
                1 mech_infantry moved from Jehol to Korea
                1 artillery, 4 infantry and 1 mech_infantry moved from Manchuria to Korea
                1 mech_infantry moved from Hunan to Shensi
                      Japanese take Shensi from Chinese
                1 fighter moved from 45 Sea Zone to 42 Sea Zone
                1 destroyer moved from 45 Sea Zone to 37 Sea Zone
                1 fighter moved from 45 Sea Zone to 37 Sea Zone
                1 bomber moved from Solomon Islands to Queensland
                2 fighters moved from Solomon Islands to Queensland
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 battleship, 2 cruisers, 11 fighters, 4 infantry, 5 tactical_bombers and 2 transports moved from 54 Sea Zone to 62 Sea Zone
                4 infantry moved from 62 Sea Zone to New South Wales
                11 fighters moved from 62 Sea Zone to New South Wales
                5 tactical_bombers moved from 62 Sea Zone to New South Wales
                1 bomber moved from Marshall Islands to Korea
                1 fighter moved from Manchuria to Amur
                1 fighter moved from Manchuria to Korea

    Combat - Japanese
                Battle in New South Wales
                    Japanese attack with 11 fighters, 4 infantry and 5 tactical_bombers
                    ANZAC defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry
                        AA fire in New South Wales :  1/6 hits
                        1 fighter owned by the Japanese lost in New South Wales
                        Japanese roll dice for 1 battleship and 2 cruisers in New South Wales, round 2 :  2/3 hits
                        Japanese roll dice for 10 fighters, 4 infantry and 5 tactical_bombers in New South Wales, round 2 :  9/19 hits
                        ANZAC roll dice for 2 aaGuns, 2 artilleries and 7 infantry in New South Wales, round 2 :  4/9 hits
                        7 infantry owned by the ANZAC, 2 infantry owned by the Japanese, 2 aaGuns owned by the ANZAC, 2 artilleries owned by the ANZAC and 2 fighters owned by the Japanese lost in New South Wales
                    Japanese captures 16PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 8 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 3 fighters and 2 infantry
                    Casualties for ANZAC: 2 aaGuns, 2 artilleries and 7 infantry
                Battle in Queensland
                    Japanese attack with 1 bomber, 2 fighters and 1 infantry
                    ANZAC defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship in Queensland, round 2 :  1/1 hits
                        Japanese roll dice for 1 bomber, 2 fighters and 1 infantry in Queensland, round 2 :  2/4 hits
                        ANZAC roll dice for 2 infantry in Queensland, round 2 :  1/2 hits
                        2 infantry owned by the ANZAC and 1 fighter owned by the Japanese lost in Queensland
                    Japanese win, taking Queensland from ANZAC with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 2 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Korea
                    Japanese attack with 1 artillery, 1 bomber, 5 fighters, 4 infantry and 2 mech_infantrys
                    Russians defend with 1 aaGun and 4 infantry; Americans defend with 1 armour and 1 mech_infantry
                        AA fire in Korea :  1/3 hits
                        1 bomber owned by the Japanese lost in Korea
                        Japanese roll dice for 1 artillery, 5 fighters, 4 infantry and 2 mech_infantrys in Korea, round 2 :  5/12 hits
                        Americans roll dice for 1 aaGun, 1 armour, 4 infantry and 1 mech_infantry in Korea, round 2 :  1/6 hits
                        4 infantry owned by the Russians, 1 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Korea
                        Japanese roll dice for 1 artillery, 5 fighters, 3 infantry and 2 mech_infantrys in Korea, round 3 :  3/11 hits
                        Americans roll dice for 1 armour and 1 mech_infantry in Korea, round 3 :  0/2 hits
                        1 mech_infantry owned by the Americans and 1 armour owned by the Americans lost in Korea
                    Japanese win, taking Korea from Americans with 1 artillery, 5 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 bomber and 1 infantry
                    Casualties for Russians: 1 aaGun and 4 infantry
                    Casualties for Americans: 1 armour and 1 mech_infantry
                Battle in Amur
                    Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
                    Americans defend with 2 infantry
                        Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Amur, round 2 :  1/5 hits
                        Russians roll dice for 2 infantry in Amur, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
                        Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Amur, round 3 :  1/4 hits
                        Russians roll dice for 1 infantry in Amur, round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Amur
                    Japanese win, taking Amur from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Japanese
                5 fighters moved from Korea to Japan
                2 fighters moved from Amur to Japan
                1 destroyer moved from 45 Sea Zone to 49 Sea Zone
                1 carrier moved from 45 Sea Zone to 54 Sea Zone
                2 carriers moved from 54 Sea Zone to 62 Sea Zone
                4 fighters moved from New South Wales to 62 Sea Zone
                4 fighters and 5 tactical_bombers moved from New South Wales to 54 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone
                3 fighters moved from Solomon Islands to 54 Sea Zone
                1 bomber moved from Queensland to 49 Sea Zone
                1 bomber moved from 49 Sea Zone to Solomon Islands
                1 fighter moved from 42 Sea Zone to Malaya
                1 fighter moved from 37 Sea Zone to Malaya
                1 infantry moved from Yunnan to Kweichow
                1 mech_infantry moved from French Indo China to Yunnan
                2 mech_infantrys moved from French Indo China to Shan State
                1 fighter moved from Malaya to Shan State
                1 fighter moved from Malaya to Shan State
                1 infantry moved from West India to Eastern Persia

    Place Units - Japanese
                1 artillery and 2 infantry placed in Manchuria
                1 infantry placed in India
                2 infantry placed in French Indo China
                1 fighter placed in India
                3 fighters and 2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6
                Japanese collect 63 PUs; end with 79 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 89 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
        Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 1 artillery, 3 infantry and 2 mech_infantrys
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 10 fighters, 1 harbour and 2 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Hainan : 1 harbour
        Shensi : 1 flag, 1 mech_infantry
        Yunnan : 1 flag, 1 mech_infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Ceylon : 1 flag
        Shan State : 1 flag, 2 fighters and 2 mech_infantrys
        Burma : 1 flag
        India : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Kwangtung : 1 flag, 1 harbour
        Queensland : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        New South Wales : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        Solomon Islands : 1 flag, 1 bomber
        Philippines : 1 flag, 1 airfield and 1 harbour
        Amur : 1 flag, 1 armour and 1 mech_infantry
        French Indo China : 1 flag, 1 factory_minor and 2 infantry
        Celebes : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        44 Sea Zone : 1 flag
        49 Sea Zone : 1 destroyer
        37 Sea Zone : 1 flag, 1 destroyer
        54 Sea Zone : 1 flag, 1 battleship, 8 carriers, 8 fighters, 5 tactical_bombers and 1 transport
        62 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 4 fighters and 2 transports
        West India : 1 flag
        Eastern Persia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 50 / 73
        Russians : 32 / 35
        Japanese : 63 / 89
        Americans : 55 / 78
        Chinese : 3 / 3
        British : 24 / 24
        UK_Pacific : 0 / 0
        Italians : 21 / 30
        ANZAC : 14 / 0
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 22 times
                3 was rolled 22 times
                4 was rolled 23 times
                5 was rolled 16 times
                6 was rolled 19 times
            Average roll : 3.557
            Median : 4.000
            Variance : 0.693
            Standard Deviation : 0.832
            Total rolls : 115

    Null / Other
                1 was rolled 1 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.500
            Median : 3.000
            Variance : 1.053
            Standard Deviation : 1.026
            Total rolls : 20

    Japanese Combat
                1 was rolled 9 times
                2 was rolled 9 times
                3 was rolled 12 times
                4 was rolled 11 times
                5 was rolled 11 times
                6 was rolled 9 times
            Average roll : 3.541
            Median : 4.000
            Variance : 0.150
            Standard Deviation : 0.387
            Total rolls : 61

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.500
            Median : 3.000
            Variance : 1.053
            Standard Deviation : 1.026
            Total rolls : 20

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.167
            Median : 5.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Americans Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 4.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

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    You have a turn to retake one of the pacific VC’s from JPN or the axis win. GL my friend

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 cruiser, 2 destroyers, 1 harbour, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 cruiser, 2 destroyers, 1 harbour, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 fighter moved from Tobruk to Iraq
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                4 carriers, 2 destroyers, 7 fighters, 1 infantry, 1 mech_infantry, 8 submarines and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                5 bombers moved from Hawaiian Islands to Iwo Jima
                1 destroyer moved from 13 Sea Zone to 24 Sea Zone
                1 destroyer moved from 31 Sea Zone to 17 Sea Zone
                2 battleships moved from 10 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from Western United States to Midway
                2 bombers moved from Eastern United States to United Kingdom
                1 submarine moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
                1 destroyer and 2 transports placed in 10 Sea Zone
                4 infantry placed in Western United States
                1 infantry placed in Eastern United States
                1 harbour placed in Iwo Jima

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 4 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 5 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 5 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total

    Production/PUs Summary :

    Germans : 50 / 73
        Russians : 32 / 35
        Japanese : 62 / 89
        Americans : 55 / 75
        Chinese : 4 / 4
        British : 24 / 24
        UK_Pacific : 0 / 0
        Italians : 21 / 30
        ANZAC : 14 / 0
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 2 bombers; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Trans-Jordan
                1 fighter moved from Iraq to Trans-Jordan
                1 tactical_bomber moved from Iraq to Trans-Jordan
                1 bomber moved from Iraq to Anglo Egyptian Sudan
                1 armour moved from Belgian Congo to French Equatorial Africa
                      British take French Equatorial Africa from Germans
                1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 artillery, 2 fighters and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 artillery moved from Algeria to Morocco
                1 fighter moved from Tunisia to Morocco

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 2 bombers; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Trans-Jordan
                1 fighter moved from Iraq to Trans-Jordan
                1 tactical_bomber moved from Iraq to Trans-Jordan
                1 bomber moved from Iraq to Anglo Egyptian Sudan
                1 armour moved from Belgian Congo to French Equatorial Africa
                      British take French Equatorial Africa from Germans
                1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 artillery, 2 fighters and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 artillery moved from Algeria to Morocco
                1 fighter moved from Tunisia to Morocco

    Combat - British
                Battle in Morocco
                    British attack with 1 artillery and 1 fighter
                    Germans defend with 1 fighter
                        British roll dice for 1 artillery and 1 fighter in Morocco, round 2 :  0/2 hits
                        Germans roll dice for 1 fighter in Morocco, round 2 :  1/1 hits
                        1 artillery owned by the British lost in Morocco
                        British roll dice for 1 fighter in Morocco, round 3 :  0/1 hits
                        Germans roll dice for 1 fighter in Morocco, round 3 :  0/1 hits
                        British roll dice for 1 fighter in Morocco, round 4 :  1/1 hits
                        Germans roll dice for 1 fighter in Morocco, round 4 :  0/1 hits
                        1 fighter owned by the Germans lost in Morocco
                    British win with 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 artillery
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry
                    Italians defend with 1 aaGun, 4 fighters and 4 infantry
                        AA fire in Anglo Egyptian Sudan :  1/3 hits
                        1 fighter owned by the British lost in Anglo Egyptian Sudan
                        British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 :  2/5 hits
                        Italians roll dice for 1 aaGun, 4 fighters and 4 infantry in Anglo Egyptian Sudan, round 2 :  4/8 hits
                        1 aaGun owned by the Italians, 1 fighter owned by the British, 1 artillery owned by the British, 1 armour owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    retreated to Anglo Egyptian Sudan
                    Italians win with 4 fighters and 3 infantry remaining. Battle score for attacker is -25
                    Casualties for British: 1 armour, 1 artillery, 2 fighters and 1 infantry
                    Casualties for Italians: 1 aaGun and 1 infantry
                Battle in Trans-Jordan
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 :  0/4 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Trans-Jordan
                        British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 3 :  1/3 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
                1 bomber moved from Anglo Egyptian Sudan to Iraq
                1 destroyer moved from 79 Sea Zone to 80 Sea Zone
                1 fighter moved from Morocco to Tunisia
                1 armour moved from Tobruk to Tunisia

    Place Units - British
                2 bombers placed in United Kingdom

    Turn Complete - British
                British collect 25 PUs; end with 25 PUs total

    Turn Complete - UK_Pacific

    Production/PUs Summary :

    Germans : 49 / 73
        Russians : 32 / 35
        Japanese : 62 / 89
        Americans : 55 / 75
        Chinese : 4 / 4
        British : 25 / 25
        UK_Pacific : 0 / 0
        Italians : 21 / 30
        ANZAC : 14 / 0
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 22 21 20 19 18 17 16

    Nice play, good game JWW.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @aequitas:

    Nice play, good game JWW.

    THANKS, I assume you are conceding? I think a USA attack on JPN itself was your only hope of getting a pacific VC.

    Let me know if you want me to post it?

    GG

  • 22 21 20 19 18 17 16

    @JWW:

    @aequitas:

    Nice play, good game JWW.

    THANKS, I assume you are conceding? I think a USA attack on JPN itself was your only hope of getting a pacific VC.

    Let me know if you want me to post it?

    GG

    Correct!
    An attack would have been the only way.
    Will post it the result of this game my self and was wondering if you are willing to give the chance of another match.

    I had fun!

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @aequitas:

    Correct!
    An attack would have been the only way.
    Will post it the result of this game my self and was wondering if you are willing to give the chance of another match.
    I had fun!

    sure, you can start the bidding.

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